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DCS World Steam Edition News

F/A-18C Pilot Helmet Progress | SA-342 Development Report | TTI Server

[h2]F/A-18C [/h2]
[h3]Development Progress[/h3]



The development of the helmet and facemask models for the F/A-18C Hornet is nearing completion. The updated helmet is a new 3D model that also includes options for JHMCS, sun visor, and night vision goggles. The oxygen facemask has also been updated to be more representative of our 2005 F/A-18C Lot 20. Aspects of this will also benefit other pilot models, like the new upcoming F-16C pilot model.


[h2]SA 342 Gazelle[/h2]
[h3]Development Report[/h3]



The new SA-342 flight model, although still being tuned, introduces many new or reworked behaviors that include ground effect, flapback/blowback, retreating blade stall, density altitude, and ETL as well as a functional stability augmentation system.

The SA-342L is now equipped with a periscope sight, rather than the CRT screen, for reconnaissance and target acquisition; it is also now capable of carrying a variety of weapons including HOT-3 missiles, HMP400 .50 cal gun pods, the GIAT M621 20mm cannon, SNEB 68mm rockets, and Mistral ATAM replacing the previously available SA-342 Mistral variant. The cockpit layout will also change based on the loadout, and you will now have greater control of weapon configurations.



The SA-342 has also received numerous quality of life enhancements that include reworked sighting stability, various special options for trimming, and the ability to hide the collective and gunsight.

A complete listing of SA-342 changes and fixes is available in the change logs of last week's DCS Open Beta patch. Please read the full changelog here.


[h2]Through the Inferno[/h2]
[h3]Multiplayer Server[/h3]



The Through the Inferno (TTI) project started as an effort to bring highly engaging, dynamic, and immersive PvE (player vs AI) experiences to DCS multiplayer and singleplayer. TTI regularly hosts many popular public community events. You can find more information about TTI servers, missions, events and more on the TTI Community Discord.

Please accept our apologies for the slightly lightweight newsletter this week. Most of our staff were on a team offsite. Next week should be more substantial...

Thank you always for your passion and support,

Yours sincerely,

Eagle Dynamics

Sinai map early access available now

[h2]Sinai[/h2]
[h3]Early Access[/h3]



This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content.

In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition.



The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios.

Key Features:
  • 20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems.
  • City lighting using Eagle Dynamics Graphics Engine (EDGE).
  • Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv.
  • Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories.
  • The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba
  • Implementation of new procedural generation technology of land textures and normal map textures for mountains.
  • Improved height maps that result in an accurate surface mesh.
  • Unique tree models.

https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/

We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges.


[h2]Radar[/h2]
[h3]White Paper[/h3]



The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper.

Thank you again for your continued passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.8.6.41066 Open Beta

DCS 2.8.6.41066 Open Beta

Introduced a new map module: DCS: Sinai

DCS World
Infantry no longer smoke when injured or killed
ME. Weather widget: Broken alignment. Not enough space for strings - fixed
Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
ME. Mission Editor freezes when creating a new group - fixed
AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
GUI Error when try to select track in some cases - fixed
Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
Historical mode. Egyptian list of units tuned.
MP. There is no confirmation window when exiting the MP via the role selection menu - window added
ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
Improved rendering of sea water surface in FLIR.
ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
FLIR. South Atlantic Map IR render is adjusted.
AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
MP. Server CTD on unit:destroy when player controlled - fixed
Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed


DCS: F-16C Viper by Eagle Dynamics
Added Velocity Search With Ranging (VSR)
Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added MTR LO (71 knots) and HI function from CTRL (knots) page of FCR for radar AA modes
Added Sinai IA Missions
Fixed: Markpoint created from FCR GM has large offset from what is designated
Fixed: Offset Aimpoint altitude is entered from DED with negative values
Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
Fixed: TGP Mark point incorrect in weapon MAN mode
Fixed: ACM 30x20 locking outside the HUD limits.
Fixed: F-15E showing up as Unknown in F16 RWR
Fixed: IAS incorrect on Marianas with very high head winds
Fixed: Radar able to track targets that are terrain masked
Updated BFM Instant Action Mission


DCS: F/A-18C Hornet by Eagle Dynamics
Added Velocity Search (VS)
Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added Sinai IA Missions
Fixed: Enabling one-look raid removes target offboard information
Fixed: Stuck B sweep on the edge of the DDI after locking on to the target.
Fixed: Slewing after Offset designation moves the WP symbol on the HSI
Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
Fixed: Precise coordinates discrepancy between F10 map and the cockpit
Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
Fixed: AZ/EL and RDR ATTK pages show info for jamming target.
Fixed: Offset symbol moves in SA page
Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
Fixed: Stepping away from first track file takes two presses
Fixed: Training mission carrier moves when it should be static
Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
Fixed: Time on Target seems too fast when setting ground speed
Fixed: Radar able to track targets that are terrain masked
Updated Hornet BFM Instant Action Missions

DCS: AH-64D by Eagle Dynamics
Made it possible for AI to use IAT.
Added Sinai IA Missions
Added Windshield wipers do not clear rain drops
Added for AGM-114L new icon for ME
Fixed: George manoeuvres are not predictable and almost deadly
Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
Fixed: AGM-114L seem to fail to hit targets fired while moving
Fixed: APU desync between PLT and CPG
Fixed: "George" will say "in range" when it is not
Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
Fixed: George evaluate LT switch position when Player leaves CPG seat
Fixed: Yaw limit after you don't launch AGM-114L at once.
Fixed: Constraint box fixed after last missile
Fixed: George launch AGM-114L from 9km when in weapons free mode.
Fixed: AGM-114 typo in weapon label
Fixed: FCR defaults to wrong mode in specific power on conditions

DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Radio desync in multicrew
Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
Added: Quick Start missions for Sinai map

DCS: UH-1H Huey by Eagle Dynamics
Fixed: Minigun animation is missing in MT
Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Quick Start missions for Sinai map
Fixed: Crash caused by asymmetrical gunpods jettison

DCS: Supercarrier by Eagle Dynamics
Fixed: MT - long range lineup light not visible
Fixed: Deck markings not showing in mission editor MT

DCS: FW 190A-8 by Eagle Dynamics
Pitot light indicator now works without ground power (pitot heating functions still have known issues)
Fixed: Double bind for Start Switch

DCS: FW 190D-9 by Eagle Dynamics
Fixed: Double bind for Start Switch

DCS AJS-37 Viggen by Heatblur Simulations
NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
Does not affect existing keybinds.
RB-05 Overhaul:
Fixed RB-05 only able to be steered with radar in A0.
Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
Fixed subsequent launches sending the first missile to Valhalla.
Fixed steering commands being sent to the missile beyond 30s.
Included several BK-90 fixes:
Fixed STD switch erroneously affecting pattern setting.
Inhibited display of BK-90 HUD symbology above 500m.
Max distance release cue not showing correctly.
Added U-22 Jammer Mode E (always transmits).
Added non-tracer AKAN gunpod.
Fixed Jammer warmup not being skipped during hotstart.
Fixed U-22 (old) warning light not showing during warmup.
Fixed X-TANK BRÄ light showing Fixed airbrakes not auto-retracting with landing gear releasing.
Added feature that allows airbrakes to be stopped in an intermediate position.
Added “_(...)” to keybinds for l10n. Now keybinds are localizable.

DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 2:
Significant suspension and ground handling qualities update.
Increased Brake Torque.
Adjusted kneel actuator rate.
Completely redone strut forces and dynamics.
Adjusted kneel spring energy.
Fixed aircraft spawning kneeled on carrier hot starts.
All hot starts now spawn with the parking brake engaged.
Adjusted default takeoff trim for carrier spawns.
Fixed incorrect delay in ejection sequence.
EIG brightness adjusted with ambient illumination.

DCS: JF-17 by Deka Ironwork Simulations
Fixed: SMS supports for PL-12
Added: Weapon Qualification missions

