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Forgotten Mines News

Update 1.1.2

[p]Hello Miners![/p][p][/p][p]I hope you're all okay as we're getting closer to the FIRST year anniversary of Forgotten Mines![/p][p][/p][p]To celebrate that, we're launching a very special update that not only brings some bugfixing, but also a graphic update![/p][p][/p][h2]Graphic Update[/h2]
  • [p]Implemented a new color restriction system and dithering pattern for a sharper retro aesthetic.[/p]
[p][/p][p][/p][p]BEFORE 1.1.2[/p][p][/p][p][/p][p]AFTER 1.1.2[/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed a crash caused by the Earth Elemental enemy using Geomove skill[/p]
  • [p]Fixed a bug that erased the name change of Plasmoids when placed in the third slot[/p]
  • [p]Fixed a bug that erased the name change of Jenguren folks when placed in the third slot[/p]
  • [p]Fixed a bug that occasionally applied twice the cost when rerolling the store[/p]
  • [p]Fixed a rare issue where the loading of shaders during launch could crash the game.[/p]
[p][/p][p]Don't forget to update your game![/p]

Update 1.1.1 is HERE!

Hello!

It's been nearly 2 months since the release of the Fur & Flames Update, and players have been super happy about it!

And since then, we've learned that Forgotten Mines was nominated at Gamescom Latam for "Best Game Brazil". It's a HUGE honor, so we couldn't be happier!

We're still working on the game, and we can't wait to show you what we have planned for the next Major Update...

In the meantime, today we have a new patch that fixes a lot of issues + 2 improvements!

[h2]Changes[/h2]
  • skills with damage now show a "base power" modifier at the end of the descriptive text, in brackets. e.g.: [60].
  • With the exception of Rasinok, who always offers the raven armor, the other ancient deities now offer a random legendary item when the pact is sealed.


[h2]Bugfix[/h2]
  • fixed bug that returned nullptr when a player tried to change the name of a character with a new species.
  • Fixed bug when a square on the battle map become unasable when a character die.
  • Fixed character unable to act after restart by wipe
  • Fixed character dying when restarting if he was above water
  • Fixed crash when earth elemental geo move out of map.
  • -Fixed some items that did not get bonus from blacksmith.


Don't forget to update your game!

Fur & Flames Update is OUT NOW!

Hello!

Today's the day! The Fur & Flames Update is FINALLY available, so time to go back to the fight and reclaim your mines!

Fur & Flames Update


Two things I really wish there were more options for in the game were the playable species and the enemy variety. This update basically arises from this desire.

Shortly after launch last July, I had the idea of the plasmoids. I had been playing with this idea for a while. I thought about doing an update entirely focused on them, a type of “Plasmoid Invasion!”. Plasmoid enemies and a playable plasmoid species would exist in this update.

After reflecting a little, I came to beasts and elementals, and, honestly, I found these ideas to be more exciting for players. But nevertheless, I still wanted the presence of plasmoids in the update. I thought about expanding the lore of this universe a little, creating dwarves from the far north and a catfolk from the plains below the mountains of Dorvgrad. I also had decided that I would make at least 50 new items. Well, I ended up making 68 new items that will give players more options for different builds and compositions during their runs.

So yeah, the update got quite big, so I hope you'll like it!

Now, time for all the new stuff that this update is bringing to the game!

New Areas


After finishing the game, the player will gain access to a choice of path for his run. The standard path is made up of the areas we already know (Verdant Halls, Muddy Tunnels, Ancient Prison and Gates of Hell). An alternative path can be accessed by the player. From the third area onwards, the player will find the traditional path again, that is, the new path will have a composition with two areas different from the standard path (Beast Path, Elemental Caves, Ancient Prison and Gates of Hell).

Those new areas bring:
    12 new enemies
    8 bosses


[h2]Beasts' Path[/h2]

A forgotten and wild piece of Verdant Halls. Beasts of all sorts took shelter here throughout the centuries of abandonment. Atrocious animals and even magical beasts can be found, without much effort in searching. The place is a jungle inside the mines





[h2]Elemental Caves[/h2]

Rifts to the outermost elemental planes have been heedlessly opened for decades by the Elemental Cults of Dorvgrad. The result is an absurd population of Elementals of all types and powers roaming these caves. They say that in the most desolate parts of the Elemental Caves, some ancient elementals live.







New races


Those new races will bring even more replayability to the game!

  • Northern Dwarves, who conquered the inhospitable tundras and mountains of the far north of the continent. They have grayish skin with different bluish tones and, in contrast, very red eyes. They are experts in the use of northern weapons and capable of great feats in battle.
  • Plasmoid: Single-celled creatures from another dimension. It has a central nervous nucleus, its only organ, visible in the center of its head. It is believed that Plasmoids adhere to the humanoid form as soon as they enter the material plane.
  • Jenguren Folks: Humanoid felines, slightly larger than humans. They occupy the forests and plains at the foot of the Dorvgrad mountains. They mostly worship Jenguren, to whom they attribute their creation and motivation in life.





New amulets


There are 3 new amulets with this update:
  • Claw Amulet: Increases damage dealt to Beats by 25%
  • Core Amulet: Increases damage dealt to Elementals by 25%
  • Northern Amulet: Increases damage by 25% when equipped with a Nortern weapon



New equipments


There are 68 new equipments (weapons, armors, accessories) in this update! Even more customization, we hope you'll have fun with them!


Bug fixing


With this update we're bringing bug-fixing that you reported to us! Thanks again!!

  • Fixed the issue where a tile was unusable if a character died after being attacked by a monster
  • Fixed the gladiator class that automatically changed weapon after every loading screen
  • Fixed a bug making the characters unusable when starting over after a wipe
  • Fixed a bug allowing to absorb the stats of the items by restarting a combat
  • Fixed the pop-up generated by the item added by the merchant's amulet, so now it correctly disappears after moving the cursor


So yeah... this update is BIG, and hopefully players will be happy!

On a final note, more and more people are playing the game, and we couldn't be more proud! So, thanks for all the support you all have given us

The Fur & Flames Update will be released on January 17th!

Hello Miners!

We hope you're okay for this new year! We've been working hard during these last months on the brand new Fur & Flames Update, and we're SUPER excited to announce that it will be released EXACTLY ONE WEEK FROM NOW on January 17th!!

We made a long blogpost the last time to tell you about everything new with this update that you can read here!

But, the tl;dr version is:

  • New areas, with new enemies and new bosses
  • 3 new races
  • 3 new trinkets
  • New equipments


And a small teasing of the new races and the new areas!





We hope you'll like this update for Forgotten Mines!

The Fur & Flames Update is coming!

Hello Miners!

We hope you're okay! Wow, Forgotten Mines has been out for nearly 4 months now, time flies fast!

As promised in September 2024, we've been working on new content for Forgotten Mines, and while we're still working on it, we have some news about it!

The Fur & Flames Update


After the release of Forgotten Mines and seeing how many players loved the game (THANK YOU AGAIN), we knew we wanted to keep working on the game to make it even better and bigger. Soo we got a BIT ambitious with this next update, but we hope you'll like it!

The 1.1 Update for Forgotten Mines will be called "Fur & Flames Update" and will bring new races, new equipments, and new areas! But let us tell you a bit more about it. Please keep in mind that the update is still being worked on, so there are still some things that might be different from what we're announcing here, but the general idea will stay the same.

[h2]New races[/h2]

3 new races will be available in the 1.1 update, increasing the roaster even more!
  • Northern Dwarves, who conquered the inhospitable tundras and mountains of the far north of the continent. They have grayish skin with different bluish tones and, in contrast, very red eyes. They are experts in the use of northern weapons and capable of great feats in battle.
  • Plasmoid: Single-celled creatures from another dimension. It has a central nervous nucleus, its only organ, visible in the center of its head. It is believed that Plasmoids adhere to the humanoid form as soon as they enter the material plane.
  • Jenguren Folks: Humanoid felines, slightly larger than humans. They occupy the forests and plains at the foot of the Dorvgrad mountains. They mostly worship Jenguren, to whom they attribute their creation and motivation in life.


[h2]New areas[/h2]

We'll add new areas to the game!

[h3]Beasts' Path[/h3]

A forgotten and wild piece of Verdant Halls. Beasts of all sorts took shelter here throughout the centuries of abandonment. Atrocious animals and even magical beasts can be found, without much effort in searching. The place is a jungle inside the mines





[h3]Elemental Caves[/h3]

Rifts to the outermost elemental planes have been heedlessly opened for decades by the Elemental Cults of Dorvgrad. The result is an absurd population of Elementals of all types and powers roaming these caves. They say that in the most desolate parts of the Elemental Caves, some ancient elementals live.





After you finish the Elemental Caves, you'll go to the usual third area, which is the Ancient Prison. As you can see in the screenshots, there will be new enemies in those new areas and new bosses!

Also, we're working on bringing 68 new equipments, including weapons, armors and accessories!

As you can see, this is a VERY ambitious update, with a million parameters to take into account for the balancing, new assets to produce, testing...

This means that we're now aiming to release this big update for early 2025. We apologize for the delay, and hope you'll enjoy it!