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DCS World Steam Edition News

Open Beta Update

DCS World

[h2]Open Beta Update[/h2]

This week we pushed DCS 2.5.6.50979 Open Beta

[h3][h2]DCS World[/h2][/h3]
Crash on Server Stop - fixed.

[h3]DCS C-101 Aviojet by AvioDev[/h3]
Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

[h3]DCS F/A-18C Hornet by ED[/h3]
Possible fix for crash in CLC.
Laser Maverick does not see Laser spot on a building - fixed.

[h3]DCS Yak-52 by ED[/h3]
Merged Reverted trim descriptions for Yak-52 in localization (RU).
[h3]DCS Supercarrier by ED[/h3]
Updated Russian manual (Quick Start part added).

[h3]DCS F-5E Tiger II by ED[/h3]
RWR buttons not properly lit - fixed.

[h3]DCS F-14B by Heatblur Simulations[/h3]
Complete lighting overhaul and readjustment.
Fixed annunciator lights not being visible.
Fixed green dot showing in HUD.
Tweaked flood light intensity.
Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
Fixed vertical panels not changing light intensity in sync with other panels.
Changed red flood lights to dim per default when spawning at dusk or night.
HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
Fixed exterior lighting bugs.
Tweaked canopy glass cockpit and exterior.
Fixed Jester infinite input loop during TWS-A.
Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
Finished Kneel Switch solenoid behavior.
Minor tweaks to flaps overspeed/overG and flaps jamming.
Tweaked asymmetric flap roll.
Adjusted fine trim single step intensity (trim should be more precise now).
Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

Open Beta Update

DCS World

[h2]Open Beta Update[/h2]

This week we pushed DCS 2.5.6.50726 Open Beta, and DCS 2.5.6.50793 Open Beta.

[h2]DCS 2.5.6.50726 Open Beta[/h2]
[h3]DCS World[/h3]
Improved DCS startup time
Fixed crash on AIM-120 seeker
AI soldiers shoot through walls - fixed
ME. Su-33. Decrease default fuel to 50%
Fast mission generator crash in 2.5.6 branch - fixed
AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed
S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed
MP. Fixed occasional IC failing even if no user-mods are installed
MP. More fixes for server list empty if IPv6 is disabled in Windows
GAI: Column not completely following route - fixed
HUD intensity corrected for non FC3 aircraft

[h3]DCS MiG-21bis by Magnitude 3[/h3]
Added RSBN navigation data for The Channel's airfields
Added RSBN navigation data for Persian Gulf's newly added airfields
Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time
Fixed a bug where the NS430 module turns off when the afterburner is engaged
Fixed non-rotating turbine blades
Adjusted suspension to prevent the tires digging in below the ground
Fixed dashboard from protruding out of the windscreen
Fixed ejected pilot and seat missing textures
Fixed Southeria & Iran’s missing textures
Fixed damaged parts’ missing textures
Fixed critical damage shape on tail
Fixed dorsal fuel tank from disappearing after taking damage
Reverted file names for SPRD-99 and POMIG 3d meshes.
Adjusted rear belly antenna from looking metallic on metal liveries
Adjusted color of PTB-490/800 fuel tanks
Adjusted tilt angle of PTB-490/800 on the center pylon
Introduction of Phase 1 Cockpit includes:
New ASP and Windscreen 3d meshes (WIP)
Volumetric lighting for gauges added (WIP)
Cleaner canopy glass
Corrected stenciling’s lighting (Some changed to glow in the dark)
Chronometer now glows in the dark
Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.
Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

[h3]DCS Christen Eagle II by Magnitude 3[/h3]
Fixed bright lights in the cockpit
Yaw damping tuned
Correction Cx0
P-47 motor power tweak
Fixed wrong caption of canopy jettison tooltip
Propeller looks incorrect in the runway spotlight

[h3]DCS F-14B by Heatblur Simulations[/h3]
Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
Fixed wind direction in Debridging the River Inguri SP and COOP mission
Fixed inverted warning panel on Jolly Rogers Hi Vis livery
Fixed IFF showing for non aerial vehicles (ships)
Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
Adjusted flaps drag and damage model
Adjusted pitch damping
Corrected kneel switch animation
Adjusted flaps pitch moment
Adjusted pitch trim actuator rate
Adjusted pitch with power

