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DCS World Steam Edition News

2024 & Beyond!

[h2]2024 & Beyond[/h2]
[h3]A Look Ahead[/h3]


https://youtu.be/mhLQNuxRqJQ
Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns.

2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map.


[h2]2024 & Beyond Roadmap[/h2]
[h3]Our Current Plan[/h3]



Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release.

[h2]New Eagle Dynamics Aircraft[/h2]
[h3] DCS: CH-47F[/h3]
Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions.

[h3]DCS: F6F Hellcat[/h3]
Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection.
The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces.

[h3] DCS: MiG-29A Fulcrum[/h3]
We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS.
Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles.

[h2]New Eagle Dynamics Maps[/h2]
2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet.

[h3] DCS: Afghanistan[/h3]
First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices.

[h3] DCS: Iraq[/h3]
We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom.

[h3]DCS: Marianas World War II[/h3]
To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism.

In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier.



Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Happy New Year | Dynamic Campaigns development report | Festive Winter Savings

[h2]Happy New Year[/h2]
[h3]See you very soon![/h3]



On this very special weekend, we extend our warmest wishes to you and your loved ones for the New Year. We wish you happiness, prosperity and health. We also want to express our sincere appreciation for your continued support and feedback that makes DCS what it is today. Here's to an extraordinary year ahead, filled with epic missions, thrilling dogfights, and unforgettable moments. See you on the other side!

2023 was another important year for DCS with the introduction of several new products, the evolution of DCS core technologies, and an ever-expanding wealth of content from our partners and friends. 2024 promises even bigger and better things!



[h2]Dynamic Campaign[/h2]
[h3]Development Report[/h3]



DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team.

Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks:

  • The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations.

  • A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc.

  • We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces.


To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties.

In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft.

Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI).


[h2]Winter Sale[/h2]
[h3]Huge Savings![/h3]



The DCS Winter Sale 2023 is the perfect time to bolster your arsenal of DCS modules. Take advantage of these festive deals before they disappear! Until 4th of January at 18:00 GMT on Steam and till the 7th of January, 2024 at 15:00 GMT on our Shop, you can enjoy fantastic deals across all our most popular aircraft, terrains, tech packs, and campaigns.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Thank you again for your passion and support and everything you have done for DCS and the Community in 2023. Onwards and Upwards!

Yours sincerely,

Eagle Dynamics

Open Beta 2.9.2.49940

[h3]DCS World[/h3]
  • AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
  • Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
  • ME. TF-51D had no RADIO tab in properties - Added the radio panel
  • FLIR. IR Moon representation in daytime light conditions corrected
  • TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
  • Flat Shadows Blur option creates shadows going towards the Sun - fixed


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Fixed: FCR TGT Report is not sent when SEND button pressed


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Fixed: Pilot-operator cannot launch ATGM in multicrew


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed crash on AGM-88 launch in PB mode in some conditions
  • Fixed: Cannot designate with the A/G radar
  • Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned):
    entirely new radar section
    added ATFLIR, Litening II
    added JHMCS section
    added SLAM and SLAM-ER weapon sections
    added ASPJ section
    expanded NAV section


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: CBU-103/105 is unlabelled in SMS


[h3]DCS: F-14 Tomcat by Heatblur Simulations[/h3]
  • NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
  • NEW: Added boarding ladder to static and AI aircraft.
  • Added TARPS loadouts.
  • Adjusted loadout restrictions for TARPS pod.
  • Fixed broken normals on both -A and -B


[h3]DCS: AJS-37 Viggen by Heatblur Simulations[/h3]
  • Fixed inconsistencies in AI collision model


[h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • MP. Synced gear animation between clients


[h3]DCS: UH-1H Huey by Eagle Dynamics[/h3]
  • Huey VOIP bindings fix (it was added earlier, but not mentioned)


[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • Fixed: LS-6 and GB-6


[h3]DCS: Persian Gulf Map by Eagle Dynamics[/h3]
  • Persian Gulf at sunset. Flat Shadows Blur option creates shadows going towards the Sun - fixed


[h3]Campaigns[/h3]
  • DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • Added special liveries for P-47, Spitfire and Yak-52.
  • Corrected position of every P-51

Winter Sale now on | Ground Units Development Progress | DCS Retrospective

[h2]Merry Christmas[/h2]
[h3]DCS Winter Sale 2023[/h3]



Dive into the Winter Sale on both the DCS World EShop and Steam platforms. This is the perfect time to expand your hangar with up to 50% discount across all our most popular modules.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

[h2]Ground AI[/h2]
[h3]Development Progress[/h3]



2023 saw several improvements to AI ground units in both game performance and behavior. To enhance game performance, AI anti-aircraft artillery (AAA) calculations were optimized and large missions with many ground units now take advantage of the performance gains afforded by multi-threading. Multiplayer was also improved with the synchronization of artillery impact points. Route following of both ground and naval units is important and further improvements will be delivered in early 2024.

Ground units saw some welcome additions such as the ability to load and unload infantry units, the ability for the AI to select between ammunition types more wisely, new reloading sounds, and new voice over audio for player-controlled ground units using Combined Arms.

Radar-directed air defense gun systems got improved target trajectory prediction modeling and the new C-RAM and SA-10 SAM now default to RED alert status with no assigned route.

These efforts will continue in 2024 with more natural and randomized spacing of units in a column, improved ground unit suspension modeling over rough terrain, improved counter-battery tactics for indirect fire systems, new and improved air defense unit responses to anti-radiation missile attack, and more realistic damage modeling and visual effects to ships.



[h2]DCS in 2023[/h2]
[h3]2023 in Retrospect[/h3]



2023 was a big year for both Eagle Dynamics SA and our 3rd party partners. Much of our work focused on improving the DCS core with important enhancements and bug fixes. Some of the more notable core improvements included:

  • Multithreading. This has allowed DCS to better utilize multiple CPU cores to provide much improved performance for most players. Players can now crank up their graphic details and/or achieve higher frame rates in 2D and VR.
  • DLSS and FSR. Deep Learning Super Sampling and FX Super Resolution (FSR) were also added in 2023 to further improve game performance. Combined with multithreading, 2023 has seen the most significant performance increase in DCS history.
  • Enhanced Voice Chat. Voice Chat received substantial improvements in 2023 with the addition of a better interface, enhanced stability, and communication options.
  • Improved procedural grass distribution tech was implemented to look more natural adding better shading with ambient occlusion and more realistic traction to wind and rotor blast.

Other important DCS core improvements included a new datalink architecture systems across several aircraft platforms, enhancements to weapon modeling, new visual target sighting options, improved Forward Looking Infrared (FLIR) modeling, the addition of new weapon types, updated air-to-air radar modeling, new and improved models for several AI-only units, multiplayer performance and stability improvements, new liveries, multicrew improvements, many new and free missions, several new pilot models, and enhancements to the Mission Editor, to name just a few.

In addition to these DCS core improvements, 2023 saw the release of many exciting DCS modules and campaigns that included the F-15E from RAZBAM, the Mirage F1 EE and BE from Aerges, the Normandy 2 map from Ugra Media, the Sinai map from OneReTech, and many fantastic campaigns.

2023 also saw continued development and improvements across numerous aircraft, maps, assets, and campaigns.

In the spirit of the season, we wish you a Merry Christmas filled with joy, warmth, and memorable moments. Thank you for being a part of our family. DCS is a community-driven project, and your passion fuels our dedication to delivering a world-class simulation. As we navigate towards the skies of 2024, exciting developments lie ahead.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS Open Beta 2.9.2.49629

New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations

https://store.steampowered.com/app/2692050/DCS_P51D_Debden_Eagles_Campaign_by_Reflected_Simulations/

[h3]DCS World[/h3]
  • Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks to Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
  • Improved procedural grass diversity and shading.
  • Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
  • Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
  • Voice Chat changes:
    - Fixed. 'Helmet' slider in options that doesn't affect VC volume.
    - Fixed. Sound available in the left channel only during the mic test.
    - Server list window. Added an icon that indicates if a server has Voice Chat enabled.
  • AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers.
  • Corrected damage and collision models. Update of textures.
  • AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
  • AI Aircraft. Su-34. Corrected damage model.
  • AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
  • AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
  • AI Aircraft. UH-60. Corrected damage model.
  • AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
  • AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
  • AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
  • AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
  • AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
  • AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
  • AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum
  • FLIR. Restored missing shadows.
  • FLIR. Moon looks more natural in FLIR devices.
  • Weapons. Cruise missiles could go to orbit without reason - fixed.
  • Weapons. AGM-84E could accidentally lose control - fixed.
  • Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
  • Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
  • Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
  • Weapons. RIM-116 missile guidance system correction.
  • AI ground. Unit could skip a point if there is too short distance - fixed.
  • AI ground. Fixed tilting of static units.
  • AI ground. Tuned mortar accuracy.
  • AI Ships. Fixed an issue with changing the course of ships at low speed.
  • Incorrect helicopter parking after landing - fixed bounding boxes.
  • Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
  • Possible crash on track restart - fixed.
  • ME. GUI Error when trying to remove static object - fixed.


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Added Control Page and Laser Spot Tracker for TGP.
  • Added LAU-68 and LAU-131 Rocket Pods.
  • Added AIM-9P/P3/P5 Sidewinder air-to-air missiles.
  • Added Freeze function for HSD.
  • Fixed: Dogfight Mode re-locking.
  • Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged.
  • Fixed: AIM-9 not Slaving to Target in Boresight.
    Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON)
  • Added warning light for hook down.
  • Fixed: Pressing Enter when changing the HARM table causes CTD.
  • Fixed: AIM-9 diamond sizing.
  • Fixed: T.O. LAND CONFIG light logic on ground.
  • Fixed: Stores config caution.
  • Fixed: HMCS Hands-On Blanked Behavior.
  • Fixed: AG radar is able to maintain and restore target lock in impossible positions.
  • Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
  • Fixed: CCRP/TGP GBU-12 impact position mismatch.
  • Fixed: ASE size changes back and forth in STT.
  • Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
  • Fixed: TGP unstows itself in STBY if cursor slew applied.
  • Fixed: TGP MGC not working.
  • Fixed: Clock chrono function has swapped hands.
  • Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
  • Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
  • Fixed: Radar changes from GMT to GM mode when changing the master mode.
  • Fixed: Missiles selectable in A-A/GUN master mode (sound).
  • Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
  • Fixed: Ground start GM radar shows when on ground
  • Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
  • Fixed: Anti-Skid key binding not working from Parking Brake.
  • Fixed: TGP does not stow when switching to master mode with TGP in STBY.
  • TGP Masking
    - fixed overlapping L and M
    - fixed mask indication on HUD with TGP off
    NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP.
    DCS: AH-64D | Fire Zones DCS: AH-64D | Fire Control Radar Introduction (COMING SOON) DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON) DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON) DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON)

  • Slight improvements to Attitude Hold (ATT-Hold) behaviour.
  • Added Shot Page. Video coming, Wags needs a video break.
  • COORD page corrections.
  • Added FLIR texture for the pilot models.
  • Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
  • Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter.
  • Fixed: CPG HDU and TDU video source and symbology format.
  • Fixed: George refused to close his canopy out of spite for players poking fun at him.
  • Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000).
  • Fixed: Set Map AC and ELEV Altitude Control.
  • Fixed: Autostart procedure IHADSS alignment stage.
  • Fixed: TSD map forgets map scale, it should retain the chosen scale.
  • Fixed: TADS "footprint" should be based on CPG range source not raw laser distance.
  • Fixed: TEDAC FREEZE not boxed when active.
  • Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay.
  • Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters.
  • Fixed: TADS is not slaving correctly to a TSD point.
  • Fixed: TSD persists as background in black and white after restart of acft.
  • Fixed: Bob-Up Box Chaotic movement.
  • Fixed: Misrepresentation of threat positions in TSD when N-Up.
  • Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled.
  • Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior.
  • Fixed: MPD button text mis-alignment.
  • Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed.
  • Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale.
  • Fixed: Blurred main rotor animation is broken.
  • Fixed: TAD page zoom button blinks on radar turn right button press.
  • Fixed: Dynamic color banding based on Ghostship and set elevation.
  • Fixed: Missing Bleed Air Indication.
  • Fixed: TSD Range Scale Increment-Decrement.
  • Fixed: NVS Mode control binds for gunner say PLT.
  • Fixed: Mirror image zooms out when user moves closer to mirror.
  • Fixed: IHADSS + NVG Third Person animation is wrong.
  • Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds.
  • Fixed: George continues to press the slave button after shutdown. George being spiteful, again.
  • Fixed: Misaligned fuel tank after reload.
  • Fixed: Auto start will activate windshield wipers on both cockpits.
  • Fixed: Control sync with HOСAS is not recognized with CMWS panel.
  • Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page.

Note: Multicrew sync for FCR to follow in future updates.

[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Pilot Model - adjusted FLIR levels.
  • Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack.
  • Fixed: GBU-24 erratic behaviour after rearming.
  • Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts.
  • Fixed: Controls frozen on 2nd takeoff from a non SC module carrier.
  • Fixed: Datalink (TNDL) members switched when using AI as leader.
  • Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT.
  • Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page
  • Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display.
  • Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position.
  • Fixed: Waypoint Offset Bearing input broken + wrong reported bearing.
  • Fixed: STT from VS only updates range every 2 NM.
  • Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Improved: SPO-10 RWR remodelling.
    - Each channel is now processed separately.
    - Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore.
    - Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
  • Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
  • Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
  • Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
  • Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.


[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
  • Added Carrier TCN-ICLS-L4 Auto-Assignments.
  • Fixed: AI parking under deck during tight turns can be forced out of the ship.


[h3]DCS: A-10C II Tank Killer by Eagle Dynamics[/h3]
  • Fixed. Open canopy is displayed after ejection from the external view.
  • Fixed. SPI line overlapping wedding cake.
  • Fixed. Default elevator trimmer key assignments are reversed.
  • Changed the CMSP initialization logic.
  • Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
  • 2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
  • Corrected default sequence for BRU-42.


[h3]DCS: Mosquito FB VI by Eagle Dynamics[/h3]
  • Added the new physics for separate calculation of tire and shock absorber of the landing gear.
  • AI Mosquito now turns off the landing light after take off.


[h3]DCS: Spitfire LF Mk IX by Eagle Dynamics[/h3]
  • Fixed. The bomb fuse interval does not work.


[h3]DCS: WWII Assets pack by Eagle Dynamics[/h3]
  • B-17. Fixed. Dead crew members on the static aircraft.
  • Improved the visual effect of the searchlight.


[h3]DCS: NS430 navigation system by Eagle Dynamics[/h3]
  • Fixed. MAGNETIC heading is stored as TRUE heading
  • Fixed. WPT pages texts overlap
  • Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
  • Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
  • Fixed. Possibility to observe OBS course greater than 360 degrees
  • Fixed. Problems with the 2D mode windows movements
  • Removed the leading zero digit for latitude
  • Changed wrong town name Soukhumi -> Sukhumi


[h3]DCS: MiG-21bis by Magnitude 3 LLC[/h3]
  • Added 3 customizable mouse inputs:
    - Comm menu
    - Zoom in slow
    - Zoom out slow


[h3]DCS: Christen Eagle II by Magnitude 3 LLC[/h3]
  • Added 3 customizable mouse inputs:
    - Comm menu
    - Zoom in slow
    - Zoom out slow


[h3]DCS: JF-17 by Deka Ironwork Simulation[/h3]
  • Fixed: unstoppable “ALTITUDE” warning
  • Updated SD-10A to match public info:
  • Max mach adjusted from 4 to 5
  • Max launch range adjusted to 70kg (A.k.a 70km)
  • Slightly adjusted flight model
  • Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)


[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219[/h3]
  • Added: AGM-154A JSOW
  • Added: Smart Weapons MC Synch
  • Added: Full featured IFF transponder
  • Added: Radar IFF Interrogator Modes 1/2/3/4
  • Added: Radar IFF AUTO ID
  • Added: Radar IFF AAI slave mode
  • Added: IFF Latched status displayed with cursor highlight
  • Added: IFF Interrogation possible in RBM
  • Added: Can stop AAI/EID with another long press
  • Added: IFF Mode 2 code configurable in Mission Editor
  • Added: TWS > STT retains IFF and NCTR tags
  • Added: Other seat scratchpad display
  • Added: Dumb bomb & CBU lofting
  • Added: A/G RDR Cursor BullsEye coordinates
  • Updated: All bombs have now a 30ms minimum release interval
  • Updated: A/G RDR quickstep relatches to PB17 first
  • Updated: BE points now allowed in A/G RDR PB17
  • Improved: NCTR behavior
  • Improved: Radar IFF correlation mechanism
  • Improved: BOT aiming significantly more accurate
  • Improved: Low drag bombs accuracy
  • Improved: CBU accuracy
  • Improved: Bomb calculator wind compensation
  • Improved: Station position accounted for in CDIP/AUTO
  • Improved: RBM gain logic
  • Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
  • Fixed: CBU height/time release modes not being applied
  • Fixed: ASL issues
  • Fixed: RCD saving all mimpap sizes
  • Fixed: Frozen HRM patch images being lost when taking control
  • Fixed: Jumping cursor coords & symbols in RB
  • Fixed: A/G RDR behavior of cursor latched to an offscreen SP
  • Fixed: UFC Wind direction TO instead of FROM
  • Fixed: HUD laser cue not synchronised
  • Fixed: JDAM Terminal Angle is reversed
  • Fixed: JDAM laser code not used
  • Fixed: TGP ALAS mode fires the laser when it is not armed


[h3]DCS F-14 Tomcat by Heatblur Simulations[/h3]
  • NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
  • NEW: Added boarding ladder to static and AI aircraft.
  • Added TARPS loadouts.
  • Adjusted loadout restrictions for TARPS pod.
  • Fixed broken normals on both -A and -B


[h3]DCS AJS-37 Viggen by Heatblur Simulations[/h3]
  • Fixed collision and suspension model for the main landing gear.
  • Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
  • Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
  • Added new and reworked DS37 Data Cartridge model.
  • Revised all splinter liveries for more accurate M90 splinter pattern.
  • Renamed Splinter F7 Skaraborgs Flygflottilj 76.
  • Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!):
    - Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise.
    - Weather has been adjusted to be accurate for the season.
    - All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs.
    - All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2.
    - All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2.
    - Radio Bug fixed in all missions.
    - AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent.
    - Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.


[h3]DCS Mirage F1 by Aerges[/h3]
  • Flight model:
    - Fixed wing rock occurring on ground.
    - Correct angle of attack value is now provided for slats/flaps computation.
    - Restored missing cockpit vibrations when maximum IAS is exceeded.
    - Adjusted anti-slip system response speed to reduce the resulting yaw overshooting.
    - Adjusted wing buffet behaviour.
    - Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.
  • Systems:
    - Firing trigger and safety can now be open and closed in the rear cockpit.
    - Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment.
    - Corrected the rear canopy partially open position (with the use of the hinge handle).
    - Mirage F1EE navigation indicator (IDN):
    Drum distance/bearing counter changed from units to decimals.
    A fix in the additional vector length and bearing modes - now the needle moves with the selected value.
    - Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started.
    - Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard".
    - Fixed a bug that caused some guards to act as toggles.
    - Added adequate joystick/keyboard inputs for air conditioning system guard clickability.
    - Improved afterburner effect. Now it varies depending on AB throttle settings.
  • Right mirror:
    - Fixed it being always initialised folded.
    - Now it should correctly react to the 'M' (toggle mirrors) key.
  • Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
  • Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
  • Wheel brakes input in multicrew is now taken as the maximum value of two seats input.
  • Miscellaneous:
    - Fixed auto-start sequence:
    - Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks.
    - Ram air switch guard must be checked closed during cabin checks.
    - MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
  • Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
  • Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
  • Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
  • Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • Fixed rear canopy still being visible in multiplayer after canopy ejection.
  • Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).


[h3]DCS: Flaming Cliffs 3 by Eagle Dynamics[/h3]
  • Correct default noise level for FC3 radios


[h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • ABRIS start to flicker in some cases - fixed


[h3]DCS: Combined Arms by Eagle Dynamics[/h3]
  • Fixed a bug with the camera moving underwater when switching between ground units.


[h3]DCS: Normandy 2.0 Map by Ugra Media[/h3]
  • Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
  • Fixed errors in the scenes of Detling and Lympne airfields.
  • Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
  • Updated ground on Detling airfield.


[h3]Campaigns[/h3]
[h3]DCS: UH-1H The Huey Last Show Campaign by SorelRo[/h3]
  • Mission 2. Take-off pad is colliding with an existing static object - fixed
  • Mission 52. Triggers approaching LZ tweaked


[h3]DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations[/h3]
  • All missions: JTAC frequencies fixed.
  • Frequency information in kneeboards and charts updated.


[h3]DCS: MAD Black Shark Campaign by Stone Sky[/h3]
  • Mission 10. FM radio broadcast bug fixed
  • Mission 8. Radio bug fixed


[h3]P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/h3]
  • Frequency updates due to map changes


[h3]Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations[/h3]
  • Frequency updates due to map changes


[h3]DCS: F-14A Zone 5 Campaign by Reflected Simulations[/h3]
  • Skin updates
  • Optional new hi-viz skin for the player
  • Kissoff animation improvements


[h3]DCS: F-14A Fear the Bones Campaign by Reflected Simulations[/h3]
  • S-3 skin update (Thanks to Tomcatter87)
  • Skip refueling option added
  • Minor fixes


[h3]DCS: F-14 Speed & Angels Campaign от Reflected Simulations[/h3]
  • S-3 skin update (Thanks to Tomcatter87)
  • Minor fixes


[h3]DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions[/h3]
  • Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
  • Corrected bug in BFT08 mission causing incorrect altitude trigger execution


[h3]DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633[/h3]
  • Mission 9: Comms fixed.
  • Mission 6: EZ refuel corrected.
  • Mission 15: matrix miss boat fixed.


[h3]DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633[/h3]
  • Mission 1: Correct boat name / fix vehicle tracks airport.
  • Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.


[h3]DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633[/h3]
  • Mission 8: JTAC fixed.


[h3]DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon[/h3]
  • Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
  • Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
  • Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
  • Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).


[h3]DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon[/h3]
  • All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
  • Updated location of transmitters for better radio quality


[h3]The Enemy Within 3.0 Campaign by Baltic Dragon[/h3]
  • Mission 5: Fixed problem with first target being destroyed on mission start
  • Mission 6: Fixed problem with main target being destroyed too early.
  • Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
  • Fixed problem with cargo ship in port ramming into leisure boat.


[h3]DCS: F/A-18C Raven One Сampaign by Baltic Dragon[/h3]
  • Mission 1: Fixed incorrect frequency for USS Valley Forge.
  • Mission 3: Fixed problem with Wingman taxiing before clearance.
  • All missions: Updated pilot skins and helmets for all Raven birds