Starting bonus/malus
Hi everyone! I'm testing some new starting bonus/malus values for the volunteers.
Based on age and height, voluteers will have little starting bonus/malus for health (and max health), max armor, melee damage and stamina amount.
Essentially, the older the volunteer the lower the health (and max health) but the higher the max armor value (kind of due to more life experience).
Melee damage use a linear curve for the height (the taller the stronger) but is also affected by a custom curve for the age (where a volunteer in his/her late 20s/early 30s is stronger than younger and older volunteers).
Stamina, on the other side, can only have a small bonus but not a malus (to respect the balancing in fights that has been tested for months).
In this case, the younger the better, BUT, shorther volunteers will have more stamina than taller volunteers (it's a mix of the two attributes, age and height).
This values are not gonna change the gameplay dramatically, but i think they'll give a little more personality to each volunteer: we are talking about, for example, a 12% range for health (so +-6%, i.e. you could start from 94HP up to 106HP).
Even if you catch the worst case scenario, things are still up to strategy and fight skills.
What do you think about it?