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Steam Halloween Sale | Radar Development Report | WWII Missions

[h2]Spooky Season[/h2]
[h3]Halloween Sale 2023[/h3]



Get ready to save big on the most popular aircraft, terrains, tech packs and campaigns in the DCS Halloween Sale 2023. Hurry! The massive 50% discounts will end on the 5th of November at 23:59 GMT on our Shop. But wait, there's more! We are equally thrilled to be offering you with a Steam sale as well, where you can find the same incredible deals until the 2nd of November at 15:00 GMT.
 

[h2]Radar Search Modes[/h2]
[h3]Development Report[/h3]



Over the past several months, we have been developing a realistic radar-model of search mode operations. This White Paper describes the features and how they are accounted for in our model. The focus of the paper is the target detection process, its probability-based nature, and the reasons for that randomness. We will also briefly discuss detection performance of our AN/APG-73 and AN/APG-68(V)5 radar models and related features. For more details, we have specially prepared a white paper document for you to enjoy. Please, read the White Paper Radar Phase 2.

 
[h2]WWII Missions[/h2]
[h3]New Free Content[/h3]



As a fearlessly skilled pilot of the Bf-109 Kurfurst, Fw-190 A8 Anton, and Fw-190 D9 Dora, brace yourself for the 'Beauvais - Close Air Support' mission, the daunting 'Caen Rail Hub - Bomber Intercept' mission, and the Defend Amiens-Glisy Airfield mission. For all valiant allies, take control of the Spitfire Mk IX, P-47D Thunderbolt, P-51D Mustang, and Mosquito FB VI to engage in the high-stake Harbour Bombing Raid, and experience the 'Train Strafe’ mission, where you'll unleash devastating blows to enemy convoys.  

We truly hope that you can take advantage of Halloween Sale 2023 for Steam extension! We also hope that the radar improvements are to your satisfaction and we kindly await your feedback. Please make sure to also check out the new WWII missions now available in 2.9.  

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

DCS 2.9.0.47168 Open Beta

[h3]DCS World[/h3]
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B. Wrong animation of refueling - fixed
  • AI aircraft. S-3B. Incorrect pylons are displayed in simulation - fixed
  • AI aircraft. S-3B. Arresting hook sinks in to deck at wire release - fixed
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown into server list.

[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR
  • Fixed: TDOA generates frozen target


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 1000 units
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
  • If target moving then detection is faster
  • If target is on road then detection is faster
  • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.


[h3]DCS: A-10C by Eagle Dynamics[/h3]
  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align


[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission


[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module


[h3]DCS Mirage F1 by Aerges[/h3]
  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.


[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed: VOIP radio selection


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched


[h3]DCS: M-2000C by RAZBAM Simulations[/h3]
  • Added: IFF Transponder.

DCS 2.9 Out Now | Two New Campaigns!

[h2]DCS 2.9[/h2]
[h3]Open Beta[/h3]



Over the past weeks, we have discussed a number of the new features coming to DCS 2.9. This update is an important milestone for DCS that is designed to improve your experience across a broad range of areas and is heavily influenced by your feedback and requests. Thank you for your patience and commitment. We also want to thank our external testers for the long hours that they have contributed to proofing this update.

Once we are satisfied with the state of the 2.9 Open Beta, we will move to the DCS stable version.

What to expect in DCS 2.9 Open Beta and later in no particular order:
  • New Voice Chat features and immersive radio sound effects
  • Datalink improvements for F-16C, F/A-18C, A-10C II, and AH-64D
  • Radar improvements for the F-16C and F/A-18C
  • Mirage F1 BE variant
  • Updated camera view controls allowing you to use the WASD and QE keys to position the camera on any unit
  • Improved Track Replay System, W.I.P.
  • Improved “spotting dots” that change with resolution and are not affected by zoom, W.I.P.
  • Colour grading option
  • New 3D models that include the B-1B, B-52H, S-3B, C-RAM, and SA-10
  • Transport troops using player-controlled ground vehicles with Combined Arms
  • Nvidia DLSS 3.5 support
  • Rotor wash visual effect W.I.P
  • Airflow effect on vegetation W.I.P
  • New Spitfire Mk. IX cockpit textures and improved details
  • Mission updates for all Warbirds
  • AIM-9 family update
  • R-13M, R-60, R-3R, and R-3S missiles refactor
  • Custom payloads



We are thrilled to launch these improvements and trust they will enhance your DCS experience and we look forward to your feedback! Read the full changelog.



[h2]Weasels Over Syria[/h2]
[h3]F-16C Viper Campaign[/h3]



Strap into the mighty F-16C Viper and enter the world of the Wild Weasel! Taking place over Syria, you will fly head-on into the enemy air defences. This campaign features 12 thrilling and immersive missions in which you are tasked with SEAD, DEAD, search and destroy, strike and escort missions. Included are 75 pages of scenario intelligence reports, 22 pages of SPINS, and over 200 pages of detailed briefing and kneeboards. A custom Air Traffic Control (ATC) system has also been created for your home airfield. Buy the DCS: F-16C Weasels over Syria Campaign now!

https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

This campaign, along with DCS: MAD Black Shark, are now available in the latest Open Beta! Please ensure you update to DCS Open Beta 2.9.

https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/

Thank you again for your passion, patience and support. You make our dreams come true!

Yours sincerely,

Eagle Dynamics

DCS 2.9 Open Beta

[h3]New campaigns:[/h3]
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

DCS: MAD Black Shark Campaign by Stone Sky
https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/

[h3]New aircraft:[/h3]
Mirage F1BE addition to DCS: Mirage F1. DCS: Mirage F1 BE
https://www.youtube.com/watch?v=XdD_MPczTic

[h3]DCS World[/h3]
  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
  • Multi-Sampling Anti-Aliasing (MSAA)
  • Temporal Anti-Aliasing (TAA)
  • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
  • Improved “spotting dots” added (WIP):
  • Increased dot size at high resolutions
  • Zoom is not affecting dots size
  • In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
  • Added realistic voice filters for all radio units
  • Added realistic sounds at the end of transmission and effects of multipath interference
  • All options moved to the Audio options page
  • All controls moved to the Voice Chat page and aircraft pages
  • Fixed Voice Chat window not opening after changing the mission on the server
  • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed


[h3]DCS Weapons[/h3]
  • New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Fixed inaccuracies in several versions of the AIM-9.
  • Added AIM-9P3 and R-60A missiles.
  • Fixed R-60 payload drag.
  • AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Introduced ejector mechanics for bombs.
  • F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • MK-82Y. Huge aiming miss - fixed
  • Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • BGM-109C. Incorrect name in debriefing - fixed
  • Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Increased dispersion of air rockets.
  • Updated eject/release effect of all air-to-ground weapons in China Asset Pack.


For the entire list of new features, improvements and fixes, please read the full changelog.

Voice Chat | Data Link Development Report | MAD Black Shark Campaign

[h2]Voice Chat[/h2]
[h3]Improvement[/h3]



To ensure improved immersion, our new Voice Chat system now uses real-world audio physics to modulate the sound of your voice in order to replicate radio effects. To create more life-like communications, distortions, signal loss, and interference are simulated. These effects will vary based on the era of the radio, meaning, voices in modern aircraft will be clearer than in warbirds.

We are also making improvements to the radio and Voice Chat Room interfaces, allowing you to find your friends in multiplayer more easily.

Soon, Voice Chat will be rolled out to all other DCS modules, starting with the ‘Airboss’ for DCS: Supercarrier. We are also working on a separate voice chat program, which will allow you to communicate with units in multiplayer servers without having to actually run the simulator. Please subscribe to the newsletter in the Personal section on our website for more details coming soon!


[h2]Datalink[/h2]
[h3]Development Report[/h3]



Both the F-16C and F/A-18C include the Tactical Network Datalink, or TNDL. This allows the creation and in-mission editing of datalink members. Members can exchange air-to-air and air-to-surface targeting information. Both aircraft types can exchange data with each other.
Please enjoy these videos by Matt Wagner on the DCS: F-16C Viper | Datalink Update and the DCS: F-16C Viper | HARM Targeting Update with TDOA. To get familiar with datalink in the Hornet, make sure to check out the DCS: F/A-18C | Datalink Update video.

DCS 2.9 will also include datalink for the AH-64D. This datalink can currently only exchange data between other AH-64Ds. It features the ability to send and receive participant locations, targets and threats, waypoints and hazards, routes, and more. It also allows the sharing of fuel, ammunition, rockets, missiles, FARM and reports between members. Watch the DCS: AH-64D | Datalink Setup and DCS: AH-64D | Datalink Messaging.

The DCS: A-10C II Tank Killer datalink will also benefit from an update in DCS 2.9, allowing you to configure Track Numbers for A-10C II aircraft as members and donors across groups.


[h2]MAD Black Shark[/h2]
[h3]Campaign by Stone Sky[/h3]



In the upcoming DCS: MAD Black Shark Campaign by Stone Sky, you will take part in a civil war in the Persian Gulf region. Get ready to operate the Ka-50 Black Shark 3 from an aircraft carrier and travel across the entire DCS: Persian Gulf map. This campaign includes both single-player and multiplayer gameplay.

https://store.steampowered.com/app/2214600/DCS_Black_Shark_3/

https://store.steampowered.com/app/411890/DCS_Persian_Gulf/

Key Features:
  • Missions from Special Operations Forces CAS and CSAR missions
  • Assault operations in large cities
  • 12 narrative missions with English and Russian localisation
  • Over 1400 triggers and story radio dialogues
  • Custom liveries for KA-50-3, UH-H1, UH-60, JF-17, Su-27, and Su-33
  • Detailed documentation and kneeboard
  • Multiplayer available for two players

We hope you enjoyed the update on the new Voice Chat features and improvements to the datalinks. Please note that these features are planned for the DCS 2.9 Open Beta update. We look forward to your feedback!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics