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SAVEGAME BETA

[h3]Dear Queens and Kings,
[/h3]We just rolled out an experimental update to the beta branch. It is something many of you have asked for, and rightly so: Saving your progress in ongoing matches.

[h3]New Features:
[/h3]
If you quit during a play-through you can later choose to continue your last run when selecting a level in the overworld. Every map has its own savegame, so you can have simultaneous ongoing sessions in different levels.

With this comes another much requested feature: When losing (or resigning in the pause menu) you can now choose between two ways to retry the level: Either restart the whole level from the beginning or rewind to the last morning before you got defeated. This means you no longer have to grind through the whole level all over again if you just lost by an inch and like to explore the same strategy again.

However, if you really want a fresh start we have yet another new quality of life feature for you: When restarting the level you can now pick a new loadout of weapons, perks and mutators instantly without heading back to the level select menu.

[h3]How to access the beta branch:
[/h3]Please note those changes aren’t yet live on the default branch of Thronefall. Here is how you access the beta branch: Right click Thronefall in your Steam library and click on properties. There in the Betas tab select the publicbeta branch.



The beta branch is meant for testing so you might still encounter some smaller issues along the way. That being said, we’re very grateful for your help! A feature like this is inherently complex and it’s almost impossible for us to catch all of the bugs on our own. If you feel like it please give it a spin and report any issues you may find.

We hope you’re as excited as we are for this new update. We’ll roll this out to the default branch as soon as all major bugs are fixed. Thank you for being such a fantastic community!

All the best,
Jonas & Paul


tl;dr:
Those features are now live on the beta branch:
- saving progress during ongoing matches, you can quit and resume your session at a later point
- after defeat you can chose to retry from the morning before
- instantly restarting and picking a new loadout without returning to the menu




UPDATE 1.25

Dear Queens and Kings,
This week's update provides a couple of bug fixes and quality of life improvements we wanted to roll out before focusing on delivering more content. Among many other things we’ve implemented a much requested feature: You can now select all units belonging to a building by holding the unit command button next to it. This makes it a lot easier to sort the different parts of your army, especially if they’re all mixed up after a hard night of fighting. You can find the detailed patch notes at the bottom of this post.



Thank you so much for thoroughly stress-testing the new map Uferwind we released with the last update. We’re so happy about the warm reception and appreciate the comprehensive feedback you shared with us!

Along with that also a big thanks to everyone who participated in the community survey. We understand a lot better which parts of Thronefall you enjoy and which parts still need some love. It will be an invaluable resource for future design decisions. We’re already working on some exciting new things and can’t wait to share them with you!

As always, thank you folks for being such a fantastic and supportive community.

All the best,
Jonas & Paul


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[h3]PATCH NOTES 1.25:
[/h3]
New Features:

You can quick-select units directly at their corresponding barracks. This allows you to separate and manage your units more easily.

Lightning Staff Bug Fixes:

- The lightning staff active ability damage was not affected by any upgrades or perks except for the blacksmith upgrades. This bug should be fixed now. Castle center upgrades and perks should affect it correctly now. (Big ooopsie!!)

- The lightning staff no longer deals double damage to its primary attack target (this bug fix is a small nerf, a lucky coincidence considering the buff above)

Light Spear Bug Fixes:

- Assassin’s Training upgrade cooldown reduction is actually applied to this weapon now (Oops.)

More Bug Fixes:

- Big harbors now adjust their income correctly when upgrading them immediately

- Fixed some navigation problems for flying units on Uferwind

- Archery range shows its hp bar when damaged

- Fixed a bug for the Big Harbors perk that only increased the boat and income capacity by one instead of the promised two. This bug fix is a buff to an already strong perk so the upgrade cost of big harbors is increased by +3 when playing with this perk to compensate for this change. (The initial build cost remains unaffected.)

- Bow and Dagger can no longer stab into the air

- Golem splash damage can no longer damage air units

- Upgrading destroyed buildings respawns them now (when playing with the God of Destruction mutator)

- Builder’s Guild can no longer upgrade the blacksmith, which caused a bunch of spinoff bugs that should all be fixed as well now.

- The blacksmith does not make any upgrade progress when destroyed during the night

- Firewing no longer gets unnecessarily close to enemies because its attack range has been reduced to match how close it gets to enemies. In return that distance has been increased by a small amount.

- Unit anchor circles are more visible on Frostsee

- Units should no longer be able go get stuck outside of the level boundaries (for real this time)

- Fixed some minor issues on Uferwind. One of the boats is no longer positioned inside of the dock. The houses in the middle of the map are slightly more separated to prevent pathfinding issues for units.

- Treasure Hunter Perk shows the correct amount of gold in the tooltips

- Fixed a bug where the anti-air telescope perk caused the boss fight on Frostsee to crash and softlock the game

- Elite Warriors perk no longer gives the barracks an abnormal amount of health

- Fixed a problem with Builder’s Guild that allowed you to upgrade buildings during the night.

- Adjusted hitbox of the gold mine to make it less likely to be attacked from a different height level (mainly relevant for one specific spot on Durststein).

Lightning Desert Challenge's Awards!


[hr][/hr]
Hey Queens and Kings!


[h2]The time to call the champions for the event has come. Drumroll.......[/h2]

[h2]Champions🏆[/h2]

1st place: ItsMe_Raven with 66295 points
Link to the run
[hr][/hr]
2nd place: LTU_Adas with 65441 points
Link to the run
[hr][/hr]
3rd place: Lich46 with 64691 points
Link to the run
[hr][/hr]

Congratulations to you 3!!

You folks blew us away with how far you pushed this challenge. The race was fierce to the very end!

As this was our first Thronefall community event, if you have any feedback, and / or ideas for the next event, or if we should do things any differently, please make sure to tell us, replying here or on Discord. We're keen on experimenting with some different ideas here to see what works best for Thronefall.

Thank you all for participating in the Desert Lightning challenge!

[h3]Take care![/h3]

Community Survey

[h3]UPDATE: The Survey is now closed. More than 3000 people participated, providing us with an incredible amount of invaluable feedback. Thank you all so much! This greatly improves the development process of future content. [/h3]
All the best,
Jonas & Paul


Hey, Queens and Kings!
We care about what you think. That's why we set up a quick survey (about 10 minutes to answer here):

[h3]>> Go to the Survey![/h3]


This is your chance to get your voice heard and our chance to get a statistical representation of what all of you think. As we decided against implementing any kinds of analytics into the main game, we rely on your voluntary feedback (which has been fantastic so far), to take our design decisions! We don't always get everything right the first try, but we want to listen and do our best to make you satisfied rulers of your realm. As always, thanks so much for all the amazing support.

Cheers,
Paul & Jonas

Desert Lightning Challenge!


[hr][/hr]
Hear, Hear, dear Queens and Kings!


We give you Thronefall's very first community event: The Desert Lightning Challenge!

But what is it? 🤔
EZ PZ. (or is it? 👀 ) All you have to do is play on Durststein, with the Lightning Wand, AND the Commander Mode perk, and try to get the highest score possible! You can bring any amount of other perks and mutators you want.


Just take a screenshot of the "Victory" screen, so everyone can see Durststein's background, and post it on our Discord server in the #lightningdesert channel. Feel free to chat there using threads, as the channel itself will be dedicated to the event.

The event's deadline is on Friday, October 13, 9 AM CST time ; no more scores will be accepted after. We'll then proceed to announce the winners.


[h3] :trophy: PRIZES[/h3]

The 3 highest scores will get rewarded with:
  • The Champion Discord role
  • 2 Steam keys to share with your friends
  • A spot in the coveted Discord and Steam's Hall of Fame, where your name will remain for eternity...


Join our Discord server, to compete with your fellow rulers!

This is the first of many more challenges and events! We're excited to see what strategies and scores you'll come up with. 😁

We know some could be tempted to photoshop or cheat, and that's why we ask for your honesty and fair-play here. We're working on a method to prevent that from being a problem in the future. If you're able to submit a little video of the last night of your run to give it more credibility and value, that's great!

As this is Thronefall's first event, please let us know how you like it, and if you have any improvement in mind, or event suggestions for the next one!

[h3]May the tournament... BEGIN! Good luck![/h3]