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Sweet Summer Savings | CH-47F Pilot Model | AH-64D The Four Horsemen

[h2]Sweet Summer Savings[/h2]
[h3]Up to 50% off almost all modules[/h3]



Don’t miss the DCS Summer Sale that started yesterday June 20, 2024 and will run until July 14, 2024 on our e-shop, and from June 27, 2024, to July 11, 2024 on Steam. This is your chance to expand your DCS collection with significant discounts on aircraft, helicopters, terrains, and campaigns.

Whether you're looking to master a new module or add a fresh landscape to your missions, our Summer Sale offers the perfect opportunity to do so at unbeatable prices. Don’t miss out on these incredible deals! Shop now!

[h2]CH-47F[/h2]
[h3]Development Progress[/h3]



We are preparing to launch the DCS: CH-47F into Early Access, along with the new DCS: Afghanistan map. Much of the remaining work focuses on the cargo carrying functions, damage model, flight control systems, and avionics. We are also working on the countermeasure systems and door gunners. Furthermore, we are pleased to introduce new pilot models that will enhance the visual authenticity of the cockpit experience.

Based on the results from recent internal and external testing, we have decided to move the launch date to the 3rd of July, 2024. This is your last opportunity to take advantage of the DCS: CH-47F -30% pre order discount that stays valid until launch! Consequently, we have decided to move the whole of our upcoming major update to the same date. So hurry and get your hands on DCS: Afghanistan also with the -30% pre order discount before time runs out.

Early Access Launch Features
  • Highly detailed external and internal modelling, including cockpit and cargo hold.
  • Ability to load and unload cargo from the internal bay based on weight and volume.
  • Single-point sling loading.
  • Unmatched helicopter flight dynamics that only DCS can provide.
  • Basic trim system and AI helper.
  • Fully interactive, VR-ready cockpit.
  • Highly detailed pilots and animations.
  • Two 6DOF highly detailed cockpits and external model.
  • Fully clickable cockpits with mouse interactive control.
  • AI-side gunners equipped with M60D machine guns.
  • High-level Multi-Function Displays (MFD) and sub-pages with ability to build flight plans in flight.
  • Radar Warning Receiver (RWR) and pilot controlled Countermeasures Dispenser System with chaff and flares.
  • Integrated ARC-186 radio with Voice Chat.
  • U.S. Army Paint Schemes.
  • Early Access Manual.


After Early Access Launch Features
  • DAFCS trim system and force trim.
  • Multi-crew. A second crew member can be another player or the AI.
  • Flight engineer functionality on different stations.
  • Gunner on the ramp.
  • Different machinegun models for side and ramp gunners.
  • Night Vision Goggles.
  • Heads Up Display System.
  • Missile Warning System (MWS).
  • Completed MFD pages.
  • Multi-point sling loading.
  • Engine fire extinguishers and EAPS system.
  • Extended range fuel system (ERFS II).
  • Autopilot Hold Modes.
  • More Paint Schemes.
  • Training Missions.
  • Additional Missions.
  • Full manual.



[h2]AH-64D The Four Horsemen[/h2]
[h3]Campaign by Fight's On Simulations[/h3]



Introducing The Four Horsemen Campaign that chronicles the daring adventures of UGLY Flight, a part of 664 Squadron AAC during Operation SHADER. This campaign set on the Syria map features 12 thrilling and immersive missions, each offering a variety of tasks and timelines. Missions are based on real events, reflecting the actual operations conducted by the task force and include both hot and cold starts depending on the task.

The Four Horsemen Campaign offers a meticulously detailed scenario with extensive briefing documents and kneeboards that are available both in-game and as PDFs. The campaign is fully voice-acted by a diverse cast that features over 2,500 lines of dialogue and more than 1,500 triggers to ensure realistic operations and events. Dive into this intense and immersive experience that has been crafted to reflect the true challenges faced by an attack helicopter crew in combat.

Please do take advantage of the fantastic Summer Sale opportunities to add something special to your hangar. We are thrilled to share the progress of the upcoming DCS: CH-47F. Stay tuned for the next update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Flaming Cliffs 2024 | Supercarrier Updates | Launcher

[h2]Flaming Cliffs 2024[/h2]
[h3]Planned Launch Date[/h3]



Flaming Cliffs (FC) 2024 will expand the series with the inclusion of three new aircraft: the FC: F-5E, FC: F-86F, and FC: MiG-15bis. These aircraft are designed to be less complex and easier-to-learn, making them ideal for players who prefer a more straightforward flight simulation experience. The new models come with DCS Professional Flight Models that ensure a high level of realism.



The F-5E is equally capable of air combat and unguided-ground strikes. Its arsenal includes infrared-guided ‘Sidewinder’ missiles and two cannons for close-in air combat. It is also equipped with a radar that can detect targets beyond visual range. For ground attack, the F-5E carries a large array of unguided bombs and rockets.



The F-86F is a legendary fighter of the Korean War era. It is a very capable dogfighter armed with 50 calibre machine guns and early infrared-guided air-to-air missiles. In skillful hands, it was more than a match against other aircraft of the era and a fierce rival to the MiG-15. The F-86F can also be armed with unguided bombs and rockets for ground attack.



The MiG-15bis was a revolutionary fighter when introduced during the Korean War and outmatched anything in the skies until the arrival of the F-86. It was a small and light fighter but very rugged and tough. Loved by all its pilots it is an outstanding dogfighter when flown to its strengths. It’s armed with both two 23mm guns and a single 37mm cannon that can inflict severe damage.

Existing Flaming Cliffs 3 owners with F-15C, A-10A, Su-27, J-11, Su-33, Su-25, MiG-29, and MiG-29S, can upgrade to the new version for a early mover $9.99 USD fee, offering an affordable way to enjoy these great additions. This special offer will only be available until the end of July, thereafter the upgrade price will increase to $14.99. You can also purchase the FC: F-5E, FC: F-86F, and FC: MiG-15bis individually for the price of $14.99 USD each.


[h2]Supercarrier Air Boss[/h2]
[h3]Development Progress[/h3]



One of the new features coming soon to DCS: Supercarrier is the Air Boss (Primary Flight) deck. This offers fun new features that will allow you to steer your Supercarrier, monitor the flight deck, adjust ship lights, monitor the airspace around you, view Landing Signal Officer information, and have a command view of “the roof”. Air Boss control can be assigned roles in both single player and multiplayer missions. This will add a new dimension for online carrier operations.

Coming soon are the new plane ‘directors’ that will help direct aircraft from their parking spaces to a catapult and from the landing box to a parking space. This functionality is now complete for single player and we continue to work on the much more complex task of implementing for multiplayer. Stay tuned!


[h2]Launcher[/h2]
[h3]New Feature[/h3]



Our new DCS Launcher will provide a more intuitive interface to set your options before starting DCS. The DCS Launcher will allow you to efficiently organise modules, check for updates, and access various settings from a single location. This update is part of our ongoing efforts to improve the accessibility and functionality of DCS. We aim for the DCS Launcher to be the focus for all DCS information relevant to modules including documentation, training videos, data related to liveries, joystick profiles and much more!

Features Coming Soon
  • The DCS Launcher will continue to evolve with the addition of several exciting features:
  • Documentation
  • Training Videos
  • Liveries (texture templates)
  • Hardware Profiles

We are very excited about Flaming Cliffs 2024 dropping soon and the amazing new features coming to DCS: Supercarrier. Please let us know your thoughts on the new Launcher and see you next week!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

OH-58D Kiowa Warrior Out Now!

[h2]OH-58D Kiowa Warrior[/h2]
[h3]Now Available as Mission Ready[/h3]



Experience the ultimate in rotary-wing aviation with the OH-58D Kiowa Warrior for DCS. This meticulously crafted simulation brings the legendary reconnaissance and light attack helicopter to life with unparalleled accuracy and detail. Fly low through challenging terrains, utilizing the Kiowa Warrior’s advanced sensor suites, and weaponry to dominate the battlefield. With its authentic flight dynamics, interactive cockpits and realistic missions scenarios, the OH-58D Kiowa Warrior offers a deeply immersive experience for both seasoned pilots and newcomers alike. Whether you’re conducting reconnaissance missions or providing aerial support to ground units, the Kiowa Warrior delivers a truly thrilling tactical combat experience.

Step into the cockpit of the OH-58D Kiowa Warrior alone or in Multi Crew with a friend to share the adventure. The module features a highly detailed 3D model, complete with fully configured avionics, MFDs, and a working Mast-Mounted Sight. Utilise the Level 2 Manned-Unmanned System to view aerial drone footage, or scan the battlefield using the sensors of other Kiowa Warriors. Share targets with the Improved Data Modem or call in Remote Hellfire Missions with other Kiowa pilots to coordinate attacks. With a wide range of weaponry available including AGM-114K Hellfires, FIM-92 air-to-air Stinger missiles and laser-guided rockets, the Kiowa Warrior is prepared for any engagement.



The OH-58D first flew in 1983 and was the result of the Army Helicopter Improvement Program as a single engine, four-bladed light weight helicopter. The Kiowa Warrior introduced the distinctive Mast-Mounted Sight (MMS) above the main rotor, and a mixed glass cockpit with traditional instruments and as such was the first helicopter equipped with MFDs.

While the OH-58D Kiowa Warrior thrives in its reconnaissance role, making full use of its MMS and the Level 2 Manned-Unmanned System (L2MUM), in more recent conflicts it played a pivotal role not only in gathering critical intelligence but also in actively supporting ground troops through precision strikes on enemy positions, illustrating its adaptability and effectiveness in both reconnaissance and offensive missions.

Armed with a vast array of weapons including the AGM-114 Hellfire missiles, a .50 caliber FN M3P machine gun, FIN-92 air-to-air Stinger missiles and a large selection of rocket types including laser guided Advanced Precision Kill Weapon System (APKWS), the OH-58D Kiowa Warrior is capable of fulfilling a meaningful role by itself or by supporting other assets in DCS.

Kiowa Warriors serving in the US Army took part in a number of operations including:
  • Operation Prime Chance 1988
  • Operation Just Cause 1989
  • Desert Storm 1991
  • RAID 1989 - 1994
  • Peace Implementation Forces (IFOR) 1995 - 1996
  • Operation Enduring Freedom
  • Operation Iraqi Freedom

The US Army retired the OH-58D Kiowa Warrior in 2017 having accumulated over 800,000 combat hours. It continues to serve with the armed forces of Croatia, Greece, Taiwan and Tunisia to this day.

Key Features of the DCS: OH58D Kiowa Warrior
  • Realistic hand crafted flight model with high precision characteristics of this light helicopter in all ranges of altitude, temperatures and speeds for different weights, flight configurations and conditions.
  • Highly detailed fully clickable glass cockpit with full VR support
  • Can be flown single-player or in multi-crew with a friend
  • Voiced pilot AI assistant
  • Fully modeled armament and weapons systems, including the M3P machine gun, 2,75” rockets, AGM-114K Hellfire anti tank guided missile with four firing modes, APKWS laser-guided rockets, FIM-92 Air-To-Air Stinger system and the handheld M4 rifle with 6DOF functionality when used with VR hand controllers
  • Detailed modeling of the entire electrical, fuel, hydraulic, pneumatic, SCAS and radio systems
  • Full range of sensors and aircraft survivability systems including the Mast Mounted Sight with TV and FLIR cameras, Laser Rangefinder/Designator system, AN/APR-39 Radar Detector, AN/ALQ-144 IR Jammer, AN/AVR-2 Laser Detector, AN/AAR-57 Common Missile Warning System and Flare & Chaff Dispenser
  • Rotorcraft Map System with moving map, digital elevation map, real-time display of navigation and target data
  • Improved Data Modem that allows for Kiowa-to-Kiowa text messaging, target sharing and Remote Hellfire Missions
  • Level 2 Manned-Unmanned System with its capability to display the video feed from a drone sensor or the camera feed of another player OH-58D Kiowa Warrior aircraft
  • Full Night-Vision support with the helmet mounted Optical Display Assembly and gun-mounted IZLID laser pointer
  • Data Cartridge for storing and loading mission data in a web-compatible format
  • Advanced damage modeling and failures for aircraft systems and components
  • Optional Pilot Display Unit heads up display
  • Over 60 liveries including various US Army, Croatian, Greek, Taiwanese and Tunisian units as well as a number of fictional liveries from around the world

https://store.steampowered.com/app/2948500/DCS_OH58D_Kiowa_Warrior_by_Polychop_Simulations/

The DCS: OH-58D Kiowa Warrior is now available for you to download. Enjoy!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.5.55918

Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations
https://store.steampowered.com/app/2948500/DCS_OH58D_Kiowa_Warrior_by_Polychop_Simulations/

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations

[h2]DCS World[/h2]
  • Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
  • Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
  • Aircraft AI. F-4E has terrible aim with Rockeye - fixed
  • Aircraft AI. B-52H waggles during bomb run - fixed
  • Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
  • VR. Some UI elements are cut off and not shown properly - fixed
  • Fixed crash in weapons MP hot join system
  • FARP warehouse stock movement is not implemented - fixed
  • Weapons. R-24R/T missiles. Corrected motor plume position
  • Weapons. Fixed crash occurred with rail launcher in some cases


[h3]DCS: F-4E Phantom II by Heatblur Simulations[/h3]
  • Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
  • Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
  • Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
  • Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
  • Performance: Changed amounts of radar threads across different core setups
  • Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
  • Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
  • Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
  • CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
  • CTD: Fixed crash if DCS install path had Chinese characters in it
  • CTD: Fixed crash on empty coords text entry
  • CTD: Fixed some instances of a CTD after damage and ejection
  • Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
  • Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
  • JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
  • JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
  • JESTER: Will no longer call aircraft on the ground as BFM threats or targets
  • JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
  • JESTER: Fixed Jester not asking for alignment when starting cold on a runway
  • JESTER: Fixed missile reports having wrong order of words sometimes
  • JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
  • JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
  • JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
  • HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
  • HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
  • HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
  • Full - Free browsing
  • Offline - only offline UI features will work
  • Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
  • Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
  • By default it has regex rules, currently covering:
  • Google
  • Youtube
  • Kneeboard.live
  • HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
  • HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
  • HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
  • HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
  • HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
  • HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
  • HBUI: Added Special Option to select UI Theme (auto, light, dark)
  • HBUI: Added Special Option to shift head-tracking origin vertically
  • HBUI: Updated in game manual to latest version
  • HBUI: Removed browser forward nav button in manual
  • HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
  • additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
  • Radar: Fixed possibly triggering other RWRs through terrain
  • Radar: Fixed WSO maverick slew speed wrong
  • Radar: Improved CAA lock reliability
  • Radar: Fixed aspect switch setting wrong closure
  • Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
  • Radar: Fixed radar starting in standby mode despite being off
  • Radar: Fixed caged mode allowing the antenna to be moved in acquisition
  • Radar: Fixed bug allowing a short half second period of time without raycasting
  • Weapons: Fixed TV weapon gimbal limits
  • Weapons: Fixed gimbal limits not being respected
  • Weapons: Fixed sidewinder gimbal limit
  • Weapons: Fixed sidewinder half-aperture size
  • Weapons: Fixed AGM-12C not arming
  • Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
  • Weapons: Added time of flight and bomb range to the bombing calculator output
  • Weapons: Fixed various issues with the Shrike WRCS mode
  • Weapons: Fixed Shrikes not updating after settings changed in rearm menu
  • Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
  • Weapons: Made default Shrike volume quieter
  • Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
  • Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
  • Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
  • Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
  • Weapons: Fixed Normal Jettison consent on ground
  • Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
  • RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
  • RWR: Fixed diamond not going to new guy contact for a short period of time
  • RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
  • RWR: Fixes to E-2C carrier frequency and beamwidth
  • RWR: Fixed Track Only Radars broadcasting with no target
  • RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
  • RWR: Fixed range being displayed incorrectly sometimes
  • Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
  • Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
  • Avionics: Small fix to alignment completion
  • Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
  • Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
  • Avionics: Added a kneeboard page with diagrams for INS alignment options
  • Engines: Fixed nozzles having insufficient oil pressure at idle
  • Engines: Fixed controls dying too soon with the engines off or windmilling
  • Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
  • Systems: Fixed pod and ECM jettison
  • Systems: Fixed neutral horizontal stab position
  • Systems: Minor improvements to hit damage
  • Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
  • Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
  • Inputs: Changed SYNC knob to sync with right click instead of left click
  • Inputs: Updated Chinese keybinds
  • Inputs: Added bind for "Tanker: Intent to Refuel"
  • Inputs: Ensured that all backend-called commands are executed properly.
  • Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
  • Inputs: Fixed following inputs that require rebinding:
  • Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
  • Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
  • Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
  • Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
  • Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
  • Crew Chief: Adjusted GPU appearing/disappearing logic
  • Crew Chief: Fixed GPU spool up sound not playing sometimes
  • Missions: Fixed various issues with training missions (- fixes almost all community reports)
  • Missions: NEW: Added IA missions by Kaba (thank you!)
  • Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
  • Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
  • Missions: Added more slots to Through The Inferno COOP versions
  • Missions: Updated Syria Landing mission to LOC RWY 08, added base
  • Missions: Added base to Caucasus Cold start mission
  • Missions: Updated training missions 1-4 CN localization
  • Visual: Made Cockpit much brighter with Global Illumination Off
  • Visual: Fixed AI afterburner visuals
  • Visual: Fixed nozzle and horizontal stab LoDs
  • Visual: Fixed minor LoD bugs
  • Sound: Possible fix to random sound playing on spawn in multicrew
  • Sound: Fixed gear sound bug on spawn in multicrew.
  • Sound: Fixed Tapeplayer clipping audio
  • Liveries: JASDF Jets now all have olive drab ALQ-131s
  • Liveries: Improved JV Jets nose gear door art
  • Liveries: Fixed JV Jets accidental overpaint on landing light
  • Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
  • Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
  • Fixed: CPG WPN page desync in multicrew
  • Fixed: TADS desync in multicrew
  • Fixed: TSD desync in multicrew
  • Fixed: FMC desync for CPG in multicrew
  • Fixed: Synchronization ACQs, Txx and TRN points
  • Fixed: Missiles Shot-At Data Synchronization
  • Fixed: Automatic route point sequencing corrections
  • Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
  • WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
  • Distance and direction requirements for automatic route sequencing corrected.
  • When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
  • When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
  • When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed: Selecting different nose fuses will produce dud bombs
  • Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only
  • Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: Сrash when switching weapons when using unlimited weapons
  • Fixed: Reverse left arm patch orientation
  • Fixed: Bomb mode selection not updating dynamically


