1. DCS World Steam Edition
  2. News

DCS World Steam Edition News

AH-64D Pilot Progress | Eurofighter Development

[h2]New Campaigns [/h2]
[h3]Recently Added[/h3]



If you have not already taken the opportunity to download the DCS: A-10C Agile Spear Campaign by Combat King, you are missing out on a great way to expand your DCS: A-10C II Tank Killer enjoyment. Another quality campaign, if you own the Tomcat, is the DCS: F-14B Operation Sandworm by Sandman Sims. This campaign utilizes the Persian Gulf Map and Supercarrier for a story-based DCS: F-14B Tomcat campaign that is gripping and highly detailed.

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/


[h2]AH-64D Pilot & CP/G[/h2]
[h3]Development Report[/h3]



In the screenshots you can see the Pilot and Co-pilot Gunner models for the first person perspective. We have completed both Multicam and USP camouflages and we are currently working on gesture animations and fitting the modeles into the cockpit. The basic movements for the pilot and operator are complete but there are still more advanced gestures like transfer of control, idles, working with MPD, etc. left to do. Please check out the Development Screenshots.

https://store.steampowered.com/app/1770580/DCS_AH64D/


[h2]EUROFIGHTER[/h2]
[h3]Development Report[/h3]



Considerable development time has been spent on reverse engineering and understanding the performance of the aircraft systems. Stay tuned for details.



The Heatblur team continues to use CFD as an integral tool to verify and validate flight models and flight control laws. This is a key part of ensuring that the DCS: Eurofighter meets the high bar of realism required for an authentic flying and combat experience.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics

F-16C New Features | F/A-18C ACLS | AH-64D Bug Report

[h2]F-16C Viper[/h2]
[h3]Development Report[/h3]



Additions to DCS: F-16C Viper include the Primary Data Link Track that increases your situational awareness on a selected datalink contact, improvements of Visual Initial and Reference Points, new delay fuze options, the addition of the TIME DED page, updated Cursor Zero options, more accurate Radar and HSD symbols, and corrected Maverick cursor enable functions. Please see the full change log for the complete and impressive list of improvements.

If you have not already done so, please check out the Destination and Offset Aimpoints video and other F-16C Viper April 2022 Updates
https://www.youtube.com/watch?v=BM3PBAW-Cak
[h2]F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



Automatic Carrier Landing System for the Hornet
For night time and low visibility Case III recoveries in the DCS: F/A-18C Hornet, we have added the Automatic Carrier Landing System (ACLS) that incorporates the Link-4 datalink (D/L) that allows two-way communication between the aircraft, the carrier and the aircraft beacon (BCN). When used with Supercarrier, this allows direction to the Marshal Stack and Carrier with realistic radio voice communications.
https://www.youtube.com/watch?v=0_-6ux7ZS8c
Watch Matt Wagner’s instructional video on F/A-18C Hornet and Supercarrier ACLS. Also please view the video of how to use the F/A-18C Hornet and the free CVN-74 John C. Stennis together
https://www.youtube.com/watch?v=V6ACLJB9P8A
[h2]AH-64D[/h2]
[h3]Bug Report[/h3]



In the latest Open Beta update, DCS: AH-64D contains a number of autopilot features, Multi Crew synchronization solutions, and a welcomed list of fixes. For a full list of improvements, check out the full changelog.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Supercarrier Update | F-14 Development Report

[h2]Supercarrier[/h2]
[h3]Development Report[/h3]



An important and challenging feature of DCS: Supercarrier has been the development of night operations. Over the past year, we have been working on several aspects that will soon be released to Open Beta. These include new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. This will make deck operations at night much easier and more realistic.

For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. We continue working on this feature to enhance performance and frame rates. Please note that deck shadows will be an option that you will need to switch on in the graphic options.

On final approach, you’ll now need to contend with the “burble” effect. This disturbed air flow coming off the back of the carrier results in a brief partial loss of lift as you close in. This can make things much more of a challenge if you are unprepared. We continue to tweak this effect and you can expect the first iteration shortly.

 

[h2]F-14 Tomcat[/h2]
[h3]Development Report[/h3]



Recently, DCS: F-14 Tomcat received an impressive update and overhaul to the autopilot and associated aircraft control systems. This has been a massive undertaking and will have a significant impact on your flying. Our aim is to provide you with the system as it would function “under the hood” in the real aircraft. This will generate the same effects that the real F-14 Autopilot would exhibit in varying flight conditions.

The Tomcat’s development continues with improvement of various systems and the addition of some final features currently missing from the module. This all means the Tomcat will more accurately reflect the functionality and limitations of the real aircraft. If you missed it, please read more here.

 

[h2]Operation Agile Spear[/h2]
[h3]Campaign by Combat King Simulations[/h3]



You will be Major “Took” Key, a Flight Lead and Instructor Pilot assigned to the 74th Fighter Squadron, Moody AFB. Lead the military response against the invaders.

We truly hope you enjoyed this update and that you are staying safe. We are still working on these significant improvements which will be available soon.

https://store.steampowered.com/app/1952280/DCS_A10C_Operation_Agile_Spear_Campaign_by_Combat_King_Simulations/?curator_clanid=4471395

Thank you again for your passion and support,

Yours sincerely,
 

​Eagle Dynamics

Mi-24P Preparation | The AH-64D Livery Competition has begun

[h2]Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



One of the new features coming in the next Mi-24P update is the KM-2 magnetic declination adjustment system. With it, the Co-Pilot Gunner (CP/G) will have to dial magnetic variation into the KM-2 to get the true heading on the RMI. When the CP/G is Petrovich AI, he will automatically adjust it as soon as the course system "Greben" is switched on or if you start from a “hot” aircraft.

A number of new keybinds have been added for all radios and some conflicts have been resolved. Separate keybindings for the CP/G weapons selector were also added.

We have resolved several more frustrating bugs like the ATGM ‘SCHO’ selector panel between Multi Crew players desync and the rockets side selector bug. We addressed the Heading Autopilot channel bug that prevented the Heading AP channel from switching to idle and back to heading hold mode. We are currently refactoring the pedals trim system and pedals microswitches system.

In the next development report, we will bring you the completed implementation of the R-60 air-to-air missile for DCS: Mi-24P Hind

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/


[h2]AH-64D[/h2]
[h3]Livery Competition[/h3]



Using the official texture template found here, we are holding an AH-64D livery contest. The top ten submissions will have their work featured as an official AH-64D livery and will receive an Eagle Dynamics module of your choice.

Here are some of the requirements and details:
  • The livery must be created using this template.
  • The livery must be based on current or historic schemes from any AH-64 variant.
  • The livery must be associated with one of the countries currently present in DCS.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.

After submitting your file to User Files, please enter the AH-64D Livery Competition forum topic with a screenshot and link to your file.

The contest will run until the 29th of May. All ten winners will receive a free copy of DCS: AH-64D, or any other Eagle Dynamics module, that can be also given as a gift to any DCS account.


[h2]F-14B Operation Sandworm[/h2]
[h3]Campaign by Sandman Simulations[/h3]



The date is 1998 and tensions in the Persian Gulf are growing rapidly. Human rights violations, brutal military crackdowns on rallies and the executions of political prisoners has led to U.S and EU sanctions against Iran.

In response, Iran has been conducting regular violations of the airspace of neighboring countries and obstructing international shipping through the Strait. Despite attempts made to resolve the problems diplomatically, the world understands that the situation could get out of control at any moment.

https://store.steampowered.com/app/1961240/DCS_F14B_Operation_Sandworm_Campaign_by_Sandman_Simulations/?curator_clanid=4471395

To prevent a direct military conflict, the 9th Aviation Wing of the U.S Navy is being sent to the region. Look out for DCS: F-14B Operation Sandworm Campaign by Sandman Simulations coming soon.

Thank you again for your passion and support,

Yours sincerely,
 

​Eagle Dynamics

WWII improvements | Blue Flag 2.5

[h2]DCS WWII [/h2]
[h3]Development Progress[/h3]



We are currently working on visual improvements to the external models and cockpits of the Thunderbolt, Anton and Mosquito. The Mossie is also receiving an updated set of Level of Details (LODs) that will improve performance.

Bugs that were present in controls, rearm and refuel procedures, radio and intercom have now been crushed. You can expect these fixes in the next Open Beta update. The Freya and Würzburg radars have also received more realistic behavior. Please find the set up procedures video here.

https://www.youtube.com/watch?v=tt71nMY8n1w&t=171

The Bedford and the Blitz trucks, which are both free with DCS can now be used in FARP setups. We are also currently fine tuning the new fuze system for WWII bombs and containers. Rest assured that more improvements to our warbirds and units will come in parallel with the continued development of DCS: Mosquito FB VI.

https://store.steampowered.com/app/1724230/DCS_Mosquito_FB_VI/


[h2]UH-1H Paradise Lost[/h2]
[h3]Campaign by Reflected Sims[/h3]



Get your Huey out and serve in the 4th Aviation Battalion out of Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, escorts, and many other challenging missions. Put your skills to the test over the Marianas in this wonderful campaign based in 1968.

https://store.steampowered.com/app/1855800/DCS_UH1H_Paradise_Lost_Campaign/


[h2]A-10C II Iron Flag Part I[/h2]
[h3]Campaign by Baltic Dragon [/h3]



This campaign will build on the knowledge you have acquired from DCS: A-10C II Tank Killer training missions. It is challenging and will teach you more in-depth tactics, systems usage, and weapon employment. Brrrrt on!

https://store.steampowered.com/app/1853640/DCS_A10C_II_Iron_Flag_Part_1_Campaign/


[h2]Blue Flag 2.5[/h2]
[h3]Multiplayer Server[/h3]



Blue Flag 2.5 provides a team based PvP experience on the Persian Gulf, Syria, Caucasus and Normandy maps through various WWII, 60s, 80s and modern eras. This server features a live map for each scenario and extensive Statistics and Pilot Logbooks.

We encourage you to check out the BuddySpike Discord community and find support and information on BuddySpike Wiki.

Blue Flag 2.5 offers the first 24/7 persistent multiplayer PvP campaigns ever created in DCS. Focus on teamwork and cooperation to achieve victory through domination and capture of all objectives.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics