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DCS World Steam Edition News

DCS 2.5.5.39384 Open Beta

DCS World
  • MP. Restored direct connect by IP.
  • MP. Fixed direct connect by DNS-name.
  • Fixed assert caused on AWACS reply (F5) in some conditions.


DCS M-2000C by RAZBAM
  • Cockpit Textures:

      - Updated and Added all New textures
      - Added English cockpit livery
      - Changed Textures to match the color of modern Cockpits used today in the Ada
      - Remapped new items and altered existing items older Cockpit Mods will not work![/INDENT]
    • 3D Model:

    - Removed older VHF Analog Radio
    - Added newer VHF Digital Radio
    - Changed UHF Radio to be more accurate
    - Added Hand Lantern
    - Changed "Sec Carb" Cover to be more accurate
    - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
    - Changed Canopy Frame to be more accurate
    - Changed Ejection Seat adjustment operation
    - Changed Ejection Seat Harness
    - Added Gun Camera Wiring
    - Added NVG Filters
    - Added NVG Goggle Mount and Goggles with Carry Bag
    - Removed older Eclair Control Unit
    - Added new ECM Indicator
    - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
    - Added JVN/NVG Switch for Night Operations with NVG
    - Changed the Flood Lights now used with modern Cockpits used today in the Ada[/INDENT]
  • Coding:

      - Added F-16c to RWR database
      - Implemented new Radio
      - Implemented new ECM
      - Changed Radio stations to match real aircraft - Now 1-20
      - Correct Spacing on INS Panel Display
      - Enabled Easy Comms with new radio
      - Enabled new EEF Button to mute warning lights to match real airframe
      - Enabled new NVG’s with multi position interactions


DCS AV-8B by RAZBAM
  • Cockpit Textures:

      - Fixed Spelling mistakes
  • Coding:

      - Corrected drag index calculations
      - Implemented Bingo for VREST page
      - Implemented Cruise for VREST page
      - Added F-16c to RWR database

DCS 2.5.5.39262 Open Beta Update

Please Note: The focus of this patch is to correct one last crashing issue to prepare for a stable release on Friday, Thanks!

DCS World
  • Distant sand storm effect will not overlap a smoke effect that is close to player.
  • Distant sand storm effect will not overlap a HUD glass.
  • HUD only view (LAlt+F1). Kneeboard is disabled by default.
  • Semi active missiles will not produced crash of game in some conditions.
  • FPS decreases significantly during server list refresh - fixed.


DCS C-101 by AvioDev
  • Added Fuel Enrichment Button functionality.
  • Linked C-101EB idle click-spot to throttle model.
  • Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
  • Fuel enrichment will only work if engine computer is ON.
  • Added engine computer failure (manual mode).
  • Improved clock needles 3D model.
  • Throttle friction wheel can now be assigned to keyboard and joystick.
  • Removed throttle friction wheel from rear cockpit.


DCS Fw 190 A-8
  • Added the ability to assign radiator open/close function to the keyboard


DCS F/A-18C Hornet
  • Fixed skins: VFA-106 and VFA-106 high visibility.


DCS A-10A
  • Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.


DCS Ka-50
  • Shkval optics will not track targets that are obstructed by buildings.


DCS Spitfire IX
  • Corrected engine sounds.


DCS MiG-19P by Razbam
  • Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
  • MiG-19P Paintkit
  • Russian flight manual
  • Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
  • New main menu and loading screen wallpapers


Campaigns
  • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
  • The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.

Open Beta and Development Updates



Open Beta Update
Due to a statutory holiday in Russia this week, the team enjoyed a much needed day off to recharge and rest, because of this, we were only able to release a smaller update. You can read about it here. This update fixed some critical crashes throughout the game.
Some highlights are:

  • F:16C - Fixed crash with rockets firing after selective jettison
  • F/A:18C - Fixed DCS hangs on SA page.
  • AIM-7 - Fixed bug that caused the missile seeker to not see chaffs.


Development Report #4
  • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.


  • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.



  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”



Yours sincerely,
The Eagle Dynamics Team

DCS 2.5.5.39003 Open Beta

DCS World
  • Serverlist refresh will not infinite looping when user pressed F5 too often.
  • AIM-7. Fixed bug that caused the missile seeker to not see chaffs.


DCS F-16C Viper
  • Fixed crash with rockets firing after selective jettison


F/A-18C Hornet
  • Fixed DCS hangs on SA page.


DCS C-101 by AvioDev
  • Fixed engine sound that was broken in the latest update (real engine sound still WIP).
  • Fixed startup training mission. "VOR ON" step after startup will not pass without moving the
  • NAV Volume selector in VOR-ILS-MB equipment.
  • Gear up and gear down commands added.
  • Gear emergency extension works now when using input command.
  • AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
  • Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
  • Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit".
  • Gear override button (crash button) has now a press and release function.

Ka-50 Open Beta Update

Steam Halloween Sale & DCS Autumn Sale Continues
Dear Steam users, the Steam 2019 Halloween Sale ends today! Just a few more hours remain to get great DCS World Steam Edition savings. Our E-Shop Autumn sale will continue until November 4th, with the following exceptions:

  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time




Open Beta Update
This week we released an update for Open Beta. This patch included a number of updates for the Hornet and Viper, as well as several 3rd Party modules. You can view the entire changelog here.

Some highlights are:
  • Hornet: Many fixes for the AGM-62 Walleye & AWW-13 data pod
  • Viper: INS implemented (WIP)
  • Spitfire: Updated Sounds
  • Fw190 A-8: electric circuitry fixes


Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.



Other Development Updates which might be of interest:

  • F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
  • P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
  • Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
  • Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
  • Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
  • New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
  • Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
  • Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...


Yours sincerely,
The Eagle Dynamics Team