1. Nautikin Adventures
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  3. Version 0.9.738 Update

Version 0.9.738 Update

[h2]Video[/h2]
[previewyoutube][/previewyoutube]
[h2]Changes[/h2]
  • Added new part AircraftCarrierDoor
  • Added new part AircraftCarrierElevator
  • Added new part AircraftCarrierEngine
  • Added new part AircraftCarrierFloor
  • Added new part AircraftCarrierFloorChain
  • Added new part AircraftCarrierFloorRailing
  • Added new part AircraftCarrierFloorWindow
  • Added new part AircraftCarrierHelipad
  • Added new part AircraftCarrierHull
  • Added new part AircraftCarrierPlatformFront
  • Added new part AircraftCarrierPlatformRear
  • Added new part AircraftCarrierRearFin
  • Added new part AircraftCarrierSensorBubble
  • Added new part AircraftCarrierSideFin
  • Added new part AircraftCarrierStairs
  • Added new part AircraftCarrierStairsRailing
  • Added new part AircraftCarrierWall
  • Added new part AircraftCarrierWallAngledWindow
  • Added new part AircraftCarrierWallCorner
  • Added new part AircraftCarrierWallCornerAngledWindow
  • Added new part AircraftCarrierWallDoorway
  • Added new part AircraftCarrierWallPillar
  • Added new part AircraftCarrierWallStrut
  • Added new part AircraftCarrierWallWindow
  • Added new part RunwayBuildAreaKit
  • Added new part DrydockBuildAreaKit
  • Added HUD toggle key
  • Added Chat toggle key
  • Added additional collisions to weather to prevent storm rain from passing through vessels
  • Added toggle group support for doors
  • Added padding to vessel interactions so that aircraft can interact with elevators
  • Added error dialog for launching vessels that are too large for multiplayer
  • Added part snapping feature to build mode
  • Added grid snapping to stretch and scale build options
  • Added support for multi-texture scaling for parts
  • Added misc. setting for build mode child adjustments
  • Added misc. for turning off part snapping
  • Added snap points to various parts
  • Added design arrows to existing door parts
  • Added aircraft settings for rotor roll/yaw/pitch handling
  • Added bounds visualization to build mode
  • Added new misc. setting to always show build bounds
  • Added a new mode to crew allocation for campaign build areas
  • Added a new misc. setting to disable distance based vessel return for build areas
  • Added a new misc. setting to disable crew teleportation for build areas in sandbox mode
  • Added new feature to crew allocation to allow changing crew type
  • Added new random damage that only occurs when taking damage
  • Added toggle group support for subvessels (cranes, deck weapons, etc.)
  • Added more nonsense messages
  • Added some missing unlockable parts to campaign
  • Added center of mass UI readout to build mode for reference purposes
  • Added setting to turn on center of mass UI readout
  • Added delete save button to save edit dialog
  • Added new pirate enemy "Pirate Flagship"
  • Added new pirate enemy "Pirate Spotter"
  • Added new pirate enemy "Pirate Gunship"
  • Added new key to select current adjusting part
  • Added loading modal for complex vessels
  • Added wind audio area to Portus towers
  • Added ambient wind above a certain altitude
  • Added vessel json migration to automatically migrate from version 1.0 to 1.1
  • Added new island
  • Fixed a bug with aircraft trim UI when engines are destroyed
  • Fixed a bug where aiming does not work when pointing at beacons
  • Fixed a physics bug with combat helicopter landing gear that could kill Nautikins on contact
  • Fixed a slight visual overlap issue with center of mass in build mode
  • Fixed a timing issue with mass and vessels without network parts
  • Fixed a bug with resetting certain material groups in build mode
  • Fixed a bug with the default state of interior materials and rain
  • Fixed a bug with repeatable door interactions
  • Fixed some bugs with renaming doors and joining multiplayer
  • Fixed some shading on JetLandingGearFront
  • Fixed a bug with network platforms for vessels related to velocity
  • Fixed a bug that could put the camera in the wrong place when using center on vessel
  • Fixed a bug where steel cable could drift slowly over time
  • Fixed a bug that could stop movement of vessels during auth change
  • Fixed a bug in multiplayer where Nautikins with steel cables could spawn at the wrong rotation when joining
  • Fixed a config issue with some unlockables in campaign
  • Fixed a bug where rudders do not work with aircraft and ship parts
  • Fixed a bug where non-uniform parts would not stretch properly
  • Fixed a bug with part bounds calculation for non-uniform parts
  • Fixed a bug with grid snap and gap detection
  • Fixed a bug with the last cloned part still being highlighted if it was a complex part
  • Fixed an axis inversion issue with part placements when using pivot offsets
  • Fixed a position bug with parts that use placement triggers when updating parent parts
  • Fixed a bug where undo stack would not adjust arrows properly when undoing a stretch operation
  • Fixed a bug with part size calculation
  • Fixed a bug that could make the build warnings get stuck on the screen
  • Fixed a bug with the size of some destroyed parts
  • Fixed some scaling with certain parts.
