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PATCH 1.5.6 LIVE

[h2]Thanks to everyone who played on launch day! [/h2][h3]I would say a lot more because I am overwhelmed with the response to this but I don't want to bury the lede on this, so I'll just get started:[/h3][p][/p]
The first post-launch patch has arrived! It addresses the following:
[h3]BUGS FIXED:[/h3][p][/p][p]GENERAL[/p]
  • [p]Many small performance improvements and many general softlocks fixed[/p]
  • [p]Video playback on Proton/Linux should be working now. If it doesn't, please yell at me[/p]
[p]EPISODE ONE[/p]
  • [p]Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.[/p]
[p]EPISODE TWO[/p]
  • [p]Beat occasionally stared so hard at a lightbulb that it crashed the game. That is now fixed.[/p]
  • [p]Performance should be much better during fight scenes, especially on lower bound hardware.[/p]
  • [p]After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional[/p]
  • [p]"Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.[/p]
[p]EPISODE THREE[/p]
  • [p]Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.[/p]
  • [p]When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game. [/p]
  • [p]On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.[/p]
[p]EPISODE FOUR[/p]
  • [p]After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that

.[/p]
  • [p]When trying to find Treble the player would be forced into a looking animation they couldn’t get out of. 

[/p]
  • [p]You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.
[/p]
  • [p]Penny no longer disappears when she shouldn't.[/p]
  • [p]You can no longer walk into a toilet.[/p]
[p]ARCADE[/p]
  • [p]Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.[/p]
  • [p]A cheat code has been added to unlock songs you could only get otherwise through story mode.[/p]
[p]Full changelog available here: https://docs.google.com/document/d/16iNrsy2V7FvPYfmiMaAvH_JMUQSh5Wgxtaln8QAsoz0/edit?tab=t.0[/p][p][/p][h2]On top of that, we are working on the followup patches to this right now. Some things we're looking at:[/h2][p][/p][p]BUGS[/p]
  • [p]Some oddities with challenge board requirements.[/p]
  • [p]Offset is perfect on some machines, and it is apparently very not perfect on other machines. We're investigating![/p]
[p]QUALITY OF LIFE AND GENERAL GAME IMPROVEMENTS[/p]
  • [p]Fail forwards are not everyone's bag of coffee. We're looking into letting people get game overs and fail-retry instead.[/p]
  • [p]Episode select (hooray)[/p]
  • [p]Also looking into being able to replay setpieces (minigames/boss battles/etc)[/p]
  • [p]We are looking into a better way to communicate the control schemes, since people are repeatedly confused by the inconsistent wording. I'm sorry about that, it's my fault[/p]
  • [p]Moving word bubbles' timing and position to make them cleaner for a few scenes is a manual process and we're going to continually fix this.[/p]
  • [p]Small issues with VO triggers making a character not say a thing out loud that they clearly meant to, or vice versa. We will continue to help ensure characters are actually saying what they mean to say[/p]
  • [p]And more! [/p]
  • [p]Prisonball will not be changed.[/p]
[p]That's it for now. Talk soon.

-rj

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