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DCS World Steam Edition News

ZSH-7 Helmet | F-5E Aerodynamics | Spitfire Beware Beware!

[h2]Ka-50 Black Shark III[/h2]
[h3]Development Progress[/h3]



The characteristic holes and oxygen mask fasteners of the fixed-wing aircraft version have been removed. The helicopter variant of this iconic Soviet-era helmet is equipped with a standard microphone and a mount. In this screenshot above a counterweight is attached to the back of the helmet for use with night vision goggles. The helmet received a protective matte green colour and it will first be available as part of the new Black Shark pilot model.

[h2]F-5E Tiger II[/h2]
[h3]Development Progress[/h3]



https://store.steampowered.com/app/411894/DCS_F5E_Tiger_II/
We have improved the flight dynamics modelling to account for payload-specific, as well as aircraft-specific aerodynamics. The initial implementation of this new approach includes: improved wingtip missile aerodynamics for DCS: F-5E Tiger II during flat-spin regime, and enhanced modelling effects of payload-to-airframe and interference on supersonic drag for Viper and Hornet. You can expect these updates soon.


[h2]New Campaigns[/h2]
[h3]Coming Soon[/h3]



DCS: MAD JF-17 Campaign by Stone Sky
This campaign guides the player through a gripping storyline about a PMC pilot named Vitalii Gerasimov. You will take part in a series of campaign missions called MAD, Mutually Assured Destruction.



DCS: Spitfire Beware Beware Campaign by Reflected Simulations
In the winter of 1942, the raging air battle over Europe was fierce. The Focke Wulfs and Messerschmitts flown by the Luftwaffe’s ’Experten’ proved to be more than a worthy foe for the RAF’s new Spitfire Mk.IXs. Total air supremacy of the Allies was still just a distant dream, but then again the Luftwaffe was far from in control of the British skies.

At the heart of this battle stood the Biggin Hill Wing with West Lancashire and Ile de France Squadrons. Soon, you too can join the 611 Squadron at the height of the fight for air supremacy over Europe and be a fighter pilot in the RAF in the most realistic way ever possible.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics

South Atlantic Now Available | Free CVN-74 Stennis Update

[h2]DCS: South Atlantic[/h2]
[h3]Available now in Open Beta[/h3]



The RAZBAM Terrain Development Team is proud to present the South Atlantic map that is a beautiful and majestic combination of Argentina, Chile, and the Falkland/Malvinas Islands. The topography of the region includes the beautifully rugged mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of West and East Falklands/Malvinas. Covering an area of 3.1 million square kilometres, the team’s goal has been to give the DCS community the opportunity to develop missions that reflect the scale and complexity of modern-day operations in this scenic region.

https://store.steampowered.com/app/2017210/DCS_South_Atlantic/



When developing this map, the team was proactive in listening to the DCS community regarding both scale and requirements of modern-day military operations. This provides the best possible experience and leverages land-class textures drawn from aerial and satellite photography.



Development of the South Atlantic map will continue, and the team is now moving their focus from the Falkland/Malvinas Islands to mainland Argentina and Chile. They will flesh out the rural areas of the map to provide a more authentic and lived-in look. This will include adding additional buildings, infrastructure, and tidying up vector data (like mountains). Our community's input pushed for the inclusion of mainland and the team dedicated to make it even better.



Moving forward, additional airfields will be added throughout the map to provide a diversified area of Naval and Fighter operations. The goal is to include all airfields at a high quality level. More villages, settlements, and road infrastructure improvements will be added across the various regions.

The following items will also be further improved during the early access period:
  • Visible tiling around some airfields and at certain view angles.
  • Some angular sea cliffs
  • Forest tiling from some view angles




The DCS: South Atlantic map has undertaken a new strategy for generating terrain. Whereas all other DCS maps rely heavily on art-created ground textures combined with satellite textures, the South Atlantic map relies mostly on satellite textures. While this results in a more realistic looking map at medium to high altitudes, ground textures may appear less defined at low altitude. The team is committed to further improving the low-altitude terrain textures.


[h2]CVN-74 Stennis[/h2]
[h3]Free Update[/h3]



We have updated the 3D exterior model of the CVN-74 John C. Stennis aircraft carrier, and are pleased to announce that this update is completely free to all of you. We eagerly await your feedback.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics

Improved FLIR image | Hind Gunner and Viper DFLCS

[h2]FLIR[/h2]
[h3]Development Progress[/h3]



Based on feedback from the community, we have tuned the FLIR image level and gain settings for both the Litening and ATFLIR targeting pods, as well as infrared-guided Maverick air-to-surface missiles. The next main task is to complete infrared textures for all ships and aircraft. This will include FLIR effect improvements to explosions, smoke, and dust.



[h2]Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



A new weapon for the Hind is the R-60M missile that will be available with the next Open Beta update. In order to use it, you will need to tick the "R-60 equipment" box in the helicopter slot in the Mission Editor, it is active by default. This will place additional equipment in the cockpit, which is used to engage and prepare missiles for launch. In reality, this equipment and its wiring is installed within 3 hours.



The APU-60-I and APU-60-II missile launchers are placed on the outer weapon rack pylons, and they can accommodate one or two missiles per launcher respectively. After the missile's power is engaged, warm-up will take 1 minute before it can be used. The pylon selector on the same panel will choose the missile launcher, and after the missile launcher is switched on, it will take an additional 10 seconds for the missile's gyros to spin-up. The R-60 missiles use the Peltier effect, which is also called thermoelectric cooling. It transfers heat from one side of the device to the other and does not use any additional consumables to cool the seeker.

The pilot uses the ASP-17V aiming sight's inner circle to aim and obtain a missile tone for launch. If the missile locks a target, its seeker is uncaged automatically and tracks the target within the seeker’s capabilities. If target lock is lost, the seeker is re-caged automatically. It is worth mentioning that the missile was used against ground targets as well and we are planning to add this capability later within DCS overall.



The Kord heavy machine gun and gunner are also being prepared for DCS: Mi-24P Hind. The new 3D character model and animations are nearing completion, and we are planning to release it in one of the upcoming updates. You will be able to mount the machine gun on the right or left side of the helicopter and it will have the same features as DCS: Mi-8MTV2 Magnificent Eight and DCS: UH-1H Huey gunners.



[h2]F-16C Viper[/h2]
[h3]Development Progress[/h3]



New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach.
https://www.youtube.com/watch?v=_2A6Gqekzvo
The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics

Be a Maverick | F/A-18C AIM-7 & ADM-141 Progress

[h2]Be a Maverick[/h2]
[h3]A tribute[/h3]



It is with great pleasure that we bring you DCS MAVERICK. Please enjoy and make sure to update to the latest version to receive the new DCS: F/A-18C Hornet and DCS: F-14 Tomcat liveries. We look forward to your feedback. Stay healthy and as always, fly safe.

https://www.youtube.com/watch?v=S96B1eJFAlo

[h2]F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



We are working on the next update for the Hornet and are happy to announce that the AIM-7P and ADM-141 TALD will be released in the next Open Beta update. We are currently finalizing sparks when firing the gun at night, and have crushed many of the multiplayer mission bugs which were apparent when several Supercarriers are in the mission.

AIM-7P
The AIM-7P is similar in most ways to the M versions. It was primarily an upgrade program. The main changes were to the software and improving low-level performance. A follow-on Block II upgrade added a new rear receiver that allowed the missile to receive mid-course corrections from the launching aircraft. Plans initially called for all M versions to be upgraded, but currently P's are being issued as required.



ADM-141A TALD
Used to help suppress Surface-to-Air Missile (SAM) systems by distracting them with false targets. TALDs can also trick hostile radars into emitting and allowing them to be attacked by Anti-Radiation missiles. They can also be used to confuse hostile air-to-air radar operators. In the first Gulf War, hundreds were launched by A-7s and F/A-18s on the first night of the war. An additional purpose is to act as a target practice for radar-guided air-to-air missiles. In the above screenshot you can see a Hornet carrying TALDs to act as AIM-7 practice targets.

[h2]Bundles[/h2]
[h3]Promotion[/h3]



Be a Maverick
DCS: F/A-18C Hornet and DCS: Supercarrier are now available as a bundle option that allow you to save a massive 30% on a combined purchase. Included are three new liveries.
https://store.steampowered.com/bundle/26381/Be_The_Maverick/

Maverick Legacy
In collaboration with Heatblur Simulations, we are pleased to bring you a special bundle comprising DCS: F/A-18C Hornet and DCS: F-14 Tomcat with a valuable 35% discount! This offer is only available this weekend so do not miss out.
https://store.steampowered.com/bundle/26382/Maverick_Legacy/

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics

Ka-50 Black Shark III Development Progress | BuddySpike Event

[h2]Ka-50 Black Shark III[/h2]
[h3]Development Progress[/h3]



The Inertial Navigation System (INS) is based on dead reckoning by a double integration of aircraft accelerations that are measured by the accelerometers located on a gyro-stabilized platform. The fundamental property of the INS is the accumulation of coordinate measurement errors over time (platform alignment errors and accelerometer errors are also integrated twice). With the use of INS mathematical models, we have achieved a realistic error accumulation effect, as well as a physical alignment of the gyro-stabilized platform when the helicopter is started.

As a result, the INS-derived location can only be determined with limited accuracy. The error in the calculation of coordinates accumulates at the rate of several kilometers per hour and when starting the INS, it will be necessary that the helicopter remains stationary throughout the alignment procedure. Otherwise, a less accurate alignment will lead to an accelerated accumulation of errors. Three different alignment options will be available: “fast” allows you to take off rapidly but it provides low-accuracy during the flight; “normal” and “precise” provide better accuracy with greater alignment times.

When using INS for long flights, correction/fix taking points will be available. Prominent reference points on the ground with known coordinates make it possible to eliminate accumulated errors in two ways: by flying over the landmark, or by using “Shkval” tracking of the reference point located away from the route. Thus, navigation in Ka-50 will become more realistic with the simulation of INS errors that are present in real life.



[h2]BuddySpike[/h2]
[h3]Competition [/h3]



We are pleased to announce a new Buddy Spike competitive event that is sponsored by Eagle Dynamics. It will start on the 30th of May and run until the 12th of June 2022. You can compete in mixed PVE/PVP matches and fight to take control of the battlespace.

Although it is an individual competition, pilots can work together to achieve better results. There are four prize categories for best pilots: Air-Air, Air-Ground, Multirole, and Support Helicopter.

A prize pool of $5,000 USD with four Ace prizes of $700 USD each is available. Prize money or ED miles is available for the top ten pilots in each discipline. As the competition progresses, you can track your performance using the BuddySpike Gadget. Join the Buddyspike Discord now to start planning your tactics!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics