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DCS World Steam Edition News

DCS: F-16C & DCS: F/A-18C New Features

[h2]DCS: The Channel[/h2]
[h3]Preparing to Release[/h3]



We are completing work on all existing airfields and resolving aircraft collisions with static ground objects. AI taxiing logic is also being improved.

Multiple cosmetic bugs have been resolved, and new unique objects and support facilities have been added to provide a more realistic appearance. Improvements also cover the road/rail network, the Citadelle d’Arras, and more.

The area around the city of Amiens has been reworked to include much more detailed buildings, trees, and bushes.



[h2]DCS: F-16C Viper[/h2]
[h3]Development Report[/h3]



Based on our roadmap, we are pleased to announce that the Wind Corrected Munitions Dispenser (WCMD), or “Wick-Mid”, will be coming to DCS: F-16C Viper later this summer.

The WCMD is cluster munition that will correct for wind effects and errors during a ballistic fall and turns a "dumb" cluster munition into an accurate "smart" weapon. With the addition of this weapon, you will be able to independently assign multiple WCMDs to targets in a single pass (using multiple steerpoints as targets). WCMD versions include the CBU-103 with 202 BLU-97B submunitions and the CBU-105 with 10 BLU-108 Sensor Fuzed Weapon (SFW) submunitions.



In this video, we’ll look at the AGM-154A Joint Standoff Off Weapon, or JSOW, for the Viper. The JSOW is an unpowered glide bomb that weighs approximately 1,000lbs. It has a range of up to 70 miles depending on launch altitude and airspeed. It is a fire-and-forget weapon that uses INS and GPS to reach its designated Sensor Point of Interest (SPI) target. Check out DCS: F-16C Viper | JSOW.
https://www.youtube.com/watch?v=P9OQgD1pSRw


[h2]DCS: F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



Perhaps one of the most complex and confusing aspects of operating the Hornet is correct use of the air-to-air radar. We hope this video will provide you a better understanding and more successful use of this radar. DCS: F/A-18C Hornet | AA Radar Use.
https://www.youtube.com/watch?v=6iYb676Xw7s



JHMCS Alignment Procedure
When performing a cold start, the JHMCS will now require alignment. This must be completed to avoid alignment issues with the symbology. If you are performing an auto start, the alignment will be completed for you.

As the new process is mandatory on cold start, we have added a new tutorial outlining the JHMCS alignment procedure, check out DCS: F/A-18C Hornet | HMD Alignment.
https://www.youtube.com/watch?v=Pp3f9Zi6xTg



[h2]NASAMS[/h2]
[h3]New Ground Unit[/h3]



NASAMS (National Advanced Surface to Air Missile System)
NASAMS is a Norwegian-developed, medium-range SAM system that was introduced in the mid 1990s. Utilising the proven AIM-120 AMRAAM missile, and combined with a MPQ-64 Sentinel 3D radar, it presents a formidable threat to aircraft and helicopters at low- and medium-altitudes.

A typical battery consists of 3 launchers, each with 6 missiles, a radar unit, and an FDC fire control unit. NASAMS is in service with a number of countries, including the USA. It is notably used to protect high value targets such as the White House in Washington DC.

This ground unit is now available in the latest Open Beta update.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics Team

DCS: Ka-50 Black Shark 3 Development Report

​[h2]DCS: Normandy[/h2]
[h3]Development Progress[/h3]



DCS: Normandy by Ugra Media is receiving updated colour and splatmap textures for fields and buildings. Airfield textures have also been improved and multiple bugs at Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer and St. Pierre du Mont airfields have been fixed. Taxiway issues at Azeville, Barville, Evreux and Lantheuil have also been resolved.
 
Performance improvements when flying low over dense forest areas are noticeable. Individual tree types including; Amur Oak, Black Ash, Pine, Riverbirch and Sugar Maple are now more distinguishable and lifelike.
 
 
 
[h2]DCS: Ka-50 Black Shark 3[/h2]
[h3]Development Progress[/h3]



We are pleased to present the progress to the engines, transmission and rotor head. As you can imagine, the propulsion system will be visible when the fuselage is damaged during combat or when under maintenance.
 

 
The twin 2,400 hp Klimov TV3-117VMA turboshaft engines are mounted high on the fuselage above the wings. Note how the semicircular air intakes and exhausts are turned outward and the level of detail the modellers have put into these components. Everything is being recreated using exact drawings to a real-world scale.
 
