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Into the Dead: Our Darkest Days News

Patch Notes: Hotfix v0.7.2

[p]IMPORTANT: Unity recently discovered that games built using affected versions of the Unity engine are potentially susceptible to a security vulnerability. There is no evidence of any exploitation of the vulnerability nor has there been any impact on our players, as far as we know, but we're pushing out a hotfix as a precautionary measure and strongly recommend updating your game to the latest version to keep you safe. We've also taken the chance to include a couple of small fixes.[/p][p]
_____[/p][p][/p]
Patch Notes: Hotfix v0.7.2
[p][/p][h2]Unity Patch[/h2]
  • [p]Updated Unity to the latest patch to address a recently discovered security vulnerability. [/p]
[h2]
Fixes
[/h2]
  • [p]Fixed an issue where players could have both a dead June and an alive June existing at the same time.[/p]
  • [p]Fixed missing daytime fog in Jay's Motel.[/p]
  • [p]Fixed an issue where whole Assault Rifles were appearing in loot. Players should now only find broken Assault Rifles in loot.[/p]
  • [p]Fixed an issue where if players used the Vantage Point at the Chiefways Transport Depot to unlock the Chiefways Distillation Towers before getting to the relevant step in the Spill Zone Plan it could cause the flow of objectives to break, causing the player to be unable to progress.[/p]
[h2]
Adjustments
[/h2]
  • [p]"Continue" is now selected by default on the Main Menu (if applicable).[/p]
  • [p]Added the ability to transfer item stacks.[/p]
  • [p]Updated the Missions menu to make it more clear when a Plan has all Leads discovered and is now unlocked.
    [/p]
[p]Don't forget to join us in the Discord! [/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p][/p][p]Harriet &[/p][p]the Into the Dead team[/p][p]
[/p]

News: Survivor Missions coming 28th October!

[h2]It's mission time![/h2][p][/p][p]Early Access Update #5 releases in just over three weeks, and we're bringing you the first of our survivor missions, an all new starting pair featuring two brand new characters, as well as the ability to save multiple runs, so you can have different playthroughs going at the same time - a much requested feature.[/p][p][/p][p]This update will release in Wellington, New Zealand on Tuesday 28 October NZDT at around 1:00pm, or:
[/p][p]Monday 27 Oct @ 5:00pm PDT
Monday 27 Oct @ 8:00pm EDT
Tuesday 28 Oct @ 12:00am GMT
Tuesday 28 Oct @ 3:00am MSK
Tuesday 28 Oct @ 8:00am CST
Tuesday 28 Oct @ 11:00am AEDT[/p][p][/p][p][/p][p]See you soon, folks! And don't forget to join the dev team in the Discord: https://discord.gg/Xd8RPnRZjx[/p][p][/p][p]Harriet
& the Into the Dead team [/p]

Patch Notes: Hotfix v0.7.1

[p]We had a couple of gnarly bugs which should now be fixed, including the increased crashing since the Spill Zone update. Let us know if you're still experiencing issues. [/p][p]_____[/p][p][/p]
Patch Notes: Hotfix v0.7.1
[p][/p][h2]Fixes[/h2][p][/p]
  • [p]Upgraded to Unity version 6000.2.6f1, which should eliminate some of the crashes that players have been experiencing.[/p]
  • [p]Fixed a game-freeze issue caused by players restarting a phase after a survivor died while aiming.[/p]
  • [p]Fixed missing loot visuals in Bottle Hill Ruin.[/p]
  • [p]Fixed an issue where High Fever (recovering) and Will to Live (active) were considered traits instead of states.[/p]
  • [p]Fixed an issue where players lost selection after transferring the last item in the last row of the scavenge transfer screen. [/p]
  • [p]Fixed an issue where the zombies could sometimes get stuck on staircases.[/p]
  • [p]Fixed an issue where one of the armoured zombies in the Chiefways Boiler Unit did not react to grenades.[/p]
  • [p]Fixed an issue where the toxic gas in the Chiefways Transport Depot only started hurting survivors much deeper into the stage despite the gas visuals showing much earlier.[/p]
  • [p]Fixed an issue where zombified Otto would not attack the player.[/p]
  • [p]Fixed an issue where the music sting that played when survivors found Otto's corpse would replay over and over again.[/p][p]
    [/p]
[h2]Adjustments
[/h2]
  • [p]Dismantling guns now takes two dismantling slots instead of one, so it matches the rest of the dismantling recipes.[/p]
  • [p]Optimised the character manager to reduce the CPU cost when there are multiple characters/zombies around.[/p]
  • [p]Added names to loot points in The Pit.[/p]
  • [p]Added Otto's drug stash to the portable toilet in the Distillation Towers.[/p]
  • [p]Added a sound effect that plays when Otto speaks to the player via the PA system.[/p]
  • [p]Enabling the alarm in the Chiefways Operations Center will now cause a siren sound effect.[/p]
  • [p]Nora is now more difficult to knock down.
    [/p]
[p]Don't forget to join us in the Discord! [/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p][/p][p]Harriet &[/p][p]the Into the Dead team[/p][p]
[/p]

Update Notes: Early Access Update #4 - Spill Zone

SPILL ZONE is out now!
[h2](And we're 20% off!)
[/h2][previewyoutube][/previewyoutube][h2]_____[/h2][p][/p]
SPILL ZONE
Early Access Update #4 - 0.7 Notes
[p][/p][p]Today's update brings you Spill Zone, an all-new escape Plan set in a noxious industrial district that introduces a new cast of characters, new locations to explore, and multiple new game endings, depending on your choices. But not every decision is as it seems, and not all roads lead to safety…[/p][p][/p][p][/p][p]NOTE: While you can technically play Spill Zone from your existing save, we do strongly recommend starting a new playthrough for this update.

[/p][h2]Major New Features
[/h2]
  • [p]Added new leads and a new unlockable Escape Plan, Spill Zone.
    [/p]
  • [p]Added a new district, the Alto District.
    [/p]
  • [p]Added new locations: Skip’s Scoops Ice Cream Parlour, CDC Field Station, Chiefways Transport Depot, Chiefways Distillation Towers, Chiefways Administrative Complex, Chiefways Operations Center, Chiefways Boiler Unit, and The Pit.
    [/p]
  • [p]Added new curveballs.
    [/p]
  • [p]Added a new weapon, the Splitting Maul.
    [/p]
  • [p]Added a new item, the Hazmat suit.
    [/p]
  • [p]Added new NPCs.
    [/p]
  • [p]Added a new recruitable survivor.
    [/p]
  • [p]Added new endings.
    [/p]
[p][/p][h2]
Firearms Balancing 
[/h2]
  • [p]All ammo now takes two crafting slots instead of three.[/p]
  • [p]The rifle ammo crafting recipe now produces two ammo instead of one.[/p]
  • [p]The Assault Rifle can now be found in certain locked loot points.[/p]
  • [p]The chance of firearms appearing in late game loot points has increased.[/p]
  • [p]Certain locked loot points now guarantee a weapon.
    [/p]
[h2]Steam Deck Improvements[/h2]
  • [p]Adjusted Steam Deck graphics settings for better performance on the device.[/p]
  • [p]Adjusted text size across most UI in the game for better readability.[/p]
  • [p]Added SteamOS onscreen keyboard support.[/p]
  • [p](We'll be applying for verification shortly - keep an eye out!)
    [/p]
[h2]Adjustments[/h2]
  • [p]The player's save file is now no longer deleted after completing a plan.[/p]
  • [p]Adjusted the world difficulty system so that it can also increase with your survivors’ progress in a Plan. [/p]
  • [p]Limited the crafting queue so survivors can only queue up to two phases of work. [/p]
  • [p]Adjusted the loot point at the Indigo Rose reception so it now requires a lockpick to open.[/p]
  • [p]Added back the surprise zombie in Value Records.[/p]
  • [p]Minor improvements to aiming animations.[/p]
  • [p]Minor improvements to the animations of recruitable characters during conversations to better transition when the player skips dialogue.[/p]
  • [p]Minor improvements to some state animations when in shelter plus a few new variations for some, including Tired, Exhausted, Bleeding, Queasy, Severe Sunburn, and High Fever.[/p]
  • [p]Dismantling the Video Camera now gives two Electrical rather than one Component.[/p]
  • [p]Added the ability to switch sides when in cover spots that protect survivors from both sides.[/p]
  • [p]Items with full durability now stack in the shelter inventory.[/p]
  • [p]Updated the hand pose of the screamer zombie.[/p]
  • [p]Added new firearm hit reacts for the large and armored zombies.[/p]
  • [p]Added improvements to bullet impact effects on some surfaces to better match the material that was hit.[/p]
  • [p]Added new firing sound effects to the D9 Defender pistol.[/p]
  • [p]Added new blood effects for firearm impacts and executions.[/p]
  • [p]Added dry fire clicks when shooting an empty firearm.[/p]
  • [p]Added unique reload sounds for each firearm.
    [/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where moving shelter sometimes didn't work if survivors were moving back to a shelter that they had already been in.[/p]
  • [p]Fixed a bug where some of the footstep audio in Best Electronics did not match the surface the scavenger was walking on.[/p]
  • [p]Fixed a bug where human NPCs would sometimes freeze in place after spotting or entering combat with the player.[/p]
  • [p]Fixed an incorrect title in a loot point at the Thirty Ought Six Bar.[/p]
  • [p]Fixed a bug where survivors would do a little jump when they ran out the left side of the Thirty Ought Six Bar while scavenging.[/p]
  • [p]Fixed an issue where some ledge hang animations had the survivor hanging in the air a short distance from the actual ledge.[/p]
  • [p]Fixed a bug where Plan objectives would still appear if survivors did them before they unlocked the Plan.[/p]
  • [p]Fixed most instances where a survivor would stumble after climbing up from a ledge.[/p]
  • [p]Fixed an issue where zombies would get stuck running in place on the ledge when a survivor was standing on the edge of a jump.[/p]
  • [p]Fixed a bug where the camera was closer while aiming from cover without a firearm than being in cover and not aiming.[/p]
  • [p]Fixed an issue where the throwing arc would sometimes disappear.[/p]
  • [p]Fixed an issue where some effects like smoke weren't showing behind window glass.[/p]
  • [p]Fixed an issue where a survivor could still dodge while in cover. The survivor will now exit cover and then dodge.[/p]
  • [p]Fixed an issue where exiting the pre-scavenge equip menu after transferring weapons and reopening the menu could result in the wrong weapons being loaded into the backpack.[/p]
  • [p]Fixed the crafting recipe for the Brute Double so it now uses Firearm Parts to craft.[/p]
[p][/p][p][/p]
Coming for Update #5 in October
[p][/p][p]We're bringing you: [/p]
  • [p]Survivor missions[/p]
  • [p]New starting pair[/p]
  • [p]Save multiple runs[/p]
[p][/p][p][/p][p][/p][p]See you in Walton City, folks. (And don't forget to come chat with the dev team in the Discord: https://discord.gg/Xd8RPnRZjx)


Harriet &[/p][p]the Into the Dead team[/p]

Dev Diary #7: Early Access

[p]It's been a little while since we've done a dev diary, so ahead of the SPILL ZONE update on 23 September PDT / 24 September NZST (in two days!) we're checking in with the team about the Early Access launch in April and what's still to come for 2026.[/p][p][/p][previewyoutube][/previewyoutube][p]You can check out the previous six dev diaries over on YouTube here. Let us know if there are any other areas of the game you'd like us to do a deep dive on in future.[/p][p][/p][p]And don't forget, you can ask our dev team questions directly over in our Discord: https://discord.gg/Xd8RPnRZjx

(Also, psssst, if you missed it, the game is currently 20% off on Steam. Tell your friends.)[/p][p][/p][p]See you soon for Spill Zone![/p][p][/p][p]Harriet
& the Into the Dead Team

[/p]