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DCS World Steam Edition News

F/A-18C Hornet New Features

[h2]F/A-18C Hornet[/h2]
[h3]New Features[/h3]



The new GRID function will allow you to edit and create waypoints using coordinates, this is particularly useful when working with a JTAC. The new Azimuth / Elevation (AZ/EL) air-to-air radar page will display contacts and their relative elevation. Later, we will add the automatic-IFF and FLIR elements to this page.

We are also working on the ground effect for the Hornet and have corrected lofting for the HARM. A bug when using IR-maverick for the first time has also been resolved as well as many more improvements.

[h2]Guam[/h2]
[h3]Development Progress[/h3]



Real geographic data is used to create the initial topography layer and road networks. The placement of civilian housing assets and vegetation is now also complete. We encourage you to check out the In Development Screenshots.

Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the Andersen Air Force base. We look forward to sharing more information in the new year.

[h2]A-10C II[/h2]
[h3]Tank Killer Upgrade[/h3]



After recent improvements to the exterior sound effects, the cockpit has also been tuned. The updates will become available as part of our next Open Beta Update on the 4th of November.
Check out the new updates in the DCS: A-10C II Tank Killer November Update.
https://www.youtube.com/watch?v=mvM8X0AL1PU

[h2]F/A-18C [/h2]
[h3]Hornet[/h3]



In addition to the improvements on the A-10C flight model, our team has also been working on DCS: F/A-18C Hornet and DCS: F-16C Viper.

[h2]F-16C[/h2]
[h3]Viper[/h3]



Both of these modules have a massive 30% Halloween Sale 2020 discount. We hope this will give you a chance to kick start your learning of these complex weapon systems.

Thank you again for your passion and support.

Kind regards,

Eagle Dynamics Team

GBU-38s & AGM-65s

[h2]Halloween[/h2]
[h3]2020 Sale[/h3]



We are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PST and will run until the 8th of November with most of our products seeing up to 50% discount.

On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper


Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99


Modules that do not participate in the Halloween Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign


We hope this will give you an opportunity to grab some hot deals and add some serious fighters to your hangar.

[h2]GBU-38[/h2]
[h3]Development Report[/h3]



The key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhanced trajectory laws and provides the capability of programming for an impact with a specific terminal heading and vertical angle. These options are designed to improve weapon effectiveness depending on the type of target. The graph below demonstrates this effect.

Effect of desired terminal vertical angle on GBU-38 bomb path

Due to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM uses an algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss, the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probability of a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack during the last seconds of flight.

[h2]Viper AGM-65[/h2]
[h3]Updates[/h3]



We encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errors on the WPN page will be fixed in the next update. The seeker depression angle markers are currently being adjusted as well as the Sensor of Interest (SOI).

In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOS handoff indication on HUD can also be expected. The possibility to engage target lock with two missiles prior to launching the first will also become available. It will be possible to ripple fire two locked-on missiles with RP 2 option. We are also working on the TMS-right re-command handoff.


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

A-10C Improved

[h2]A-7E Corsair II[/h2]
[h3]Progress[/h3]



With the core of the fuel system in place, the team’s next focus will be on integrating cockpit switch functionalities, gauges and displays. Work has also begun on the electrical system, which powers avionics and sensors. This is highly detailed work and one of the developers top priorities.

Read the full Flying Iron Sims Development Report.

[h2]A-10C[/h2]
[h3]Flight Model[/h3]



The instantaneous turn rate was tested and improved. It was noticed during this test that maintaining near-stall AoA was a bit tricky due to buffeting.

We have tuned our buffeting model to match the reference charts and then, the tests were conducted again in the same conditions. Load factor fluctuations are now gone, resulting in the ability to maintain near-stall AoA.

Report on A-10C Flight Improvements.

[h2]A-10C GAU-8/A[/h2]
[h3]Sound FX[/h3]

https://www.youtube.com/watch?v=D_GIeJAr2Lk

The GAU-8/A “Avenger” 30mm hydraulically driven autocannon has received an improved set of sound effects to take advantage of better doppler shifting, sound delay between round impacts, round flight and cannon fire effects. The seven barrel gatling-style gun is capable of delivering 4,200 rounds per minute, striking fear into any surrounding enemies.

Brrrrrtttt on!

Check out the new sound A-10 GAU-8/A Updated Gun Sounds.

[h2]Flaming Cliffs 2[/h2]
[h3]Soundtrack[/h3]



We would like to share the Flaming Cliffs 2 soundtrack, which was produced in-house by Darth Dmitry Baikov, our lead developer specialising in network, content distribution and the sound engine. This track is now available, check it out. https://band.link/LockOnFC2

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

Damage Model

[h2]Air Combat[/h2]
[h3]New Features[/h3]



Our improved AI will encompass variable decision making protocols dependent on a continuously calculated environment in order to enhance fight/disengage/run behaviour. The AI will make emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen attack’ and search for the attacker. When damage is more serious, it will evade and RTB where and when possible. Potentially the damage can be too high and the only solution is bailing out.

[h2]Damage Model[/h2]
[h3]Development Progress[/h3]



Closed beta testing is now in final stages as we plan to release for public testing at the end of this month. The new damage model will also be integrated into WWII AI bombers.

Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result, the predicted damage depends on the type of munition, munition velocity dependent on distance and location of impact. The internal effects such as engine/radiator damage, coolant or oil temperature variation, loss of pressure, loss of control or other effects will generate the corresponding internal and/or external visual effects.

We have deployed this technology to all our World War II fighters, and we trust that the long wait will be worth it and we hope that it will be to your demanding expectations.

Check our latest In Development screenshots.



[h2]Raven One[/h2]
[h3]By Baltic Dragon[/h3]

https://www.youtube.com/watch?v=p8QZdhIIMdU

This campaign has been developed by our third party partner Baltic Dragon in close cooperation with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers; get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties that closely resemble real life procedures and operations.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

Open Beta Patch

[h2]DCS World[/h2]
MP. Fixed a crash in ground units path-finding.

[h3]DCS P-47D Thunderbolt by ED[/h3]
Updated manual EN and RU. Caution note for external tanks usage is rewritten.

[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
Added external fog and MFCD screen animations for player and AI
Added 2 training missions
Should fix slew axis reverse on C701 when zoomed in
Fixed T5 differences in axis and buttons

[h3]ChinaAssetPack by Deka Ironwork Simulations[/h3]
Fixed zbd-04, hq7 collision models

[h3]DCS F/A-18C Hornet by ED[/h3]

Fixed translation in F/A-18 Weapon Practice mission

[h3]DCS A-10C II Tank Killer by ED[/h3]
Updated Syria A-G mission
Removed empty page in A-10C II Flight manual

Kind regards,

Eagle Dynamics Team