 
 
[h2]Rise of the Persian Lion[/h2]
[h3]F/A-18C Hornet Campaign[/h3]
Image title: F/A-18C Hornet Rise of The Persian Gulf


 
As another sunrise breaks over the shimmering Iranian desert, things in the Gulf are about to change. Fuelled by international sanctions, Iran’s new and aggressive leader has sworn to take control of the Straits of Hormuz. In response, an international force has been deployed to the region with the USS Abraham Lincoln at its heart. This Campaign follows on from Ford’s exploits aboard USS John C Stennis in the Serpent’s Head 2 Campaign.
 
This campaign will become available in the next Open Beta 2.7.4 update and can be available for download on our eshop and on Steam.
 
Thank you again for your passion and support,
 
Your sincerely,


Eagle Dynamics Team

DCS: Mosquito FB Mk. VI Development Progress

[h2]Guns Out[/h2]
[h3]Summer Sale[/h3]



This weekend is your last chance to save up to 50% on most DCS World modules and campaigns. The Summer Sale offer will end on Monday the 12th of July at 15:00 GMT.

As mentioned, scheduled maintenance of our primary server, the DCS website, Module Manager, and Multiplayer (master server) services will occur on Tuesday the 13th of July at 04:00 UTC and will last for six hours. The server's IP address will change, we recommend updating your DNS cache (run "ipconfig /flushdns" in Windows).



[h2]Mosquito FB Mk. VI[/h2]
[h3]Development Progress[/h3]



We have improved gauge visibility by refining the center and side panel colour gamma values. The same pre-calculated ray tracing technology used in DCS: Mi-24P Hind has also been added. Glass, plastic covers, luminescent dials, and exposed wiring provide a more realistic look and feel.

We are also working on final improvements to the external model, and we will be sharing progress with you soon. We are excited to see the finish approaching, and look forward to seeing this iconic fighter bomber in DCS World.



[h2]P-47D Thunderbolt[/h2]
[h3]Promotion[/h3]



DCS: P-47D Thunderbolt is now running on EDGE 2.7. This means that you will notice more detailed and enhanced textures throughout the cockpit and external model.

With its Pratt & Whitney R-2800 Double Wasp engines and heavy armament, the Jug can more than hold its own with the more recent and lighter P-51D Mustang, whilst withstanding more combat damage. Fully loaded, this extraordinary fighter is capable of carrying almost half the payload of a B-17 Flying Fortress. In the ground attack role, it can carry 1.3 tonnes of external ordinance, with a maximum take-off weight of nearly 8 tonnes.

Don’t forget to take advantage of the 30% special on DCS: P-47D Thunderbolt, which also ends next week.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

Marianas EA | Mi-24P Hind Development Report

[h2]DCS: Marianas[/h2]
[h3]Early Access Available [/h3]

https://store.steampowered.com/app/1677150/DCS_Marianas/?curator_clanid=4471395

We are committed to building the world’s best maps, and DCS: Marianas takes us even further down this road with brand new ways to navigate and explore. You will experience enhanced detail in cities and neighborhoods, commercial districts, airfields, ports, elevation, new buildings, new road colours and signs, custom-designed landmarks, and a new night-time mode with varied street lighting throughout.



For many of you DCS: Caucasus has become indispensable, and this year we’ve created more ways to enhance the DCS combat experience. Being a free map, DCS: Marianas brings our online community together with no purchase requirements. The Marianas brings an all new environment to play in with new missions.



DCS: Marianas is running on our latest EDGE 2.7 graphics engine. To fly this map you will need to download the latest Open Beta and head over to the Module Manager. We are looking forward, as ever, to your feedback. Please check out The Marianas Release Trailer.
https://www.youtube.com/watch?v=gbaukPIFFyY



[h2]Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



Petrovich will now be responsible for countermeasures and will automatically select new ones when required. We are now working on giving “him” an interface for the ASO-2V panel.

We have also added a delay in response from the Petrovich interface. This delay emulates the time between commands being given and heard over the crew intercom. Work on the Petrovich voice overs also continues apace.



Petrovich will now inform you when reaching your desired course, altitude, or speed, and “he” will confirm RoE orders for ATGM launches. Although Petrovich has errors in determining distance to target, for now “he” will dynamically range +/- 300 meters. In later updates we will improve the error modeling by taking into account all the factors that play a role in building this error.



In the latest patch, we've added the implementation of the ammo counter panel. KMGU-2 fixes have been made and we have resolved engine control desync issues.

Looking ahead, our priorities are on Petrovich AI upgrades (including flying skills), further resolving de-sync issues in multiplayer, enhancing ATGM sight picture in VR and 2D, and improving overall key binding logic. We are also actively working on known issues and new-found bugs. Thank you for your reporting.



[h2]Summer Sale[/h2]
[h3]Promotions[/h3]



DCS: JF: 17 Thunder is a superb, modern swing-role fighter that is a match for the F-15, F-16C and F/A-18C. It is powered by a Klimov RD-93 turbofan engine, giving it a top speed of up to Mach 1.6 at altitude. The aircraft has an operational range of up to 1,200 kilometers without refueling. The JF-17 can be armed with a wide variety of smart and dumb weapons, including air-to-air, air-to-surface, and anti-ship missiles on seven hardpoints.

The DCS World Summer Sale is your chance to take advantage of up to 50% savings on most of our modules and campaigns. Benefit from our new Free to Play program to sequentially try out multiple modules before making a decision on your next fighter, helicopter, or map!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

DCS: F4U-D Corsair Development Report

[h2]DCS: F4U-D Corsair[/h2]
[h3]Development Report[/h3]



The F4U-1 is one of the few aircraft without sidewalls and a floor. Because of this, many of the Corsair’s vital components are exposed. Using manufacture drawings and original aircraft as references, the vast majority of panels, cables, pipes, and switches have been recreated to a high degree of detail.

Each area has been checked in VR to ensure that nothing a pilot would see is missing. Updates and texture adjustments to the cockpit model are in final development.



Systems development is also largely completed. Hydraulics, electrics, and basic weapon systems are operational, and Leatherneck Simulations will continue to tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment tests were completed earlier this spring.

The decision to add the AN/ARC-1 radio set is still pending. Smaller items such as the oxygen equipment and the emergency landing gear extension system are also work in progress.



The full inventory of British and U.S. weaponry will be presented closer to release. A number of stunning new features will make the DCS: F4U-1D Corsair truly unique.

Read more of their development report in the Leatherneck Simulations 2021 Summer Update.

[h2]DCS: F-14A/B Tomcat[/h2]
[h3]Development Report[/h3]



A new mass dynamics engine brings a whole new level of realism to the F-14A/B. Unless it is landed correctly, the F-14’s arrestor hook will now skip over the deck to mimic realistic hook-bolter events. Under extreme conditions the hook can also fail and detach from the fuselage. Such realistic features truly encourage you to improve your skills and achieve by-the-book recovery procedures.

The aerodynamic effects of aircraft carrier burble on close-approach have also been implemented. The ICEMAN pilot AI has also been improved. The AI can now navigate to specific waypoints and enter a holding pattern. Other significant improvements include:
  • JESTER reporting
  • Night catapult signalisation
  • Autopilot logic overhaul
  • Multi-crew synchronisation


The Heatblur team is now focused on developing the next update of the exciting Tomcat and Viggen features, ultimately bringing both of these aircraft out of Early Access.

[h2]F-14A Fear the Bones [/h2]
[h3]Campaign by Reflected Sims[/h3]



It is April 1989, and the cruiser USS Valley Forge has been involved in an incident in the Black Sea, off the coast of the Soviet Union. The USS Theodore Roosevelt is being sent to support the rescue operation with VF-84 on board. Jaws, Jester, Ghost, Pyro, Caveman, Grip, Elvis and Glory, all hot shot F-14A Tomcat fighter jocks of the ’Jolly Rogers’ squadron are itching to see some action. They might just get more than they bargained for.

Join them in fighting MiGs, intercepting Bear bombers, defending the fleet, escorting Alpha strikes, and much more in this story-driven campaign. Kick the tires, light the fires, and make them Fear the Bones!

Soon to be released on Steam.

[h2]DCS: C-101 Aviojet[/h2]
[h3]Final Version Released[/h3]



Aerges has announced that the DCS: C-101 Aviojet has reached its final version state in the latest Open Beta update. After finishing multicrew and implementing the Combined Controls Mode, the module is now complete. Product support, especially when it comes to bug fixing, will continue.

The Aerges Team are now gearing up to accelerate work on their exciting upcoming new module: DCS: Mirage F1.

We hope that these project updates will inspire you to give them a try, and we look forward to sharing more on their development soon.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team