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DCS World Steam Edition News

Strike Eagle Development Report | AMVI Multiplayer Server

[h2]F-15E Strike Eagle[/h2]
[h3]Development Progress[/h3]



“Progress on the DCS: F-15E Strike Eagle is coming along well as we steadily check off completed systems for Early Access.”

– RAZBAM



The final touches on the major systems include the Heads Up Display (HUD) Modes, Up-Front Controller (UFC) data, and Multi-Purpose Display (MPD) logic continues. RAZBAM is also focused on completing the AN/AGP-70 radar that includes both air-to-air and air-to-ground modes and sub-modes. The radar has been faithfully recreated using new technologies for DCS. A prime example of this is the Synthetic Aperture Radar (SAR) mode that allows you to build detailed radar maps from many miles away. One of the last items to complete before early access release is the authentic F-15E sound set.



Flight modeling is progressing well, it incorporates the Control Augmentation Systems (CAS) and autopilot system. Soon after the Early Access release, the ability to operate in "Blended Mode" with the upcoming Terrain Following Radar (TFR) will be added.



Furthermore, the majority of the 3D model is complete, and ready for early access with minor enhancements and tuning to be done later. At Early Access release, the DCS: F-15E Strike Eagle will include VR pilot bodies, “Ghost Controls”, and adjustable mirrors. Please stay tuned for more Strike Eagle news.



[h2]AMVI[/h2]
[h3]Multiplayer Server[/h3]



Aeronautica Militare Virtuale Italiana (AMVI) organizes international flight events across the globe. One of their most notable campaigns is the Joint Thunder Campaign. It takes place every spring and has attracted an impressive 136 users. The complexity of the event closely mimics real life mission planning. It proves AMVI's competence in coordinating large realistic missions. This year, the event will include Airspace Control Order (ACO), operational airports, various C2/AWACS, JTAC, and controlled SAM and ground units.

If you and your squadron are interested in taking part in AMVI's international events, please make sure to join the AMVI Discord Server.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Blue Flag Scenarios | Sinai Development Report | BuddySpike

[h2]Blue Flag[/h2]
[h3]Multiplayer Scenarios[/h3]



BuddySpike is going to offer Blue Flag scenarios that will include live statistics, an online live map and will feature historically accurate locations that were used by military personnel during the different wars in the region. Here is a list of the upcoming scenarios that Buddyspike is planning to host:

1956
Suez Crisis (Operation Kadesh) war, mainly between Egypt and Israel in northern Sinai peninsula. This Blue Flag scenario will include various Air operations and ground warfare in the famous areas of this war. Each coalition will be able to push through Sinai to occupy all the objectives and get control of the peninsula.

1967 - 1973
Starting from the Six-Day war (1967) through the war of attrition (1967 - 1970) and finally to the Yom Kippur war (1973) of the entire Sinai peninsula. This Blue Flag scenario will include more modern air, ground and naval operations of the 70s. It will incorporate current DCS modules and will also be ready for upcoming modules, simulating the war in all of the peninsula and the famous push points and stand offs between the Egyptian and Israeli armies and air forces.

Along with the above historical scenarios, Buddyspike is planning 2 other impressive theoretical scenarios in Sinai. The Semi Active Radar Homing (SARH) scenario that includes Fox-1 capabilities and weapon availability of the era. As well as a modern scenario that will include all modern weaponry and ammunition.



[h2]Sinai[/h2]
[h3]Development Report[/h3]



Our third party partner OneReTech continues to develop and enhance the DCS: Sinai map for upcoming early access launch. They have received a lot of positive feedback and comments since the last reviews. Thanks to all of you who commented and provided valuable information and criticism, Sinai can only get better with your support and review.

Some unique scenes have already been improved and many bugs have been fixed. The destruction models are in the final stages of development. Many improvements, including the great pyramids of Giza have already been implemented, along with many other scenes, airfield details and textures.

OneReTech have now added moving trains, greater variety of vegetation and birds in port areas and several models of tankers are already in the works that will complement the realism of port scenes.

For Early Access launch, six new airfields will be available:
  • El Arish, El Gora, Baluza are on the north of the Sinai peninsula.
  • Bir Hasanah is in the middle.
  • St Catherine and Abu Rudeis are to the south.


These strategic locations will allow the recreation of realistic scenarios of the missions of the Arab-Israeli wars.

“Our team has been working hard on a tool that allows you to procedurally get textures that are already used on the DCS: Sinai map. Furthermore, we have improved the tools that allow us to obtain height maps at a more accurate resolution of 1 metre per pixel, where the original resolution was 38 metres per pixel. This allows you to get textures as well as a surface mesh with a higher density using the Eagle Dynamics TDK tool. This can be used to build unique places and mountains. For example, you can make dunes in the desert not only on the texture, but also procedurally generate a surface mesh. We've included a few examples in the Development Screenshots.

