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Normandy 2 | MB-339 Report

[h2]Normandy 2[/h2]
[h3]Introduction[/h3]



The DCS: Normandy 2 map enlarges the DCS: Normandy 1944 map to 400 x 600 km to include London, Paris and the surrounding regions. Normandy 2 will feature over 130 original map objects and a detailed area six times larger than DCS: Normandy 1944.



The Normandy map has been redesigned to include new churches, train stations, market squares, and gas stations, plus many other cultural and natural features. The United Kingdom region has been completely redone to a much greater level of detail and accuracy. This is in addition to also updating the French region.

Key Features of DCS: Normandy 2
  • Recreation of London and Paris.
  • Improved ground textures, roads, rail lines, fields, forests and new trees.
  • Additional telegraph and power poles, semaphores, fences and new buildings
  • More accurate rivers and coastlines, including the chalk cliffs of southern England.
  • Updated and unique airfields with greater details and more equipment to better match the period. Normandy 2 brings the number of unique airfields to 50.


DCS: Normandy 2 will benefit from new technology that allows existing maps to be extended with low-detailed areas. If you wish to pass on the upgrade, you may still join multiplayer servers and compatibility with campaigns will remain. Please note that the Normandy 2 upgrade is required to experience a much higher level of detail.

DCS: Normandy 2 will be available as a complete map for $59.99 USD. If you have either DCS: Normandy 1944 or DCS: The Channel maps, you can purchase Normandy 2 for $14.99 USD. If you own both, you can purchase DCS: Normandy 2 for only $9.99 USD.


[h2]DCS: MB-339[/h2]
[h3]Development Report[/h3]



The MB-339’s development will receive continuous improvements and additions that will result in the DCS: MB-339 being the most accurate reproduction of this aircraft for PC Flight Simulations. Major features at release will include the following:

Electrical System
Includes five separated DC bus (Essential, Primary, Secondary, Anti-Ice, Armament), six AC bus (115V Essential, 26V Essential, 115V Primary, 26V Primary, 115V Secondary, 26V Secondary), Circuit Breakers logic and BUS Reset switch. Each bus becomes active according to a specific logic based on Generators and Alternators activation. Load metres indicate the actual electric load on generator 1 and 2.



Hydraulic System
Two separated circuits (Main and Emergency). Main circuits provide power to the landing gear, wheel brakes, nose wheel steering, flaps, speedbrake, and aileron servo control. If you deactivate the aileron, you will not be able to make a complete lateral excursion of the stick. The excursion decreases if the airspeed increases for a dynamic pressure effect.

The emergency system provides the pressure required for the landing gear emergency extension and operation of the emergency brake. The parking brake is connected to the same circuit so if you activate the emergency brake, the anti skid will not work.

Anti-ice System
Canopy icing and windshield demister feature, pitot and AoA sensors anti-ice and engine anti-ice. Ice formation causes loss of aerodynamic and engine performance.



Pressurisation System
Based on the pressurisation chart reported in the flight manual, the cabin altitude gauge will show the actual equivalent cabin pressure. The system can be turned off via the dedicated guarded switch and the ram air scoop can be used to improve the cabin ventilation during an emergency in case of air contamination. Air contamination is not reproduced but activating the ram air scoop when the cabin is pressurised causes a loss of pressure. Also included is the possibility to regulate cabin temperature to avoid the canopy fogging.

Navigation System
VOR/DME, TACAN, ILS and GPS (with working CDU and possibility to set the DTC).

COMM1 and COMM2 radios
Reproduced according to flight manual procedures with three separated PTT. Stick PTT allows communication to selected radios on ICS panel, COMM1 and COMM2 PTTs located on the throttle, which allow communication on relevant radios overriding the ICS radio selection. DCS-SRS is compatible from day 1.



Armament System
Realistic master arm logic; if the master arm switch is turned on when on the ground, then in flight with the gear lever up it is necessary to turn off the master arm switch and then on again to allow weapon firing. Also working are the ground fire switch, fire inhibitor switch (for instructor station), fuze switch and single/ripple logic.

Oxygen System
Includes two separate bottles. Oxygen consumption is based on the number of pilots. If you select "solo" in the Mission Editor, you will have greater oxygen autonomy.

Fuel System
Fully working electrical and mechanical pumps, fuel dump, fuel unbalance and fuel transfer logic.

