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DCS World Steam Edition News

AH-64D Hydra 2.75" Rockets Development Progress

[h2]​DCS World[/h2]
[h3]Stable[/h3]


 
The DCS: The Channel map is now finally in Release State. Over a dozen unique landmarks and detailed objects including; cathedrals, churches, prisons and graveyards have been added in addition to a substantial number of texture enhancements and LOD optimisations. Check out some of these new hand drawn assets here. We look forward to your feedback.
 
 
 
[h2]AH-64D[/h2]
[h3]Development report[/h3]


 
DCS: AH-64D will carry up to four 19-tube rocket launchers for the Hydra 2.75” (70 mm) fin-stabilised unguided air-to-ground rockets. Multiple rocket types can be loaded into a single pod. These will be pre-configured at Early Access and manual zone selection that allows fine tuning of your loadout will be available later.
 
Rockets can be deployed independently using IHADSS from either crew stations or cooperatively; with the Co-Pilot/Gunner providing range and bearing information to the pilot via the TADs. Check out the DCS: AH-64D | Rockets Sneak Peek.
https://www.youtube.com/watch?v=M-T0EG39sRo
 
 
 
[h2]F-16C Viper[/h2]
[h3]Development report[/h3]



An aircraft’s sustained turn rate is the rate at which the aircraft can turn while sustaining a constant airspeed. This is an important aspect of the “rate fight” in close air combat. We have prepared a white paper document that compares DCS: F-16C Viper to real-world Viper sustained turn rates DCS: F-16C Viper Sustained Turn Rates.
 
Below 20,000 feet, the acceleration and Instantaneous Turns Rates (ITR) are accurate, however we continue further refinements above 20,000 feet. We also continue to research high G-onset that will improve nose authority, essential for the final phase of close air combat, especially in guns mode.
 
Thank you again for your passion and support,
 
Yours sincerely,


​Eagle Dynamics Team

AH-64D M230 Chain Gun Development Progress

[h2]Xian H-6J[/h2]
[h3]Deka Ironworks Simulations[/h3]


The H-6J is a naval version of the H-6K long-range strategic bomber. It has a reinforced structure made of composite materials and enlarged engine inlets for Russian Saturn D-30KP-2 turbofan engines. A glass cockpit with large multi-function displays and a reworked nose section contain a powerful radar. The H-6J is one of the first high polygon model AI bombers in DCS World.

Six underwing hardpoints can carry new KD-63 and KD-20 cruise missiles as well as YJ-12 supersonic anti-ship missiles. Another three hardpoints are used for ECM and datalink pods. Conventional and guided bombs can be carried under the wings or in the bomb bay.



[h2]AH-64D[/h2]
[h3]Development progress[/h3]


The M230 Area Weapon System (AWS) is a 30 mm single-barrel chain-driven autocannon. We have finished the 3D modelling and texturing of this lethal chain gun as well as the 2 hp electric motor that drives linkless ammunition at a rate of 550 rounds per minute into the firing chamber.

AWS ammunition will include both M789 High Explosive Dual Purpose (HEDP) and M788 training rounds. Note that these rounds do not have tracers. Please check out the In Development Screenshots and this DCS: AH-64D | M230 Chain Gun Showcase.
https://www.youtube.com/watch?v=Z5gZa1DWwW4

For a taste of the AH-64D’s powerful Tactical Situation Display (TSD), we present this sneak peek. DCS: AH-64D | TSD Sneak Peek.
https://www.youtube.com/watch?v=ESRrkAnnYFE



[h2]WWII Asset Pack[/h2]
[h3]Development progress[/h3]


The Sd.Kfz. 124 Wespe (German for “Wasp”) is based on the chassis of the formidable Panzer II and features a 105mm artillery gun with light armour plating capable of absorbing small arms fire. The Wespe was appreciated by axis forces for its mobility and firepower, able to keep up with the fast moving panzer formations. A fantastic addition to the DCS: WWII Asset Pack, the Wespe gives axis forces a powerful long range punch. Download the pack now to ensure you have access to the new units as soon as they are available.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

The Mossies are here!

[h2]DCS: Mosquito FB VI[/h2]
[h3]Early Access[/h3]


 
DCS: Mosquito FB VI is now available for Open Beta. We are proud of the Early Access release-state of the Mossie, and we are confident it will provide endless hours of enjoyment. We will now begin the second phase of development to add enhancement features as well as addressing the known bugs list. We would like to thank our whole dev team as well as the Closed Beta Team for their vigorous work, testing and dedication.

https://www.youtube.com/watch?v=PWwns5KTmwE
 
Phase 2 features we are working on:
  • Operator's AI for multi-crew
  • Tire and shock absorber dynamics
  • Operable drift recorder device
  • Engine failures
  • Fire-extinguishers
  • Rockets armament
  • More liveries

 
https://store.steampowered.com/app/1724230/DCS_Mosquito_FB_VI/


[h2]Open Beta 2.7.6[/h2]
[h3]Development Report[/h3]



DCS World Open Beta 2.7.6 is now live and includes improvements to DCS: F/A-18C Hornet and DCS: F-16C Viper. Helicopters have also received new additions and bug fixes, especially DCS: Mi-24P Hind and DCS: SA-342 Gazelle.
 
The Mission Editor has received new elements, notably the inclusion of pylon restrictions for single player missions and multiplayer servers. This will allow mission creators to limit weapon options per pylon. We kindly remind you that this feature is Work In Progress, and that it will be developed further based on your feedback. Please read the full changelog for more details.
 
 

[h2]The Channel[/h2]
[h3]Feature Complete Open Beta[/h3]


 
In this week’s Open Beta update to DCS: The Channel, you will find many new unique objects and visual improvements along roads and canals. The addition of the winter season has been added, and we hope it results in even more immersive missions and campaigns. Over 15 new unique landmarks have also been added such as new churches, cathedrals, graveyards, prisons, and bridges. Trains will also now travel over the entirety of the map.
 
We kindly remind you that DCS: The Channel will soon be released to Stable version, and the Early Access discount will no longer be available. This weekend is your last chance to save 20% on this fabulous map DCS: The Channel.

https://store.steampowered.com/app/1120301/DCS_The_Channel/
 
Thank you again for your passion and support. We look forward to hearing from you soon.
 
Yours sincerely,


​Eagle Dynamics Team

AH-64D IHADSS | The Channel development report

[h2]The Channel[/h2]
[h3]Release candidate[/h3]


As DCS: The Channel approaches final release this week. We are very pleased with the progress, and we look forward to your valued comments.

Please find below a list of all new unique assets that will be included;
  • All St. Birchington
  • Belfry Of Dunkirk & St. Eloi Church
  • Church of St Laurence Ramsgate
  • Church of St Mary and Eanswythe
  • Citadelle d’Arras
  • Dover Town Hall
  • Fort d’Ambaleteuse
  • Graveyard near Amien Prison
  • Hastings pier
  • Mairie de Dunkerque
  • St Augustine's Abbey Ramsgate
  • Church St Leonard
  • Church St Mary
  • Church St Mary the Virgin Ashford
  • Cathedral St Omer

We have adjusted the minimum and maximum temperature values for the seasons Winter, Autumn, Spring, Summer. Many improvements have also been made to trees, settlements, roads, bridge LOD models and airfields. Destruction models have also been added.

A number of significant fixes have also been made and bugs along construction and building routes, as well as unnatural ground forms along river embankments have also been fixed.

[h2]AH-64D[/h2]
[h3]Development Progress[/h3]


The Integrated Helmet and Display Sighting System "IHADSS" includes a monocle that provides imagery to the right eye. Based on extensive research, we have done our best to closely match the ergonomics and accurately recreate this view from the pilot and Co-pilot/Gunner positions. In addition to slaving the 30mm chain gun, the IHADSS also provides both pilots important flight, navigation, weapon, fire-control and sensor information.

The Modernised Pilot Night Vision System "MPNVS" is a infrared camera on the front of the aircraft that is also slaved to the helmet’s line of sight. This allows the pilot to see in the dark within the confines of the IHADSS and gimbal limits of the MPNVS.
https://www.youtube.com/watch?v=u0_PB3Xzrr0

[h2]S-200[/h2]
[h3]New unit[/h3]


The design of the Soviet S-200 (NATO SA-5 Gammon) began in the 1950s to counter the growing threat of western high altitude bombers and spy planes. An SA-5 battalion usually consists of six single rail launchers, a ‘Square Pair’ tracking and guidance radar, as well as either the P-14 Tall King, or in more recent times; the STU-68 “Tin Shield'' search radar.

The massive 5V28 missile is over 10 meters long, and each weighs 7 tons at launch. Aided by four jettisonable boosters, the 5V28 can engage targets at long ranges. Detonation of the 215 kg warhead can be triggered by proximity fuse or command signal.

Given the missile's size and the distances that it can operate over, the SA-5 is most effective in the defence role against large, less maneuverable bombers, tankers, and AWACS aircraft. However, it can still present a significant threat to unwary, small fighter-sized targets. The SA-5 that we have modelled is based on the Syrian Army system that uses the ST-68U search radar, providing a maximum engagement range of 150km.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

AH-64D Internal Model Preview

[h2]DCS: AH-64D[/h2]
[h3]Development Progress[/h3]


This week, we have prepared some In Development Screenshots of the Pilot and Co-Pilot/Gunner cockpits of this beast. We hope these work-in-progress images will provide you with a glimpse of what is to come and start your cockpit familiarisation. We await your feedback.
https://www.youtube.com/watch?v=pidMDz_00Co



[h2]DCS: Mosquito FB VI[/h2]
[h3]Development Progress[/h3]


We are excited to inform you that DCS: Mosquito FB VI will support the new WWII damage model at Early Access launch. Using documentation of weapon and projectile types, we are modeling the visual impacts on the airframe and the subsequent effects to the Flight Model.
 
Get a jump start on learning the mosquito with DCS Mosquito FB VI | Start Up.
https://www.youtube.com/watch?v=aTcVB7vgyG0



[h2]Operation Blue Flag 2.5[/h2]
[h3]Competitive event[/h3]


Operation BLUE FLAG are 24/7 persistent, multiplayer team vs. team missions that focus on teamwork to achieve victory through domination and capture of objectives. This event will run throughout September and across multiple eras including; WWII, Cold War and Modern. We hope that you will find some live multiplayer action in this fantastic event.
 
Thank you again for your passion and support,
 
Yours sincerely,


Eagle Dynamics Team