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DCS World Steam Edition News

G-91R Introduction | End of Summer Flash Sale

[h2]G.91R[/h2]
[h3]Introduction[/h3]



The G.91 is an Italian jet fighter of the Cold War era that was designed and optimized for strike and reconnaissance missions. The G.91 originated from the 1953 NATO NBMR-1 competition that sought a "LightWeight Strike Fighter" to be adopted as standard equipment across the air forces of the various member nations.



The G.91 was declared the winner of the competition in 1958, and it entered operational service with the Italian Air Force in 1961 and West German Luftwaffe service the following year. It was also evaluated by the U.S. Air Force, and it was adopted by the Portuguese Air Force. It saw extensive service during the Portuguese Colonial War in Angola and Mozambique.



IndiaFoxtEcho Visual Simulation is developing a full fidelity module in four versions:

  • R1B (Italian version) with four 12.7 mm Browning M3 machine guns and two underwing hardpoints.
  • R/3 (German Version) with two 30 mm DEFA M552 cannons and four underwing hardpoints.
  • R/4 (Portuguese Version), hybrid version between R1B and R/3 with four 12.7 mm Browning M3 machine guns and four underwing hardpoints.
  • PAN, aerobatic version converted from the A version for “Frecce Tricolori” Aerobatic Team.



[h2]Open Beta[/h2]
[h3]Development Progress[/h3]



The DCS Open Beta has been updated to version 2.7.18.30348 this week. This version includes several bug fixes to the DCS: F-16C Viper and AIM-120 guidance improvements. It also includes the AH-64D and Mi-24P Multi-Crew seat swap option for Multiplayer. Please read the full changelog for details.


[h2]Winter is Coming[/h2]
[h3]Flash Sale[/h3]



The End of Summer Flash Sale has begun and will last until the 2nd of October at 23:59 GMT on our eShop. We will also be participating in a Flash Sale on Steam from the 26th until the 3rd of October at 10:00 GMT. Take advantage of this opportunity and get up to a 50% discount on our entire product range. Most of our campaigns are also included.

Modules with a 30% discount
  • DCS: A-10C II Tank Killer
  • DCS: F-16C Viper
  • DCS: F/A-18C Hornet
  • DCS: JF-17 Thunder
  • DCS: Mosquito
  • DCS: Mi-24P Hind
  • DCS: Supercarrier
  • DCS: Channel


Modules with a 25% discount
  • DCS: F-14 Tomcat


Campaigns with a 33% discount
  • DCS: Bf 109 K-4 Jagdflieger Campaign
  • DCS: F-14A Fear the Bones Campaign
  • DCS: F-14A Zone 5 Campaign
  • DCS: F-86F Hunters over the Yalu Campaign
  • DCS: Fw 190 A-8 Horrido! Campaign
  • DCS: P-47D Wolfpack Campaign
  • DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
  • DCS: Spitfire IX The Big Show Campaign
  • DCS: UH-1 Paradise Lost


Terrains with a 50% discount
  • DCS: Nevada
  • DCS: Normandy
  • DCS: Persian Gulf
  • DCS: Syria


Most of our other products are on sale with a 50% discount. Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: Tornado | Multi-Crew Progress

[h2]DCS: Tornado[/h2]
[h3]Introduction[/h3]



DCS: Tornado is the epitome of the multirole aircraft jointly developed by Germany, Italy and the United Kingdom. This two-seater, twin-engine, swing-wing multirole fighter was built in three variants, one of which is the Interdiction/Strike (IDS) variant. Powered by 2 RB-199 MK103 engines, the IDS was developed to meet the then NATO doctrine of low-level attacks against enemy airfields and fixed-positions, in any weather, and at any time of day.



AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information.

[h2]Multi-Crew[/h2]
[h3]Development Progress[/h3]



We are pleased to announce the ability to switch seats in multiplayer will soon be coming to the DCS: AH-64D and DCS: Mi-24P Hind. If flying an AH-64D by yourself in a multiplayer mission, you will be able to switch between seats and allow the AI to occupy the other seat. If, however, you allow another human player to join your aircraft, you will be automatically moved to the pilot seat and the other human player will occupy the CP/G seat.

[h2]Growling Sidewinder[/h2]
[h3]Open Conflict PvP Server[/h3]



This popular server provides an intense PvP experience with ever changing threats. Expect to have players popping out from mountain valleys, or raining AMRAAMs from high altitudes. With no weapon restrictions and hot-started aircraft, you can practice your air-to -air combat skills against some of the best aces in the DCS community.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: A-1H Skyraider | Supercarrier Progress

[h2]A-1H Skyraider[/h2]
[h3]Introduction[/h3]



The A-1H Skyraider is a single engine, low wing, attack aircraft that served most of its time during the Korean and Vietnam wars. Known for its ability to carry heavy ordnance loads, the Skyraider is powered by a Wright R-3350 Duplex-Cyclone supercharged radial engine; the same engine that powered the B-29 Superfortress heavy bomber.



