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DCS World Steam Edition News

Summer Sale | GFM Development | B-17G Livery Contest

[h2]Summer Sale[/h2]
[h3]Massive Discounts[/h3]



Most aircraft, terrains, modules and campaigns are on sale with huge 50% savings. Please take this opportunity whilst it lasts on our Shop. We will also be participating in the Summer Sale on Steam. Please note that the DCS Summer Sale 2023 ends on the 16th of July, 2023, at 25:59 GMT.


[h2]GFM[/h2]
[h3]Development Progress[/h3]



Following the completion of tight formation GFM implementation our current GFM task is development of algorithms loose formation behavior. Due to the large turn radius for loose formation modes, wingmen must follow their own independent trajectories in order to position correctly on the leader. New algorithms are being developed to take both kinematic trajectories and pilot/aircraft visibility conditions into account, similar to what real pilots must to keep their lead aircraft always in sight.

[h3]Stab and trim position during speed changes[/h3]



The above graph is a recording of the stab trim position during acceleration and deceleration. As increased power creates a nose-up pitching moment, the stab trim positions are not the same for acceleration at max AB and deceleration at idle, especially at low speeds and requires more nose-down input. Mach-related changes are noticeable near Mach 1. We are really excited with the progress being made and are confident that the wingman GFM and general AI aircraft GFM will be unique in any simulation worldwide. Please follow the news for more information as we continue to enhance this highly complex general flight model.


[h2]B-17 Flying Fortress[/h2]
[h3]Livery Contest[/h3]



Contest details: The livery must be created using this template. The livery must be based on historical liveries in use for the B-17G in the timeline of 1943-45. The livery should be associated with a country who genuinely operates the B-17G, USAAF, RAF, etc. If you do a specific livery with nose art and aircraft name, please also include a generic version with no nose art, aircraft name or bort numbers. This will give users more options.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. After submitting your file to User Files, please post in the B-17G Livery Competition forum topic with a screenshot and link to your file from the ED user files.

The contest will run until the 30th August 2023. The top five winners will receive a free copy of the DCS: World War II Assets Pack or a module of their choice. The top ten will have their liveries added to DCS. The top winner will also receive two additional modules of their choice. Good luck!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: F-15E is here

[h2]F-15E [/h2]
[h3]Early Access[/h3]

https://www.youtube.com/watch?v=_dmLypv8jkw
The Early Access release includes:
● Study level simulation of the F-15E Suite 4E+ software, present in the F-15E since 2003
● Advanced Flight Model that provides ultra-realistic performance and flight characteristics for the F-15E with P&W F100-PW-229 engines
● Exceptionally detailed 6-degrees of freedom, fully-clickable and functioning cockpit
3D textured model for the most accurate F-15E available today
Fully simulated hydraulic and electric systems
Next level pilot modeling and animations
● Laser-guided and unguided weapons - INS/GPS-guided weapons will follow
● Detailed and thorough simulation of the F-15E’s AN/APG-70 Radar
● A free copy of Be Afraid of the Dark by Steve Davies about the inception, development, and operational history of the F-15E up to 2002
● Interactive training missions covering the most important aircraft weapons and systems
● DCS: F-15E flight manual
● Instant Action and Single Missions

During the Early Access period, RAZBAM will be continuously adding and enhancing the capabilities and content of the aircraft, systems, missions, and documentation.



For those of you who want a little bit of extra reading, please enjoy the sample of Steve Davies’s latest digital book: F-15E Be Afraid of the Dark (Part 1). You will receive the entire book as part of the DCS: F-15E download.


https://store.steampowered.com/app/2316890/DCS_F15E/
Download the DCS: F-15E today and save 20% while in early access. Take your combat skills to the next level. For more information, please visit the RAZBAM F-15E forum here.
If you encounter any issues that you’d like to report, kindly report them here.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.8.6.41363 Open Beta

Early Access Launch of the DCS: F-15E by RAZBAM

DCS: F-15E Top Tips
Radar channels are modelled, so if in MP many players on the same coalition are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.
PACS - All none smart weapons have to be manually input into the jet on each in game rearm.
Mic switch needs to be set to "on" to communicate with ground crew if canopy is closed - default it is off.
A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour)
LANTRIN pod will prohibit laser use above 25kft - intended behaviour.
LANTRIN Pod has only FLIR function, no CCD/TV.
There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues.
Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.
Cold Start - Some systems can only be powered up from WSO seat (TGP & Countermeasures) so single crew will need to hop in the back to power on.

DCS: F-15E by RAZBAM - Known Issues
Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy.
CBUs can open prematurely, specially if dropped above 1500 ft AGL
HUD Repeater in MPCD sometimes not visible
MFD exports not yet implemented
Volume control for TEWS & TACAN WIP
WSO HOTAS commands WIP
AA/AG Gun piper aims high.
Some items on UFC not synced between front and back cockpit - WIP
Cockpit Mirrors not symmetrical
Rear cockpit MFD displays cannot be programmed.
It is not possible to change the GBUs laser code with the kneeboard.
Sometimes PACS does not automatically recognize a weapons load. It must be manually entered.
GUARD is not monitored when selected in the Presets and active mode is Manual Frequency
Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs.
Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs.
It is recommended to use the AG radar with DCS MT.
AI wingmen will attack with gun only despite having more relevant ordnance.
Dumping fuel will cause fuel totalizer to read 0.
Only High rate of fire available for gun

DCS World
New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
MT. Shaded 3D models in ME and Encyclopedia
ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
Train horn sound fixed
Cancel button not working in game options/system - fixed
ME. Egypt. Historical database checked and corrected
ME. The crew's radio is enabled
MANPAD units will not have smoke damaged effect after being hit
Fixed several crashes in certain situations
NS430 Persian Gulf crash on zoom out to 200 nm - fixed

DCS: Flaming Cliffs by Eagle Dynamics
Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
Fixed Sinai QS missions
Fixed radio communication in the IA mission F-15C
Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics
ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name

DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Using SEQ UFC wp delete function causes crash

DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Searchlight multicrew desync
Fixed: Petrovich AI switch targets in the loop sometimes
Fixed: Fuel shut-off valve sound

Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Just one mission and a new PDF

DCS: AV-8B Hormuz Freedom Campaign by SorelRo
Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.

F/A-18C Pilot Helmet Progress | SA-342 Development Report | TTI Server

[h2]F/A-18C [/h2]
[h3]Development Progress[/h3]



The development of the helmet and facemask models for the F/A-18C Hornet is nearing completion. The updated helmet is a new 3D model that also includes options for JHMCS, sun visor, and night vision goggles. The oxygen facemask has also been updated to be more representative of our 2005 F/A-18C Lot 20. Aspects of this will also benefit other pilot models, like the new upcoming F-16C pilot model.


[h2]SA 342 Gazelle[/h2]
[h3]Development Report[/h3]



The new SA-342 flight model, although still being tuned, introduces many new or reworked behaviors that include ground effect, flapback/blowback, retreating blade stall, density altitude, and ETL as well as a functional stability augmentation system.

The SA-342L is now equipped with a periscope sight, rather than the CRT screen, for reconnaissance and target acquisition; it is also now capable of carrying a variety of weapons including HOT-3 missiles, HMP400 .50 cal gun pods, the GIAT M621 20mm cannon, SNEB 68mm rockets, and Mistral ATAM replacing the previously available SA-342 Mistral variant. The cockpit layout will also change based on the loadout, and you will now have greater control of weapon configurations.



The SA-342 has also received numerous quality of life enhancements that include reworked sighting stability, various special options for trimming, and the ability to hide the collective and gunsight.

A complete listing of SA-342 changes and fixes is available in the change logs of last week's DCS Open Beta patch. Please read the full changelog here.


[h2]Through the Inferno[/h2]
[h3]Multiplayer Server[/h3]



The Through the Inferno (TTI) project started as an effort to bring highly engaging, dynamic, and immersive PvE (player vs AI) experiences to DCS multiplayer and singleplayer. TTI regularly hosts many popular public community events. You can find more information about TTI servers, missions, events and more on the TTI Community Discord.

Please accept our apologies for the slightly lightweight newsletter this week. Most of our staff were on a team offsite. Next week should be more substantial...

Thank you always for your passion and support,

Yours sincerely,

Eagle Dynamics

Sinai map early access available now

[h2]Sinai[/h2]
[h3]Early Access[/h3]



This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content.

In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition.



The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios.

Key Features:
  • 20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems.
  • City lighting using Eagle Dynamics Graphics Engine (EDGE).
  • Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv.
  • Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories.
  • The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba
  • Implementation of new procedural generation technology of land textures and normal map textures for mountains.
  • Improved height maps that result in an accurate surface mesh.
  • Unique tree models.

https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/

We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges.


[h2]Radar[/h2]
[h3]White Paper[/h3]



The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper.

Thank you again for your continued passion and support,

Yours sincerely,

Eagle Dynamics