[h2]Hey everyone! [/h2]
While renting out vehicles is the core of Car Rental Simulator, we also want driving itself to play a meaningful role. That’s why we’re building a dynamic job system, where various missions appear over time, and players can decide which ones to take on.
Each job remains available for a limited period, so you’ll need to choose whether to accept it or let it pass. But don’t worry, new opportunities will continue to appear, ensuring there’s always something to do beyond managing your rental lot. We want players to have a reason to leave their business, get behind the wheel, and take part in activities across the city. These missions also serve as an additional source of income and introduce more variety into the gameplay loop.


[h3]Ride Evaluation Missions[/h3]
In these missions, the client values comfort and driving style above all else. Your task is to drive smoothly and responsibly - no harsh braking, no sudden turns, no speeding, and definitely no crashes.
We’re developing a system that analyzes your driving behavior in real time. Based on your actions, you can lose driving style points. If your rating drops below the required threshold, the mission fails. Not all ride-based missions follow the same rules. Some may focus purely on reaching the destination within a time limit, regardless of driving style, or go through different checkpoints. This variety ensures different expectations and challenges depending on the job.


[h3]Vehicle Delivery Missions[/h3]
In delivery missions, clients require a specific vehicle to be brought to a designated location. Sometimes the task comes with a time limit, adding extra pressure to the drive. These jobs test your route planning, traffic awareness, and ability to balance speed with vehicle safety. Delivering the car on time is important, but delivering it in good condition matters just as much.
[h3]Customization & Event Missions[/h3]
We also have missions focused on adapting a vehicle to specific client requirements.
Our system allows players to modify the car’s body and add various visual elements, opening up creative possibilities. Some events may require a particular theme, specific props, or adherence to stylistic guidelines while avoiding repetition or mismatched elements.
At the same time, outside of mission constraints, players are free to personalize their vehicles however they like. This creates a balance between structured client expectations and full creative freedom.


Our goal with the job system is to make driving feel purposeful, and not just something you do between rentals, but an active and rewarding part of running your business. Let us know what you think, and we’ll see you in the next devlog!
PS. Be sure to check out the upcoming game from our friends at
Perfect Circle Team - Police Chief Simulator!
https://store.steampowered.com/app/2938460/Police_Chief_Simulator/
And don’t forget to take a look at the first game in the series:
Car Dealer Simulatorhttps://store.steampowered.com/app/2404880/Car_Dealer_Simulator/