[h3]DCS AJS37 by HeatBlur Simulations[/h3]
Fix to Rb05 Fusing

[h3]DCS C-101 Aviojet by AvioDev[/h3]
Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC
Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark
Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)
[h3]ChinaAssetPack by Deka Ironwork Simulations[/h3]
Fixed J-11A landing/taxi light
Fixed JF-17 dragchute model after cut-off
Adjust navy ship wsType3, now helicopter can born in cold on deck

[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
Fixed SPJ not work issue
Fixed DTOS mode releases all bombs issue
Adjust initial gain for AG radar RBM
[h3]DCS Supercarrier by ED[/h3]
Fix rain reflected light intensity
Add specular reflections for dynamic lights

[h3]DCS F-18C by ED[/h3]
Litening pod
Add on HUD No-Action Slewing indication (segmented TD box)
HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - fixed
SLAM video not switching on sometimes - fixed
AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - fixed
AGM-65F When uncaged slew close to designated point but not close enough - fixed
TDC scan altitude readout changes as the radar goes through each individual bar - fixed
Fixed the azimuthal scan indication in MAP mode after a hot start
Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back)
SLAM TOO data from TPOD can be transferred to PP - fixed
If user uses ground power only no stores information is shown in DDI - fixed

[h3]DCS F-16C by ED[/h3]
Radar elevation coverage is wrong - fixed
No HUD steerpoint indications for preset steerpoints - fixed
TDC range numbers don't change when antenna elevation changes - fixed
HUD symbology is barely visible in daylight - fixed
Added french F-16 localization
TGP TV picture has extremely high brightness - fixed

[h3]DCS P-47D Thunderbolt by ED[/h3]
Fixed language in the Fast missions

[h3]DCS A-10C by ED[/h3]
Lights inside "FIRE PULL", "FIRE PULL" & landing gear handles were too dim - corrected
Brightness of some lights in the cockpit was too high - corrected

[h3]DCS Combined Arms by ED[/h3]
Added multichannel tracking radar for SAM + Aegis for navy
Fixed ineffectiveness SAM Sea RAM to ASM

[h3]Flaming Cliffs by ED[/h3]
Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E
F-15C cockpit. Warning lights animation corrected
Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25

[h3]UH-1 Worlds Apart - Spring 2025 Campaign by Low Level Heaven[/h3]
Mission 10: Added a radio call which can be used after ALPHA has been deployed and have issues with path finding

[h3]Campaigns[/h3]
Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:
Campaigns updated to include the AI P-47 Thunderbolt


[h2]DCS 2.5.6.50793 Open Beta[/h2]
[h3]DCS World[/h3]
S-3B unable to launch SLAM - fixed
Embarking group disappears from F10 map - fixed
DM. Aircraft insensibility to damage by weapons - fixed
MP. Improved integrity check reports

[h3]DCS F/A-18C Hornet by ED[/h3]
Radar elevation coverage is incorrect - fixed

[h2]DCS MiG-21bis by Magnitude 3[/h2]
Added wheel chock function
Fixed external glass material name
Fixed nose cone animation
Fixed ejection seat visibility
Fixed aircraft covers showing during ejection sequence
Fixed artificial horizon pitch animation
Fixed ASP glass texture z-fighting its frame
Fixed 'English - Metric' and 'Chinese' cockpit liveries
Fixed key bindings for the RSBN / PRMG channel selectors
Fixed key bindings for the ARU and landing light switches

Syrian Republic Map

Syria

[h2]A DCS World Terrain[/h2]



We are glad to announce that DCS: Syria is approaching it’s final stages of development. This map covers most of the eastern coast of the Mediterranean Sea, it includes several climatic zones and territories of 5 states - Syria, Israel, Lebanon, Turkey and Jordan.

Since the times of Ancient Egypt, the Roman and Ottoman empires, large-scale wars were fought across these lands. Thousands of years ago these battles were fought with swords and arrows, today these areas have become the theatres of grandiose air combat.

During the Arab-Israeli confrontation, Soviet MiGs, American Phantoms and French Mirages fought here. And today almost the entire arsenal of DCS combat aircraft and helicopters rises into the sky above this territory.

DCS Syria will bring 32 aerodromes including the international airports of Damascus, Beirut, Adana and Haifa.