[h3]DCS: MiG-15bis by Belsimtek[/h3]
  • Added Kola Instant Action Missions
  • Campaigns


[h3]DCS: F-14B Operation Sandworm Campaign by Sandman Simulations[/h3]
  • Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed


[h3]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/h3]
  • Mission 0: Wingman not rejoining. Fixed.
  • Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
  • Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
  • Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
  • Mission 7: Friendly armor blocking taxiway - Fixed.


[h3]DCS: F/A18C Raven One by Baltic Dragon[/h3]
  • Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
  • Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission


[h3]DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan[/h3]
  • Mission 4: Fixed a script error when destroying infantry


[h3]DCS: F/A-18C Operation Green Line Campaign by Badger633[/h3]
  • Printable mission briefs updated.
  • Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
  • Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
  • Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
  • Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
  • Mission 5, 7 to 12: Note added to brief.
  • Mission 6: Bulls corrected to WP3. Note added to brief.
  • Mission 5,9,10,11: Temporary fuel bug fix.


[h3]DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633[/h3]
  • Mission 8 all versions: Missing goals fixed.


[h3]DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633[/h3]
  • Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
  • Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.


[h3]DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns[/h3]
  • Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E

INS + GPS Progress | F/A-18C Operation Mountain Breeze

[h2]INS + GPS for F-16C[/h2]
[h3]Development White Paper[/h3]



The navigation system on the DCS: F-16C Viper is a complicated mixture of technical solutions that supplies the navigation avionics with coordinates, velocities, and angles that are characterized by precision, availability, integrity, and autonomy. This is achieved by the cooperative work of the Inertial Navigation System (INS) and Global Positioning System (GPS) whose navigation inputs are processed through a Kalman filter in the Modular Mission Computer (MMC). Let’s discuss each of the components in detail in the F-16C Viper GPS + INS Whitepaper.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/


[h2]Operation Mountain Breeze[/h2]
[h3]Campaign by Sandman Simulations[/h3]



In the fall of 2015, the Syrian Civil War rages between the rebels and Syrian government forces. The involvement of several foreign powers, ISIS, and Hezbollah in the conflicts further escalates tensions. The USS Theodore Roosevelt’s Air Wing has been tasked to establish a no-fly zone over the western parts of Syria to prevent attacks on civilians.

This story-driven campaign places you in the boots of a junior, US Navy pilot of the VFA-131 Wildcats squadron. Your skills as an F/A-18C pilot will be tested across 15 challenging missions. You'll receive detailed mission briefings with charts and kneeboards that can be accessed both in-game and PDF briefing documents. Detailed briefings are provided by the squadron skipper and flight lead using “in-game” mission briefings. Performance-based feedback will be provided after each mission. Voice-overs narratives between missions enhance immersion and create a compelling and varied experience.

Prepare for intense dogfights, close air support, SEAD, and strike missions. The Skipper has high expectations for you! Hopefully, you can meet them.

We trust you enjoyed the DCS: F-16C GPS + INS Whitepaper. Please stay tuned for next week’s DCS Update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics