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Thronefall News

FAQ

[h3]Hi there fellow Kings and Queens,[/h3]
We wanted to give you a quick update on some of your most frequent questions that we're seeing come up over and over again. While it's not all good news, we'd like to be transparent about what you can expect from us moving forward.


Will there be an endless mode?
A careful yes. At the current stage we can’t make any promises, but it has been one of the most requested features. We love the idea and feel like it would make a great addition to the game. We are fairly confident that it’s something we could manage within our limited resources as a two people dev team, but there is still some research left to do. Please be a little patient, we'll do some experimentation and see what we can make work! :)

Will there be a Linux port for Thronefall?
Unfortunately not. It should work okay using Steam Play / Proton, though. In our experience it works really well on Steam Deck, too.

Will there be a multiplayer or co-op mode?
No. While we agree that this would be really fun, being just two people our time and resources are unfortunately very limited. Anything multiplayer, even if it is "just" local, is extremely time intensive from a development perspective, and we don't want to release anything half-baked.

Why did the demo get deactivated? Is it intentional?
Yes, we deactivated the demo. Initially the demo was meant only for the Steam Next Fest, but because it was so well received we decided to leave it online until release as a little bonus. 🙂

My progress wasn't carried over from the demo. What should I do?
While for most of you the progress should carry over from the demo to the main game just fine, it seems like in some cases that did not work out. Big apologies for the inconvenience at this point! Feel free to modify your save file located in Users/Username/AppData/LocalLow/Grizzly Games/Thronefall by opening it up in a text editor. It is written out in plain text so it’s pretty straightforward to modify.

Will there be a level editor or wave editor?
No. Level editor definitely not, wave editor most likely not. We know that these can sound straightforward to implement, but they are really not. They would eat up most of our time and we feel like there are more important things for us to work on right now. Remember that this would also require some way of sharing creations etc. which is something we are not quite equipped to with the resources we have available at the moment.

Will there be mod-support?
As we have to say no to a lot of your requests, we would love to at least provide you with the ability to make some of it happen yourself. Note, that we need to conduct some further research before we can confirm or promise any specifics, though.

Will there be more content?
YES! Besides balancing and bug fixes, that is our number one priority for now. More content is on its way!

Why didn’t you respond to my post/message/e-mail?
Honestly we were quite overwhelmed by the massive amounts of feedback and suggestions we received so far! Thank you so much for all of them – they are an invaluable part of shaping Thronfall into a truly good game. While we (and especially our community manager Sacha/Sdan) do our best to catch up with everything it’s outright impossible to respond to every single one of you. We hope you understand!

What will happen during Early Access?
Right now we are working on a small quality of life and balancing update that will arrive in about 2 weeks. After that we'll focus on creating the next level and more content. We will continue to monitor your feedback and try to incorporate as much of it as we can into the future development of Thronefall.

We hope that this gives you a good first impression of roughly where we are headed with Thronefall!

Thank you all for the continued support and excitement!
Paul & Jonas


Early Access Hotfix 1.01

Hi Folks,
quick update from us addressing the most urgent issues you have reported. Here is what changed:

Balancing:
⚖️ - To make up for the lost income from the fix to gold mines, enemies drop a little bit more Gold on Durststein (desert level), but the late game and the the final waves should be quite a bit more challenging now, bringing it more in line with the other levels. We'll keep a close eye on how these changes impacted the difficulty and make future adjustments if necessary.
Bugs:
🐛 - Gold mines were actually bugged and gave you 6 gold every single day. This has now been fixed and their income is reduced properly over time.

🐛 - The "Castle-Up" upgrade for the castle center reduced the cost for walls way too quickly. This issue is now resolved.

🐛 - You can no longer go out of bounds on Durststein (desert level)

🐛 - Enemy units can no longer "climb" the mountains to get past your walls on Durststein (desert level)

🐛 - We doubled the gravity for the player character so it should no longer feel as floaty

🐛 - You are reset to your castle center if you manage to fall through the map (does not address the core issue of falling through the map, but this should already help make those rare cases less frustrating)

🐛 - Achievements should now show up during gameplay instead of only after closing the game

🐛 - The monitor refresh rate in the graphics settings does not show all of its 29 decimal points anymore and is rounded instead

🐛 - You can no longer get yourself stuck behind the barracks on Frostsee (ice level)



Thanks for all of the bug reports! Doing our best! 🙂

Cheers
Jonas and Paul

Thank you!

[h3]Fellow Kings and Queens!
[/h3]

Just a few words from us right after releasing Thronefall into Early Access. Thank you all for this absolutely crazy response to our little game. We’re overwhelmed with joy – to see so many of you having fun with what started out as a tiny idea in our heads many months ago is just mind blowing. Here is a brief overview of how we plan to proceed with the development of Thronefall:

The weeks leading up to the release have been incredibly intense. To be honest, we desperately need a few days off – otherwise our brains will probably burst into flames. We hope you understand!

During this time we’ll start to sort the massive amounts of feedback we received on our Discord and the Steam Forums. We are so grateful for all the thoughtful suggestions, bug reports, feature ideas and kind words. Be sure that we do our best to keep up with it! At this point also a shoutout to our community manager Sacha (Sdaan) who makes sure that everything reaches us and nothing gets lost. Please be friendly to him, he did one hell of a job the last couple of days.

After we assessed all the feedback we’ll update you with a more elaborate roadmap.
We are aware that Early Access can often be a mixed bag, and since we’re only a team of two things can sometimes take a little while. There’s just *a lot* to do and we can only do one thing at a time.

However, we are determined to make Thronefall the best game it can be in the coming months. Thank you all so much for participating in the development of Thronefall! Never could we have dreamed of such an amazing and active community. We’re beyond excited for the journey that lies ahead!

Cheers
Jonas & Paul


Thronefall is OUT NOW!

Hey everyone!

So excited to be typing this: Thronefall, our new minimalist kingdom defense game, is out now!

Summon the soldiers, fortify the walls, and spare no gold in preparation! It’s time to defend your kingdom for the next few minutes — and only just a few minutes. After all, isn’t that how long it takes to build a thriving kingdom?

[previewyoutube][/previewyoutube]

In the spirit of our previous games, we’ve tried to make a classic strategy game without unnecessary complexity. Build your minimalist kingdom during the day and emerge on the battlefield, ready to defend it until your last breath, at night. You’ll get to pick your weapon and how to fortify your kingdom, but you won’t have to worry about getting caught up in expansive, overly detailed systems. Just build, defend, and enjoy your time.

We hope you enjoy what we’ve created. We’ve always been endlessly grateful for the support given to our past games, and we’re looking forward to seeing the reception for the latest project we’ve poured our hearts into. Thank you so much for playing the demo, for the endless stream of feedback and for the encouragement! Join our community Discord and follow us on here to stay updated on what’s to come, and have fun fighting for your tiny kingdom. :)

-Jonas and Paul

Thronefall will release into Early Access on August 2nd, 2023!

Hi Everyone,

We’re really excited to be officially announcing that Thronefall will release into Early Access on August 2nd, 2023!

[previewyoutube][TRAILER YT EMBED]
[/previewyoutube]

[h3]Why Early Access?[/h3]

A lot of you already reached out to us with invaluable feedback after playing the demo. We greatly enjoy the process of involving our community into the development of Thronefall and we think it is key to making Thronefall the best game it can possibly be. We’re looking forward so much to all there is to come on this journey!

Just to clarify: At Early Access release Thronefall will already offer a well polished experience with 4 levels to play and many perks to unlock. Over the course of the Early Access period we'll add more content, that will offer additional playtime and add even more depth to the gameplay.

If you haven’t already and you are curious, you can try the demo right now over on the Thronefall steam page, or come chat to us in our Discord. Your feedback is priceless!

Thank you all for the support! Stay tuned for more updates soon.

-Paul and Jonas


PS.: We also just released a juicy little update for the Thronefall Demo! (If steam is already open, you might have to restart it to receive the update.)




Patch Notes v0.85
NEW FEATURES

- Mills have different upgrade paths now. We wanted to make mills a bit more versatile and strategically interesting, so you can now choose an upgrade path for your mills on the first upgrade. (We increased the max level cap in the demo by one so you get to unlock another mill upgrade.)

- You can make units hold position by holding the command button for a second longer after placing your units. Units in hold position mode will try to stay at their position no matter what. (This can for example be useful to keep your archers behind walls.)

- We added a toggle in the gameplay settings that lets you choose if you want your units to return to their original positions every morning. (A much requested feature and we listened.) By default, units are no longer reset every morning.

- Expensive building upgrades additionally show their cost as a plain number, so you no longer have to count circles. (Much requested as well.)

VISUAL UPDATES

- The overworld map looks a lot better with distinct biomes.

- When you complete quests, the newly unlocked buildings in the overworld spawn in (this will also happen when you open the game for the first time. After that, it'll only happen when you unlock new buildings by completing quests.)

- We reworked the visuals for a bunch of buildings (e.g. barracks change appearance when upgraded now, final tower upgrades have a new look, etc.)

BALANCING

- Catapults spawn on cooldown so they will no longer immediately fire a shot when they spawn.

BUG FIXES

- The in-game upgrade UI sometimes did not react correctly to mouse input. This should be fixed now.

- Your units and enemies will not fight way beyond where you can reach them at the level bounds. The action should always stay within your range now.

- The default music volume of the different music tracks should be more appropriate now.

- Fixed a bunch of issues in the localization and how some texts were displayed.

- The overworld map has colliders on the bigger mountains now.

- You can no longer complete the "win without" quest without actually completing it.

KNOWN ISSUES

- There is a list of various minor issues and many requested features. We'll do our best to address these in future updates.

- Game crashes during combat (likely a memory leak caused by the Unity version we are using, figuring out a solution to this might take us a bit, thanks for your patience and support on this matter.)

- Doubled audio (this is a weird one we are still investigating, we're on it and we'll keep you posted.)

We hope you enjoy the update!