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DCS World Steam Edition News

Open Beta 2.5.6 Update

Dear Customers,

Today we release the Open Beta 2.5.6.55363 with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

Sincerely,
Kate Perederko
Chief Operating Officer


[h3]DCS World[/h3]
AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
Replay system. User tracks in some condition replay with very low FPS - fixed.
Infantry not engaging each other - fixed.
AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
Crash to desktop on wingman actions - fixed.
Ground AI vehicles no longer move on their own to use weapons - fixed.
Piston engine fire effect is fixed.
Enabled all aircraft types to rearm from friendly FARP objects.
Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
F-14 AI will operate on the ground parkings with folded wings.
Web RTC. Updated GUI.
AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
ME. Metric and imperial sometimes displayed incorrectly - fixed.
Third Reich pilot model. Remove Swastika from Iron Cross.
Increased g-tolerance of pilot.
Effects. The Speed smoke and fire was improved.
Sound. Added a more robust workaround for broken drivers.
Mouse input. Added ability to assign commands to extra mouse buttons.
Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
Starting WP for ships has a speed of 0 km\h by default.
Western RWR:
Added symbol for new Kuznetsov (2017) - SW
Changed indications of SAM search RADARs

[h3]DCS MiG-21bis by Magnitude 3[/h3]
Tuned ARU to measure speed and altitude more accurately.
Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
Increased the front leg spring force to improve shimmy dampening.
Adjusted Syria instant action missions.

[h3]DCS AJS-37 by Heatblur Simulations [/h3]
Added Roadbase mission for Syria Map.
Added more Quickstart missions for Syria Map.
Reduced opacity of HUD and Canopy glass.
Increased night illumination of ADI.
Tweaked wheel brake effectiveness.
Fixed RB-05 Flare visibility.
Updated RB-24J to sync with ED AIM-9P.
Fixed RB-05 Cover appearing after missile is fired, instead of before.

[h3]DCS F-14B by Heatblur Simulations [/h3]
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

[h3]DCS AV-8B NA by RAZBAM[/h3]
Added vertical tail damage parts and fragments.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Added INS course set keybinds.
Added DMT now slaved to AIM-9 seeker.
Fixed erratic control functionality with altimeter adjustments.
Fixed erratic control functionality with CRS knob adjustments.
Fixed Comm channel selector not sequencing correctly.
Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
Fixed inverted HUD reject logic.
Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release
Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
Added ADI cage toggle keybind.
Added ADI pitch adjust keybind.
Added GBU-32 JDAM.
Added GBU-54 Laser JDAM.
Replaced USAF AGM-65G with USN AGM-65F.
Fixed rudder trim in-cockpit switch not operating.
Fixed rudder trim indication in cockpit and in controls indicator.
Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
Fixed ECM page not returning to the original MPCD format.
Fixed EHSD course over ground incorrect in Mag heading mode.
Fixed EHSD decenter display overlay getting mis-placed.
Fixed EHSD moving map on MPCD too bright.
Fixed EHSD resulting in symbology misplaced when zoom set to AUTO
Fixed Course Error not showing in the EHSD
Fixed font for EHSD to be correct size.
Fixed inverted default rocket range profile values.
Fixed Left MPCD brightness control not operating correctly.
Fixed Right MPCD brightness control not operating correctly.
Fixed RWR still partially functioning when turned off.
Fixed RWR minimum volume too loud.
Fixed missing RWR power/volume knob adjustment increments
Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
Fixed pull-up cue not occuring when selected.
Fixed dual rack bombs not releasing in the correct order.
Fixed top-right rocker switch on left MPCD bleeding into bezel.
Fixed scaling of HUD repeater on MPCD to be correct size.
Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
Modified TPOD axis dead-zone to be slightly reduced.
Added missing white indication on Emergency Battery Handle.
Added Emergency Gear rotation and pull in Cockpit Model.
Added emergency gear deployment logic
Added emergency gear battery logic
Updated gear handle logic.
Gear handle light logic corrections
Added gear DN LOCK OVRD button logic
Added keybinds for gear DN LOCK OVRD
Added keybind for Gear Emergency Deployment.
Added keybind for Gear Emergency Battery Activate.
Corrected flat black background on some MPCD pages
Corrected HUD pitch ladder behavior
Corrected HUD flight path marker behavior
Updated TTT/TOT function to continuously calculate Command Speed (CS).
Added Weapons Release Tone.
Fixed missing seat height adjustment control. Seat model animation work-in-progress
Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

[h3]DCS M-2000C by RAZBAM[/h3]
Added vertical tail damage parts and fragments
Added support for more RWR codes
Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings
Fixed S/P lights turning on where a PCA button is empty
Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
Fixed gear handle should now blink when test light button is on the 1 position
Modified autopilot roll logic improved based on updated documentation and SME input
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

[h3]DCS MiG-19P by RAZBAM[/h3]
Fixed sudden zoom out that would occur sometimes when in external aircraft view
Fixed pilot hand going through canopy glass when closing the helmet visor
Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings

[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
Added canopy glass fog effect (defog button also functional)
Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
Added weapon quantity limitation when set manually in SMS Load page
Added UTC for Syria and Channel maps
Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
Added 4 quickstart missions for Syria map
Added 1 multiplayer mission
Fixed WMD7 BIT skip issue in cold start
Fixed HUD TDC axis control
Updated radar antenna scan speed for INTC/DGFT/AG

[h3]ChinaAssetPack by Deka Ironwork Simulations[/h3]
093: Temp fixed torpedo explosion issue
093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player
SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p=4478494&postcount=19

[h3]DCS C-101 Aviojet by AvioDev[/h3]
Fixed GPS position. (Already committed in previous revision but was not added to changelog)
Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
Improved FD buttons brightness of C-101EB forward cockpit
Improved AOA indexer light brightness
Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
Minor: Removed looped cell links in aircraft setup
Fixed parachute texture
Added Syria map quickstart and single missions (EN and ES localizations)
Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

[h3]DCS P-47D Thunderbolt by ED[/h3]
Added 2 additional modifications: P-47D-30 (early) and P-47D-40
Added new bombs and rockets for using on the aircraft
Added external fuel tanks and the M10 smoke tank.
Updated bombs delivery procedure.
Updated damage visualisation
Flight manual EN, RU.
Log book not recording P-47 stats - fixed.
known issue - AI controlled aircraft have problems when aiming M8 rockets

[h3]DCS P-51D Mustang by ED[/h3]
Starter sound can be heard even without spinning propeller - fixed.

[h3]DCS UH-1H Huey by ED[/h3]
Co-pilot not firing miniguns at targets - fixed.

[h3]DCS Ka-50 Black Shark by ED[/h3]
Cockpit. Corrected OPER and OFF text on L-140 panel.

[h3]DCS MiG-15bis by ED[/h3]
Tracer not seen on 23mm cannon - fixed.

[h3]DCS A-10C Warthog by ED[/h3]
HUD goes to A-A mode without any Electrical power - fixed.

[h3]DCS F-16 Viper by ED[/h3]
Added AGM-65D/G/H/K.
W.I.P (Add to the next OB):
BSGT option.
Uncage.
LOS with successful handoff on HUD.
It is possible to lock on with two missiles prior to launching the first missile.
TMS-right re-command handoff
ASL on HUD for BORE mode

Added AGM-88C (HAS Mode).
AGM-88 Threats table
Optimize F-16 livery files -fixed
SYM Rocker No Longer Working - fixed
Some liveries lack textures - fixed
Scan Broke for Boresight & Vertical Scan - fixed
Radar: Loss of track from SAM to TWS - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
G Tolerance - Open Beta vs Dev Trunk - fixed
Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
F-16CM TGP Will Not Power On After Takeoff - fixed
Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
HMD Boresight ellipse displayed all time -fixed

[h3]DCS F-18 Hornet by ED[/h3]
Added AGR Mode
Added FTT Mode (Without tracking moving target. Moving target - w.i.p)
Added Mark Point option
Incorrect HOTAS Command for Castle Switch aft - fixed
ZTOD on UFC Error - fixed
Radio volume ISSUE - fixed
Broken fuel transfer from external tanks - fixed
SA page SAM threat rings draw order - fixed
Master mode buttons A/A and A/G are pressed at mission start - fixed
MK-82 Auto mode dropping long - fixed
Threat circles on SA page only show if threat Icon is visible - fixed
AGM-65 IR Display and SLAM display very dark - fixed
Hot start should have INS selector knob in IFA - fixed
EXP render issues - fixed
HUD Sidewinder count does not update until zero missiles remaining - fixed
Firing AIM-7F causes switch to other AIM-7 type - fixed
AIM-9 HUD Count does not change until all missiles expended - fixed
SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
AIM-9 seeker and TD lock onto different targets - fixed
Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
AG radar EXP2-3 beam jump on first pass - fixed
AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
Check UFC and radio button pushes change AM / FM status - fixed
Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
GACQ and VACQ Scan patterns broken - fixed
COMM was turned off, new channel applied right after COMM powered up - fixed
Radio volume does not turn off radio when at minimum - fixed
AGM-88C disappear after launch - fixed
Radar elevation coverage is incorrect - fixed
TWS antenna slew messing with RWS - fixed
Refueling Floodlight isn’t bright enough - fixed
TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
Added Winwing HOTAS Hornet Files
Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
Added HMD EW Symbols
AIM-9L & AIM9-M losing lock with control input - fixed
IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

[h3]Known issues:[/h3]
AIM-9L & AIM-9M Tone loss
AIM-9X 'jittering' with radar lock
DCS Supercarrier by ED
Added CVN-75.
Arleigh Burke. Added liveries.

[h3]DCS Combined Arms by ED[/h3]
Fixed delay before deleting an assigned target in F10 view.
Fixed incorrect fire solution for controlled FLAK.
Running infantry not firing - fixed.
Fixed incorrect movement of units with type "on road" when rounding the road.
Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
Fixed armor Armed Speedboat (20mm HE shells can't damage).
Infantry ignoring WP in mission - fixed.
MLRS cannot turn to use weapons - fixed.
Improved visibility range for infantry


[h3]Campaigns[/h3]
F/A-18C Raven One campaign by Baltic Dragon
General:
Added "mission complete" message to each of the missions
Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now
Added new skin for UH-60s (Golden Angels)
Added briefings for all missions in PDF format to DOCS folder
Updated Raven One Guide
Missions:
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
Mission 06: Updated kneeboard (added Marshal frequency).
Mission 07: Updated speed and position of recovery helo.
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

[h3]A-10C BFT Campaign by Maple Flag:[/h3]
Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

With kind regards,

The Eagle Dynamics Team

P-47D Thunderbolt variants

Folds of Honor

[h3]Fight for Honor 2020[/h3]



Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for prizes from Eagle Dynamics, Foxx Mount desk mounts, Blackhog, and Tacview.

Registration is open until the 25th of September.

1st place - Fight with Falco, Tacview advanced license, Foxx Mount Desk Mounts (stick and throttle), Blackhog B-Explorer Stand-Alone, and a DCS module of your choice.
2nd place - Tacview advanced license, Foxx Mount Desk Mount (stick and throttle), and a DCS module of your choice.
3rd place - Tacview advanced license and a DCS module of your choice.

Check out the rules of engagement and registration process here now

P-47D Thunderbolt

[h3]Development Report[/h3]



We will be introducing two expansions to DCS: P-47D Thunderbolt. The P-47D-30 (Early) modification will become available; equipped with a Mark 8 gunsight, an earlier version of the control stick and throttle lever, as well as modified bomb dropping mechanics. From the exterior, the model is easily distinguishable due to the absence of the fin strake in the upper fuselage.

Our second modification is the P-47D-40 with rocket capabilities. These rockets are the familiar HVARs and the M8 rockets, both used extensively by the Allies in large numbers during World War II. The aircraft bombing loadouts have also been expanded.

Coming soon: integration of water methanol injection, improved engine damage modelling, and compressibility recovery using underwing dive flaps.

F-16C Viper

[h3]Updates[/h3]



Most notably, we are working on the HARM and Maverick missile systems and look forward to sharing more information with the next 2.5.6 Open Beta update.

Watch DCS: F-16C Viper - AGM-65 Maverick Basics.


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

A-10C Flight Model

Mind Stream

[h2]Charity Event[/h2]



We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind, a UK-based mental health charity who work directly with those suffering.

A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will be live training sessions, and we'll be playing the latest homemade “Arabian Nights” campaign mission that includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.



A-10C II Tank Killer

[h2]Development Progress[/h2]



As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a precision to within 3%.

We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft handling during deliberate stalling. We are working on this issue, which will result in a significant improvement to overall aircraft behavior in this phase of flight.

In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM. Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the cockpit and external art.



F/A-18C Hornet

[h2]Updates[/h2]



This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3. Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.

When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.

A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on the UFC have been fixed.

The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.

Thank you again for your passion and support,

With kind regards,

Eagle Dynamics Team

A-10C II Tank Killer Preparation

A-10C II

[h2]Preparation[/h2]



We are doing our best to meet your highest expectations and intensive internal and external beta-testing is underway. Currently we are working on improvements to new weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on all current bugs with scheduled fixes coming in further updates.



MiG-21bis

[h2]Development Report[/h2]



Most importantly a long awaited update to the cockpit mesh was finalised, which substantially improved the precision of cockpit geometry. This will be particularly appreciated by VR users.

Visual improvements were followed by a new Flight Model as well as Avionics and Weapon System enhancements such as the recalibration of all the instruments. Significant ground clutter causes performance degradation when the RP-22SMA radar is used in low level flight, this has yet to be resolved. Small corrections to the lift coefficient at lower Mach numbers were made. Structural damage caused by exceeding G-load limits is now dynamically calculated depending on aircraft weight.



The addition of navigation data for DCS: Syria has been added, as well as a number of new missions. An overhaul of almost all air-to-air missiles is also in progress.

We are experimenting with a more realistic rendering technology for the ASP gunsight and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team who are now working on DCS: MIG-21bis, and two other projects...



Mi-8MTV2

[h2]Crew - Part One[/h2]



A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight. Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.

Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.

Complete day and night time exercises still in use by the Russian Army aviation. Destroy ground targets in combat training flights and lead combat missions, which require perfect management to enable a safe return to base.

Voiced radio messages in English and Russian give an insight into the civil aviation work carried out in Arctic Russia. Your adventure awaits!

This campaign requires knowledge of navigation equipment, avionics and helicopter control.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

Open Beta Updated

Open Beta 2.5.6

[h2]Patch[/h2]



This week we delivered a patch for DCS World Open Beta 2.5.6.54046.

Please read the full changelog.

DCS World

[h2]Development Report[/h2]



Improvements to DCS World core have been made and a shader compilation error that occurred when using high resolution displays has been fixed. New Single missions for DCS: Syria are now available for the A-10C Warthog, Mi-8 Magnificent Eight and Su-27 Flanker.

Combined Joint Task Forces Red and Combined Joint Task Forces Blue were added to the Mission Editor (ME) as countries. As well as United Nations Peacekeepers.

F-14A/B Tomcat

[h2]Updates[/h2]



Considerable updates to DCS: F-14A/B Tomcat;

New fire and smoke animations for engine fires and compressor stalls (WIP)
Fixes have been made to Cage the Bear Campaign - thank you Kaba!
Several fixes to Quickstart missions
Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec)
Jester will set AN/ARC-182 to AM now when starting cold
Fixed AOA Indexer Brightness step up/down keybindings

We look forward to your feedback regarding these recent updates,

Thank you again for your passion and support,


Kind regards,

Eagle Dynamics Team