– OneReTech



[h2]BuddySpike[/h2]
[h3]Multiplayer Server[/h3]



BuddySpike Blue Flag is a hardcore server that challenges your piloting and teamwork skills, resulting in a truly immersive and rewarding gameplay experience. They host persistent multiplayer DCS scenarios across different eras. The server includes live maps and statistics on the BuddySpike Gadget. For a detailed outline of the features of each event, go to the Buddyspike Wiki.

The Buddyspike community is mostly active on Discord. They are available to answer any necessary questions and provide assistance. So, what are you waiting for? Join the BuddySpike Server Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.8.4.39731 Stable

We are introducing a multi-threaded version of the DCS
DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Introducing new campaigns:
DCS: F-14 Speed & Angels Campaign by Reflected
DCS: MAD AH-64D Campaign by Stone Sky
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World
Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Module Manager now allows to uninstall and install Caucasus terrain.
Mk-82 bomb fuse on Mirage-2000 fixed
FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
Game Options. Game avionics mode removed
Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
Current User Aircraft Mods crashing in Multithreading version
RWR stops registering SAMs with multiple users
Scripting: crash on output to log with formatting symbols
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels
AI ground units. AA Unit stuck after firing - FIXED
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. Georgian EWR radar does not respond - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameExit event fires 2x on mission_end - fixed
MP Events. Base captured events each time a player joins the server - fixed
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
Fixed typos in Encyclopedia texts (RU mainly).
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed
MP. Added a real-time procedure for checking the required modules in mission loading

DCS 2.8.4.39731 Open Beta

[h2]DCS World[/h2]
  • MP. Added a real-time procedure for checking the required modules in mission loading
  • MT. Triggered text doesn't appear at some multimonitor configs - fixed
  • Radio messages move to the side in multi-monitor configuration - fixed
  • MT. Bullet impacts create many craters and large FPS hit - fixed
  • MP. DS. Crash seems to be related to fonts in overlay borders - fixed


28-04 Voice Chat | La-7 Development Report | WWII Fighters Sale

[h2]Voice Chat[/h2]
[h3]Development Progress[/h3]



We have improved the overall stability of the voice chat connection between users, even when using a VPN. We are now working on realistic radio sound effects and the possibility for players to create their own radio sound effect profiles. We’ve added static noises for better immersion and a microphone normalization feature with an updated mic test option. Many bugs have also been resolved when talking over the radio between different aircraft modules.

We have also added the ability to mute individual players and adjust the volume of specific channels. This gives players greater control over their communication and reduces potential radio distractions during gameplay.

The improvements to the integrated DCS World Voice Chat system are significant, and it will greatly enhance the overall experience. We are pleased to let you know that these enhancements are in final testing and that they will be released soon.



[h2]La-7[/h2]
[h3]Development Report[/h3]



The OctopusG team has been working on the most complete simulation ever created for this iconic World War II fighter by carefully studying considerable reference materials. They have completed the trajectory of movement settings that include mass-inertia, aerodynamic characteristics, propeller and engine. They are currently developing the compressed air system, control systems that include yaw and pitch channel trimmers, fuel, hydraulic and other systems.

The team is also working on the 3D model, including the damage model and a wide range of liveries. Liveries will include famous aces and several national liveries, both historic and alternative history.

Items to still complete include the QuickStart Manual, 2D art, and Instant Action missions. For a preview, please check out the DCS: La-7 start-up video tutorial
https://www.youtube.com/watch?v=sCBYUuzGMjc


WWII Fighter
[h3]Exclusive 50% Discount[/h3]



DCS WWII Fighters are on sale for a limited time only! Save 50% with this incredible offer and experience the thrill of piloting some of the most iconic World War II aircraft. This deal is available until the 21st of May 2023 at 15:00 GMT on our e-Shop. We are also thankful to be offering an identical sale on DCS Steam Edition, which lasts until the 5th of May 2023. Choose from a range of authentic planes from multiple countries each with their own strengths and weaknesses.

WWII Fighters with a 50% discount:
https://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/
https://store.steampowered.com/app/223770/DCS_P51D_Mustang/
https://store.steampowered.com/app/316960/DCS_Bf_109_K4_Kurfrst/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/

Whether you are a veteran pilot or just starting out, this sale is a perfect opportunity to expand your collection with some of the most renowned warbirds of all time. Check out the Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics