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DCS World Steam Edition News

F/A-18C Hornet New Weapon Systems coming soon

[h2]Forum[/h2]
[h3]New[/h3]



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[h2]F/A-18C Hornet[/h2]
[h3]Development Progress[/h3]



GBU-24 Paveway III
The GBU-24 is a 2,000 lbs-class laser-guided bomb with general purpose and penetrator warheads. It has advanced guidance over the Paveway II bombs and provides extended N range, maneuverability, and attack flexibility. It is designed to defeat high-value, protected targets. The Paveway III is planned for release in December 2020.



AGM-84K
The SLAM-ER is the next land-attack cruise missile coming to the Hornet. Unlike the current AGM-84E SLAM, the SLAM-ER has greater range, a more advanced terminal seeker, a multi-steerpoint navigation system, stealthier radar cross section, as well as greater accuracy when human-in-the-loop guidance is not used.

Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year.

AGM-88C HARM
In addition to the current Self Protect (SP) and Target of Opportunity (TOO) HARM modes, we will be adding the Pre-Briefed (PB) mode later this month. This attack mode targets a geographic location and attempts to engage hostiles within range. Because the range is known, the HARM can be lofted and thus giving it greater range than SP and TOO modes.

AGM-84D Harpoon
We will soon be adding the SEA mode to the Hornet’s radar. This will be an effective tool to acquire and engage moving naval targets. The Harpoon can take advantage of known target azimuth and range to use the Range/Bearing Launch (R/BOL) mode for more accurate attacks.

[h2]Tin Shield[/h2]
[h3]Progress[/h3]



We are currently finalising the ST68U mobile three-coordinates radar station (Tin Shield NATO classification). This unit was designed to detect and track low-altitude targets in active and passive interference in the presence of intense reflections from the ground and in adverse weather conditions. It is in service with many CIS countries and the former Warsaw Pact countries.

[h2]BTR-82[/h2]
[h3]Progress[/h3]



This is a seriously updated BTR-80 model. The armored personnel carrier is equipped with the 30-mm 2A72 cannon and has been realised with the troop compartment. BTR-82A is actively used in Syria during patrols by the military police.

Both of these new core assets are planned for release in the next Open Beta 2.5.6, the last of 2020.

Thank you again for all your passion and support,


Kind regards,


Eagle Dynamics Team

DCS: Syria adds Cyprus

[h2]Forum[/h2]
[h3]Upgrade[/h3]



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[h2]DCS: Syria[/h2]
[h3]Development Progress[/h3]



Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition
of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields
including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia,
and the Royal Airforce bases on the island of Cyprus.

[h2]Fw 190[/h2]
[h3]Lone Wolf Raid RAF Luqa (Fictional)[/h3]



As a Lone Wolf Anton, you are to carry out a bombing raid on RAF Luqa airfield. Your primary
target is an aircraft pan, housing Spitfires being readied to defend the island. You are armed
with a bomb and air-to-ground ammunition belts to destroy the aircraft on the pan. Be prepared
for potential interception. Good Luck!

Four new Instant Action missions are now available for the Focke-Wulf Fw 190 on DCS: Persian Gulf.
These missions provide a great environment and use our latest mission editor features.

Thank you again for your passion and support,


Kind regards,

Eagle Dynamics Team

Open Beta 2.5.6



[h3]DCS World[/h3]
Crash F-14 in case some custom mods are installed - fixed.

Crash fread_nolock viObjectShape::LocalBox - fixed.

Crash when taking second place in a multi-seats aircraft - fixed.

Updated CN and DE localization.

Kneeboard fix for multimonitor configs.

[h3]Campaigns[/h3]
FA-18C Aggressors BFM Campaign by Maple Flag:

Changed Bandit ROE to Return Fire

Added Random AI and Rookie AI versions of the campaign

A-10C AAT Campaign by Maple Flag:

AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

F-14 has arrived

[h2]F-14A (late)[/h2]
[h3]Release[/h3]

“The F-14A was the first 4th generation fighter aircraft and needs little to no introduction. It was introduced to a widespread audience early on and has been admired ever since. It’s remarkable capabilities both in. A/A and A/G made sure it remained in service longer than its successors and it is still in active service with the IRIAF today. It’s fame is unparalleled and presents sheer excitement and tough challenges to its pilots.

As we continue on our journey of building the most well known and certainly the most iconic variant of the Tomcat around, we continually re-evaluate what our goals are with the -A and what we want to achieve. Based on this process, we’ve ended up by expanding our original scope, and will be shipping the following F-14A variants in the coming months:

F-14A-95-GR: Early F-14A for IRIAF. These jets will have certain limitations and modifications, such as the lack of TCS and fuel pylons.

F-14A-135-GR (Early): This will be an earlier representation of the F-14A, equipped with the ALR-45 RWR and will also come with a number of minor variations such as early gun vents, alternate de-fog systems, and other minor differences between late and early ALR-45 equipped F-14A’s.

F-14A-135-GR (Late): This version represents a later, ALR-67 equipped F-14A.November 18th saw the release of ALR-67 equipped F-14A-135-GR (Late). While this represents a closer analogue to the current F-14B, it also allowed us to roll out the F-14A in a controlled, stepwise process. The ALR-45 equipped F-14A will not be far behind, which will not only introduce more significant changes in cockpit avionics, but also implement the full overhaul of RWR and EM spectrum emissions upgrades planned for both the ALR-67 and ALR-45.

Wednesday’s patch also included the introduction of yaw strings and a complete sound overhaul among many other items. Check out this short sample video of the new sound here. For more info please see the full changelog.

We hope you thoroughly enjoy the challenge of flying and taming the iconic F-14A!”

Sincerely,
- The Heatblur Team

[h2]Heatblur Simulations[/h2]
[h3]Livery Challenge[/h3]

In association with the DCS: Livery Art Group. Winners in each category will have their submission included in the official release for the corresponding DCS module (conditions apply, see below).

Each submission should be presented with no less than 7 screenshots; front, back, left side, right side,
top and bottom of aircraft in full daylight and full view of the screenshot, preferably in 1080, 2k or 4k quality. These can be taken in ModelViewer or insim.

Competition Details here.

[h2]P-47D Thunderbolt[/h2]
[h3]Autumn Sale 2020[/h3]

We are pleased to announce our annual DCS World Autumn Sale. Our EShop sale has started and runs
until the 7th of December with most products seeing up to 50% discount.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper
Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99
Modules that do not participate in the Autumn Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign


DCS: P-47D Thunderbolt will soon be released to Stable, meaning this is your chance to take advantage of the Early Access discount and the Autumn Sale for a combined 30% off the Jug.

The dive recovery flaps used for faster pull outs during dive bombing and when in compressibility have
been added to the Flight Model. The water injection system has now been implemented to maximise the power output of the R-2800-59W engine.

Forced water injection causes the turbocharger pressure to increase and actuates a derichement valve
in the carburettor. When water is injected the fuel-air ratio decreases, this provides fuel economy without risk of detonation.

Our on-going work on the new Damage Model has led us to tune the durability of certain structural elements. This has improved G overload limits when the aircraft is damaged.

Thank you again for your passion and support,


Kind regards,

Eagle Dynamics Team

Open Beta 2.5.6

DCS World

Added the bomb speed indication into the object panel of the F10 map.
Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
Mig-29 AI will not use air break when the centre fuel tank is fitted.
AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
ME. Added Logbook option into Customize menu.
Infantry ground collision with aircraft can do massive aircraft damage - fixed.
AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
Sound. Support mono sound devices.
Fixed crash on terrain preload.
Reduced memory consumption during clipmap textures loading.
Tuned terrain lights visibility.
The new Damage Model

The new Damage Model is turned on by default for all WWII aircraft.
Calculations based on internal structure added to WWII bombers.
Not registered damage to landing gear is fixed.
DCS C-101 Aviojet by AvioDev

Updated handling of fuel system and masses of C-101EB as described below:
Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
Fixed center of gravity change when one of the pilots ejects.
Refueling and defueling update now fuel masses correctly.
Unlimited fuel flag is correctly accounted now in the fuel system.
Fixed center of gravity computation at aircraft rebirth in the same mission.
Smoke system weight is correctly accounted now in the center of gravity computation.
Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
Synchronized parking brake handle in multicrew.
Fixed animation of clock needles.
DCS AV-8B NA by RAZBAM

Removed all GBU-16 x 2 loads.
GAU-12 gunpod engine based firing restrictions enabled.
Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
Fixed: DSL (1) release mode.
Fixed: Missing switches sounds in the cockpit.
Fixed: EHSD DESG behavior when using AUTO release mode.
Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
Added: Ottoman Courier Campaign by Baltic Dragon.
DCS JF-17 by Deka Ironwork Simulations

Fixed: support unlimited ammo.
Fixed: hand tremble during defog.
Fixed: removed deadzone for HOTAS T6 slide axis.
Fixed: too long defog time.
Fixed: BRM1 “INRNG” notification.
Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
Added more key bindings.
Added one training: anti-ship missile.
Updated CN locales.
ChinaAssetPack by Deka Ironwork Simulations

Adjusted: ship collision parts life.
Adjusted: brm1 max range value for DLZ calc.
DCS A-10C II Tank Killer by ED

HMCS TDC makes jumps after movement - fixed.
A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
TGP starts to drift after slaving to HMCS - fixed.
Updated voice messages index - made A-10C II VMU messages audible.
Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
Central payload drag position fixed.
Default Laser Latch to ON.
3D model. Added name change and texture remapping for the pilot.
3D model. Removed unnecessary arguments on the second LOD.
3D model. Helmet system hangs after pilot ejection - fixed.
3D model. Corrected pilot textures.
DCS F-18C Hornet by ED

Added AG Mode for JHMCS.
Completed HUD TD designation logic.
Added GBU-32 and GBU-31V2 /V4.
HUD TD Diamond not ground stabilized - Fixed.
ASL blank in AUTO Mode - Fixed.
REL indication missing in HUD designate - Fixed.
Adjusted AIM-9 family missiles drag.
Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
DL-13 Remains after rearm - Fixed.
AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
Gear lights seem to have to much bloom on last LOD - Fixed.
There is no reticle on HUD for Walleye.
Updated Flight Manual in Chinese.
DCS F-16C Viper by ED

Added pylons mass accounting to FM.
Adjust payloads drag AIM-9.
3 Syria mission have snap views included creating problems for users - Fixed.
Added CN localization for QS and Single missions.
UFC Training mission static aircraft placement issue - Fixed
DCS F-5E Tiger II by ED

Fixed Z fighting in main landing gears.
Adjusted drag of AIM-9 payloads.
DCS L-39 Albatros by ED

Fixed the animation of the pilot's hand in the rear cockpit.
DCS UH-1H Huey by ED

Fix altimeter.
DCS P-47D Thunderbolt by ED

Dive recovery flaps added to FM.
Damage of structural elements from G-overload is tuned.
DCS F-14A/B by Heatblur Simulations

NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
TF30 engine model, including:
Mid Compression Bypass Circuit
Mach Lever
Expanded compressor stall model
Hydromechanical fuel control
New thrust model
New engine spool dynamics
New afterburner model
Updated nozzle logic
New audio
Reshaped engine nacelles and added new nozzles
New - A specific liveries:
VF-21 Freelancers 200
VF-111 Sundowners (200)
VF-154 Black Knights 101
VF-211 Fighting Checkmates 105
NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
New rear aspect exhaust sounds
New intake sounds
New afterburner sounds
New fly-by sounds
New engine fan blade rattle sound (slow windmilling speeds)
AB Zone lighting thump (internal)
Fixed stall warning tone + new audio sample (internal)
New compressor stall sounds
Tuned engine start and idle sounds
Adjusted all sdef files to improve directional sound and audible distance
Complete overhaul of audio driver logic on code side
Various other common sound fixes:
Sounds now load quicker
Tomcat is no longer unbearably loud at idle and at distance
Reduced total number of sound samples being played in external view
NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
NEW Fire Suppression System + keybinds.
NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
NEW Afterburner Gate option + keybind.
NEW Jester Features:
JOKER callout
BINGO fuel callout
Fixed fuel shutoff handles not shutting down engines.
Fixed engine stall/over temperature warning light logic.
Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
Adjusted afterburners to not show black streaks.
Engine windmill speed now affected by relative wind direction.
Adjusted F110 AB thrust below mach 0.7.
Fixed crashes caused by visual effects during compressor stalls.
Adjusted engine fire and compressor stall visual effects.
Engine fire and compressor stall effects now synced over the network.
Adjusted pitch damping and pitch with power effects per SME comments.
Adjusted inlet aerodynamic performance per SME comments.
Adjusted subsonic airframe drag per SME comments.
Fixed TF-30 oil overheating.
Misc potential crash fixes in engine code.
Updated F-14B Syria Take-Off Instant Action mission.
Painted air brake pistons white.
Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
Added CVN-75 to the data link capable carriers.
Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
Enable sparrow flood antenna if STT is lost while sparrow is in flight.
Update RWR threat library version.
Fix RWR symbols for HQ-7.
Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
Adjust AIM-54 chaff resistance after latest ED/DCS changes
Add bindable input for pilot hydraulic hand pump.
Use the DCS global gameplay option for hiding control stick.
Fix typo in options dialog (butons-> buttons).
Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
Adjusted AIM-54 countermeasure resistance to revert to old ED System.
Fixed TID STT strobe angle error when not flying level.
Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
Prevent RIO from using Pilot Controls from backseat.
Fixed steering tee not displayed in weapon off mode.
Fixed detached wing not disappearing in LoD1+.
Fixed Pilots not disappearing in static aircraft in LoD1+.
Fixed Pilots not disappearing after ejection in LoD1+.
Shifted pilot stick neutral position slightly aft.
Adjusted flap jamming logic - flap jamming is now more likely to occur.
Added anhedral tilt to horizontal tailplanes.
Fixed left horizontal tailplane being displaced along Z Axis.
Fixed Fire Extinguisher Handles & made accessible to pilot only.
Fixed TWS velocity vector sometimes getting stuck.
Ensure missile loses tracking when switching between PD-STT and TWS post launch.
Fixed AIM-54 RWR indications.
Updated manual to include F-14A late specific sections.
Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 03 & 03A. Fixed Smoke not engaging ground targets.
Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
Improved Prince's behaviour - he should not fall into the sea anymore :)
Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.
The Enemy Within 3.0 Campaign by Baltic Dragon

General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
Mission 19. Updated Player's loadout.