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DCS World Steam Edition News

Prepare for Supercarrier



Prepare for Supercarrier

[h2]Hit the deck running[/h2]



As we prepare to launch Supercarrier into early access, we have written a FAQ section to quick start your learning. Read community questions here.

The Supercarrier early access manual is now available for download. Prepare for Carrier OPS in DCS World by downloading the manual.

Wags is working hard on instructional videos. You can find more on his channel here.

See development screenshots here

Supercarrier

[h2]Development Report[/h2]



Supercarrier development has been progressing at a steady pace, we wanted to show off two areas many of you have been asking about;

Hangar Area
The basic structure has been completed.

Night Lighting
To provide an immersive nighttime experience, we are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches.

Stay At Home

[h2]Fly Warbirds free, and save[/h2]



This is your chance to experience the P-51D Mustang, Fw 190A-8 Anton, and the Bf 109K-4 Kurfurst for free over the coming days. Visit our store for 50% off most of our modules until April 18th.

See the free trial schedule below and visit our E-shop or Steam.

April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50

Visit our e-shop

Thank you all again for your support and passion.

Yours sincerely,
The Eagle Dynamics Team

Aircraft and Map Sale Ending Soon!

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Dear Steam Pilots,

We are delighted that you have been able to enjoy the two-week trial period of DCS World aircraft like the F-16C Viper, F/A-18C Hornet, and A-10C Warthog. We hope that it has given you a taste of the unique flight simulation experience that only DCS World can offer. Also, during the past two weeks, we have discounted most DCS World aircraft and maps by as much as 50%. Sadly, all good things must come to end, and the sale period for the aircraft and maps will be ending tomorrow, April 3rd, at 5 o’clock GMT. We sincerely hope you can take advantage of these great savings and allow us to thank you for your patronage.

Starting April 4th, we will offer as much as 50% off all DCS World helicopters and campaigns until the 18th of May.

DCS World for Steam: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Thank you all for the passion and support. Look after those you care for most and fly safe from all of us at Eagle Dynamics.

DCS 2.5.6.45915 Open Beta 2020-03-31

https://www.digitalcombatsimulator.c...a/2.5.6.45915/

DCS 2.5.6.45915 Open Beta 2020-03-31



DCS World
ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly.
Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position.
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.
VR. Medium water creates double vision for terrain - fixed.
VR. Fixed automatic use of headset audio for the outputs which are set to default device.
Aircraft carrier. Ejected pilot falls through all decks - fixed.
SCUD missile. Corrected skins.
MP. Added support for clients behind CG-NAT.
MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).
Sound. Fixed theme music for ED/BST modules.
Sound. Added a sound mod example to Doc/Sounds.
Added correct drag for PGU 20 mm family and fine tuned M56 family.
Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.
RIM-7 missile. Added self destruction after losing target.
Refactoring load images MM. Fix for some user’s that can't run DCS.
Adjusted radio for Al Dhafra.
AGM-88. Fixed crash that appeared in some conditions.
AGM-88. Zero-lift drag decreased according to CFD research.
SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
Cruiser Moscow. Restored functionality of AK-630 30mm guns.
If a player exits the game after ejecting he got a death in the logbook - fixed.
Crash after landing on an airfield where there is no available parking - fixed.

Known issues:
Selection of audio devices disabled while in simulation.
Performance review ongoing.

Voice chat

Clients could not talk to each other - fixed.
Game log flooded by debug messages - fixed.
Servers do not need a separate port for voice chat anymore.
Known issue: VC availability is controlled by client’s setting only, ignoring server options.

DCS Mirage 2000c by RAZBAM
RWR contact display logic
RWR Brightness enabled
Magic MAV search enabled. It includes HUD TD updates..
Close Combat Mode Vertical Scan bug fix..
IP Bombing release bug fix.
Manual updated with Magic MAV search

M-2000C campaign:
Mission 05:
Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12:
Messages play at the beginning of the mission: FIXED


DCS JF-17 by Deka Ironwork
Added AAR feature (some issue, please check Deka subforum for file patch)
Added digital clock/chrono
Updated external model (Texture still WIP)
Updated cockpit model (Texture still WIP)
JF-17 AI: can turn on AAR light when operate night air refuel
AAR probe: can be installed/removed via both ME and ground crew
Updated loading image
Fixed 802AK and JSOW turn point issue
Fixed AG radar moving/static detection in MAP/SEA1 modes
Fixed JSOW TAND/SBYS with IMP AZ
Fixed UFCP/AAP button light model flickering
Fixed external fuel imbalance bug
Added radar notch (WIP)
Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
Added ground crew EN voiceover (voice actor Tony Lin/409)
Added mig-19p to EWS database (M19)
Added LD-10 ins drift
Improved radar TDC elev
Improved engine response
Added MasterArm toggle binding
Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
Adjust shake amplitude

DCS C-101 Aviojet by AvioDev
Improvement of console lights visibility in external view
Improvement of stairs external and internal model
Several improvements in C-101CC cockpit textures
Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED
FC3 Multiplayer data link ghost contacts eliminated.

DCS Fw 190 D-9 by ED
R4M is incorrectly located on pylons and hangs in the air - fixed.

DCS Fw 190 A-8 by ED
Bombs added to the next missions:
Nevada - Range Target Strike.miz,
Normandy - Airfield Attack.miz,
Persian Gulf - Anti-Shipping Strike.miz.
Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED
Added correct ammo for Spitfire, adjusted dispersion.

