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DCS World Steam Edition News

Mi-24P Hind Progress

[h2]DCS World[/h2]
[h3]Open Beta 2.5.6[/h3]



Some of the new features and changes to look out for include;

DCS: F/A-18C Hornet
The target designation (TXDSG) functionality has now been added. It allows you to see ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network. If you have not already seen Matt’s video on this, please check out DCS: F/A-18C Hornet | Transmit Designate (TXDSG).

New Features
  • The ASPJ (Jammer) functionality
  • GMT A/G radar mode
  • SEA A/G radar mode
  • Added BDU-45 and BDU-45B Practice bombs
  • Fixes
  • Hat symbol added to RWR for aerial transmitters
  • Error in offset function logic of RWR
  • Countermeasure programs can now be created with weight on wheels (WoW)
  • Radar sweeps stuck under high G load
  • Radar contacts no longer in the Angle on Track (AOT) zone, only jammig contacts



DCS: F-16C Viper
  • New features
  • Improved shutdown sounds
  • Fixes
  • Radar sweep that sometimes became stuck has now been fixed
  • With no waypoints set, TGP would not slew in CCRP
  • AIM-54 showing as ‘U; in RWR


DCS: A-10C II Tank Killer
Additions
  • HOTAS CMS functionality updated to reflect real aircraft
  • Implemented jammer auto OFF function in AUTO when threat is no longer valid


DCS: UH-1 Huey
When using a head tracking or VR devices, the gunner view and gun direction are automatically uncoupled. The gun can also be assigned to axis controlling devices.

DCS World
  • Some of the most notable highlights and bug fixes from the recent Open update 2.5.6 include:
  • M45 Quad-mount armour has been improved
  • Corrections to Auto-loft for Aim-120
  • A desert livery for the BTR-82 has been added
  • NS-430 brightness controls added
  • Revised Multiplayer Redout/Blackout Pilot behaviour
  • The ‘Handy Wind’ bulk carrier ship with functioning helipad is now available


Campaigns
We have been working closely with our third party partners to bring you exciting Campaigns that will test your skills:
  • DCS: F-14 Zone 5 Campaign by Reflected Simulations
  • DCS: AV-8B Sky Warrior Campaign by Eagle86
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap
  • DCS: F/A-18C Rising Squall Campaign by INVERTED


These new campaigns are coming to DCS World Steam Edition soon.

[h2]Rising Squall[/h2]
[h3]F/A-18C Campaign[/h3]



The Rising Squall campaign is driven by an intricate storyline and represents an intense conflict. With a smooth learning curve for beginners and missions that progressively become more difficult, the campaign includes professional voice-actors.

Check out the DCS: F/A-18C Rising Squall Campaign trailer.
https://www.youtube.com/watch?v=U_D2_sdmvTs


[h2]Mi-24P Hind[/h2]
[h3]Development Report[/h3]



Our current focus is tuning Multi-Crew compatibility and AI co-pilot and pilot features that we plan to deliver with the Early Access release. We are also testing and connecting the sounds from the engines, systems and rotors.



The unguided weapon systems for the cannon and rockets are already operational in automatic mode. We are currently developing the operators ability to direct guided missiles using the mouse, keyboard and joystick.



We are also working on improvements to the 3D cockpit, as well as an English set of labels.

We trust this finds you well and firing on all cylinders. Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team

DCS 2.5.6.60645

Introduced 5 new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.


[h3]DCS World[/h3]
  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - fixed.
  • The torpedo LTF5b misses the target - fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - fixed.
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
  • Cockpit Missile Launch sound update.
  • MM. Allow to uninstall multiple modules at once.
  • AGM-154A/B JSOW final maneuver miss - fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - fixed.


[h3]DCS MiG-21bis by Magnitude 3[/h3]
  • Adjusted cockpit gauges’ glass reflections.


[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.


[h3]China Asset Pack by Deka Ironwork Simulations[/h3]
  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.


[h3]DCS AV-8B N/A by RAZBAM Simulations[/h3]
  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.


[h3]DCS M-2000C by RAZBAM Simulations[/h3]
  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.


[h3]DCS C-101 Aviojet by AvioDev[/h3]
  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360° or 180°.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.


[h3]DCS F/A-18C Hornet by ED[/h3]
  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Cockpit Missile/Rocket Launch sound update.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.


[h3]DCS F-16C Viper by ED[/h3]
  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems to fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.


[h3]DCS F-5E Tiger II by ED[/h3]
  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - fixed.
  • DCS A-10C II Tank killer by ED
  • CCIP mode uses the wrong elevation - fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - fixed.


[h3]DCS P-47D Thunderbolt by ED[/h3]
  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.


[h3]DCS Bf-109 K4 Kurfürst by ED[/h3]
  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.


[h3]DCS P-51D Mustang by ED[/h3]
  • P-51D: full rudder authority with missing rudder surface - fixed.
  • DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
  • Increased space between radar upper/lower and elev angle
  • Repositioned weapon status
  • Fixed missing + inside circle of own aircraft symbol
  • Fixed missing altitude on some waypoint symbols
  • Slightly tweaked degree and minute symbol positions in TID font
  • Slightly tweaked degree symbol shape (now less round) in TID font
  • Added decimal point to lat long format and moved minute symbol to the end
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.


[h3]DCS: AJS-37 Viggen by Heatblur Simulations[/h3]
  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) in


[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.


[h3]DCS UH-1H Huey by ED[/h3]
  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.


[h3]DCS Black Shark by ED[/h3]
  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.


[h3]Flaming Cliffs by ED[/h3]
  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - fixed.


[h3]DCS Combined Arms by ED[/h3]
  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.


[h3]DCS Campaigns[/h3]

Mi-8MTV2 The Crew campaign by Stone Sky:
  • 1.11Combat and 1.10Arctic. Corrected tiggers.


F/A-18C Serpents Head 2 campaign by Badger 633:
  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.


F/A-18C Raven One campaign by Baltic Dragon:
  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.


M-2000C Red Flag campaign by Baltic Dragon:
  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning


The Enemy Within 3.0 campaign by Baltic Dragon:
  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.


Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed
  • Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.


The Border campaign by Armen Murazyan:
  • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.


A-10C Stone Shield campaign by ED:
  • Redesigned missions.

F/A-18C Hornet Update

[h2]F/A-18C[/h2]
[h3]Hornet[/h3]



An issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.

Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.

Check out the In Development Screenshots.

[h2]F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



Ground Moving Target (GMT) Radar Mode
Locating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.

Instruction Video
https://www.youtube.com/watch?v=IDsTVJ4dcAU

When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.




SEA Radar Mode
Whilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.

Instruction Video
https://www.youtube.com/watch?v=Pmx_pLbgKEo

When a target has been designated in SEA mode, the targeting pod can also be slaved to the target.




Defensive Systems Update
We are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.

Instruction Video
https://youtu.be/lwtBqwgqh8I




Transmit Designate
We’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.

Instruction Video
https://youtu.be/WvnyIaQshLQ


[h2]Additions[/h2]
[h3]Highlights[/h3]



As well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:

Handy Wind Bulk Carrier
A new civilian ship equipped with a functioning helipad for:
  • DCS: UH-1H Huey
  • DCS: SA342 Gazelle
  • DCS: Ka-50 Black Shark 2


F-5E Tiger II
The headwind and tailwind anomalies have now been fixed.

Mission Editor
AI escort aircraft not engaging targets correctly issues have been resolved.

DCS World
We have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now show in white in F10 view.

You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.

We thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

The Channel Airfields

[h2]Support[/h2]
[h3]Windows 7[/h3]



We will no longer be supporting Windows 7. Users who do not want not to change their operating system can still enjoy DCS World 2.5.6. However, new updates will not be available. In order to attend to your needs more diligently, please download the latest version.

[h2]The Channel[/h2]
[h3]Development Progress[/h3]



The latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.

Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.

New Unique Objects England:
  • Leeds Castle
  • The Parish Church of All Saints Birchington
  • St Augustine's Abbey, Ramsgate
  • Holy Trinity Church, Broadstairs
  • St Laurence's Church, Ramsgate
  • Deal Castle
  • St Mary The Virgin Church, Ashford
  • South Foreland Lighthouse
  • St Mary's Church, Dover
  • Dover Town Hall
  • St Mary and St Eanswythe's Church, Folkestone
  • St Leonard's Church, Hythe
  • Hastings Pier St Leonards Church, Deal


New Unique Objects France:
  • Château de Boulogne-sur-Mer
  • Belfry Of Dunkirk
  • Church of Saint-Éloi, Dunkirk
  • Hôtel de ville de Dunkerque
  • Column of the Grande Armée
  • Fort d'Ambleteuse
  • Église Saint-Pierre, Calais
  • Town Hall, Calais
  • Lighthouse, Calais
  • Eglise Notre-Dame de Calais
  • Saint-Omer Cathedral
  • Basilica of Notre-Dame de Boulogne


We are making fine edits to building and terrain textures and final testing is now progress.

[h2]WWII[/h2]
[h3]Missions[/h3]



We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.

Mission sets are wide and varied and will include:
Bomber Escort
Flight/Section Scrambles
Anti-Shipping Strikes
Photographic Reconnaissance
Airfield Strikes
Train Strafing
Close Air Support
Bomber/Fighter Intercepts

In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.

Thank you again for your passion and support,

Yours Sincerely,

Eagle Dynamics Team

Roadmap 2021

[h2]DCS World[/h2]
[h3]2021 Roadmap [/h3]



Before we discuss the new projects, let’s first touch on the support of existing products in 2021:

DCS: F/A-18C Hornet
Finalising this fantastic module is one of our top-priorities and our goal is to have the project out of Early Access by the end of the 1st quarter. In January, we will be adding new functions for expendable countermeasures, Electronic Attack (EA), radar jamming effects, SEA and Ground Moving Target (GMT) radar modes, designated target sharing (TXDSG), the FUEL page BIT, BDU-45 and BDU-45B practice bombs. Following these items, principal items remaining include: the ATFLIR targeting pod and the AGM-88C HARM Pre-Briefed (PB) mode, AGM-84K SLAM-ER, coupled (CPL) autopilot modes. Once out of early access, Hornet support will continue with the addition of the AIM-7P, ACLS mode, WIDE ACM mode, and the Data Transfer Cartridge functions. Thereafter, we will be maintaining and polishing this module on an ongoing basis.

DCS: F-16C Viper
Once the Hornet is out of early access, some of the developers will be allocated to the Viper team in order to enhance their capabilities. Based on customer feedback, their highest priorities includes completing air-to-air radar modes and functions, additional AGM-88C HARM modes, GPS/INS-guided weapons, expanded defensive systems, air-to-surface radar modes, mark points, additional ICP and MFD options, new weapon delivery modes, and more.

DCS: A-10C II Tank Killer
The Hawg is already nearly complete, but we do plan to deliver some additional features in 2021 that include the ARC-210 radio, updates to the Tactical Awareness Display (TAD), changes to optically guided Maverick slewing, and the long version of the AN/ALQ-184 ECM pod.

DCS: Supercarrier
Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control.


[h2]New Aircraft[/h2]
[h3]DCS World[/h3]



DCS: Mosquito FB MK.VI
Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021.




DCS: Mi-24P
Named the Hind by NATO, this Russian attack helicopter is a deadly player on the battlefield with an array of Anti-Tank Guided Missiles, twin-barrel 30mm cannons, unguided rockets, and more. Featuring cooperative multiplayer in the front and back seat, the product will offer an even higher level of detail and accuracy than our Mi-8MTV2. With the ability to also act as a troop and cargo transport, the Mi-24P will add an all-new dimension to attack helicopter operations in DCS World. The Mi-24P is planned for release in the 2nd quarter of 2021.




DCS: AH-64D
Perhaps our biggest new aircraft project for 2021, the AH-64D will be the most accurate and detailed simulation of this iconic American attack helicopter. Like the Mi-24P, it will feature front- and back-seat operations in single player and multiplayer. Based on a 2002 Block II version, the AH-64D will be armed with Hellfire anti-tank guided missiles, unguided rockets, and a head-tracking 30mm cannon. The early access AH-64D is planned for release in the 3rd quarter of 2021 and will be available for pre-sales as of February 2021 with a 30% discount.

Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to update the cockpit, as well as a highly detailed updated external model.


[h2]M.A.C[/h2]
[h3]Modern Air Combat (MAC)[/h3]
Despite the lack of updates on this project, it is still very much alive and we are making continued progress. Much of the work remains on the new gameplay modes, updating the 3D models and cockpits for the MAC aircraft, creating a new input manager “wizard”, and continued work on a new Graphical User Interface. We are shooting for 3rd quarter 2021 release, but latest Q4 2021.


[h2]Maps[/h2]
For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map.




The Channel
We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021.




Mariana Islands
Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map.


[h2]New Clouds[/h2]
[h3]Volumetric [/h3]



The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine.


[h2]New Visual Effects[/h2]



Some of the new / improved visual effects in development for 2021 includes:
  • Improved helicopter rotor wash over water and ground.
  • Missile flame and smoke.
  • Ground unit dust clouds.
  • Trans-sonic shock cones.
  • Fuel explosions.
  • Weapon water splash.
  • Further explosion improvements.
  • Smoke grenades.


We hope to have many of these available in stages throughout the year.

[h2]Dynamic Campaign[/h2]
This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

[h2]Vulkan API and Multi-threading[/h2]
With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.


[h2]Damage Modeling[/h2]
[h3]Progress[/h3]



In the end of 2020, the new damage model system for our World War II aircraft was released. Although some tuning remains, most of our work on this front in 2021 will focus on bringing the technology to our modern aircraft like F/A-18C Hornet, F-16C Viper, and A-10C II Tank Killer. This is an ongoing process which we hope to deliver in stages during the latter half of 2021.


[h2]Air Traffic Control (ATC)[/h2]
Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II.
Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc.

This will continue to be developed in 2021, but we do not have an estimated release date.


[h2]FLIR[/h2]
New and Improved Forward Looking Infrared
In the modern battlefield, a realistic rendering of FLIR sensors is mandatory, not just for aircraft but also for ground units, unmanned systems, and weapon sensor video. Given the need to create the underlying technology and then create thermal maps for all the world objects, terrain surfaces, and units, this has been quite a large task. We will continue to develop this well into 2021 and we hope to deploy this new FLIR enhancement in Q3 2021.


[h2]AI Units[/h2]
[h3]New and Updated assets[/h3]
Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021:
Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160
Carrier Aircraft: S-3B and SH-60B
Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”.


[h2]Enhanced AI[/h2]
[h3]Behaviour[/h3]



Currently, much of our AI engineering effort is focused on the AI aircraft behaviour, in harmony with the new damage modelling and in line with logical and understandable rules and practices. Additionally, the new ATC and radio communications will demand a significant amount of AI engineering. This work is ongoing and will probably never really be finished but we do hope to deliver substantial enhancements during the latter half of 2021.

We have taken the liberty of limiting this overview to issues which have ‘officially’ been announced. Rest assured, many secret and exciting developments to the DCS core are ongoing and will be revealed in the fullness of time. In addition to our internal development, rest assured our brilliant third parties are hard at work to bring you some wonderful modules in 2021 and look forward to hearing from them very soon.

Once again, thank you for all your passion and support in 2020. We hope that 2021 will prove to be a good year, one with many upward trends, not only for DCS but for you, our faithful community and for the world at large.

2021 Onwards and Upwards!

Yours sincerely,


Eagle Dynamics Team