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DCS World Steam Edition News

Open Beta Summary | F-100D Development Report | UH-1H Last Show Campaign

[h2]Open Beta[/h2]
[h3]Development Progress[/h3]



The latest DCS Open Beta version contains fixes for our F/A-18C and F-16C. It also contains mixed hellfire loadouts for DCS: AH-64D. If you have not already, please check out Matt Wagner’s DCS: AH-64D | Radar-Guided Hellfire Missiles and to brush up, make sure to check out the DCS: AH-64D | Laser Spot Tracking.

Please read the full changelog.


[h2]F-100D[/h2]
[h3]Development Report[/h3]



Utilizing advanced 3D scanning technologies and photogrammetry we have obtained precise measurements, shapes, and textures of the exterior and cockpit. All data was then processed and refined before being sent to our 3D art team to be used as accurate reference for modeling & texturing. The following areas were addressed to enhance the F-100D Super Sabre module:

Exterior Model:
Detailed photography serves as the foundation for creating an accurate exterior model of the F-100D. This included refining the aircraft's overall shape, panel lines, surface details, and textures. The goal was to recreate the iconic appearance of the Super Sabre with the utmost fidelity, allowing users to appreciate its unique design features.

Cockpit Model:
The 3D scans provide invaluable references for recreating the F-100D's cockpit. Every switch, knob, gauge, and control panel can be meticulously replicated to reflect the real-world counterpart. The integration of accurate cockpit lighting and functional elements further adds to the immersive experience of operating the aircraft.

Sound Design:
To complement the visual and flight model improvements, the development team additionally recorded a multitude of sounds from the cockpit enhancing the audio experience associated with the F-100D Super Sabre.

Current Progress:
The current development progress of the F-100D module is steadily moving forward, with the module currently in a flyable state. We have made significant progress in various areas, including the flight model, engine, fuel and hydraulic systems, which are currently undergoing alpha testing. Additionally, we are actively testing and refining the core systems of the aircraft, such as electrical, radio, radio navigation, TACAN, oxygen, lighting, IFF, seek silence, and base weapon systems. These systems are being fine tuned to ensure their functionality and authenticity in the aircraft. Comprehensive testing allows us to identify and address any issues or improvements necessary to deliver an immersive F-100D experience to the community.

Future Development:
The integration of 3D scans has significantly improved the accuracy and fidelity of the F-100D Super Sabre module in DCS World. However, our commitment to ongoing development means that there are still further improvements to be made. Our future plans include:
Continuously refining and optimizing the exterior and cockpit models based on feedback from the community and subject matter experts.
Fine-tuning the flight model to ensure a more realistic and enjoyable flight experience.
Weapon system implementation and integration.
Expanding the available liveries and customization options to provide a wider range of visual variations.
Collaborating with real F-100D pilots and experts to incorporate their insights and knowledge into the module's development.

To stay up to date with our progress, we invite you to follow the latest developments at www.grinnellidesigns.com/progress.


[h2]UH-1H Last Show[/h2]
[h3]Campaign by SorelRo[/h3]



Packed with 15 detailed story-driven missions, over 2000 voiceovers and late 1970’s units, this campaign provides an unparalleled glimpse into the life of a war helicopter pilot. Experience the high-octane action, tough decisions, and poignant moments as you fly the legendary DCS: UH-1H helicopter. Don't miss this extraordinary opportunity to relive history and embark on an unforgettable adventure.

https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.8.7.42718 Open Beta

[h2]DCS World[/h2]
Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature

[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations [/h3]
Fixed: Crash when OFF Missile is selected when in GUNS mode.
Fixed: Crash when activating the A/G radar
Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
Added: Rear Cockpit MPD/MPCD display program
Added: Livery Dragon Betty II.
Added: Livery 494th AF00 Low Vis Combat Livery.
Added: USAF AF86-183 "Number 1" Livery
Added: MAN 2 default release program (chaff only)
Fixed: Early Refuel numbers to display correctly
Fixed: 391st Name in TMOTA livery description.
Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
Updated: Increased and improved nozzle sound gain logic
Updated: Improved gear configuration for better crosswind landing control
Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file

DCS 2.8.7.42583 Open Beta

Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

[h2]DCS World[/h2]
MP. New feature. Slot types filtering feature added to client
AI ground units will now attack enemy trains
MP. Server restart leads to client being timed out or client DCS hang - fixed
Exploded bridge has an ugly explosion crater - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
Authorization. Failed auth resets users options for the module - fixed
AI aircraft. Overloaded OH-58D cannot take off - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Aircraft AI. After task Embarking, the helicopter remains on ground - fixed
Weapons. Some weapons pass through terrain and objects without exploding - fixed
ME. GUI Error when try to Copy settings in some case - fixed
Screen flickers black in some case - fixed
MP. Key combo does not work in the role selection window in MP - fixed

DCS: F/A-18C by Eagle Dynamics
Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics
Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics
Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics
Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics
Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics
Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics
Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics
Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics
Added wheel chocks
Official template now available to download here

For the full list of changes, please read the full changelog.

Free to Play | Multiplayer Development Progress | Calling on Content Creators!

[h2]Free to Play[/h2]
[h3]Development Progress[/h3]



In the Free to Play Program, you can test any participating module of your choice for a period of two weeks. Enjoy seamlessly transitioning to the next one or even try out multiple modules simultaneously. If you wish to reactivate the trial license after the initial period, you'll have the opportunity to do so after six months.

To participate in the trial, simply follow the link and click on the "Try" button next to the module. Once you've made your selection, proceed to install the chosen module through our user-friendly module manager.

For more details, please refer to these instructions on installing modules.

[h2]Multiplayer[/h2]
[h3]Development Progress[/h3]



The new filters will allow you to much more efficiently navigate the select role screen, which often contains dozens of aircraft slots on sophisticated multiplayer missions. The filters can be added one by one to narrow the list of available slots you may be interested in. They include airfields or starting points for the slot, aircraft type and specific seat/role in the cockpit.



In addition, a special group of filters will be available to filter slots to only those modules you have installed. Another filter for which airfield coalition is currently the same as the slot, in case of the airfield being captured by another coalition. Moreover, hot start, cold start and air start slots filters. A free search field will allow search for any specific string; you can search for a username to see which slot is occupied by this user. As a second step, we plan to improve the interface after joining the server with additional interaction right on the map. Please follow the news for more details coming soon.

[h2]Stand up & Be Counted[/h2]
[h3]Calling on you![/h3]



If you are a content creator, mission maker or server owner we want to hear from you! Get in touch now to get featured in our weekly newsletter! This is your chance to invite new friends, find co-pilots, build squadrons and share stories. Please do not hesitate to get in touch on our discord or on the forum now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

South Atlantic Development Report | Grim Reapers

[h2]South Atlantic[/h2]
[h3]Development Report[/h3]



This update will bring various improvements, including a major technology change for city blocks throughout the entire map. New points of interest (POIs) for cities, starting with Punta Arenas and Port Stanley have been added. Razbam are now using new city block models that are in line with the region's aesthetic. Additionally, they have made significant adjustments to tree distribution that aims to eliminate repetitive patterns across the map.



The roads in all cities have undergone a major revamp, with new textures, models, and layouts. Rural areas have also received attention with the addition of new villages across the map. Furthermore, we have introduced a deep water port for Rio Grande, and completely reworked Port Stanley and Goose Green from the ground up.

[h2]Grim Reapers[/h2]
[h3]Multiplayer Server[/h3]



With a community of over 12,000 members, the Grim Reapers run a number of multiplayer servers covering basic flight for newer players to a more advanced server. They also run a WWII server and a couple of helicopter servers. Stay tuned on Sunday nights at 18:00 GMT for the Sunday Funday public event where anyone can come along and take part in a mass mission. Make sure to join their discord for details!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics