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DCS World Steam Edition News

Development Report #12


[h2]Paint the Anton continues![/h2]
The Paint the Anton competition continues; please make sure to submit your entries before February 16th.

We will choose the top 10 (or so) best submissions. If your submission is chosen, you will have your name added to the DCS: Fw 190 A-8 Anton credits, and your work will be included with the Fw 190 A-8. You will also receive one free copy of the upcoming DCS: Channel Map (no substitutions).



Here are some of the requirements and details:
The skin must be created using this template.
The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.
Please do not use nazi swastika.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. Please upload completed skins to the dedicated topic in the forum.

The contest will run until February 16th, 2020.

Best of luck to all contestants!

[h2]DCS: Supercarrier Pre-Order continues![/h2]

It’s not too late to take advantage of the DCS: Supercarrier pre-order with savings between 30 and 50 percent:
  • Save 30% while in pre-order
  • Save an additional 20% if you purchased DCS: F/A-18C Hornet

The module is also available as part of a bundle that includes DCS: F/A-18C Hornet. We are working with Valve to also make this module available as a pre-order on Steam, and provide the ability to transfer your DCS: F/A-18C Hornet from Steam to the standalone in order to take advantage of the discount.

The DCS: Supercarrier pre-Order will be available until the Early Access release, which is planned for the end of the 2020 first quarter.

[h2]Development Report #12[/h2]
P-47D-30 - Polishing of this module continues with work being done on the animations, textures, flight model, and combiner glass sight. A series of interactive training missions are also being created. We are pleased to share some new images of the Jug taken over the Channel Map. She is getting close!


The Channel Map - Work continues on this map with the detailing or more areas, adding landmarks, adjusting aircraft AI taxi and landing behavior, and tuning some of the colors. We have been listening to your feedback, and we will be adding a couple ALG’s in England that based USAAF units. We have also been busy researching the placement of the Chain Home radar stations.


Hornet Update - Here is a list of the tasks the Hornet team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results):
  • The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! We plan to create a video on this soon.
  • AIM-9X and JHMCS tones have been corrected.
  • A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod.
  • Missile Rmax between the HUD and DDI have been adjusted.
  • We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod).
  • Corrected the B-sweep line.
  • Added fly-out symbols for TWS mode.
  • Corrected menu freeze that could potentially happen with GPS weapons.
  • There will be more items and they will all be included in the changelog.


Once this release is complete, we’ll talk about the next series of additions and changes.

Viper Update - Here is a list of the tasks the Viper team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta:
  • The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. We are also working on updating the Dogfight HUD.
  • The afterburner effect has been greatly improved. Quite a blow torch now!
  • Fuel flows have been tuned to be more accurate based on the available data.
  • Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL.
  • Wind is better accounted for in the flight model and displayed airspeeds.
  • Several updates to the INS and alignment system.
  • Corrected PPLI display in network play.
  • Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box.
  • Added ILS declutter function.
  • Adjusted the command steering cue localizer to be less sensitive.
  • Corrected AA TCN error.
  • Added further functions to the Link 16 system.
  • Added cursor switch depress to switch between AIM-9 BORE and SLAVE modes.


There are many more, and these will be listed in the changelog for the next Open Beta. Once we have the new dogfight HUD working, we will create a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5.

After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper.

2.5.6 Progress - There has been a lot of buzz about the move to DCS World version 2.5.6, and while many new features and fixes are in the pipeline, not everything will be available when the update first launches. We will give you more of an idea of what to expect as we draw closer. Our goal is still to have the first Open Beta version of 2.5.6 available in early February.

[h2]DCS: Bo-105 by RAZBAM & Miltech-5[/h2]

The following message is from RAZBAM:

We are pleased to announce Razbam and Miltech-5 are teaming together to bring the awesome BO-105 to DCS. Miltech has created one of the best Helicopters in the world, the Messerschmitt-Bölkow-Blohm Bo-105. Being a lightweight multipurpose helicopter used not only as a combat aircraft but also as an aerobatic one, she will certainly bring joy to many fans who have been following Miltech’s stunning work.

So how will this work? Miltech has created a great piece of art with the bulk of the model and textures almost at a complete stage, work still continues to improve the textures to make this one of the best modules in DCS. Razbam will work on the coding and flight model to make her come alive.

We are pleased to help Miltech with the Bo-105 and can't wait to see her come to life.


As Always, thanks for all your support!
The ED Team

Hornet Viper Mini-Updates

[h2]Hornet & Viper Mini-Updates[/h2]
https://forums.eagle.ru/showpost.php?p=4189268&postcount=34

Hey everyone,

With the holidays behind us, the team is back at work on the Viper. Here is a list of the tasks the team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta:

The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. Starting tomorrow, the team will be creating the dogfight HUD (Attitude Awareness in DGFT).

The afterburner effect has been greatly improved. Quite a blow torch now!

Fuel flows have been tuned to be more accurate based on available data.

Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL.

Wind is better accounted for in the flight model and displayed air speeds.

Several updates to the INS and alignment system.

Corrected PPLI display in network play.

Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box.

Added ILS declutter function.

Adjusted the command steering cue localizer to be less sensitive.

Corrected AA TCN error.

Added further functions to the Link 16 system.

There are many more, and these will be listed in the change log for the next Open Beta. Once we have the new dogfight HUD working, I’ll be creating a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5.

After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper.

Thanks,
Wags

https://forums.eagle.ru/showthread.php?t=194412&page=7

Hey everyone,

Now that everyone is back from holiday, work has resumed in force on the Hornet. Here is a list of the tasks the team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results):

The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! I plan to create a video on this soon.

AIM-9X and JHMCS tones have been corrected.

A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod.

Missile Rmax between the HUD and DDI have been adjusted.

We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod).

Corrected the B-sweep line.

Added fly-out symbols for TWS mode.

Corrected menu freeze that could potentially happen with GPS weapons.

There will be more items and they will all be included in the change log.

Once this release is complete, we’ll talk about the next series of additions and changes.

Thanks,
Wags

DCS World Lunar Sale Continues



The Lunar New Year Sale Continues
This is your last chance to save up to 50% on most DCS World modules. The Lunar Sale ends on January 27th. We are also taking part in Steam’s Lunar New Year Sale; visit the Steam store now!

[h2]Lunar New Year Sale Video[/h2]

The DCS World e-Shop will also feature the Naval Warfare bundle for just $64.99 that includes DCS: F/A-18C and DCS: Supercarrier (Nimitz-class aircraft carrier, Kuznetsov-class aircraft carrier, Arleigh Burke-class destroyer, and the Su-33).

Head over to our E-shop to save on most of our library of aircraft, terrain and campaigns:



[h2]Win the Channel Map![/h2]
For those of you that enjoy painting skins for your favourite aircraft, this contest is for you! Using the official template found here, we are holding a paint the Anton contest. We will choose the top 10 (or so) best submissions. If your submission is chosen, you will have your name added to the DCS: Fw 190 A-8 Anton credits, and your work will be included with the Fw 190 A-8. You will also receive one free copy of the upcoming DCS: Channel Map (no substitutions).

Here are some of the requirements and details:
  • The skin must be created using this template.
  • The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.
  • Please do not use nazi swastika.



Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.
Please upload completed skins to dedicated topic in the forum.

The contest will run until February 16th, 2020.

Best of luck to all contestants!

[h2]Development Report #11[/h2]
2.5.6 Open Beta - This month we have been working to complete DCS version 2.5.6. Some extra time was needed to ensure a smooth transition from 2.5.5 both by our team and our 3rd Parties. You can expect to see the first 2.5.6 Open Beta in early February. We look forward to sharing it with you in the near future.

P-47D-30 Progress - We are nearly ready to unleash the ‘Jug’ on DCS World! We are finalizing the 3D model and cockpit; making improvements to the fuselage, cowling, and air intakes; and working on externals stores like fuel tanks and bombs.


Ju-88 AI - Some of you eagle-eyed fans may have spotted the Ju-88 in the recent Lunar Sale video. Here are some more lovely images as we work on the finishing touches before release.


Fi-103 V1 Flying Bomb - We are excited to announce the V1 will be coming to the DCS: WWII Asset Pack! This is an iconic weapon, and it is a great addition for use with the upcoming DCS: Channel Map. It should be available as a static object when the DCS: Channel Map releases, and later as an operational unit.


Searchlights - Work continues on the addition of searchlights for the DCS: WWII Asset pack. Below you can see the effort going into these lights and associated effects.





Thanks as always for your continued support!
The ED Team

DCS: Superсarrier now available for Pre-Order

DCS: Superсarrier now available for Pre-Order


We are pleased to announce that DCS: Supercarrier is available for pre-order with great savings! Pre-order DCS: Supercarrier and save 30% off the $49.99 retail value. Owners of DCS: F/A-18C Hornet will receive an additional 20% off, for a total savings of 50%. This is on top of ED Miles you may apply.

https://www.youtube.com/watch?time_continue=1&v=eFp0yxdThF8&feature=emb_logo

The pre-order and savings are only available from the DCS World e-Shop

STEAM users please read here



DCS: Supercarrier includes:
  • Highly detailed and animated Nimitz-class aircraft carrier that includes the USS Theodore Roosevelt, USS Abraham Lincoln, and the USS George Washington. While in early access, additional ships of the sub-class will be added.
  • Fully modelled sensors and weapon systems.
  • Interactive carrier radio communications that includes CASE I, CASE
  • II, and CASE III flight operations that range from daylight/good weather
  • landings to night-time/foul weather operations.
  • Animated deck crew to launch aircraft from all four catapults.
  • Occupy the Landing Signal Officer (LSO) station with integrated landing camera. This also has the option to play in VR.
  • Numerous deck starting locations for aircraft in multiplayer.
  • New static objects for the Supercarrier that includes static deck crew and support equipment.





The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter.

The Lunar New Year Sale

Starting today, you can save up to 50% on most DCS World modules until January 27th. We will also be taking part in Steam’s Lunar New Year Sale; check Steam for the Lunar Sale start date and duration.

The DCS World e-Shop will also feature the Naval Warfare bundle for just $64.99 that includes DCS: F/A-18C and DCS: Supercarrier (Nimitz-class aircraft carrier, Kuznetsov-class aircraft carrier, Arleigh Burke-class destroyer, and the Su-33).

Head over to our E-shop to save on most of our library of aircraft, terrain and campaigns:




Open Beta Update

This week saw our first update since the holiday break, and the team jumped right back into action. Here are some of the highlights:
WIP version of the AI short-range missile Scud-B launcher
Many DCS: F-16C fixes that include INS adjustments
Numerous fixes for the DCS: F/A-18C and other ED modules
3rd Party fixes for DCS: JF-17, DCS: AJS-37, and campaign fixes

You can read the entire changelog here.

As always, thank you all for your continued support!

DCS 2.5.5.41962 Open Beta



https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.5.41962/

DCS World
Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP

Western RWR:

LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.

KJ-2000 index 50.

JF-17 index JF.

HQ-7 LN SP index 7.

HQ-7 STR SP index HQ.

Fixed M249 AI Infantry poor response to enemy contact.

Fixed name liveries for DEN Leo2A5.

Fixed flight.dll crash on user track.

Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.


DCS F-16C by ED
Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.

Gap near canopy with head shift and mouse look - Fixed

LERX vortex effect corrected.

INS no longer tracks current coordinates in ATT mode.

No longer ALIGN indication in NARF.

Hydraulic flow corrected for JFS start procedure.

INS alignment resets when knob placed to NORM from STOR HDG.

INS coordinates should be confirmed by pilot on DED with enter.

INS coordinates fields on DED no longer limited to 5 or 6 digits.

INS coordinates confirm procedure added to autostart macro.

INS alignment now degraded in BATH mode.

AG TLL Line Points fixed.

Restored missing INS altitude correction from CADC data.

SAI pitch trim index animation corrected.

Fixed DED sub-pages switching.

Fixed AIM-120 reticle position on target


DCS: A-10C by ED
Custom cockpit options updated to correspond with the new model name.

Added strip on windshield glass by outer edges.

Canopy still present in F1 view after jettison - fixed.

Glued strip antenna added to the top of canopy.

BRT DIM Switch has no effect - fixed.

New cockpit caution panel APU GEN not illuminated - fixed.

ADI pointer not illuminated - fixed.

Emergency Chute Safety pin Should be removed for flight


DCS JF-17 by Deka Ironwork Simulations

Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited

Fixed DL receiving E-2/E-3 message in MP

Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.

Using SPI (except waypoint) height for CCIP calculation

self radar alt as backup height source

Fixed rada hpt/spt

Fixed radar TDC wont lock target in real time

Fixed radar antenna will try to follow hpt

Fixed radar AG image glitch (with ED's help)

Fixed CM-802AKG will self destroy if launcher landed

Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles

Fixed HUD TDC axis control logic error

Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked

Fixed WPT/RP/PP load issue in MP

Fixed CMS loading issue

Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.

Limitations to turn on smoke generators:

MUST be in NAV master mode

Gun MUST be deactivated

FCS WOW signal MUST be off

Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded

Tweak CM-802AKG narrow FOV axis control speed, more quickly now

Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play

Restore kneeboard map


DCS AJS-37 by Heatblur Simulations

Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).

Fixed minus-sign on CK37 thanks to user outbaxx.

Fixed fading-effect of CK37 panel display.

Improved accuracy of low-drag bombs.

Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.

Fix to IFF IDENT CTD.

Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.


DCS F/A-18C Hornet by ED
TWS - AUTO scan centering does not center antenna elevation on L&S.

ACM entered from TWS incorrect.

L&S/DT2 trackfiles should appear above the LAR Indicator.

AIM-9 Tone does not come through headphone / helmet - fixed.

AIM 9 Not firing after selective jettison.

Fixed TD BOX Guns inside 3000 occluded.

Ground Targets will appear on SA Page if engaged - Fixed

R/BL Harpoon off axis warning - Fixed


DCS Fw 190 A-8 by ED
Gear indicator lights failing or not working correctly - fixed.

SZKK4 controls (knobs and switches) clickable zone increased.


DCS Fw 190 D-9 by ED
Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)

ReVi altitude selector rotary II is fixed at "63"


DCS Mi-8MTV2 by ED
Fixed broken view position of door gunner at the second mission run.


DCS UH-1H Huey by ED
Fixed broken view position of door gunner at the second mission run.

DCS Combined Arms by ED
Mouse click will no longer fire weapon when ingame debriefing window is open.



DCS Caucasus by ED
Trees restored to original visualization.

Trees removed from roads in some locations.

Mozdok 08 runway broken lights fixed.

Improved a scene on the Gudauta airfield.

Larger aircraft can not use the taxiway. Fixed

Some minor visual improvements.


DCS Campaigns Enemy Within 3.0 campaign by Baltic Dragon:

M07: helipad and insurgent camp is no longer covered by the trees.

M09: minor changes to AI wingman target reporting.

M13: fixed rare issue when briefing at WP1 wouldn't start.

M14: fixed issue with F-16s not engaging bandits.

M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.

M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

Corrected F-86 livery folder name for displaying of custom liveries.