1. DCS World Steam Edition
  2. News

DCS World Steam Edition News

DCS: F-16C Viper - Mini-Update - Taxi and Takeoff

[previewyoutube][/previewyoutube]

In this DCS: F-16C Viper video, we'll take a look at how to taxi and takeoff in the F-16C Viper. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

DCS: F-16C Viper Mini-Update - Overhead Break Landing Intro

[previewyoutube][/previewyoutube]

In this DCS: F-16C Viper video, we'll take a look at the basics of landing the Viper in a Visual Flight Rules (VFR) overhead break pattern.

This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/en/shop/modules/viper/

Or, Steam at:
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

In the video I had a bit too much separation from the runway, so I had to float the close-in final out a bit for proper lineup.

DCS WWII Assets Pack More



DCS WWII Asset Pack News
We know many of you are excited to have new additions to the WWII Asset Pack and today we can show you that the skies and seas will be a little busier. First, we have the Douglas A-20 Havoc G. This variant came into service in February of 1943, and was the most produced version of the Havoc. It has two Wright R-2600 14 cylinder radial engines and is equipped with six fixed 12.7 mm Browning machine guns in the nose and two 12.7 Browning machine guns in a dorsal turret. It can carry up to 4000lbs of bombs and was considered a formidable light attack bomber. We believe it will be a great addition for missions in DCS WWII.



Coming to the waters of DCS WWII is the Type VIIC German U-boat. A workhorse of the German Navy starting in 1940, this U-Boat saw extensive action throughout the war. In 1942 the German navy experimented with what was called “U-flak”, adding extra anti-air protection to their submarines. While this worked for a short time, the RAF made their own adjustments, and the U-flak boats were discontinued and converted back to standard attack boats.

New Model for the T-72B3 coming
Coming soon to the DCS World battlefields is an updated model of the T-72B3. This upgraded version of the T-72B saw action in Syria and is destined to keep the type operational into the foreseeable future. The tank is equipped with a 125 mm smoothbore main gun, a 12.7 mm roof-mounted machine gun, and a coaxial 7.62 mm machine gun. It can also fire the 9M119 and M119M guided missiles. It is equipped with the same armor used on the T-80 and T-90 main battle tanks. This new model should bring a lot more immersion to not only ground attack missions, but Combined Arms as well.



DCS World Open Beta Update
This week we released a new Open Beta update with the following highlights:
Issues with -norender and Dedicated Server were solved
Issues with JDAM and Auto-bombing on the Hornet fixed
Spitfire sun glare fixed
Many updates to RAZBAM, Heatblur and Magnitude 3 modules


You can read the complete changelog here.

Next week we plan an update to the “Stable” version.

Many thanks to all our faithful community.


Yours sincerely,
The Eagle Dynamics Team

DCS 2.5.5.35461 Open Beta

DCS World
  • ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
  • URAL-4320T now takes damage as expected
  • Naval Units now have health bars on the F10 map
  • ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
  • Dedicated Server. Issues with -norender and AI not attacking now fixed.
  • ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
  • Corrected trees shadows.
  • In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
  • ME. Error when click on task Embarking, after changing infantry group - fixed.
  • ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
  • SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
  • SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
  • The spreading under fire of ground units - restored.
  • AI aircraft will not react to lock by undetectable optical systems.
  • Nose illumination lights don't longer illuminate the nose - fixed.
  • F10 map. The names of enemy airfields will not float away in the Fog of War mode.
  • MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
  • ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
  • ME. Error when trying to delete cloned task - fixed.


DCS F/A-18C Hornet
  • JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
  • Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
  • Weapon Programming no longer retained after the aircraft is shut down
  • Auto-bombing no longer affected by unselected waypoint altitude
  • AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
  • Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
  • AGM-65 FOV can be changed even when not selected.
  • Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.


DCS MiG-21bis by Magnitude 3 LLC
  • Adjusted alpha channel for afterburner flame effects. (WIP)
  • Added missing floodlights.
  • Corrected directional sounds
  • Increased volume of external engine sound.


DCS Christen Eagle II by Magnitude 3 LLC
  • Decreased volume of structural stress sounds.
  • Corrected error from having the module show up twice in the mission editor.


DCS F-14 Tomcat by Heatblur Simulations
  • NEW: JESTER can now tune radar elevation for a specific distance and altitude
  • Added JESTER Elevation Menu
  • Adjusted trim speed
  • Adjusted pitch damping
  • Adjusted power at low speeds
  • Adjusted Speedbrake drag
  • Adjusted pitch moment with gear and flaps
  • Adjusted High AOA buffeting to start at higher alpha
  • Fixed VF-24 Livery
  • Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
  • Fixed swapped x and y in map markers, will work with JESTER again
  • Fixed possible right engine flameout bug on in-air respawn
  • Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
  • Added SP and COOP (2 Crews) version of Watching the Devildog
  • More Tweaking to Afterburners (which remain WIP)


DCS 2000C by RAZBAM
  • Weapons System Command enabled.
  • Radar search behavior updated to simulate real radar:
  • Radar antenna in TWS will not follow locked target.
  • Contact icons can disappear if they are not inside the radar sweep.
  • Contact icons now display on which bar they are located.
  • Following keybinds are modified:
  • Special Modes FWD to Weapons SystemCMD FWD
  • Special Modes AFT to Weapons SystemCMD AFT
  • Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
  • Updated Mission 06 of the campaign:
    [INDENT]- fixed the AI flight lead behaviour. He will now drop bombs from the
    - south and return to the anchor point.
    - fixed rare problem with the AI flight lead not taxiing.[/INDENT]


DCS AV-8B by RAZBAM
  • Full set of 20 training missions made by Baltic Dragon is now available.


DCS C-101 by AvioDev
  • Added cockpit lighting synchronization in multicrew.
  • Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
  • Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
  • Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
  • Radioaltimeter DH light will not illuminate now above 2000 ft.
  • Added wing condensation effect.
  • Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).


DCS Su-27
  • Corrected Su-27 training mission "Internal 30 mm Cannon".


DCS Spitfire IX
  • Added german Spitfire flight manual
  • Sun glare issues fixed


DCS F-5E
  • Combat Mix set as default munition mix for cannon.
  • Added interface for assignment of default AMMO type.


Campaigns
  • F-15C: The Georgian War campaign by Baltic Dragon:
    - M10: Adjusted windsock position to prevent interference with AI flights.
    - M11: Adjusted windsock position to prevent interference with AI flights.
    - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
    - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
  • F-15C Aggressors BFM Campaign by Maple Flag
    - Corrected Tanker speeds, altitudes, radios and TACANs
    - Updated documents to add tanker info
    - Corrected some voice over triggers to stop overlaps

DCS: F-16 Viper Cockpit Tour More



DCS: F-16 Viper Academic Video #1: Cockpit Tour
Here is the first of the much-anticipated academic video series by executive producer Matt “Wags” Wagner. Enjoy this video that details the office for the DCS World Viper pilot. This video will give you a good idea of what is where and how detailed this new module will be. This orientation will be the basis for later Viper academic videos. It has been checked over by real-world Viper pilots to make sure you are getting the best Viper experience-to-date.

https://www.youtube.com/watch?v=ojj_IRQ-aLE

Wake Turbulence Visualization
You have been experiencing wake turbulence in DCS for a few months now, but as in real life, you haven't yet seen it. Now using particle visualization, we can show you the turbulence in action for the first time.

https://www.youtube.com/watch?v=82Q3kd4v3bw

DCS: Bf 109 K-4 Jagdflieger Campaign Available on Steam!
The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS Steam Store

https://www.youtube.com/watch?v=hav56sZ-zvw

It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head-on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.



Screenshots

Key Features:
  • 12 semi-historical missions focusing on JG26 from March to July 1944
  • A detailed background story, mission contexts and checklists
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics for each mission
  • Over 250 specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including free hunt, intercept, bomber escort and ground attack


DCS World Update
This week we updated the release version of DCS World and highlights:
DCS World:
  • Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
  • Corrected Stinger MANPADS guidance.
  • AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
  • Increased draw distance of static objects to compare to AI/Player objects
  • Increased draw distances of Map objects
  • Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint

F/A-18C:
  • Wing fold function removed from autostart sequence on CV.
  • STEP data now matches Radar Data for a selected target.
  • SA page STEP marker doesn't pass through all displayed contacts - fixed
  • SA page EXPAND option added
  • TDC movement now shuts off STEP.
  • Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
  • EXPAND will not affect the Radar causing loss of targets
  • DCS: Bf-109K-4:
  • Fixed the MW50 gauge animation.
  • Ammunition counters are now pre-set.
  • Ammunition counter dials now work with assigned axis.

DCS Fw 190 A-8:
  • Adjusted gun sight glass tint.
  • Increase/Decrease RPM Mouse Tips in wrong place was removed.
  • Control stick connectors and lamp intensity animation added.
  • Clock connectors and animation corrected.
  • Added animation for the CB covers.
  • Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.

DCS A-10C:
  • Corrected training missions (no longer stuck while waiting for user response).
  • A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
  • Crash when user changed TAD profile after cold start fixed


Please find the complete changelog here.

While we wanted to try and release an Open Beta release this week, we were unable to finalize a build, we will now shoot for our normal Wednesday schedule and release on Sept 4th, 2019. We are hoping to include a fix to the AI Issues on Dedicated Servers using the no render option, plus much more.

Sincerely,
The Eagle Dynamics Team