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DCS World Steam Edition News

WWII Marianas Introduction | Syria New locations

[h2]WWII Marianas[/h2]
[h3]Development Progress[/h3]



Except for the presence of a naval administration on the island, pre-war Guam was basically a land of farmers and fishermen living a simple and peaceful life. The US territory of Guam and the Northern Islands, which are part of the Japanese World War I mandate, will be included in the initial Early Access release.

A number of Japanese settlements and local Chamorros regions, as well as agricultural pastures, predominantly sugar cane fields, are visible in the Development Screenshots.

The task of creating this map to match the visual quality and accuracy of the modern Marianas map includes new texturing to most of the land masses and creating countless new objects. It is a large task that is making steady progress and we look towards your comments.


[h2]Syria[/h2]
[h3]Development Report[/h3]



In the coming Open Beta update, the DCS: Syria map size will increase eastward by 250 km to Deir ez-Zor airbase in Syria. A large section of the Euphrates River Valley in the eastern part of the map will be included, as well as parts of western Iraq to include H3, H3 Northwest, H3 Southwest and Ruwayshid airbases. You can also look forward to the Ataturk Dam and Şanlıurfa International Airport in Turkey.

Also be on the lookout for the abandoned dirt airfield east of Sayqal AirBase and Tal Siman military base located to the north of the city of Raqqa. The Kharab Ishk helicopter base, located on the territory of the Lafarge factory, At-Tanf military base on Syrian-Iraqi border, and the oil facilities in Deir ez-Zor area are also included.

The focus on the map update is to better support historic AH-64D missions during the war on ISIS.

This will be a free update

https://store.steampowered.com/app/1120300/DCS_Syria/


[h2]4YA[/h2]
[h3]Training Servers[/h3]



4YA Training Servers are hosting a wide range of PvP & PvE, Modern and Historic multiplayer missions. 4YA includes a community Discord group that is looking for more people to get involved, learn and grow together. Join the 4YA discord for events, missions, training lessons and fun!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

F-16C Hardware & New Features | Kiowa Development Progress

[h2]WinWing[/h2]
[h3]Hardware[/h3]



The Orion HOTAS is the most accurate F-16 throttle ever created for the entertainment market. It consists of a full metal design blended with generic use controls for a broad array of DCS aircraft.

The control stick replicates the real F-16 grip and includes an optional attachment for expanded inputs. The grip also has a haptic feedback module.


[h2]AH-64D[/h2]
[h3]Guide Available [/h3]



To give you a head start learning to fly and operate the AH-64D, we have released the Early Access manual. Please find the PDF document here.

Spanning pages 361, the guide provides a detailed accounting of all the history, sensors, weapons, systems and basic tactics of our AH-64D. The guide is a work-in-progress and as new systems are added to the module, the guide will be updated. We believe, more than anything else so far, that the guide illustrates the extreme amount of detail and care that has gone into this project. Enjoy.

Please check out Matt Wagner’s most recent videos from the AH-64D Tutorial Series
https://www.youtube.com/watch?v=E089V9d06aA
https://www.youtube.com/watch?v=51VqktwYt4c

[h2]F-16C Viper[/h2]
[h3]Development Progress[/h3]



We have added BDU-50 training bombs, the Max Toss Anticipation cue to accompany the recently added Dive Toss bombing mode, the “Lock” voice message when you lock up a target in an Air Combat Maneuvering (ACM) radar mode, and changed the HMCS symbology for ACM Slew mode.

Improvements have also been made to the G-onset and Instantaneous Turn Rate and are undergoing tests. We hope and expect to have this to you shortly.


[h2]OH-58D Kiowa[/h2]
[h3]Development Report[/h3]



DCS: OH-58D Kiowa and ‘Barundus’
“The model is based on one of our main SME. Barundus will also speak voice commands for AI and in campaigns. We strongly believe this will benefit the virtual flying experience.
Barundus has over 5300 flight hours and was an instructor pilot in the Bell OH58D Kiowa Warrior. He has been deployed to numerous combat tours and this will also contribute to AI behaviour.

We have made the decision to present the whole timeline of the aircraft from 1984 till 2017 with some exceptions to avionics. This means the product will include the OH-58D Kiowa (no weapons pylons), the OH-58D Kiowa Warrior from 1992 till 2006 and the latest aircraft of 2017 all in one module”.

- Polychop Simulations

We look towards your comments on this promising introduction of DCS: OH-58D Kiowa.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

New F-18 Pilot Model | Naval Units Development Progress & Discord Communities

[h2]F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



We are progressing nicely on the new 3D model of the US Navy pilot for the first person view. In the Development Screenshot above, you can see the pilot's legs and boots, the model is rendered based off of accurately dated US uniforms and we genuinely appreciate your feedback at this early stage of development.


[h2]AH-64D[/h2]
[h3]Development Progress[/h3]



We are overwhelmed with the initial response from the Closed Beta Testing of DCS: AH-64D and it is with great pleasure that we reassure you of its imminent release. Thank you again to all of you from our Community for your trust and support in the pre-order phase and to all of those who have been working extremely long hours to make this dream a reality, you know who you are.

The initial Damage Model and Radio communications are now complete and we are currently working on Multi-Crew synchronization, improving frame rates and TADS functionality. If you have not already, please head over to Matt Wagner's AH-64D Tutorial Series and catch the latest DCS: AH-64D | Rockets Part II
https://www.youtube.com/watch?v=tEe75H160mA


[h2]Naval Units[/h2]
[h3]Development Report[/h3]



We are pleased to inform you that the smoke emitted from exhausts and from impact damage is being improved. Roll and sway effects in windy conditions are also work in progress.

Next, we will be working on the collision model of certain ships to improve the impact zone accuracy of anti-radiation missiles such as the AGM-88C HARM. This work is part of broader enhancements to ship Damage Model.


[h2]Multiplayer Servers[/h2]
[h3]Community[/h3]



Whether you are just getting started or eager to learn new techniques and improve your current skills, we have listed some of the popular DCS communities and we encourage you to explore them all. These servers offer a way to enjoy DCS alongside fellow pilots across all eras and maps. Discord Servers.

If you are a DCS community and would like a chance at being featured, please send us a message on [email protected].

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

Yak-52 Flight Model | Supercarrier Development Progress

[h2]Yak-52[/h2]
[h3]Flight Dynamics[/h3]



https://store.steampowered.com/app/917390/DCS_Yak52/

As a result of the Flight Model enhancements, the aircraft will have more realistic take-off behaviour and better performance in inverted aerobatic manoeuvres. We understand that some of you have been waiting for these improvements a while and we thank you for your patience. Going forward we will address other tasks that need to be completed before moving DCS: Yak-52 out of Early Access. We very much look forward to your feedback in the next Open Beta update.


[h2]WWII Engines[/h2]
[h3]Development Progress[/h3]



https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/

During the last few weeks, we have located and fixed a long standing and very tricky bug when the engine would suddenly stop after a long duration flight. As we can see the bug affected many warbirds but was mostly noticed on Fw 190D-9 Dora. We plan to include this fix in the next update.


[h2]Supercarrier[/h2]
[h3]Development Progress[/h3]



The work is essentially finished on the Greenie board that is connected to the actual LSO station data, which provides live updates during the mission.

We are currently working on the functionality of crew tablets where you will be able to see mission briefings as well as check and change loadouts. In addition, the briefing officer can control the projected picture that is visible on the main screen and choose what to show on the auxiliary TV screen located above his head.


[h2]AH-64D Flares[/h2]
[h3]Development Progress[/h3]



We are pleased to share our progress on the M206 IR Decoy Flares that provide protection against air-to-air and surface-to-air infrared weapon systems. The Advanced Infrared Countermeasure Munition (AIRCMM) consists of the M211 Flares and supplements the M206 Aircraft Countermeasure Flares. The M211 Flares are specifically designed for low flying, slow moving rotary aircraft.

To make sure you have not missed out, check Matt Wagner’s latest videos in the AH-64D Tutorial Series.
https://www.youtube.com/watch?v=UsDBqD7pcCo
For more information on the current Early Access release state, read the DCS: AH-64D Mini Update.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

FLIR For Terrains & S-3B Viking Development

[h2]VKB Sim[/h2]
[h3]WWII Hardware[/h3]



A matching throttle lever and grip based on authentic designs of certain WWII German aircraft. It complements the KG12 and offers an unprecedented immersive experience when flying piston warbirds with the tactile ergonomics of that era. The new throttle lever and grip will be mounted on VKB's highly popular THQ throttle quadrants, part of the Gladiator NXT modular flight control system. Available soon.

[h2]FLIR[/h2]
[h3]Development Progress[/h3]



Our new FLIR technology is progressing well. It takes into account how various terrain elements are rendered in the IR spectrum. This includes large masses of water, vegetation, asphalt and concrete that have high thermal retention capacities. These gradually heat up and cool down at different rates depending on the color and material. This leads to bodies of water and forests looking cooler during the day and at night time seeming warmer.

Houses, buildings, runways and many other man-made structures often look warmer at night as they have absorbed heat during the day and are clearly visible in the IR spectrum. In addition to the dynamic nature of all vehicles and changing heat signatures, which are dependent on their movement, we will continue to tune the terrains, associated map objects and vehicles to bring you these enhancements in time for the DCS: AH-64D Early Access launch. We are confident that the new FLIR technology will be available across all compatible sensors deployed in DCS.


[h2]S-3B Viking[/h2]
[h3]Development Progress[/h3]



The S-3B Viking is a carrier-based, subsonic, all-weather, long-range, multi-mission aircraft that carries automated weapon systems. It is also capable of extended missions with aerial refueling. The Viking was originally used by the U.S Navy for anti-submarine warfare, but it has also provided electronic warfare and surface surveillance for large battle groups.

The S-3B variant features upgraded avionics: the AN/APS-137 inverse synthetic aperture radar, Joint Tactical Information Distribution System, and AGM-84 Harpoon launch capabilities. The aircraft has two underwing hardpoints for fuel tanks, cluster bombs, missiles, rockets, and storage pods. It also has four internal bomb bay stations that can be used to carry general-purpose bombs and special stores.

We hope that this progress report was to your satisfaction and we patiently await your feedback.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team