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Thronefall News

Hotfix 1.753

Dear All,
this is a small patch to fix two bugs that were brought to our attention:

• Tooltips were not showing when the tutorial was played in the same session. This is now fixed and they should show correctly at all times.

• In the Japanese localisation balancing parameters were not displayed correctly in tooltips and showed the source file name instead. This should be fixed now as well.

Thanks a lot for pointing those out so quickly!

All the best
Jonas & Paul

UPDATE 1.75

Dear Kings and Queens,

today's small update brings a couple of quality of life improvements and bug fixes to Thronefall. Most importantly we finally replaced the provisional machine translations we used during the development by proper human translations provided by the awesome folks from Level Up Translation. Please let us know if you spot anymore errors or typos in the in-game texts!

It's also possible now to navigate the UI with whatever you configured as your movement keys or buttons. You can find the full list of changes at the end of this post.

As always thank you a lot for providing us with a continuous stream of feedback and support. We're working on may exciting things right now and we can't wait to share Thronefall's big final content update with you later this year!

All the best,
Jonas & Paul


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[h3]Patch Notes 1.75 [/h3]

CHANGES:

• Replaced provisional machine translations with proper human made translations

• UI can be navigated with user configured movement buttons

• We set the default master volume to 0.6 to be more in line with industry standards (only affects new players)

• After winning for the first time on a map you'll only receive unlock notification pop-ups for the new weapon and mutators, not for every unlocked building upgrade to reduce clutter

• Added round edges to remaining hard edged UI elements


FIXES:

• Fixed a bug where the progress display on the overworked showed x/40 crowns achieved when there were only 37 crowns to achieve

• Fixed bug where campaign unlock pop-ups showed even when you lost the match and didn't actually unlock anything

• Fixed bug where the UI window started jittering around wildly when placing the mouse between two temple upgrade options

• Blacksmith melee attack was changed from +20% to +25% in the recent balancing update but the text has not been adjusted, this is now fixed

• Fixed bug where the temple upgrade bar got stuck

• Fixed bug where the tip explaining how to command your units kept showing up every time

• Emergency repairs no longer keeps draining health from other walls once one of your walls collapsed

Thronefall is now Steam Deck verified!

[h3]Dear Queens and Kings, [/h3]
with the latest improvements to our UI we've finally been able to get the Steam Deck verified status for Thronefall. The Deck has been one among favourite ways to play Thronefall since release, so we're really excited about this!

We wish you lots of fun defending your realm on the go, on the couch or wherever may take your throne! Thanks a lot for your continuous support, feedback and love. You make developing Thronefall a blast!

All the best,
Jonas & Paul

UPDATE 1.73

Dear Queens and Kings,

This update brings a couple of quality of life improvements and small fixes for issues you folks reported. We’ll cover the most important here, you can find a full list of changes at the end of the post.

[h3]BETTER DISTINCTION BETWEEN UNITS
[/h3]
Over the time we got a lot of feedback on how difficult telling apart your units can be at times and we totally get that. We believe we finally found a good solution for this. Your units come in two shades now. One for ranged and one for melee units, since this is often the most important information you need to grasp in the heat of battle. You should now be able to tell at the first glance which is which. Additionally they display little icons showing their exact type over their heads while you command them. This makes it a lot more comfortable to sort your troops, no matter day or night.



[h3]UI TWEAKS FOR STEAM DECK
[/h3]
I (Paul) have to admit the Steam Deck is my favorite way to play Thronefall. It’s just such a great fit. Until recently though the small UI was hard to read. That got much better with the UI scaling option we’ve introduced in the last update, but some of the text was still quite small. We increased the text size in some areas of the game (perk descriptions, building choices, etc.) a bit, so that it should now be much more legible on the Deck and other small screens. This also should allow us to finally get that Steam Deck verified badge for Thronefall. :)

Thank you for all your extensive feedback and continued support. Developing Thronefall with you is so much fun!

Cheers,
Jonas & Paul


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[h2]FULL PATCH NOTES 1.73[/h2]

CHANGES:
  • Player units have now different colors for melee and ranged
  • Player units display unit icons over their heads while in command mode
  • Increased text sizes in some areas of the game for better legibility on small screens
  • Rounded edges of floating UI elements for more coherent look
  • Added toggles to disable tips and tooltips (separately from each other)


FIXES:
  • V-Sync is now enabled by default (for new players)
  • Fixed sizing of some overlapping UI elements on max scale
  • Fixed the “All Content Unlocked” achievement
  • Fixed duplicate unlock messages when playing the bonus levels
  • Fixed a bug where the interest perk made the treasure chest overflow

1.71 Hot Fix

[h3]Version 1.71 Hot Fixes:
[/h3]

- Added WASD, Ctrl and Q back to the default keyboard map as hidden key bindings. We wanted to optimize the keyboard layout for new players. The changes that happened to existing players were unintentional. If you're playing with the default key bindings, it should all work the way you're used to again. We appologize for the inconvenience.

Some minor balancing changes while we were at it:
- Chaos God Mutator: Does no longer apply to exploding enemies at all (they just spawn in normally). Attack delay after spawning decreased to 3 (down from 5). Score bonus decreased to +45% down from +50% (as the attack delays etc in recent patches made this mutator a bit easier).
- Golem Hero: +20% health and +10% attack damage to make the hero a bit more competitive with the other hero options in Eternal Trials
- Support Mage Hero: +200% health to make the hero a bit more competitive with the other hero options in Eternal Trials (this is intentionally a rather safe / minor buff as the risk of healing becoming too overpowering is quite large)