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No More Room in Hell News

Update 1.11.5 Released

Update 8/31:
A small patch has been released addressing a few server-side issues. Server operators are recommended to update their servers.

Original Post:
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions
  • Added breathing sounds to Pugman's voice set
  • Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen
  • Added localization support for survival HUD
  • Added map thumbnails and game type information to server browser's simplified view
  • Added option to disable screenspace shadow (vignette effect)
  • Added "players only" mode to death notices (sv_deathnotice 2)
  • Added tooltips to options in create game dialog
  • Extracted players are now displayed on the scoreboard (as "EXTRACTED")
  • Radial wheel colors can now be customized (w/ cvars starting with "cl_radial")


[h2]Additions for mappers and modders[/h2]
  • Added ability to set custom supply crate contents
  • Added custom model support for zombies (key name "modeloverride")
  • Added game event "player_join_game", fired when player exits the "join game" screen
  • Added game event "player_welcome", fired when player enters the "join game" screen
  • Added "Glowable" properties to zombies
  • Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox"
  • Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox"
  • Added new editor icons in Hammer
  • Added "OnHealthChanged" output to zombies, passes health ratio as variable
  • Added read-only "nmrih_version" convar, stores the current version label
  • Added "Spawn Empty" property to entity "item_inventorybox"


[h2]Workshop server-side system overhaul[/h2]
  • Added auto-updates
  • Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features
  • Enhanced map validation
  • Enhanced file recovery process
  • Map entries with mismatching filenames will now be invalidated
  • ConCommand "workshop_validate" now attempts to recover files immediately
  • SteamUGC now properly initializes after SteamAPI context is set


[h2]Workshop Publisher changes[/h2]
  • Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it
  • Added "Include maphack" to adv. options
  • Clear all temp files before upload
  • Fixed an issue where leftover files were being shipped (obsolete .nmo/.nav)


Changes

[h2] Zombie AI changes[/h2]
  • Zombies now do additional obstruction tests, to prevent player "corner blocking"
  • If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time


[h2]Flare gun changes[/h2]
  • The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage
  • The projectile now breaks through glass and won't explode on contact


[h2] Design refresh for in-game VGUI elements[/h2]
  • Scoreboard background is now drawn using a texture
  • Changed font in spectator UI
  • Death notices now have a background texture, and a changed font
  • Chat dialog scrollbar is now thinner, UI font is less bulkier (chat text remains the same)


[h2]Other[/h2]
  • Callvotes: Change default quorum ratio 0.75 -> 0.60
  • Chainsaw and Abrasive Saw now appear in supply crates as rare items (resolves #1189)
  • Challenge mode: Allow unlimited challenges per map (previously max. 32)
  • Changed molotov burn damage time to match the particle duration
  • Cleaned up a lot of unnecessary console spew, most noticeable in developer modes
  • Cvar "cl_interp_npcs" is now saved to user config
  • Demo Support: NPC kills are now logged
  • Disabled -tickrate command line parameter, custom tick intervals introduced server timing issues
  • Disallow all movement while using a progress trigger
  • Disallow keypad input if given command is not a digit
  • Disallow suicide while using a progress trigger
  • Don't autokick users who have rcon (or have autokick disabled by other means)
  • HUD compass now has smoother movement
  • Increased fire extinguisher use distance
  • Localized advanced options
  • Misc. adjustments to Add-on Manager user interface
  • NAT warning dialog now links users to a more concise hosting guide
  • Only alive people are allowed to vote (resolves #907)
  • Reduced throw force for medical items
  • Removed "#Chat_Admin" prefix on console messages
  • Removed "Freeze Player" and "Interruptable by Player" spawnflags from entity "nmrih_extract_preview"
  • Removed a bunch of unused sounds from both players and zombies
  • Reset scores and respawn tokens after leaving practice mode (resolves #1187)
  • Set demo record timer resolution to hh:mm by default
  • SourceTV bot now has a special label in the scoreboard
  • Targetname is no longer cleared from weapon on pickup (resolves #959)
  • Updated the challenge mode scripts
  • Updated the localization files


Fixes
  • Fixed abrasive saw not flagged as rare (#1184)
  • Fixed Add-on Manager failing to list newly subscribed add-ons on runtime (#1148)
  • Fixed an issue where players are unable to join Workshop servers if they have subscribed to the active map, but have it disabled
  • Fixed breathing sounds not using voice sets
  • Fixed cancel button being greyed out on "disconnected" dialog
  • Fixed dead players being extracted (#1180)
  • Fixed demo playback controls not toggling
  • Fixed extract preview output OnEndFollow being fired twice (#1194)
  • Fixed extraction camera showing at wrong origin (#1175)
  • Fixed game event "player_spawn" being fired twice
  • Fixed HUD timers not being updated for late joiners in Challenge mode
  • Fixed invalid Workshop maps being sent to clients (#1182)
  • Fixed invisible models if round restarts during active extraction preview (#1176)
  • Fixed janky weapon deploy animation when repeatedly switching
  • Fixed main menu music not stopping after resolution change
  • Fixed maphacks not clearing their event queue on reset
  • Fixed melee traces being obstructed by teammates (#1186)
  • Fixed missing newline on death notice console message
  • Fixed objective and item glows overlapping (#967)
  • Fixed players losing their ability to pick up items and attack using melee weapons after extraction preview
  • Fixed players not being able to switch to flashlight while having explosives equipped (#928)
  • Fixed players not displayed as "extracted" after round ends (#27)
  • Fixed players remaining grabbed if grabber is deleted (#1201)
  • Fixed players t-posing during / after swimming (#888)
  • Fixed replicated cvar callbacks attempting to load empty challenges/maphacks on client's inactive server instance
  • Fixed rising zombies being shoved away by dead players and observers
  • Fixed scoreboard being movable / sizeable
  • Fixed server forcing a map download via Workshop even if all map files are already present (#1183)
  • Fixed several syntax errors in RPD map assets
  • Fixed skillshot overlay appearing during extract preview (#451)
  • Fixed VGUI viewport drawing a full screen background, as a result the view is now brighter
  • Fixed Workshop download progress not being displayed on loading panel


Maps
  • Added dialogue captions to all official maps
  • nmo_broadway2: Fixed players accidentally dying near the train
  • nmo_fema: Fixed helicopter pilot repeating his dialogue during the evac
  • nmo_lakeside: Tweaked vphysics clips
  • nms_arpley: Added collision to rails and table on zone A
  • nms_camilla: Added loading screen, contributed by Acrilyk
  • nms_notld: Tweaked barrel placement near barn at the edge of the map


Engine:
  • Updated Source SDK to latest version

No More Room in Hell 2 - Alpha Gameplay Trailer

We are happy to share with you the progress on the game so far in our new Alpha Gameplay trailer!
[previewyoutube][/previewyoutube]

Everything in this video is a WORK IN PROGRESS - this means that it isn't finished! Animations, art, sound, mechanics, combat, movement, characters - everything you see here is still being worked on, and we are not going to release the game until it's ready. All of these little things will get addressed before you eventually play the game, don't you worry :)

We've got some huge updates coming in soon too, with new weapons, more zombie variety, a bunch of new gameplay features we're working on plus we've started designing our 4th map! Can't wait to show you all more in the near future.

We hope you like what you see, it's come a long way but we still have much to do before Early Access. Thank you all so much for your continued support! As always feel free to hit me up on Discord or anywhere else if you have questions.

- Maxx

Join our Discord, we're always hanging out and chatting with the community: www.discord.gg/nmrih

Update 1.11.4 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions
  • Added chat voice subtitles when players use certain voice commands, ex. "(Voice) Player: Need ammo!"
  • Added server-side console commands for all nmrih_game_state functions
  • List of commands:
    • endround
    • restartround
    • extractplayer [userid]
    • extractallplayers
    • respawnplayer [userid]
    • respawnallplayers
    • nukeplayers
    • freezeallplayers
    • unfreezeallplayers
    • freezeallnpcs
    • unfreezeallnpcs


Changes
  • "Restart round" callvote now restarts immediately
  • Characters now call flare gun rounds as "loads", not "magazines"
  • On Challenge mode, add support for localized challenge names on results
  • On Challenge mode, go to restart state instead of loss when loading a challenge
  • Players can no longer interrupt ammo checks/audible reloads with voice commands


Fixes
  • Fixed being able to spam nukes
  • Fixed create game UI incorrectly choosing a random challenge
  • Fixed nmrih_extract_preview not firing output "OnEndFollow"
  • Fixed flare gun kills not being tracked properly
  • Fixed included maphack scripts not being loaded in Challenge mode
  • Fixed incorrect result being sent if game ends during pre-round in Challenge mode
  • Fixed nuke not killing all players
  • Fixed several regressions from 1.11.3's extract preview changes (resolves #1169)
  • Fixed steam API calls being made every frame to check for friend status
  • Fixed the weapon idle jitter during movement (resulted in shells being ejected rapidly while moving with lag)


Community Contributions
  • Added turkish localization contributed by Dragostai

Update 1.11.3 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

General
  • Break out from extraction preview when entering loss state
  • Challenge mode: Display personal best time on create game UI
  • Debug bots now require both sv_cheats and sv_lan to be '1' at all times
  • Demo Support: Ensure client has received an update before auto-record
  • Ducking no longer adjusts the name tag, speculative fix for misplaced tags
  • Enter key now closes the "join game" screen
  • Fixed "achievement_event" having invalid data key types
  • Fixed add-on manager UI closing instead of requesting focus on open, if it's already active
  • Fixed missing quotes to Load22 and Mag22 strings (resolves #1047)
  • Fixed nukes causing a loss state when the round is already over
  • Fixed particle manifest looking for missing "cig_smoke.pcf"
  • Fixed several "cvar not allowed on client/server" errors
  • Fixed several issues related to "nmrih_extract_preview" entity (resolves #485, #530, #1150, #1165)
  • Hitting enter key during loading no longer cancels it
  • Killing self by console is no longer flagged as a "custom suicide" (its purpose is to flag gunshot suicides)
  • More aggressive MOTD blocking, to combat intrusive content being sent to clients
  • On create game UI, default to available challenges instead of "random objectives"
  • Player voice commands are now interrupted on death, pain, and drowning
  • Preserved entity "nmrih_extract_preview" from reload
  • Updated Steamworks API bins for dedicated servers (fixes dedicated server workshop)
  • Updated the localization files
  • Workshop: Don't print "download completed" on server console if an error occurred
  • Workshop: Fixed temporary NMO/NAV files being removed incorrectly after publishing


We would also like to thank the following community members for contributing translations and fixes:
  • Brazilian localization, contributed by Marcielcps
  • Czech localization, contributed by "I don't remember"
  • Simplified Chinese localization, contributed by Klowby
  • Added wrench model fix, contributed by "Goosesalesman of Hamburg"

NMRiH2 Store Page is now LIVE

We are happy to share the great news that our Steam Store page for No More Room in Hell 2 is now LIVE!
[h2]CLICK HERE TO CHECK IT OUT![/h2]
Please give it some love by adding to your Wishlist and sharing it with your friends! The more people who add it to their Wishlists will help us gauge the excitement of the community and the reach of the game to new players.

So go and check it out! We’ll be adding more screenshots, content, and details to the page as we get closer to our anticipated Early Access release, which we are currently aiming for about the middle of 2021. Our Minimum and Recommended specs are still a work in progress and are subject to change (hopefully for the better) as we do more optimization.

Thank you all so much for your continued support!