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DCS: F-16C Viper Early Access Release



Why the F-16C
The Viper was the next logical extension to the F/A-18C Hornet. They both have a similar multi-role mission and share many of the same underlying technologies and systems. As such, we can be much more efficient by leveraging core technologies and features for both aircraft. The Viper is also cool aircraft that has been produced in massive numbers, with an equal number of fans around the world. It was a no-brainer.

Release Trailer
https://www.youtube.com/watch?v=DXZsi7CTpys

Development Start
Every aircraft starts from the engine and flight model and follows by 3D modelling and development of all the systems. We started to develop the heart of the Viper in October 2018 creating the needed design documents and collecting as much information available to us. The main production phase started in April 2019 with many placeholder objects up to what you see now this will continue until the module is considered feature completed and can be moved from Early Access to release.

Development Speed
We have never developed a product so fast. Not only is this a testament to our amazing development team, but it also showed the value of creating core technologies that can be applied to multiple aircraft. The development of projects that are similar in tech will always help the speed of creating new tech. You can even see this in our WWII aircraft with similar engine types, and new tech for those.

Current Early Access Features
As development starts, a plan is put into place on what the key features will be required to make an enjoyable product in an Early Access environment. Much thought is always put into what will allow the most gameplay with features still to come. Even development of the Hornet, and what was most popular as it developed, as an example, the targeting pod. Of course, this is all based on how the systems tie together in development, and sometimes that can push much-requested features further out, you can see this with IFF as an example.
  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system
  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • RWS, SAM, and ACM A/A radar modes
  • RWS, SAM, and STT air-to-air radar modes
  • BDU-33, GBU-10, GBU-12, Mk-82LDGP, Mk-82AIR, Mk-82SE, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets
  • Helmet Mounted Cueing System (HMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon
  • Litening targeting pod


New developments for the Viper
  • TWS and other A/A radar modes
  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • Identify Friend or Foe (IFF)
  • A/G radar modes
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A and GBU-38/B JDAM
  • AGM-154A and AGM-154B JSOW
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • Night Vision Goggles (NVG)
  • ALE-50 towed decoy


What to wait for next?
    IFF
    TWS
    Programs for CMDS
    Autopilot (HDG SEL and STRG SEL modes)
    INS setup and DED page
    FM/FLCS/engine tuning
    AA and AG mode missing indication


    Current Known issues
    With this Early Access release, we have already identified and are tracking the number of issues that were not fixed for this build. If you see the issue listed here, there is no need for it to be reported in the ‘Verified Bug’ section for the Viper on the forums.
    • All things Damage Model are currently WIP
    • Pilot body WIP
    • Wing Flex WIP
    • DED symbols not affected by reflection
    • Seat Shadows in the cockpit not complete
    • LAU-3 firing issues after reload
    • LERX vortexes only on-air start
    • Some stores alignment issues remain
    • Tanker can send ‘transfer complete’ in error
    • OBOGS BIT Switch isn't clickable
    • MPO check shows nothing
    • Depressible Reticle Switch doesn't affect on HUD
    • Some MP sync issues remain
    • AoA bracket is bouncing around while taxiing under 60kts.
    • No animation on the engine inlet fans
    • Pilot shows still in the cockpit after ejection
    • EQUIP HOT caution light doesn't illuminate after for AIR SOURCE selected OFF
    • AWACS Declare not available
    • ENG CONT switch doesn't affect nozzle position
    • Trying to eject with seat unarmed causes ejection soon as the seat is armed
    • HUD IAS delta is too big comparing with info bar
    • In certain cases, Afterburner flame overlaps engine nozzle
    • HUD velocity switch doesn't display Ground Speed
    • AR floodlight and other lights on fuselage doesn't work
    • ALT GEAR Handle isn't clickable
    • HUD Brightness Control Switch not functioning
    • EMER Jettison and GRND jettison not functioning
    • Seat adjustment moves POV but not model
    • PNEU label is not displayed
    • Hook doesn't extend
    • Infobar shows wrong flaps value
    • Stores Drag WIP
    • Active and Time to Intercept calculations for DLZ
    Q&A from community

    Q: The number of available skins?
    A: Default skin only.

    Q: Can I use bonuses to purchase?
    A: Yes.

    Q: Why is the DED not listed at all? Are there no plans to fully simulate the DED?
    A: DED is an important part of different systems. As functionality for these systems is added, corresponding pages on DED will be added.

    Q: Are there any plans to include a virtual pilot for the Viper?
    A: Of course.

    Q: How is the FBW-based PFM developed from publicly available data to something that is actually so close to reality that a Pilot/SME is able to validate it and sign off on?
    Q: The FLCS for the F-16 had to be constructed from the ground-up. How was that process?
    A: Building FLCS from scratch was a difficult task, requiring a lot of research and a lot of effort, due to complexity and a lack of information. F-15C and F/A-18C development experience came in handy.

    Q: When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely?
    Q: How much common codebase do the Viper and Hornet have? Will developing systems and weapons for both be seamless and much easier as EA development continues? Can this common base also be applied to future fixed-wing products like the F-4E?
    A: A significant amount of code has been reused, which greatly simplified and accelerated development. In the future, this will help in the development of other modules. However, there are still many things we created from scratch.

    Q: In the future will there be other variants?
    Q: is there ever going to be DLC's for F-16 that simulate different F-16's? ( i.e Block 40 Night Falcon, Block 30 )
    A: Perhaps, we will consider this option.

    Q: Is the Sniper pod still being considered further down the road?
    Q: Will the sniper pod make a return?
    A: Yes.

    [bQ: Will Hornet and Viper be feature-tied when it comes to development and update? So if one got AGM-65 (just an example), will the other be getting it at the same time? (or around the same time?)
    A: We will try to. It is in our interests too.

    Q: Was wondering if there are plans to implement the Viper's AGCAS to save pilots from GLOC death.
    A: Too modern for the modelled variant.

    Q: How will LGB's work starting online from a cold/dark empty plane on day1? I.e. where do you set the LGB code? Will this be a server setting that bombs will default to?
    A: Laser code is set in a mission in EA. Later we will add the ability to set the code on a runway, similar to F-5E-3.

    Q: Is there anything more you can share at this point regarding Ground Radar?
    Q: How far is the development regarding ground radar?
    A: Work in progress.

    Q: For us who don't have cool detents on our throttles, is there any plans to add a similar feature the hornet has (the finger lift to after burner) that'll prevent me from accidently hitting the burner when I'm trying to only go to full mil?
    A: It’s already in EA.

    Q: Can HARM targeting system and Litinging targeting pod be mixed in the future?
    A: Carried together - yes.

    Q: The F/A-18 already has HARM. Will we be seeing that available for the Viper in POS/HAS modes before the HTS pod is released, or will you be waiting to release them as a bundled upgrade?
    A: We will start from common modes and then proceed to HTS.

    Q: When can we expect TWS for the f-16?
    A: This is one of our priorities for the near future.

    Q: What are the deliverables expected of the F16 Viper before the developers move back onto completing the Hornet?
    A: Engineers will return to Hornet development in the near future.

    Q: Will there be a "Viper mission of the week (month? can't remember)" like you initially did with the Hornet?
    A: About once a month.

    DCS: F-16C Viper – Release Trailer

    https://www.youtube.com/watch?v=DXZsi7CTpys

    On 3 October 2019 we will be releasing our DCS: F-16C Viper into early access. This has been a rapid development due to an incredibly hard-working team and the technology and knowhow created for the Hornet. Both products will now move ahead in parallel and benefit from each other.

    The initial release will be on the Open Beta version of DCS World. Later, it will be released on the “Stable” version.

    Thank you so much for the support and encouragement during this development!

    Please note that the pre-order discount will be ending within the next 24 hours.

    DCS: F-16C Viper – Airborne Radar and AIM-120 Overview DCS: F-16C Viper – Clos

    https://www.youtube.com/watch?v=mpPY7HJ3sKo

    In this DCS: F-16C Viper video, it’s time to review the basics of the air-to-air radar. We’ll review Range While Scan (RWS), Situational Awareness Mode (SAM), and Single-Track Target (STT) mode. As the product continues development in parallel with the F/A-18C Hornet, we will be adding other radar modes like Track While Scan (TWS) and RAID/EXPAND. We’ll also look at the basics of using the AIM-120 air-to-air missile with radar guidance.

    This is based on a USAF F-16C Block 50 circa 2007 and may be a bit different than you are used to.

    We plan to release our Viper on 3 October 2019. As such, the 20% discount will end shortly.

    https://www.youtube.com/watch?v=4eJ7yuAuhBw

    In this DCS: F-16C Viper video we’ll explore the basics of using the Viper within visual range air combat. This includes the EEGS gun funnel, the AIM-9 Sidewinder, Air Combat Maneuvering (ACM) radar modes, the Helmet Mounted Cueing System (HMCS), and the Dogfight Switch.

    This is based on a USAF F-16C Block 50 circa 2007 and may be a bit different than you are used to. This is specifically true with the Dogfight mode HUD as it has changed greatly in later years.

    We plan to release our Viper on 3 October 2019. As such, the 20% discount will end shortly.

    DCS: F-16C Viper – One Day to Go!

    DCS: F-16C Viper – One Day to Go!

    https://www.youtube.com/watch?v=0myUrpI3u4Q

    With just one day to go before release of our DCS: F-16C Viper, we wanted to remind everyone that the pre-order discount will also end tomorrow. Based on the Hornet, it will probably be over a year until we put the Viper on sale again. If you wish to purchase the Viper at a discount, you have less than 24 hours.

    Pre-order now and save 20% on our e-Shop at:
    https://www.digitalcombatsimulator.com/en/shop/modules/viper/

    Or, Steam at:
    https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

    Over our many years of developing aircraft, no other aircraft was as challenging to get the landing gear animations correct as the Viper. We believe the result is fantastic.

    Now that the landing gear animation is complete, our external aircraft artist is focusing on the external textures and creating a texture template that we can release after the Viper launch on 3 October 2019.

    DCS: F-16C Viper – Targeting Pod

    https://www.youtube.com/watch?v=Dre2aUWa-vM

    In this DCS: F-16C Viper video, we will take a first look at the Litening targeting pod for the Viper. This is an initial version with more features to come in parallel with development of the Litening targeting pod for the Hornet.

    We plan to release our Viper on 3 October 2019.

    Basic steps for self-lase LGB attack:

    Master Arm on
    Laser on
    CCRP selected
    Target tracked on TGP
    Bomb laser code and TGP laser code match
    Bomb release
    Keep out of TGP mask zone
    First stage of trigger held to lase

    Pre-order now and save 20% on our e-Shop at:
    https://www.digitalcombatsimulator.com/en/shop/modules/viper/

    Or, Steam at:
    https://store.steampowered.com/app/1090850/DCS_F16C_Viper/