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DCS World Steam Edition News

DCS: F-16C Viper - ILS Landing

https://www.youtube.com/watch?v=mfJMeWabggY

In this DCS: F-16C Viper video, we will learn how to use the Instrument Landing System (ILS) of the F-16. When enabled based on the ILS frequency of the airfield, ILS provides localizer (azimuth steering) and glidepath steering bars to bring you down to the runway on the correct course and glidepath angle. This is most often used at night or foul weather that prevents a visual approach.

The ILS frequency of an airfield can be found on the F10 map view, in the Mission Editor, or often in the mission briefing.

We plan to release the Early Access version sometime in early Autumn 2019 (Autumn 2019 starts on 23 September).

Viper Mini-Update

Hey everyone,

To get you prepared for the release of our F-16C sometime in early autumn 2019, we are making available an early, work-in-progress draft of it’s Early Access Guide. This is being prepared by “Bunyap” and he’s doing a wonderful job (he is also creating the interactive training missions)!
As we push to release, he will be further updating it and continue to update it during the development of our Viper. Please note that if you don’t see an item in the guide that you expect at release, it mostly likely because the item is still in work and too early to write it up for the guide.

You can find it here:

https://www.digitalcombatsimulator.com/en/downloads/documentation/viper_early_access_guide_en/

We hope you enjoy it!

Thanks,
Wags

WWII Updates More



DCS: F-16C Viper Release Update
Dear all, we are very sorry for the confusion regarding the release date which was registered on Steam. Since we started the pre-order, we stated that the early access release would be sometime in early Autumn 2019. On Steam, we were requested to enter a best estimate date in order to make the product available for pre-order. This happened months ago and at the time our best estimate was 25 September 2019. However, on the store page, we indicated early Autumn 2019 which is the official project release plan and this has been reflected in almost all videos, updates, and other news on this project. We will announce the actual day of release next week.

DCS: P-47 Turbocharger Development
Our FM designer, Dmitry “Yo-Yo” Moskalenko, shares some insight into the development of the P-47, specifically the turbocharger unit.

The P-47, in my mind, will be one of our most interesting aircraft from an engine handling point of view. We believe that it will be very challenging for users. It is one of the most interesting planes for developers from an engineer's point of view.


Let’s start from the point that this plane has no automatic boost control for manifold pressure, so it’s very easy to have it under or over-boosted during a dogfight. The automatic turbo governor of A-13 type (the most popular type) is far from perfect as the MP rises during climb and requires the pilot’s attention. Besides that, the pilot must watch the turbine speed and reduce boost not to over-speed as well as watch the carb temperature to avoid detonation.

Modelling the turbocharger, on the one hand, was new for us, but on the other hand, it represented an expansion of our existing thermodynamics method of modelling gas turbines and piston engines. So, we just added two existing parts: a turbine and a compressor coupling with a shaft, as we did for a gas turbine engine. The waste duct – a nozzle with a variable area – was used in our gas turbine engines and even in the War Emergency Power system for FW190A8 (waiting for its red button in the cockpit). The standard P&W R2800-5 engine with two-stage single speed geared supercharger receives fresh air not from the ram inlet but from the turbo supercharger – compressed and warmed through the intercooler which lowers its temperature. The exhaust gas flow feeds the turbine for compression.


Our system of equations, based on mass conservation law for airflow through the engine and gas parameters at each station, is now much heavier than with simple supercharger but remains robust. An automatic governor maintains the backpressure controlling the waste duct area. As nobody knows the exact parameters of the turbine and the charger, research was conducted as usual to determine their parameters from the data contained in several available test reports.


After calculations, the turbocharger was tested using the same schedule as for the real flight test profiles. The results are shown in the graphs. The first graph is a result of the “hands-off” test showing the backpressure kept at the same level as was set on the ground to generate 52” of Manifold Pressure and thus engine power increases with altitude gain. The second graph represents the test with MP kept constant manually, similar to the real test.



Damage Model Development Update
As we draw closer to the release of the new damage model, we would like to share some more of the small details that we think are really going to make this exciting for users once they get to try it themselves.

In modelling the different systems on the aircraft, we also focus on many aspects of the undercarriage. Now you can lose brakes on a specific wheel, suffer hydraulics failure on particular piston, and even damage the drives for the gear themselves. In addition and as shown in the images below, you can take damage that would cause the up or down locks to fail. This means you could suffer gear droop or gear collapse on landing.

As always we appreciate your patience and support as we prepare this radically new damage system for you. We are very excited for you to try it out for yourselves.




Reflected Simulations Screenshot Contest
Celebrating the release of his 3rd WWII campaign, Reflected Simulations announced a screenshot contest. The 2 best submissions will be rewarded with a key to his upcoming F-86F Sabre campaign, or one of his WWII campaigns. You can apply until October 31st by posting your screenshots in this thread.

As always, we highly appreciate your support!

Yours sincerely,
The Eagle Dynamics Team

Viper Mini-Update

Hey everyone,

Things are moving at a very rapid pace, and here is where our focus is for the upcoming release:

1- We have Range While Search (RWS) and Single Target Track (STT) working, but work continues the SAM sub-mode and we are cleaning up symbology and functions. We are working on Track While Scan (TWS) mode in parallel with the Hornet, so this will come shortly after release.

2- AA Gun, AIM-9, and AIM-120 are up and running, but several items to still tune and add. Mostly the Dynamic Launch Zones (DLZ) and a few more minor items.

3- The Litening targeting pod is in and working, even for LGB self-designation. There are several items to still fix and add. Related, the DED laser page for the pod is now working. Please note that the LGB bomb laser code cannot be set in the aircraft.

4- Instrument Landing System (ILS) is in, but we still need to set up the needles. It’s close and I’ll create a video for it soon.

5- Tomorrow we should have the underside of the aircraft done with completed textures. With that, Cato will create the launch trailer.

6- The cockpit is more fleshed out with the Helmet Mounted Cueing System (HMCS) sensor post, some improved seat textures, a better effect for the LCD displays, and we removed the safety pin from the manual chute handle.

7- The Early Access Guide is shaping up well and will be available at release. Bunyap has done a great job with it.

8- Several interactive training missions will be available at release.

9- Air Combat Maneuvering (ACM) radar modes are in, but we just need to update the HUD.

10- Dogfight switch is underway now and associated after and forward (MRM) functions.

12- We plan to have an initial IFF system but have not settled on the exact mechanization.

13- Helmet Mounted Cueing System (HMCS) is working in NAV mode.

14- Cockpit night lighting has been further improved with gauge lighting. We want to tune the flood lights a bit more though.

15- The centerline fuel tank will be ready this week.

16- Initial Countermeasurs Dispenser System (CMDS) and Radar Warning Receiver (RWR) is functional. Four programs for chaff and flares and the RWR will be set up for the ALR-56M.

17- Cold start is working now, but we are adjusting some of the electrical panel sub-systems so the act correctly during cold start. Some of the instrument values are a bit off too, and we are working to adjust them.

18- Flight path marker (FPM) drift cut off was added.

Next week we will announce the release date. Once released though (soon), the 20% discount will end, and it will probably be over a year until we put the Viper in a sale.

Thanks for your support!

- Wags

DCS: F-16 Viper Mini-Update

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In this DCS: F-16C Viper video, we will learn how to user laser-guided bombs (GBU-12 and GBU-10) to attack targets based on a laser designation from a Joint Terminal Attack Controller (JTAC). We are also working quickly to provide the Litening targeting pod for the Viper that will allow self-designation.

We plan to release the Early Access version sometime in early Autumn 2019 (Autumn 2019 starts on 23 September).

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/