Also included is initial Multi-Crew synchronisation, an IFR Hood for training flights and a complete damage model.



The MB-339’s development is progressing very well, and we are confident with the current progress. With great pleasure we inform you of its imminent release. Please stay tuned for details and check out the Development Screenshots.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Last Chance Savings | Sinai Map Progress

[h2]Flash Sale[/h2]
[h3]Last Chance[/h3]

[previewyoutube][/previewyoutube]
As Summer comes to an end we are pleased to offer you massive savings across most aircraft, maps and campaigns. Until the 3rd of October at 10:00 PST grab yourself a deal with 30% off DCS: A-10C II Tank Killer, DCS: F/A-18C Hornet, DCS: F-16C Viper, and 50% off on almost everything else. Save big now!

https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/

 

[h2]Sinai[/h2]
[h3]Development Report[/h3]



The OnReTech team continues to create the DCS: Sinai map. In addition to urban areas, facilities, and airfields, they are improving the quality of the terrain surface. They have implemented procedural texturing technology, improved color balance, and improved the visibility of details at high altitudes.

OneReTech’s next step will be adding vegetation, stones, trees, and phone and power poles. Additional details will also be added along roads, rail lines and rivers. Development Screenshots.

 

[h2]WinWing[/h2]
[h3]Orion 2[/h3]



The Orion 2 by WinWing allows various combinations of cams, springs and dampers. The roller without neutral restore mode is a specific gift that tremendously improves operation for the most elite flight simulation aviators.

The innovative MFSSB (Movable Force Sensing Stick Base) improves operations and the feeling of flying the DCS: F-16C Viper. Now all F-16 enthusiastic fans can enjoy experiencing force sensing operations. Read more details about Orion 2 designs.

Orion 2 is a cost effective and innovative approach that provides all aviators with a surprisingly excellent option, getting you one step closer to reality.

Thank you again for your passion and support,

Yours sincerely,

​Eagle Dynamics

G-91R Introduction | End of Summer Flash Sale

[h2]G.91R[/h2]
[h3]Introduction[/h3]



The G.91 is an Italian jet fighter of the Cold War era that was designed and optimized for strike and reconnaissance missions. The G.91 originated from the 1953 NATO NBMR-1 competition that sought a "LightWeight Strike Fighter" to be adopted as standard equipment across the air forces of the various member nations.



The G.91 was declared the winner of the competition in 1958, and it entered operational service with the Italian Air Force in 1961 and West German Luftwaffe service the following year. It was also evaluated by the U.S. Air Force, and it was adopted by the Portuguese Air Force. It saw extensive service during the Portuguese Colonial War in Angola and Mozambique.



IndiaFoxtEcho Visual Simulation is developing a full fidelity module in four versions:

  • R1B (Italian version) with four 12.7 mm Browning M3 machine guns and two underwing hardpoints.
  • R/3 (German Version) with two 30 mm DEFA M552 cannons and four underwing hardpoints.
  • R/4 (Portuguese Version), hybrid version between R1B and R/3 with four 12.7 mm Browning M3 machine guns and four underwing hardpoints.
  • PAN, aerobatic version converted from the A version for “Frecce Tricolori” Aerobatic Team.



[h2]Open Beta[/h2]
[h3]Development Progress[/h3]



The DCS Open Beta has been updated to version 2.7.18.30348 this week. This version includes several bug fixes to the DCS: F-16C Viper and AIM-120 guidance improvements. It also includes the AH-64D and Mi-24P Multi-Crew seat swap option for Multiplayer. Please read the full changelog for details.


[h2]Winter is Coming[/h2]
[h3]Flash Sale[/h3]



The End of Summer Flash Sale has begun and will last until the 2nd of October at 23:59 GMT on our eShop. We will also be participating in a Flash Sale on Steam from the 26th until the 3rd of October at 10:00 GMT. Take advantage of this opportunity and get up to a 50% discount on our entire product range. Most of our campaigns are also included.

Modules with a 30% discount
  • DCS: A-10C II Tank Killer
  • DCS: F-16C Viper
  • DCS: F/A-18C Hornet
  • DCS: JF-17 Thunder
  • DCS: Mosquito
  • DCS: Mi-24P Hind
  • DCS: Supercarrier
  • DCS: Channel


Modules with a 25% discount
  • DCS: F-14 Tomcat


Campaigns with a 33% discount
  • DCS: Bf 109 K-4 Jagdflieger Campaign
  • DCS: F-14A Fear the Bones Campaign
  • DCS: F-14A Zone 5 Campaign
  • DCS: F-86F Hunters over the Yalu Campaign
  • DCS: Fw 190 A-8 Horrido! Campaign
  • DCS: P-47D Wolfpack Campaign
  • DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
  • DCS: Spitfire IX The Big Show Campaign
  • DCS: UH-1 Paradise Lost


Terrains with a 50% discount
  • DCS: Nevada
  • DCS: Normandy
  • DCS: Persian Gulf
  • DCS: Syria


Most of our other products are on sale with a 50% discount. Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: Tornado | Multi-Crew Progress

[h2]DCS: Tornado[/h2]
[h3]Introduction[/h3]



DCS: Tornado is the epitome of the multirole aircraft jointly developed by Germany, Italy and the United Kingdom. This two-seater, twin-engine, swing-wing multirole fighter was built in three variants, one of which is the Interdiction/Strike (IDS) variant. Powered by 2 RB-199 MK103 engines, the IDS was developed to meet the then NATO doctrine of low-level attacks against enemy airfields and fixed-positions, in any weather, and at any time of day.



AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information.

[h2]Multi-Crew[/h2]
[h3]Development Progress[/h3]



We are pleased to announce the ability to switch seats in multiplayer will soon be coming to the DCS: AH-64D and DCS: Mi-24P Hind. If flying an AH-64D by yourself in a multiplayer mission, you will be able to switch between seats and allow the AI to occupy the other seat. If, however, you allow another human player to join your aircraft, you will be automatically moved to the pilot seat and the other human player will occupy the CP/G seat.

[h2]Growling Sidewinder[/h2]
[h3]Open Conflict PvP Server[/h3]



This popular server provides an intense PvP experience with ever changing threats. Expect to have players popping out from mountain valleys, or raining AMRAAMs from high altitudes. With no weapon restrictions and hot-started aircraft, you can practice your air-to -air combat skills against some of the best aces in the DCS community.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS: A-1H Skyraider | Supercarrier Progress

[h2]A-1H Skyraider[/h2]
[h3]Introduction[/h3]



The A-1H Skyraider is a single engine, low wing, attack aircraft that served most of its time during the Korean and Vietnam wars. Known for its ability to carry heavy ordnance loads, the Skyraider is powered by a Wright R-3350 Duplex-Cyclone supercharged radial engine; the same engine that powered the B-29 Superfortress heavy bomber.



DCS: A-1H Skyraider will aim to be the most accurate representation of this aircraft for any flight simulator. Crosstail Studios has a partnership with the Cavanaugh Flight Museum, from which they have been given access to all aircraft, which includes two airworthy Skyraiders.

The Crosstail Studios team has spent an enormous amount of time recreating the A-1H Skyraider based on 3D scans from the aircraft located at the Cavanaugh Flight Museum. Subject matter experts have guided the flight model characteristics and other key details. Crosstail also has the support of the A-1 Skyraider Association veteran’s community to aid in the development of this magnificent aircraft.



The Skyraider was primarily used to support combat search and rescue, and it helped save countless lives during the Korean and Vietnam wars. In a world quickly evolving into jet- turbine powered aircraft, the Skyraider still managed to have a long and successful service. In fact, the A-10 Warthog was designed with some of the characteristics of the Skyraider, including heavy ordnance load capabilities and long endurance.



Crosstail Studios is also proud to announce their partnership with Echo One Niner Audio Production who will produce the A-1H Skyraider audio! The Echo 19 team has extensive resources and a passion for recreating true-to-life audio experiences. With their help, the A-1H will come out of the box sounding fantastic.

The Crosstail Studios team has put together a brief teaser video, demonstrating the potential behind their new incoming full fidelity module for DCS. Check it out!

Stay tuned for more Skyraider news on https://www.crosstailstudios.com


[h2]Supercarrier[/h2]
[h3]Development Progress[/h3]



We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons.


[h2]AI BFM[/h2]
[h3]Development Progress[/h3]



Basic Flight Maneuvers noteworthy features
Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance.

When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail.

Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance.

Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent.

Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics