Recoverable items fine tuning
Hey!
Just fine tuned a little the recoverable items probabilities: speaking of weapons, before you were able to recover a ranged one OR a melee one. Now you could recover both, with a higher probability for the melee one.
Also, reduced the probability to get swarmed by too many big enemies in a couple of levels.
Just fine tuned a little the recoverable items probabilities: speaking of weapons, before you were able to recover a ranged one OR a melee one. Now you could recover both, with a higher probability for the melee one.
Also, reduced the probability to get swarmed by too many big enemies in a couple of levels.