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Ancient Kingdoms News

🏰 Update Patch Notes 0.6.13.0 🏰

* Decreased cooldown for cleric mercenary heal
* Fixed bug where bosses could get wrong respawn times when changing between multiplayer and singleplayer
* Fixed bug where items could get wrong cooldowns when changing between multiplayer and singleplayer
* Adjusted charisma effects on purchasing/selling items to NPCs
* Started game localization
* Rogue Balance: Increased cost for "Fury" skill and decreased % damage from 150% to 100%
* Improved mercs' movement so they don't overlap
* Fixed problems with some walls in Krom Razz
* Added new daggers and bows
* Fixed bug with Ranger quiver not being shown when swapping weapons

Update Patch Notes 0.6.12.2

* Hopefully fixed cleric mercenary healing mechanics
* Added a double-check to prevent using potions while dead
* Upon reaching level 20, players now receive a tutorial message about mercenaries
* Runed Scroll of Restoration and Battlefield Restoration now heal all mercenaries
* Increased cooldown for "Battlefield Restoration" to 60s
* Decreased cooldown for "Runed Scroll of Restoration" to 20s

Update Patch Notes 0.6.12.1

* Fixed bug where cleric mercenaries continuously cast buffs
* Improved collisions for certain trees in the Lone-Lands
* Enhanced transition between the Lone-Lands and Twilight Forest
* Pickaxes can no longer be traded for Primal Essence
* Fixed typo when reaching a new veteran level
* Fixed bug allowing players to summon two mercenaries in multiplayer
* Added a floating message displaying allowed mercenaries when opening the recruiter panel
* Fixed timer position
* Adjusted target panel size and position for better visibility when moving upwards (panel position remains adjustable)

📖 Update Patch Notes 0.6.12.0 📖

* Skills that are on cooldown or lack resources will now be grayed out
* Fixed a bug with Thalassor's skill "Mana's Drowning"
* New font style for UI buttons
* Slightly increased HP and damage for Skeleton Warriors and Skeleton Archers
* Increased damage of the Temple Guardian Dragon
* Rogue Balance: Fury is now percent-based
* Rogue Balance: Increased Master Poisoner's resist debuff
* Rogue Balance: Increased DEX scaling for poison DoTs
* Fixed bear and wolf pets not receiving the Rest buff while out of combat
* Cleric mercenary will now buff and heal other mercenaries in singleplayer
* Wizard Balance: Increased INT scaling for magic DoTs
* Smaller buff icons in the target panel, now allowing up to two rows
* Increased duration of mercenary cleric buffs
* Added the "Rampage" skill to the Ancient Cyclops
* Mercenary Stances: To change mercenary stance, select the mercenary and use the button or press the "Z" key
* Ranger Balance: Ranger's Mark now scales with STR
* Fixed some mobs not appearing when conditions were fulfilled
* Buffs no longer cause players to enter combat state
* Fixed a typo in the Ascension quest
* Added the "Blessing of the Forest" skill to the Spirit of the Forest
* Slightly decreased critical strike chance for all legendary items
* Fixed a bug when trading items with a full inventory
* Cleric Balance: "Lower Resists" now decreases resistances up to 75
* New Veteran Skill: "Overpowered"
* Wizard Balance: New skill "Spellrend" replaces "Overpowered"
* WARNING!! All wizards should reset their skills due to recent changes
* Party HUD will now always show HP/mana bars in full color regardless of distance
* Increased stats of Treants
* Player panel and target panel now have slight transparency
* Adjusted equipment quality to make legendary items even more unique
* Added the 3rd floor to the Vault of the Vanished
* New Boss: Vaeltharos
* Spirit of the Forest will now display a boss frame
* Furniture can now be moved in houses
* Increased Sleep's Refresh duration to 30 minutes
* Slightly increased Advisor Robe stats
* Increased stats for some pieces of Beryllium Armor
* Added a new NPC, "Razzil Emberfist," who buys magic or better quality gear for Primal Essence

Hotfix 0.6.11.1

* Fixed bug related with resists