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DCS World Steam Edition News

Stable 2.7.5 | AH-64D Preview

[h2]DCS World Stable[/h2]
[h3]2.7.5.10869[/h3]


The DCS World Stable 2.7.5 version contains many new features, enhancements and combines the last several Open Beta versions. The F-16C Viper now includes the AGM-154A JSOW and CBU-105 WCMD; both are fearsome ground attack weapons with precision strike capabilities. The Mi-24P Hind has a number of improvements, including a reworked pilot-operator aiming sight, new key binding options, and more.

DCS: F/A-18C Hornet has also received numerous improvements and the addition of a new alignment procedure for the JHMCS. We are currently working on improvements to the FM.

Further updates include the addition of the NASAMS Surface-to-Air Missile (SAM) system, updates to Normandy, Syria, and Marianas and a number of fixes and improvements to the DCS core. Our third party partners have also been busy with numerous improvements and fixes to their modules.

Check out the DCS World Stable Changelog.



[h2]DCS: AH-64D[/h2]
[h3]History[/h3]


A revolutionary attack helicopter and battlefield game-changer, the AH-64 grew out of the U.S. Army’s 1972 ‘Advanced Attack Helicopter program.’ This identified the need for an attack helicopter that could outperform the AH-1 Cobra in terms of firepower, battlefield effectiveness, survivability, and range. The primary mission would be to counter a massed Soviet tank invasion in Europe if the Cold War turned hot. With the need for better close air support capability evident from combat experience in the Vietnam War, the Army specified that the AAH was to be armed with a 30mm cannon and 16 TOW anti-tank missiles compared with either a 7.62mm minigun, 20mm cannon and just 8 ATGM on the AH-1, and be able to survive 23mm AAA hits.

The Army selected the Hughes YAH-64A for its better damage-resistance and stability. The missile armament specification was changed to include 16 AGM-114 laser-guided Hellfire missiles. The first prototype was flown on 30 September 1975. The AH-64A entered U.S. Army service in April 1986.

In August 1990, development of the AH-64D was approved and it entered service in March 1997. The AN/APG-78 Longbow radar and sensor suite can detect and track up to 256 targets simultaneously out to a range of 50 km and engage up to 16 using “fire and forget” missiles. The system’s raised position above the rotor hub allows the gunship to do this while remaining in cover behind buildings, trees and masking terrain. If there are more targets than a single AH-64 D can handle, the Longbow’s systems allow it to stream targeting information to friendly air and ground units.

The AH-64D has extensive combat experience from 1991 in the Liberation of Kuwait to Iraq, Afghanistan, the Gulf, Syria and Libya. More than 2,400 AH-64s have been built and it remains in frontline service with many nations around the world.



[h2]DCS: MiG-21bis[/h2]
[h3]Campaign by SorelRo[/h3]


You are tasked to defend the region of Krasnodar from an invasion of UN troops and fight for the Independence of Soviet Union provinces. The UN response is moderate however, the Soviet forces in the region are facing supply problems due to the rapid destabilization. Resources are limited, and forces lack support. As a frontline MiG-21bis squadron, move between bases as the conflict evolves.

This MiG-21bis Battle of Krasnodar campaign features 25 story-driven missions, over 400 voiceovers, and a 1970’s units set. A large variety of CAP, CAS, Intercept, Escort, and Anti-ship missions are included. Detailed briefings, kneeboard files, and documentation are available for each mission.

This campaign will soon become available on our Store and Steam.

Thank you again for your passion and support.

Yours sincerely,


Eagle Dynamics Team

Open Beta 2.7.5 | The Mossies are coming

[h2]DCS: Mosquito FB VI[/h2]
[h3]Pre-order available[/h3]



Originally conceived as an unarmed, fast-bomber, the Mosquito’s mission profile broadened substantially during the war. We have focussed on the most widely used variant which offered outstanding versatility to carry out virtually any offensive task. Considered by many as the most extraordinary aircraft of the war, this genius design truly is a Wonder in every respect.

Watch the Trailer
https://www.youtube.com/watch?v=BaQVkA8C0bU



DCS: Mosquito development is going smoothly. We are adding the finishing touches to the external model and implementing the WWII Damage Model.



We have updated the list of Mossie Early Access features and will be making additions in autumn.

Early Access features:
  • Highly detailed and accurate external 3D model
  • 6 Degree of Freedom, fully clickable cockpit with latest visual effects
  • Flight dynamics based on official reports, our own CFD research, and pilot feedback
  • Detailed fuel system and optional external tanks
  • Authentic electrical system
  • Complete hydraulic and pneumatic system
  • Propeller feathering
  • T1154 (transmitter) & R1155 (receiver) radio units
  • An internal structure-based damage model
  • Most famous historical skins


Early Access armament:
  • 4 British Browning .303 machine guns
  • 4 Hispano Mk.II 20mm cannons
  • 250lbs and 500lbs bombs in the bomb bay and under each wing
  • Pre-order now and receive a substantial 30% discount.
  • Pre-order Program
  • DCS: Mosquito FB VI
  • Available for limited time only at $41.99 on our Store and soon on Steam.


Thank you again for your passion and support,


Eagle Dynamics Team

F-16C RoadMap | Eurofighter Development Progress

[h2]DCS: F-16C Viper[/h2]
[h3]Roadmap[/h3]



DCS: F-16C Viper roadmap is now planned until the end of this year. Please note these are our current plans as of August 2021 and are subject to change.

Some features require a lot of effort and time, like HTS/HAD and AG radar, while the others are not as complex and can be completed sooner. We’ll start with the highest ranked and feasible features, and continue to bring you more and more DCS: F-16C Viper functionality.

Please read the DCS: F-16C Viper RoadMap on our forum.

DCS: F-16C Viper desired systems and payloads.



[h2]DCS: Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



The majority of the Hind’s development team are currently having a well deserved vacation; however, we will still deliver a number of improvements in the upcoming patch. Most noticeably, a fully remodeled Pilot-Operator ATGM sight picture. The improved sight will use a new auxiliary camera instead of the MFD indicator functionality. All textures for the sight were also redrawn in higher resolution, providing better frame rates and visual quality.

VR implementation of the ATGM sight was a high priority too, and it will now occupy the whole view port with some free movement to reduce motion sickness. Dampening has been added to remove small twitches of VR motion sensors affecting the sight picture. We are currently testing more options for switches, which previously were only toggles as well as fixes for those commands that were not mappable to controllers.



[h2]DCS: Eurofighter[/h2]
[h3]Development Progress[/h3]



Our third party partners; Heatblur Simulations and Truegrit Virtual Technologies have joined forces to complete the development of DCS: Eurofighter. Check out the In Development Screenshots as we look towards a full report on their progress soon.



[h2]DCS: MiG-21bis[/h2]
[h3] Constant Peg campaign by Bunyap[/h3]



This campaign was designed in partnership with Steve Davies, author of Red Eagles: America's Secret Migs, host of the 10 Percent True: Tales from the Cockpit podcast and the authority on Constant Peg operations. He brought with him access to the real Red Eagles pilots, whose technical guidance was used to ensure the most realistic experience possible.

DCS: MiG-21bis Constant Peg Campaign is ready and will be released soon.

Thank you again for all your passion and support,

Yours sincerely,


Eagle Dynamics Team

DCS: Mosquito FB Mk.VI Development Progress

[h2]DCS: F-16C Viper[/h2]
[h3]Development Progress[/h3]



We are improving the external damage model of DCS: F-16C Viper. The new damage model provides better ballistics tracking and more detailed effects to sloped sheet metal. In the interim, you may have noticed a more realistic representation of wing damage.


[h2]DCS: Mosquito FB Mk. VI[/h2]
[h3]Development Report[/h3]



We are improving the external model using newly acquired blueprints. Improved 3D modelling techniques have allowed us to include finer details. As a result, the smallest rivets, welds and fabric seams are visible.



At Early Access stage DCS: Mosquito FB Mk.VI will have different skins available, including those used in the famous Operation Jericho. The remainder of the work will be focused on finalising the bulged bomb-bay fairing and hydraulic bomb doors, the wing pylons and external fuel tanks. This will allow DCS: Mosquito FB Mk.VI to carry two 500 lb bombs internally (with fins cropped to fit) plus another two under the wings.


[h2]DCS: P-47D Wolfpack[/h2]
[h3]Campaign by Reflected Simulations[/h3]



’Zemke’s Wolfpack’, the 56th Fighter Group, was one of the most famous fighting units of the USAAF during World War II. Flying the P-47 Thunderbolt throughout their time stationed in England, the group had more ace pilots and destroyed more enemy aircraft in air combat than any other group.

A large archive of detailed pilot combat reports is available online, and Reflected Simulations has endeavoured to recreate these historical events in DCS World as they happened.

https://store.steampowered.com/app/1610880/DCS_P47D_Thunderbolt_Wolfpack_Campaign/?curator_clanid=4471395

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team

DCS: F-16C & DCS: F/A-18C New Features

[h2]DCS: The Channel[/h2]
[h3]Preparing to Release[/h3]



We are completing work on all existing airfields and resolving aircraft collisions with static ground objects. AI taxiing logic is also being improved.

Multiple cosmetic bugs have been resolved, and new unique objects and support facilities have been added to provide a more realistic appearance. Improvements also cover the road/rail network, the Citadelle d’Arras, and more.

The area around the city of Amiens has been reworked to include much more detailed buildings, trees, and bushes.



[h2]DCS: F-16C Viper[/h2]
[h3]Development Report[/h3]



Based on our roadmap, we are pleased to announce that the Wind Corrected Munitions Dispenser (WCMD), or “Wick-Mid”, will be coming to DCS: F-16C Viper later this summer.

The WCMD is cluster munition that will correct for wind effects and errors during a ballistic fall and turns a "dumb" cluster munition into an accurate "smart" weapon. With the addition of this weapon, you will be able to independently assign multiple WCMDs to targets in a single pass (using multiple steerpoints as targets). WCMD versions include the CBU-103 with 202 BLU-97B submunitions and the CBU-105 with 10 BLU-108 Sensor Fuzed Weapon (SFW) submunitions.



In this video, we’ll look at the AGM-154A Joint Standoff Off Weapon, or JSOW, for the Viper. The JSOW is an unpowered glide bomb that weighs approximately 1,000lbs. It has a range of up to 70 miles depending on launch altitude and airspeed. It is a fire-and-forget weapon that uses INS and GPS to reach its designated Sensor Point of Interest (SPI) target. Check out DCS: F-16C Viper | JSOW.
https://www.youtube.com/watch?v=P9OQgD1pSRw


[h2]DCS: F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



Perhaps one of the most complex and confusing aspects of operating the Hornet is correct use of the air-to-air radar. We hope this video will provide you a better understanding and more successful use of this radar. DCS: F/A-18C Hornet | AA Radar Use.
https://www.youtube.com/watch?v=6iYb676Xw7s



JHMCS Alignment Procedure
When performing a cold start, the JHMCS will now require alignment. This must be completed to avoid alignment issues with the symbology. If you are performing an auto start, the alignment will be completed for you.

As the new process is mandatory on cold start, we have added a new tutorial outlining the JHMCS alignment procedure, check out DCS: F/A-18C Hornet | HMD Alignment.
https://www.youtube.com/watch?v=Pp3f9Zi6xTg



[h2]NASAMS[/h2]
[h3]New Ground Unit[/h3]



NASAMS (National Advanced Surface to Air Missile System)
NASAMS is a Norwegian-developed, medium-range SAM system that was introduced in the mid 1990s. Utilising the proven AIM-120 AMRAAM missile, and combined with a MPQ-64 Sentinel 3D radar, it presents a formidable threat to aircraft and helicopters at low- and medium-altitudes.

A typical battery consists of 3 launchers, each with 6 missiles, a radar unit, and an FDC fire control unit. NASAMS is in service with a number of countries, including the USA. It is notably used to protect high value targets such as the White House in Washington DC.

This ground unit is now available in the latest Open Beta update.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics Team