DCS: A-1H Skyraider will aim to be the most accurate representation of this aircraft for any flight simulator. Crosstail Studios has a partnership with the Cavanaugh Flight Museum, from which they have been given access to all aircraft, which includes two airworthy Skyraiders.

The Crosstail Studios team has spent an enormous amount of time recreating the A-1H Skyraider based on 3D scans from the aircraft located at the Cavanaugh Flight Museum. Subject matter experts have guided the flight model characteristics and other key details. Crosstail also has the support of the A-1 Skyraider Association veteran’s community to aid in the development of this magnificent aircraft.



The Skyraider was primarily used to support combat search and rescue, and it helped save countless lives during the Korean and Vietnam wars. In a world quickly evolving into jet- turbine powered aircraft, the Skyraider still managed to have a long and successful service. In fact, the A-10 Warthog was designed with some of the characteristics of the Skyraider, including heavy ordnance load capabilities and long endurance.



Crosstail Studios is also proud to announce their partnership with Echo One Niner Audio Production who will produce the A-1H Skyraider audio! The Echo 19 team has extensive resources and a passion for recreating true-to-life audio experiences. With their help, the A-1H will come out of the box sounding fantastic.

The Crosstail Studios team has put together a brief teaser video, demonstrating the potential behind their new incoming full fidelity module for DCS. Check it out!

Stay tuned for more Skyraider news on https://www.crosstailstudios.com


[h2]Supercarrier[/h2]
[h3]Development Progress[/h3]



We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons.


[h2]AI BFM[/h2]
[h3]Development Progress[/h3]



Basic Flight Maneuvers noteworthy features
Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance.

When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail.

Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance.

Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent.

Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: С-130J is coming and FLIR is progressing

[h2]DCS: C-130J[/h2]
[h3]Announcement[/h3]



Although the C-130 first entered service nearly 70 years ago, the airframe has been continually updated, culminating with the delivery of the J model in 1999. Watch the teaser
https://www.youtube.com/watch?v=uYllbjF2xaM



The ‘J’ is a modernized variant that features a glass cockpit, air-to-ground radar, FMS, and computerized airdrop capabilities designed to reduce crew workload.



Exciting additional variants are planned in the near future, including the KC versions. This will offer player to player aerial refueling, another first in DCS.


[h2]FLIR[/h2]
[h3]Development Progress[/h3]



Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback.

[h2]Open Beta[/h2]
[h3]Patch[/h3]



We are pleased to inform you that the latest Open Beta patch will resolve the Viper avionics crash. Furthermore, Aegres has brought Flight Model and system improvements, as well as communication enhancements and texture updates to the 3D Model for DCS: Mirage F1.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

New Top End Australia Map | Big Beta Update

[h2]DCS: Top End Australia[/h2]
[h3]Introduction[/h3]



The Top End Australia map covers 1,400 × 800km's of Australia's mainland including the Western and the Northern Territories. With a mixture of civilian and military airfields, aviators will experience a map that includes a rich red outback landscape complemented by the lakes and rivers, floodplains, coastline, and city centre of Darwin.



Infrastructure for major landmarks have been carefully detailed to provide the highest fidelity and includes Mindil Beach, Darwin, Broome, Tindal, Curtin, and the Delamere Weapons Range. The Top End Australia Map will give DCS players a unique experience to hone their skills across air, land, and sea domains allowing simulations of real-world exercises such as Pitch Black. Check out the Development Screenshots and stay tuned for future news as we look towards a report on their progress soon.


[h2]Open Beta[/h2]
[h3]2.7.17.29140 Update[/h3]



The recent Open Beta update for DCS is now available, and we are pleased to inform you that many fixes and improvements are included like several fixes to DCS: F/A-18C Hornet. DCS: F-16C Viper has received improved HOTAS logic, bombing enhancements, and autolase. DCS: Mirage F1 has a wealth of new features and fixes. Also included are new voice-overs for DCS: Mi-24P Hind and many DCS Core enhancements. Read the full changelog.



For World War II aircraft, all cooling component systems have been reviewed and updated. We’ve added a new boiling physics system that is based on temperature and pressure. This results in "natural" boiling of these pressurised, closed-loop systems. Battle damage boiling can now be caused by drastic pressure drops from punctures. You can see this as steam effects coming from airframe bullet holes. All warbirds except the Spitfire and Bf 109K-4 have this update. We kindly await your feedback and plan to update all the other warbirds soon.


[h2]Enigma[/h2]
[h3]Multiplayer Server[/h3]



The Enigma Cold War server offers you a friendly community of avid DCS virtual pilots that share the passion of creating realistic battlefields. Included is a fully working campaign system that has a moving frontline. You may take part in ground attacks to push the frontline, or provide Combat Air Patrols. Helicopter pilots are also able to conduct infantry insertions. The server boasts unique mechanics for conducting recon flights. Campaigns generally last 1-3 weeks that rotate between DCS: Syria and DCS: Caucasus. Learn how to play and join Enigma discord to get involved!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics