1. DCS World Steam Edition
  2. News

DCS World Steam Edition News

DCS 2.8 Multithreading | SATAL 2023

[h2]Multithreading[/h2]
[h3]Development Report[/h3]



To date, DCS has performed most of the computational workload on a single thread (some audio components were moved to a separate thread). This was not a problem in most cases because the Graphics Processor Unit (GPU) did most of the work, and FPS was mostly limited by the performance of the GPU.

As DCS evolved, GPUs have become much more powerful whilst the performance of a single CPU core remained practically unchanged. Instead, CPU manufacturers increased the number of cores rather than the clock speed of individual cores. As a consequence, DCS performance has become CPU-limited. In parallel, DCS World has become much more complex with increased reliance on CPU calculations that has exacerbated the problem.

To improve efficiency of CPU resources usage, we have reworked the core of our engine. First, at the architectural level, it has been divided into two main threads: graphical and logical. This opens up new possibilities for further thread parallelization of calculations in both the logical and graphical parts of the engine independently.

Second, to meet the requirements of scalable multithreading, and the needs of modern graphics APIs, the graphical engine part has been significantly enhanced. In addition, many subsystems have been updated, or written from scratch.

Internal testing has begun, and we plan to release the updated DCS graphic engine (EDGE) next year. The initial release of Multithreading support will contain a fully reworked engine including preparation of the graphical frame and the separation of the graphical and logical parts onto two independent threads.

It should also be noted that the most significant performance improvements will be regarding larger missions. This will be a welcomed change, especially in multiplayer where unit numbers are typically far higher. VR performance will also see a significant performance improvement in large missions.

Stay tuned for upcoming releases.

 

[h2]SATAL 2023[/h2]
[h3]Sign-up now[/h3]



DCS Events SATAL23 Survivor Series.
Embark on a 4-month league with 4 stages and 3 matches per team, per stage. Each stage brings a new level of difficulty and includes mountain terrain, night flying, weapon restrictions, a shrinking combat zone, and much more.

The match format means that complete matches will last less than one hour. All matches will take place in the Caucasus map. Stage 1 is set to commence mid- to late-January 2023.

At the end of the 4 stages, the top 16 teams will move into the Championship Elimination. This final stage will determine the winners of the DCS PvP Competitive Community.

The closing date for SATAL23 4v4 registrations is the 14th of December 2022 at 23:59 GMT.

Read the SATAL23 Survivor Series announcement and make sure to join the community on the official DCS Events Discord.

Thank you again for your passion and support,

Yours sincerely,
 

​Eagle Dynamics

DCS Autumn Sale 2022 | WinWing MIP | Tactical DCS Server

[h2]Autumn Sale[/h2]
[h3]2022 Special Deals[/h3]



The DCS World 2022 Autumn Sale invites you to grab great savings across most of our aircraft, terrains and campaigns. The sale will run until the 4th of December at 23:59 GMT on our Shop. We are also participating in the Autumn Sale on Steam!
https://www.youtube.com/watch?v=mSUW6ciX8jc


[h2]WINWING[/h2]
[h3]Main Instrument Panel[/h3]



WINWING has released a sophisticated category of products named the MAIN INSTRUMENT PANEL (MIP) series for the DCS: F/A-18C Hornet. They have simulated the genuine panels of a legacy F/A-18C Hornet that includes the Upfront Controller, HUD Control Panel, and three displays with working video screens that integrate with the cockpit displays in DCS World.

Thanks to standardised manufacturing procedures, the MIP accurately replicates the panels of a Hornet with precise industrial grade materials and highly accurate moulding. For aviators with special requirements, WINWING boasts creative features such as: hidden rocker switches, multi-function modal-keys, 9X9 button arrangement, and various expanding button designs that allow for many configurations.

The MIP has adopted a modular design that can be freely combined with other WINWING controllers. Moreover, the SIMAPP software offers visual configurations.

Check out the WINWING MIP F/A-18C series.



[h2]Tactical DCS[/h2]
[h3]Multiplayer Server[/h3]



The Tactical DCS server has no joining requirements, no fees, and no mandatory time-commitments. Their mentors and instructors are available to help you on all the official DCS modules and related skills. They run regular events to practise your skills in a stress-free environment. Whether you want to learn or teach, check out Tactical DCS.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS SITREP November 21st 2022 by Pricklyhedgehog72

[previewyoutube][/previewyoutube]

Open Beta Update | F-16C Development Progress

[h2]Open Beta[/h2]
[h3]Development Progress[/h3]



DCS Open Beta is now running version 2.8.0.32937. Included is a large list of fixes and additions that we encourage you to check out for yourself by updating to the latest Open Beta version. Notably, the South Atlantic Map has seven new airfields and now supports the new 2.8 lighting technology initially launched on DCS: Persian Gulf. The multiplayer debrief scoring issues have also been resolved. Please read the full changelog.



[h2]F-16C Viper[/h2]
[h3]Development Progress[/h3]



The Viper has received a vast update that resolves many of the previously reported issues. We are pleased to provide you with an updated HMCS in ACM BORE mode, improved MK-84 in CCIP accuracy, corrected AGM-65D handoff, and the addition of completed engine SEC functions like nozzle position. For a review of these features, please check out Matt Wagner’s DCS: F-16C Viper November Update video now.
https://www.youtube.com/watch?v=gm7NCzKk8TY


[h2]Operation Jubilee[/h2]
[h3]New WWII Missions[/h3]



Operation Jubilee - Nine new WWII missions:

Nine new DCS WWII missions have been released for the Channel Map, all based upon the events of the 19th August 1942, during Operation Jubilee. The airframes covered include the allies; the Spitfire LF Mk. IX and P-51D Mustang and for the axis, either the Bf 109 K-4 Kurfurst or the Fw 190 A-8. Please note the WWII Assets Pack is required as it adds to the overall immersion.

The missions have been designed to encapsulate how it would feel to take part in the overall operation. You will see and hear other Sections/Gruppe as they execute their primary tasking. Your new mission sets include: Bomber Escort, Beachhead Close Air Support, Anti Shipping Strikes and Bomber Intercepts. Ground and naval based controllers will provide instruction where appropriate and troops/vehicles will actually be landed on the beaches at Dieppe.

Each mission has a selectable difficulty level to suit a player’s individual skill set, from hardened veteran to those just starting out in DCS WWII. These new missions can be found by selecting MISSION from the main menu. After selecting your airframe of choice, you will find the Operation Jubilee missions.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Shadow Tournament | Petrovich AI Progress

[h2]Shadow Tournament[/h2]
[h3]Timed Helicopter Competition[/h3]



VIRPIL Controls will be providing a prize pool worth an incredible €8,000! Grand Prizes consisting of complete helicopter controls setups will go to the winners. The tournament this year will be divided into three groups, with each group receiving a full suite of prize devices for 1st, 2nd and 3rd places!

For more information on the tournament and participant statistics, the complete prize fund, and regulations of the event, please visit: VIRPIL Controls Forum.

“Welcome back to the race track! Good luck!” VIRPIL Controls Team



[h2]Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



Work on the Petrovich AI for DCS: Mi-24P Hind continues, and our latest development has focused on Petrovich background behaviors. These determine what Petrovich will do when not busy blowing stuff up with ATGMs or searching for targets through the periscope sight.

One of the activities, which is almost finished, will allow Petrovich to scan for threats and warn you of them. Petrovich AI will move his Field Of View (FOV) in different directions to scan for potential threats like missiles or projectiles fired at you. The FOV is limited, and if Petrovich looks at something on the starboard side, he won't notice gun or missile fire coming from the port side. When detecting threats, Petrovich will only notice missiles from far away when a smoke trail is still present. The projectile detection range is limited to 2.5km. Petrovich will not warn you of everything detected and flood you with messages. Rather, Petrovich will be looking at relative speeds and trajectory to decide if a missile or hail of rounds pose a threat. Just like a real co-pilot, he will make educated guesses and warn about incoming missiles, even if the missile is locked on another target that is close to you.

Messages and voice overs will be in the form of clock direction calls, between 9 o'clock to 3 o'clock. Petrovich will also use countermeasures automatically when he detects incoming missiles. We also have a new video from Wolfpack345 ready that reviews all Petrovich AI functionality. Check out DCS: Mi-24P Hind Petrovich AI.

We will next move this technology to George in the AH-64D.



[h2]Ka-50 Black Shark 2[/h2]
[h3]Big Bundle Bargains[/h3]



With the imminent release of Black Shark 3, we kindly remind you that the Black Shark 2 + Mi-8MTV2 or the Black Shark 2 + Combined Arms bundles are the best way to access massive savings on the DCS: Black Shark 3! Make sure you grab this opportunity whilst there is still time!

https://store.steampowered.com/bundle/13462/DCS_Ka50_Black_Shark_and_Mi8MTV2_Bundle/

https://store.steampowered.com/bundle/13461/DCS_Ka50_with_Combined_Arms_Bundle/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics