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Thronefall News

Thronefall mobile is now out on iOS!


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[h2]Dear Queens and Kings,[/h2]

Thronefall is available on iOS NOW! Thank you all for your ongoing support on this journey and thanks to Doghowl Games for making dreams about a mobile version reality.

We'd be thrilled to hear from you how Thronefall plays on mobile — please post all suggestions and feedback to the appropriate channel, ⁠thronemobile-feedback-bugs on Discord.

Please consider leaving a review if you like, those always help a ton and make it easier for potential players to figure out whether Thronefall is for them. 🙂

Thank you all for being such a fantastic community! We hope you enjoy taking Thronefall everywhere now.

Update on Android release date follow soon!

All the best,
[h3]Jonas, Sacha & Paul[/h3]

Thronefall is coming to mobile!

[h2]Dear Queens and Kings,[/h2]

We're thrilled to share some exciting news — Grizzly Games is officially teaming up with the fantastic team at Doghowl Games to bring Thronefall to mobile devices!

We're truly honored by their expertise and couldn't be more excited about this partnership. The Doghowl team is fully focused on making sure the mobile experience remains smooth, polished, and true to our original vision — carefully adapting the interface, optimizing performance, and handling all the mobile-specific challenges.

[h3]The game officially lands on the App Store on May 20th!
Android (Google Play) and Epic Store versions are coming very soon — stay tuned!
[/h3]
[h3]Pre-orders are now available on the App Store for those eager to join the mobile adventure![/h3]

We've created a dedicated channel on Discord where you can post about any issues you'd encounter playing the game, or if you have any suggestions and feedback to make.
As always, thanks for your love and support. We can't wait for you to take your kingdom defense on the go! For any mobile-specific feedback, please reach out in the new mobile channel.

[h3]- Jonas, Paul & Sacha[/h3]

Thronefall is pure strategy game, and its final content update is a big one

Strategy games need to be easy to understand at a glance. With so many decisions bouncing around your brain at any given moment, a cluttered UI or dizzyingly busy screen can quickly lead to your demise. That's why I love the minimalist approach of Thronefall, which uses clear delineation, bold colors, and a surprisingly cozy vibe to make everything simple. The game's just got even better, as the last content update is here with even more ways to play.


Read the rest of the story...


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Update 2.11

Dear Queens and Kings,

This update brings 12 new mini-modes, such as the long awaited True Endless mode where you go up against an (almost) endless amount of waves on just one map or the Reverse Siege mode where you are the attacker.

There are new quality of life features, such as a game-speed hotkey, automatic detection of controller versus keyboard controls, support for some additional controller devices, bug fixes and color-blindness settings.

We also added support for 4 new languages: Korean, Italian, Ukrainian and Czech!



12 New Mini Modes!


Mini-modes are very difficult, often almost puzzle-like, bonus challenges with modified rules that heavily mix up the gameplay. We initially had only 15 of them (for the levels we had at the time). Now we're delivering the remaining 12!

Mini-Modes are now always accessible, even before completing the main campaign, however we highly recommended that you complete the campaign before playing any mini-modes due to their often very high difficulty!

Every mini-mode is different and has unique rules to explore. Remember that completing mini-modes is entirely optional and does not grant achievements. They're little gameplay experiments we made to explore the untapped potential of the game and to provide some additional end-game content for those who already know the game inside out.

There are a few new mini-modes that we'd love to highlight here...



[h2]True Endless[/h2]

This is a mini-mode for Totend where you go up against an almost enless amount of random enemy waves. As opposed to the Eternal Trials mode, in this mode you stay on Totend only and the only way for the game to end is for you to lose or surrender.

There are new tier 4 Castle Center upgrades as well as additional upgrades for some other buildings, that are only available in this mode!

This has been the most requested mode since we launched and we're excited to finally deliver "something" that goes beyond what Eternal Trials already offers. We put a lot of work into it, but we're also aware it's not as built-out as it could be. Yes, it'd be even cooler with more maps, more upgrades and so on. However we're slowly moving on to new projects so we had to make a cut somewhere. It is meant as a way for you to scratch that true endless itch, but in the most straightforward implementation we could find. It's a mini-mode! It's quite cool. Give it a go! :)



[h2]Reverse Siege[/h2]

In the reverse siege mode, you are the attacker on Freifort. Rally your troops, raid your opponent's base and take out their castle center if you can.

You gain gold by destroying economy buildings. You destroy all enemy buildings by destroying the castle center. This is the only mode where you can not regenerate any of your health. If you run out of health, the night is immediately over. During the day you get to spend your gold on additional troops to attack with.

This has been requested a lot a, so we hacked it in and it and it turned out to be surprisingly fun, even though the difficulty is certainly more on the spicy side here as well. It would probably make for a great standalone game with more content. Feels very fresh. You saw it here first, folks!



[h2]Summoner Gold[/h2]

What if nobody attacked you at night, unless you want to?

This mini-mode challenges you to collect as much gold as possible but your only income source are the summoning circles that are available all over the map. You design your own enemy waves, you decide your own difficulty. How much gold can you gather?

There are more new mini-modes that you'll have to explore for yourself. Some you'll love, some you won't. That's okay. We just want to provide a way to mess around with our game in some unusual ways. We hope you enjoy!



Quality of Life


Nothing groundbreaking, but important nevertheless:
  • Color blindness settings: Option to change enemy colors
  • Speed toggle hotkey: Allowing you to speed up time, unbound by default
  • Better controller detection: Tutorial tooltips automatically switch icon depending on your input method (should have been there a long time ago, sorry) and updated support for more controller devices
  • 4 New Languages: Korean, Italian, Ukrainian and Czech


Bug Fixes


Some smaller fixes here as well:
  • Fixed the enemy tooltips in the pause menu to always work with the mouse, even after navigating to check out other waves.
  • Fixed a bug with the save/load system of the Eternal Trials to sometimes load the incorrect save file. (Sorry if you lost your progress to this!)
  • Fixed ghosts being stuck mid-air when using the God of Afterlife mutator.




What's Next?


A new game. The content for Thronefall is hereby officially complete. We'll continue to support the game with bug fixes, solving urgent issues whenever and if they occur, but besides that we're excited for new adventures.

If you'd like to stay in the loop and potentially help us play-test future games, join us on Discord: https://discord.gg/gVYctptyg8

Thank you for the incredible journey, and what a journey it has been. Thanks for all the constructive feedback and support ever since the Early Access launch. You've done amazing and serving you was a blast. This is not a goodbye, we'll see you around, either in Thronefall or for whatever comes next!

Cheers,
Jonas & Paul

UPDATE 2.06

Dear Queens and Kings,
Thank you all for the warm reception of Thronefall’s 1.0 release. In this update we address the most urgent bits of your feedback from the last couple of days.

Most notably we restructured Totend (the last level) and its bossfight. Before the update only a very few strategies were feasible to beat the level, making it feel quite frustrating to try anything else in consequence (sorry!).

We also improved the balancing hotfix for the Moorweg (swamp level) we released quickly after 1.0 release to make the fight more interesting instead of just easier.

Besides that we fixed a couple of smaller issues, such as the MacOS version freezing when tabbing out of fullscreen. You can find the full patch notes below.

Thank you all again for all the kind words and thoughtful feedback! We’re so happy to see you all enjoy our little game so much, it really makes our day (week, month and year!).

All the best,
Jonas & Paul

If you like to connect with fellow Thronefall players, join our discord: https://discord.gg/gVYctptyg8


P.S.: Yes, we know that we screwed up the versioning names (whoops). Thronefall’s initial early access version was named 1.0 internally, so that’s why this update is called 2.06.

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[h3]FULL PATCHNOTES 2.06:
[/h3]

Moorweg Boss Fight Balancing Rework
First this boss fight was too hard, then we uploaded a temporary quick fix that made the boss a lot easier. Now, here comes the higher quality (hopefully permanent) fix, with a couple of reworks to make it feel like a fairer fight:
- Elara switches back and forth between the fire tornado and her fire ranged attack (instead of both being active at all times) which allows you to better dodge the tornado with proper unit micro.
- Elara has some more health again and all of her attacks deal more damage (similar to how it was to begin with but additionally compensating for the additional downtime of her attacks).


Totend
- Removed the double forges. While it came with a lot of upsides and cool power creep, it also felt quite gimmicky and made a lot of strategies depend way too much on the forge upgrades. Removing the duplicates should restore the balance, make the level feel more "normal" and allow for a wider variety of different strategies.
- Wave 13: Quicksling count reduced 40 to 20, Ram count increased from 0 to 20

Totend Final Boss Balancing Rework
- The attack waves of the first boss stage can no longer be skipped. The boss briefly becomes invulerable while transitioning to the next attack location.
- The flying form loses some health while puking.
- When transitioning from flying to ground stage, the ground boss has a minimum spawn distance from the castle center now.
- The health of the grounded boss is reduced to 66666 (down from 300000) to make up for the lack of double forge and to allow for more different strategies.
- The health of clones is reduced to 1250 (down from 1500) to make up for the lack of double forge.
- The boss on the ground no longer spawns clones when jumping, but instead he does so every time he loses 6.6% of his health. That way there is a more fixed amount of clones that will be spawned, which should make the difficulty feel a lot more consistent.
- The boss on the ground's jump attack now deals 0 damage to the castle center so it can no longer be splashed down.

Blood Wand
- Increased range against flying enemies by 25%

Bug Fixes
- MacOS version no longer freezes when tabbing out of fullscreen.
- Fixed a Softlock location on Freifort where you could get stuck behind a tower.
- Iron tower no longer blocks flying units as much.