DCS: SA-342M Gazelle by Polychop Simulations
SA342 - Common to all
Updated external textures to PBR standard
Added raindrops on canopy
Interior lighting and reflections updated
Flight model
Entirely rewritten FM
Overhauled engine and rotor behaviours
Updated mass and payload mass parameters
Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
Engine surge effect from rapid collective movement added
Force Feedback support added
Removed ‘Easier Controls’ special option
Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
None - has no effect
Instant - trim position instantly set to current cyclic/pedal position
Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
Updated controls indicator
Red marker shows control position
Grey marker shows trim position
Autopilot markers removed for further consideration
Updated/added network animations
Implemented IFF panel (limited functionality)
Updated autopilot system
Airspeed/Altitude hold mode removed for further consideration
“Auto-collective” removed for further consideration
Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
Added smoke display system
Smoke launchers can be equipped in the rearm/refuel screen
Smoke launchers have a new input to toggle on/off
Collective can be hidden by clicking on base of collective
Added tablet navigation aid
Tablet can be disabled from mission editor
Tablet provides map, heading, airspeed and groundspeed GPS information
Updated slip ball to be less erratic
Fuel warning light now flickers if below 80L
SA342L
Added new weapons:
2x/4x Mistral
2x/4x HOT3
HMP400 gunpods (100, 200, 400)
Selectable GIAT M621 20mm
Replaced Viviane screen with periscope sight
Replaced Viviane control panel with periscope control board
Periscope provides two zoom levels
Toggleable gyro stabilisation
Selectable reticles for estimating distance
Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
Pilot sight can be hidden by clicking on mounting of pilot sight
AI now able to fire HOT3 missiles
Added ground crew option to remove doors
Added option to shoot multiple pylons if the weapon is from the same type
SA342M
Viviane camera code overhauled
Viviane multicrew synchronisation improved
AI now able to fire HOT3 missiles
SA342 Mistral
Removed playable version (now replaced by SA342L)
Removed Custom Cockpit options
SA342 Minigun
Added special option to decouple minigun from head/camera view
Added inputs for keyboard/joystick control of minigun
Added inputs for mouse control of minigun
Added clickables and inputs for minigun safety, sight power/brightness and IR laser
SA342 Known issues and work in progress
Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
Mistral ATAM tubes protective cap not yet animated


DCS Mirage F1 by Aerges
Short range IR missiles:
Fixed AIM-9J lock-on audio not being heard.
Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Wingtip missile energization switch now always spawns in ON position.
Wingtip missile cooling time increased.
Flight model and control system:
Adjusted yaw damper response (both amplitude and frequency).
Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.
Autopilot:
Fixed control stick slow jitter in some situations when AP was connected.
Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
Gyroscope system fixes:
Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
Gyro failure overhaul:
Added new gyroscope related failures.
Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.
Various systems changes:
Fixed missing decimals in loaded radio presets.
Increased alternator overheating time.
BARAX lights test logic will be always working now, disregarding the system test status.
INS overhaul (first step):
Improved alignment steps and precision in all modes.
Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
Fixed ALCM mode.
Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
3D model and textures:
Fixed the size of white dots in the Autopilot control panel.
Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
Improved BR-250 bomb texture.
Fixed the spherical indicator, it now shows the correct pitch attitude.
Fixed the standby horizon, it now shows the correct pitch attitude.
Miscellaneous:
Updated the Flight Manual.
Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
Added Stick Hide/Unhide keybind.
DCS: C-101 Aviojet by AvioDev
AIM-9M launch delay was reduced to 0.4 seconds.
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Fixed missing decimals in loaded radio presets.
Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.
DCS: Flaming Cliffs by Eagle Dynamics
Double pylons with B-8 rockets don't work on Su-27/33 - fixed
DCS: Black Shark 3 by Eagle Dynamics
ME. Incorrect mass of payloads - fixed
MP. 2011 version instead of 2022 when looking at other clients - fixed
Rotor gearbox sounds updated
DCS: Combined Arms by Eagle Dynamics
Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon:
General. Fixing typos, updates to briefings etc.
Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
Mission 06. Updated wrong kneeboard card with frequencies.
Mission 07. Updated kneeboard and briefing images.
Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
Documentation – typos fixed
All missions – typos fixed
All missions – planning charts included in in-game kneeboard
All missions – sidenumbers changed to be more realistic

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Horizontal Update. Updated and fixed skins for the campaign
Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
Mission 12. Added safeguard for AI engaging the SAM sites

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
Other bugs/errors corrected
Mission End on mission fails has now been removed for ALL missions

DCS: Normandy 2.0 Map by Ugra Media
Added scene of Spitfires factories in Hampshire
Added scene with flags and warehouses from machinery at Heathrow Airfield
Added the port of Le Treport
Added two fishing boats
Added fishing boat routes
Added underground tunnels in Paris
Added new tram routes in London
Added wooden piers
Improved radar tower scenes in England and France
Improved port scenes for Portsmouth, Dunkirk, London
Improved traffic of trains and cars
Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
Part of metal car bridges replaced by stone ones
Improved range of visibility settings for city objects
Improved life settings for objects
Improved lighting of objects
Destruction models are optimised
Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
Terrain errors on the French coast have been fixed
Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
Fixed errors at Cumberland and Newhaven Forts
Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
Increased texture resolution for minimum settings
Improved cliffs on the coast of France
Added large size flags


MiG-17 Announcement | Radar Development Report | UH-1H Last Show Campaign

[h2]MiG-17F[/h2]
[h3]Announcement[/h3]



The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China.

The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments.



By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the manoeuvrable MiG-17; it's no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17.

Headed by two pilots, the Red Star Simulations' primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane.

Flight dynamics key features
- Turn and climb performance, 0 to 40,000+ feet
- Dynamic stall and flap performance
- Slow-speed/high-AOA drag
- High-G drag
- Dynamic engine (speed/altitude/thrust) performance

Plane key features
- ASP-4N gunsight with SRD-1M gun radar
- SPO-2 Sirena RWR
- SRO-2 Khrom IFF
- ARK-5 ADF radio and navigation
- Standard and Egyptian upgrade weapons

Please follow the news for more information about this fascinating addition to DCS.


[h2]Radar[/h2]
[h3]Development Report[/h3]



Phase 1 of our new radar model for the F-16C and F/A-18C provides more realistic radar target detection and tracking in different modes of operation. It incorporates many new features like signal-to-noise ratio calculations that determine a target’s detection range, signal-to-clutter ratio, and receiver dynamic range calculations. The latter may limit detection of small targets in the presence of strong ground clutter. The new modelling also better accounts for the unique aspects of different waveforms.

For example: Velocity Search (VS) and Range While Search (RWS) both include High Pulse Repetition Frequency (HPRF) waveforms; however, RWS provides range measurement because it uses Frequency Modulation (FM) ranging, that also results in a loss of sensitivity. Our model accounts for such losses, and detection range depends on the type of FM-waveform. Also, HPRF modes can only detect closing targets; detection of low aspect targets are generally limited by strong side-lobe clutter. The Medium Pulse Repetition Frequency (MPRF) mode has eight distinct waveforms. Whereas the use of so many waveforms cause a proportional reduction in the signal-to-noise ratio (thus a reduction in detection range relative to HPRF), it does provide all-aspect target detection aside from beaming targets that may be obscured by main lobe clutter. Phase 1 of our new model accounts for these effects, and faithfully models the detection range ratio between HPRF and MPRF modes.



Another new feature is an adjustable speed gate option. This provides the ability to select the width of the main-beam clutter notch filter that adjusts the threshold of minimal radial velocity that can be detected. This may assist in filtering unwanted, slow targets.

Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance.


[h2]UH-1H[/h2]
[h3]Last Show Campaign[/h3]



The Huey Last Show is a fictional story-based campaign that will test your skills as a helicopter pilot, in 15 missions you will be facing various challenges and various missions while confronting the forces of the Soviet Union. The campaign features 15 story-driven missions, over 2000 voiceovers and late 1970’s units. A full-scale conflict will progress throughout the campaign and you will be required to complete various missions: SAR, RESCAP, Gunship, Transport, SOC Ops. Also included are detailed briefings, kneeboard files, and supporting documentation for each mission.

Stay tuned for the upgraded airborne radar and the new DCS: UH-1H Huey campaign in the upcoming DCS Open Beta update.

https://store.steampowered.com/app/240500/DCS_UH1H_Huey/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

F-16C Pilot | Normandy 2.0 Development Report | Maverick Sale

[h2]F-16C Viper[/h2]
[h3]Development Progress[/h3]



The new pilot model for the Viper is being worked on and will provide more realism and immersion when flying the DCS: F-16C Viper. In the above screenshot you may see an entirely new and highly detailed model. We patiently and kindly await your feedback.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/


[h2]Normandy 2.0[/h2]
[h3]Development Report[/h3]



The upcoming enhancements to DCS: Normandy 2.0 includes the addition of new routes and objects as well as existing scene improvements. New additions include factories, the port of Le Trepor, fishing boats, underground tunnels in Paris, as well as new tram lines and wooden piers in London. Radar towers, ports and airfields are also being improved, while scenes and collisions too. The terrain and the lighting of objects has also seen impressive improvements. The changes aim to provide a better and more accurate experience. Stay tuned for the next Open Beta update.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/


[h2]Maverick Legacy[/h2]
[h3]Top Gun Sale[/h3]



The Maverick Legacy bundle is back on with a huge 40% discount! Please remember that the DCS: F-14 Tomcat by Heatblur Simulations also has a ‘first time at 35% discount’. These exclusive deals are now available until the 2nd of June at 15:00 GMT. Do not miss out on these great offers!

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics