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Lumbercamps were too OP! So here's my fix! :)

Hi guys,

This time I don't really have time to make a video about the latest change, so I thought I could talk about it the old fashioned way! :D

Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem".

I created a new, special resource: "Workers"!





The problem was that
  • A, You could only build lumbercamps on Forest tiles.
  • B, A lumbercamp cost 75 wood… and gave you 250 wood.

This meant that this building was a no brainer… in a bad sense.
It turns some wood into more wood… while you can only build them on forests… which are only suitable for lumbercamps! You don’t have to make any real decision, but you must do it to get lumber. It was so boring, it felt like a chore. A few quick and easy solutions came up:

Like changing the building cost to something other than wood.
  • Then it would at least feel like a "trade". But I always found it absurd in games that you can BUILD without WOOD! :D

Another solution would have been to create a similarly tiered (so early game building), which could be placed on forests.
  • So the player has to decide between this new building and a lumbercamp. Sadly I could come up only with a hunters’/foragers’ hut. Basically a food source alternative to farms, but unlike the farms, these are buildable only on forests, and not on plains.
  • But the problem with this idea is that if I can only get wood from forests, while you can get food ALSO from plains, who would waste precious forests on food?
  • So I gave up on this direction, but feel free to suggest buildings, because I’d love to have more “forest buildings”!

And now here's the path I took:
  • Basically if you want to build a production or service building, you must allocate people from your population!
  • It was still relatively quick to implement, because in the end, it's just a new resource:
  • Everytime your population increases, you also get the same amount of “Workers”.
  • So now when you have a forest tile and a lumbercamp card, think before building it. Because maybe next turn you won’t be able to afford a farm, a mine, or a brewery.


What do you think? This is just a quick and experimental solution, issues could surface any day, so I can’t wait to see or hear your feedback! :)

Also I’m getting closer and closer to the next testing phase, so if you’d like try HexLands, join my Discord server or my subreddit. And if you prefer development videos, feel free to subscribe to my YouTube channel, a new video is coming soon! :)

Anyway, thanks for reading guys, cheers! :)

Upcoming city-builder HexLands sounds like a relaxing time

HexLands from Portgate Studios has been announced with a new Steam page live, taking inspiration from the likes of Islanders, Dorf Romantik and Sid Meier's Civilization.

Read the full article here: https://www.gamingonlinux.com/2023/03/upcoming-city-builder-hexlands-sounds-like-a-relaxing-time

Closed alpha is soon ending!

Hey there, Settlers!


The game received positive feedback on various platforms and also some great feedback.
After this marketing ride, now I'm back to development! So far the progress is steady, so the next step is getting closer: Open alpha!

But if you want to get your hands on the game sooner, you can get a chance to join the last stages of the closed alpha phase!
The core mechanics still need some review and polish to make the game seamless, quicker to understand, and of course more fun to play. So I can't wait to see you tearing the game apart.😉
All you have to do is join our Discord community. If you prefer Reddit, I've got you covered!🙂

Of course, if you'd like to get your updates in a different format, see behind the scenes, feel free to subscribe to my YouTube channel!🙂

Thanks for reading this reading this quick update and your continued support.
Cheers,
Tibor aka Tudvari

Finally my roguelike city builder is on Steam!

[h2]Hi guys![/h2]

I've been wanting to make a city builder for a long time, and 8 or so months ago I finally started working on it! And now its Steam page is up!

If you'd like to see how it looked earlier, hear the reasons behind my decisions, etc, here's an early development log:

[previewyoutube][/previewyoutube]

Of course, if you'd like to get updates, see behind the scenes, feel free to subscribe to my YouTube channel or browse my HexLands playlist! ;)

Also I would love to see more people on our Discord community because more people means more feedback! If you prefer Reddit, I've got you covered! :)
Thus every day we could shape HexLands into a better and better game! :D

Let me know what do you think! :)

Oh, and by the way, I also progressed a lot with my ARPG called Grimstone! Soon I'll continue working on it as well. :) Feel free to check out the progress here.

Thanks for reading this far and also thank you for your continued support, it really means a lot.
Cheers,
Tibor aka Tudvari