DCS P-51 Mustang by ED
Ammo belts for P-51 - corrected

DCS A-10C by ED
GAU8 dispersion corrected.

DCS Flaming Cliffs by ED
A-10A. GAU8 dispersion corrected.

DCS F-86F by ED
Fixed missing argument for ARN-6 tuning crank.

DCS F/A-18C by ED
Major update of the German Hornet manual.
Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
Client aircraft doesn't show in MSI in radar page - Fixed
Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED
Lesson 4 - Added CN localization.
Lesson 19 - Added DE Voice-Overs.
Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations
Fixed gun alignment
Added combat mix (3 HE - 1AP)
Added SNEB68 smoke marker rockets



Campaigns
F-86F Hunters over the Yalu Campaign by Reflected Simulations.
Wake turbulence off enforced.
Player's flight engages the primary target.
Updated F-86F custom skins.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Campaign updated for the new Normandy map.
Wake turbulence off enforced.
Player's flight engages the primary target.

The Museum Relic Campaign by Apache600.
Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).
NDB morse code has been corrected on numerous briefing and kneeboard pages.
Grammatical errors fixed in briefing pages (though I'm sure some still exist).

M2000C Red Flag by Baltic Dragon.
Mission 5: removed a truck that refused to move and blocked Chevy 12.
Mission 9: fixed an issue with B1 that stops taxiing to the active.
​Mission ​14: intercepted F-16 will now land much quicker.

A-10C The Enemy Within 3 by Baltic Dragon.
Mission 9: fixed rare instance where several different messages with the attack outcome would play
Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
Mission 13: fixed issue with Special Forces exiting target building refusing to move.
Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.

Eurofighter on the Horizon



[h2]Eurofighter on the horizon[/h2]
Introducing TrueGrit Virtual Technologies



We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.

In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.

Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.



[h2]“Stay At Home”[/h2]
The sale continues. Save and fly free

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Our Stay At Home Sale continues. While current events are still filled with uncertainty, we hope the free product trials and big savings will help and give you a bit of a break from it all.

See the free trial schedule below and visit our E-shop or Steam.

March 28-29: AV-8B
March 30-31: M-2000C
April 1-2: Spitfire
April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50



[h2]DCS: Mil Mi-24P Hind[/h2]
Development Report



The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.



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Thank you all again for your support and passion.

Yours sincerely,
The Eagle Dynamics Team

DCS: Fw 190A-8 Takeoff

Squadron Air to Air Leagues

[h2]SATAL - Watch or compete[/h2]


SIGN-UP CLOSES APRIL 30TH 2020

The schedule
Matches can be found at The Merge on Splash One Gaming. All matches are currently set to start at 14:00 GMT on Saturdays of each week.

DCS World Events
In conjunction with Eagle Dynamics, Wild Weasel Apparel, and Tacview are proud to announce SATAL 2020. Whereas SATAC is an intense 2-3 week championship.

SATAL creates a structured league that concludes in a single-elimination tournament. SATAL will be more of a slow burn year-round competition. After all the excitement from last year, this is Squadron Air to Air leagues year two.

All streams will take place on DCSWorldEvents Twitch channel. After-action replays and highlights are available on Youtube.

Prizes and Sponsors
Will be announced soon.

Buy your favorite aircraft in the Stay At Home Event, join a squadron and get into the action in SATAL yourself!

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DCS: Focke-Wulf 190A-8

[h2]The Shrike leaves Early Access[/h2]

We are proud to announce the backbone of the Luftwaffe is moving out of Early Access. Over the past year, we’ve been working closely with the community to iron out bugs and create a list of sought after features.

Engine
The start-up procedure steps have been precisely tuned to take into account hot and cold weather conditions that require different priming techniques.

Weapons
Over 10 different World War II bombs including SD 500s and 3 types of cluster bombs with different submunitions, which have been modelled to accurately represent attack capabilities. Additionally, W.Gr.21 rockets add the possibility for proper B-17 Flying fortress hunting.

Sound
The entire soundscape has been improved. Our sound engineers recorded real aircraft throughout the year to bring you the most accurate representation of fly-by, in cockpit, and engine start-up sounds available in any aircraft simulator.

Liveries
A number of new skins have been added. This gives more flexibility when operating under different coalitions and inspiration for you to create your own.

A lot of bugs were fixed and new features added to the aircraft module; Major updates for cooling and oil systems. A jettisoned canopy can be repaired on the ground. The cockpit has proper lighting now. The circuit breakers and electricity consuming devices were improved for realistic behaviour. The repeater compass was fixed. The armored glass colour was changed according to real glass from the museum and the information from Erich Brunotte. The training missions were completely overhauled into more digestible chunks. See the full changelog.

With the Wulf finally out of early access, we look forward to further improvements. Making the aircraft even more complex with the F-8 attack and G-8 light bomber variations.

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AIM-120 development

[h2]Development Report[/h2]

Last month we spent a lot of time on AIM-120 missile CFD research, in addition to our previous computation (which was primarily aimed at deriving accurate zero-lift drag).

We have obtained many other aerodynamic parameters such as pitching moment and normal force coefficients, damping moments etc. To ensure realistic maneuverability, plausible control and stability characteristics we performed more than 200 virtual wind tunnel tests at different control fin deflections and various Mach numbers and angles of attack. Below you can see screenshots from our software with computation result visualization.

Flight dynamics for AMRAAM are almost done and we will move on to autopilot development.



We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

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