Check out the Ancient Palmyra districts development screenshots.



Open Beta

[h2]DCS World 2.5.6.50726[/h2]



We have been enhancing the core of DCS World. With your feedback and the release of DCS: The Channel, we have been able to streamline texture and save game pre-loading. We are still working on the F/A-18C Hornet and F-16C Viper features and will share more information at a later date.

For this Open Beta Update, our focus has been on some earlier DCS World modules, with the aim of setting the standard across our range of modules. Various Second World War campaigns by Reflected Simulations have been updated and now include the P-47D Thunderbolt as an AI aircraft. This includes the LF Mk.IX Spitfire The Big Show Campaign.

The F-14B Tomcat by Heatblur Simulations has received aerodynamic updates and increased compatibility with DCS: Supercarrier.

The MiG-21bis first phase cockpit build was pushed to fix bugs in the external model. The volumetric lights for the gauges are new and we look forward to your feedback regarding any FPS loss.

You can read the full changelog here



Night Attack

[h2]AV-8B V/STOL[/h2]



The McDonnell Douglas (now Boeing) DCS: AV-8B Night Attack V/STOL is a single-engine ground-attack aircraft of the second generation Harrier Jump Jet family.

The Spanish and Italian Navy both actively operate the AV-8B V/STOL. The Night Attack was first seen causing real havoc with the United States Marine Corps during the Gulf War of 1991. Since then it has served in multiple large operations, most notably the Iraq War of 2003 where 60 AV-8Bs were involved in over 2,000 sorties and enabled 24-hour ground force support. The marvellous machine continues to provide exceptional realism and withholds many features a Hornet Pilot could only dream of.

Capable of vertical or short takeoff and landing (V/STOL), the Anglo-American development is the perfect addition to your aircraft-carrier compatible modules.

Check out the AV-8B Night Attack


Thank you again for your passion and support,


Kind regards,

The Eagle Dynamics Team

P-47D The Channel Early Access

The Channel Release

[h2]A DCS World Terrain[/h2]




DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945.

This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World.

Take advantage of Early Access 20% discount on DCS World Map: The Channel



P-47D Thunderbolt

[h2]Early Access Release[/h2]




This week we Introduce the heavyweight Republic P-47D Thunderbolt, which first took to the skies in May, 1941. Nicknamed the Jug, it was a real workhorse of the Allied victory, weighing nearly twice as much as the British Spitfire. Fully loaded, it could deliver about half the payload of a B-17 Flying Fortress.

The P-47D was popular amongst pilots, with an astounding safety record, a roomy cockpit and an enhanced visibility bubble canopy. The Republic Aviation factories in New York, Indiana and Buffalo assembled 15,600 units between 1942 and 1945. The Pratt & Whitney R-2800-59 Double Wasp radial engine enabled the Juggernaut to keep up with the nimble and lightning-fast North American P-51D Mustang. Thunderbolts were sent to Britain, France and even the Soviet Union, where they largely served in interceptor roles.

The new DCS: P-47 Thunderbolt is designed to work on the latest DCS World 2.5.6 and is not compatible with previous versions. It takes advantage of our latest graphics and texture technology, enabling you to push the limits of your system, whilst maintaining good frame rates.

We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products.

Make sure you take advantage of the Early Access 20% discount.



AIM-120 AMRAAM

[h2]Development Report[/h2]




As stated in previous news, we have spent a lot of time performing Computational Fluid Dynamics research. Almost 250 different calculations for every missile variant have been made. Our results have enabled us to simulate aerodynamic characteristics with a much higher level of accuracy.

In contrast to the old missile dynamics model, the new one includes stability and control characteristics. We have calculated missile mechanical properties such as center of gravity and moment of inertia before ignition and after burnout. More major updates include; revised data for rocket motor performance, ballistics and range. Development of a velocity-altitude adaptive autopilot. Frequency response with the addition of deflection acceleration feedback. The construction of the electromechanical fin actuator assembly and Step response reaction control system. Autopilot and lofted trajectory for long-range shots.

Please read the full air-to-air missile development report



F/A-18C Hornet

[h2]SLAM, AG Radar [/h2]




We would like to thank everyone who participated in the F/A-18C Hornet roadmap poll. It has helped us plan the next list of deliverables for 2020. Read the full list of features here.

This week we introduce the first iteration of the air-to-ground radar for the F/A-18C Hornet. This first version models MAP mode and allows you to search for and designate target locations. Later, we will be adding other modes like the EXPAND levels, Ground Moving Target, SEA, and Terrain.

In the next update, we have both air-to-ground and air-to-air updates for the Hornet targeting pod. This includes more realistic AG tracking modes and FLIR tracking of aerial targets in cooperation with the radar.

In this week's update, we explore the inclusion of the IN ZONE LAUNCH ACCEPTABLE REGION (IZLAR) for the JDAM. This provides additional delivery information and will be tied to the later inclusion of pre-planned IZLARs and multiple attack points. Watch the video here.

We hope that these videos help you learn the new features of the F/A-18C and look forward to your feedback.


Thank you for your passion and support and as always, fly safe.

The Eagle Dynamics Team

DCS World 2.5.6

DCS World

[h2]Open Beta[/h2]
[h3]2.5.6.50321 [/h3]



[h3]Introduced new modules:[/h3]
DCS: P-47D Thunderbolt by Eagle Dynamics
DCS: The Channel map by Eagle Dynamics

[h3]DCS World[/h3]
Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
ME. Incorrect AIM-9X Mission Editor icon - corrected.
ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
GUI. Loading window pictures doesn't show for some modules - fixed.
MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
GUI. DCS restarts after selecting current screen resolution in options - fixed.
M61 Vulcan gun dispersion corrected.
MP. Client can now embark troops correctly
AI wingman remains on the runway after group landing - fixed.

[h3]DCS AJS37 by Heatblur Simulations[/h3]
Fix to long ELINT-analysis time (crash when setting BER after landing).
Filename sanitization for F10-cartridges.
Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
Added diagonal control bindings for controlling Rb05 missile.

[h3]DCS F-14B by Heatblur Simulations[/h3]
Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
Re-added Supercarrier Coop missions for Carrier Quals.
Fixed version mismatch that may have caused several smaller issues.
Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
Adjusted flap drag while overspeeding with full flaps deployed.
Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds

[h3]DCS MiG-21bis by Magnitude 3[/h3]
Added VR device tracking support (WIP)
Corrected ASP fixed net and piper illumination levels for day and night operations.
Decreased radio-altimeter hot-start value from 200 m to 100 m.
Tuned SAU and autopilot. (WIP)
Fixed KPP glideslope needle.
Fixed landing gear lock sound.
Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
Added switch operation for air conditioning. (no use in game, visual only)
Phase 1 Livery Template released.
Phase 1 External Model Changes Include:
Added overwing vapor effects. (WIP)
Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
Updated canopy & windscreen.
Updated PVD-7, DUAS-5 pitot tubes.
Updated gear bay upper fuselage blisters.
Updated dorsal fuel tank.
Updated vertical stabilizer.
Updated lower wing root covers.
Updated SPRD-99 / POMIG mounts.
Updated taxi/landing light glass lenses.
Added afterburner volumetric light effects. (WIP)
Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
Adjusted landing / taxi light brightness
Fixed AI non-retracting landing / taxi lights.
Fixed gear strut lights to turn off when the battery is switched off.
Fixed nav lights from turning white while viewing from long distances.
Adjusted drag chute animation and associated collision shell.
Fixed TacNumbers from all changing at the same time.
Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
Adjusted & added RoughMet textures to numerous areas.
Adjusted & added Normal Map textures to numerous areas.
Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
Merged cockpit textures into atlas.
Merged pilot textures into atlas.
Updated SPRD-99's 3d mesh & added RoughMet texture.
Added RoughMet textures to missile launcher rails.
Added RoughMet texture to POMIG chaff & flare dispensers.
Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
Corrected size of external 800L drop tank.
Created new drop tank textures.
Reduced destroyed 3d mesh's 8K textures to 4K.
Adjusted damage table properties.

[h3]DCS Christen Eagle II by Magnitude 3[/h3]
Added VR device tracking support (WIP)
Tuned engine torque characteristics.
Tuned engine gyroscopic effects.
Tuned propwash effects.
Tuned P-factor effects.
Tuned aircraft stability to retain previously matched capabilities and performance
Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
Implemented over-priming the engine with more than 5 pumps may flood the engine.
Known issues:

Propeller rotation animation.
Bright lights.

[h3]DCS Mirage 2000c by RAZBAM[/h3]
Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle
Fixed gear was able to retract through keyboard commands after emergency gear handle deployed
Improved afterburner glow effect behavior

[h3]DCS AV-8B by RAZBAM[/h3]
Fix IFR Probe responding to switch command without hydraulic power available
Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
Fixed H2O dump not functioning
Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
Fixed MK-81 positioning
Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
Fixed 15 SEC solid vs. flashing logic
Further improved GPWS cues
Improved auto-start sequence to give more time for cues to be heard through sequence
Fixed DEP RES should only show when degraded not when in operation
Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
Fixed required time between BINGO auditory warning to be 60 seconds
Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
Improved JPTL limiter check logic
Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
Fixed logic for DROOP light to go out during full aileron deflection per checklists

[h3]DCS MiG-19P by RAZBAM[/h3]
Fixed animations and connector commands so that canopy can be opened and closed manually through clicks
Fixed keyboard canopy open/close command delay
Fixed keyboard canopy open/close command to have proper sequence
Corrected EUP-53 instrument behavior for turn indicator
Added flame out conditions due to air flow issues caused by deep stall and or tail slide
Added aileron failure and damage due to excessive roll rate at high speed
Increased R-3S structural load tolerance
Decrease structural load tolerance at very high speeds
Increased buffet vibrations when near stall
Fixed damage argument for right flap and aileron

[h3]DCS C-101 Aviojet by AvioDev[/h3]
Improved 3D model of cross and dot window in HSI.
Fixed external lights. Landing and taxi lights beam looks correct now.
Braking is now without anti-skid when using parking brake.
Fixed flaps extension and retraction speeds.
Improved slipball behaviour with new physics model.
Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
Reduced wheels strengthness.

[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
Fixed Anti-Collision light not blink
Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
Fixed DST channel copy caused non-editable channel
Fixed CCRP line and cue are incorrect disabled in DTOS
Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
radar in INTC main mode, cycle between RWS/TWS/VS;
radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;
press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);
Fixed GUN RDY state
Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
Switch to new AG radar render API
Added SPI/OAP on HSD in AG mode
Added customized effect for start-up flame/smoke
Added starter exhaust door animation
Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
Added engine surge effects and sound
Added customised effect of vapor cone
Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night

[h3]ChinaAssetPack by Deka Ironwork Simulations[/h3]
Fixed J-11A windshield texture
Fixed J-11A brake chute texture
Added starter exhaust door animation for JF-17 AI
Added customized effect of start-up flame for JF-17 AI
Added overwing vapor for J-11A

[h3]DCS F-18C by ED[/h3]
Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.
Litening Targeting Pod:
updates for LTD/R and LST (laser), automatic laser illumination.
add AA Mode.
Issue in logic and symbols in AA and AG modes were fixed.
Add AGM-84E SLAM
Fixed Dynamic launch zone, AUTO mode for JDAM
Fixed FLIR video on ALT+F1 view
AOA Brightness knob has no effect on indicator - Fixed
TACAN has wrong position on HSI - Fixed
EXP on SA page shows blank - Fixed
ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed
DUD cue is in the wrong position in the HUD - Fixed
Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed
GACQ issues after radar rework - fixed
TDC radar altitude readout does not update with antenna elevation change - Fixed
Radar scan elevation limit overflow- Fixed

[h3]DCS F-16C by ED[/h3]
Added ability to create new waypoints.
Low altitude, Low fuel, High speed wobbling - fixed

[h3]DCS Supercarrier by ED[/h3]
IFLOLs helper visibility fixed.
New soundtrack for game GUI.
Uncontrolled AI affected by mission planner on super carrier only - fixed.
Player appears on the wrong Kuznecov if he doesn't have a module - fixed.

[h3]DCS Spitfire IX by ED[/h3]
Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)

[h3]DCS Black Shark by ED[/h3]
Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.

[h3]Campaigns[/h3]
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:

Adjusted AI vehicles to avoid aircraft collisions.
F-5E Aggressors ACM Campaign Files by Maple Flag:

Added Skip Mission F10 radio menu to practice missions
Known issues
New AIM-120 can not lock targets if launched without radar lock (Maddog launch).
German Schnellboot type S130 caused DCS crash.