  • Fixed a bug with texture scaling
  • Fixed a bug with tire part UVs
  • Fixed a bug with material groups
  • Fixed a bug with textures when scaling parts very small
  • Fixed a bug with material unwrap that could unwrap material groups (which is not supported still)
  • Fixed a bug with button states if you cancel loading a vessel while making a new vessel
  • Fixed a staircase on the pirate dreadnaught
  • Fixed some shadow issues with light fixtures
  • Fixed a bug with crew allocation and renamed seats
  • Fixed a bug with deck gun shells direction
  • Fixed color of various deck weapon muzzle flashes
  • Fixed a shader issue when looking at certain parts from the inside
  • Fixed an internal issue with cloning parts
  • Fixed a bug where insane aircraft designs can bypass g-force limits
  • Fixed a physics bug where aircraft can maintain peak velocity without thrust after hitting amplitude limit
  • Fixed a bug with syncing trim in multiplayer with certain parts
  • Fixed a clipping issue when dragging runway camera across the ground
  • Fixed a bug where you could potentially interact with parts while using buttons in build mode
  • Fixed a bug with rename dialog in build mode
  • Fixed a bug that could prevent bots from locking on missiles at certain times
  • Fixed a bug where Nautikins velocity could accumulate quickly when jumping on slopped surfaces on a structure
  • Fixed a bug with loading rotated vessels in the abyss (not that you can see them)
  • Fixed a bug where bow thrusters used more fuel than stern thrusters
  • Fixed a bug where a jet crashing into a boat would "stick" instead of smashing across the deck
  • Fixed a bug with default name loading for vessels
  • Fixed a potential bug with fish AI and floating origin
  • Fixed a bug with fish wander area when near sea level
  • Fixed a bug with underwater lighting with day only
  • Fixed appearance of various unlockable parts in campaign
  • Fixed a bug with tooltips when switching part selection in build mode
  • Fixed a bug where center of mass display does not update when selecting a part
  • Fixed a bug with steel cable being hidden in build area and collisions
  • Fixed a bug with cloning/cleaning up material groups
  • Fixed a background error with fuel tanks and design mode center of mass
  • Fixed a bug with fuel transfers related to removing fuel from aircraft
  • Fixed a bug where some UI controls would respond to observers but do nothing
  • Fixed some UVs on standard plane engine
  • Fixed a timing issue with cameras when entering build areas
  • Fixed a UI bug with tools panel in build mode
  • Fixed a bug with undo and deleted mirror parts
  • Fixed an issue where far away bots can have problems with parts spawning correctly
  • Fixed a bug with toggle groups in multiplayer
  • Fixed a bug with toggle groups when used by another player later
  • Fixed various logic that was not supposed to run when paused in single player
  • Fixed a bug with landing on vessels currently on magnets
  • Fixed a bug with crate contact detection
  • Fixed a bug with overlapping island interactions and tooltip
  • Fixed a bug with missile follow camera where cameras would hang around until you switch back to them
  • Fixed a bug with SFX audio adjustments not applying right away in single player when paused
  • Fixed an airflow audio bug when sfx is zero before spawning vessel
  • Fixed a bug that could potentially cause captured pirated vessels to explode when sinking prior to saving
  • Fixed a bug with un-securing stacks of containers and vessel mass
  • Fixed an issue where keys/buttons could be activated in build mode while loading a vessel
  • Fixed a bug with part groups where names are replaced with the part group name
  • Fixed a bug where you can put Nautikins in giant propellers and not die
  • Fixed a background error when completing rescue missions in a certain way
  • Fixed a timing issue with first person mode while on spinning boats
  • Fixed a bug where disconnecting while launching a vessel could do weird stuff if you rejoin
  • Fixed a minor config issue with HeavyLiftHelicopterTurbine
  • Fixed a bug with rescue missions where if you rescued all workers while seated you would return to the map
  • Fixed a bug with toggle groups for clients in multiplayer
  • Fixed a erroneous error message when securing containers to mirrored parts
  • Fixed a bug where any damage would register to the fire extinguisher as fire even though there was no smoke
  • Fixed a bug where helicopter turbines do not respect SFX volume
  • Fixed a bug where stealable pirate vessels can be salvaged with pirates on board
  • Fixed a bug where server could accidentally cleanup rescue activities
  • Removed some redundant landing gear code
  • Changed the default size for stair part
  • Changed center of mass for shipping hull
  • Changed the way that door animators work
  • Changed the way that delivery containers save on animated platforms
  • Changed the way fast moving platforms sync in multiplayer
  • Changed how vessels measure interaction distance
  • Changed the way that snap settings are used in build mode
  • Changed cost for shipping engine in campaign (was never configured)
  • Changed the way materials tile with the size of parts
  • Changed destroyed part appearance
  • Fish will no longer spawn in whirlpools
  • Beacons, waypoints, and objectives will no longer appear while in build mode
  • Default keybinding for reset is now back to "F"
  • Default keybinding for fuel is now "G"
  • Adjusted stairs by 10 microns
  • Adjusted combat helicopter landing gear wheels
  • Adjusted plane landing gear wheels
  • Adjusted sea plane landing gear wheels
  • Adjusted jet landing gear wheels
  • Adjusted heavy lift landing gear wheels
  • Adjusted UVs for various parts (mainly large hulls that had scaling problems)
  • Adjusted verts on various hulls to correct UVs
  • Updated stair case part to be more centered
  • Updated pirate vessels to reflect stair part changes
  • Default staircase scale is now walkable in both orientations
  • Increased max walkable angles for Nautikins
  • Mod parts now support multiple buoyancy proxies for hulls
  • Improvements to platform mechanics to make landing aircraft on boats more stable
  • When you launch a vessel, it will now attempt to prevent heavy vessels from hitting the bottom of the dry dock and bouncing
  • When Nautikins interact, they will now interact with something directly below them if you press "e" and nothing is in front (this is handy for elevators)
  • Interaction mode can now bypass the distance check to interact with objects in interaction mode if they are directly inside the trigger for the object
  • Vessel platforms will now update as you roll across the a boat for example
  • Improvements to landing gear suspension on platforms (vessels)
  • Anchors will now match the vessel velocity when dropped at unreasonable speeds
  • Anchor orientation will now reset before dropping
  • Landing gear suspension will now auto adjust for the configuration of your vessel
  • Build mode will now return the camera to the previous location if you are editing the same vessel.
  • Various build mode refactoring to support part snapping
  • Undo stack now tracks grid snap mode
  • Undo stack will now track align to center mode
  • Undo stack will now track global adjustments mode
  • Part adjustments no longer cast shadows
  • Build mode no longer updates when the game is not focused
  • Grid snap will no longer allow you to place identical parts at the exact same position (this will also trigger the error sound)
  • Stretch / scale grid snap is now supported by arrow keys
  • Improvements to grid snap with move arrows
  • Interactions will no longer update when the game is not focused
  • Slight changes to steel material appearance in various locations
  • Improvements to vessel destruction appearance
  • Some material groups will now scale with part size
  • Minor performance improvements to build mode
  • Reduced size of vessel files
  • Rearranged some of the parts in build mode
  • Fixed harpoon launcher is now assignable in toggle groups
  • Subvessel seats (deck weapons, crane, etc.) will now use the renamed part name
  • Remote controls will now use renamed part name
  • Vessel crew list will now display the seat name in the row
  • Deck gun smoke is slightly less stagnant now
  • Deck gun smoke is now visible from below
  • Vessels will now remember their build mode positions if you recall a vessel different from the current build vessel
  • Minor adjustments to various part models for snap support
  • Nautikin force from explosions is now a little bit more random instead of always extreme.
  • All root parts now generate aerodynamic drag (i.e. boat hulls)
  • Boats will now be affected by wind
  • Landing gear sounds are far less sensitive when not using brakes
  • Chat toggle now works in build mode and island view
  • Cleaned up some UVs inside plane body part
  • UI changes to misc. tab
  • UI changes to scrolling for various tabs
  • Adjusted bounds for drydock slightly
  • Adjusted ladder on pirate tanker
  • Refactoring to build mode to support mobile build areas
  • Returning a vessel to build area will now return you to the closest build area
  • Vessels will now save where they were launched from
  • Structures will now ignore thin hull restrictions
  • Fuel pump part will now align to fuel port when using surface align
  • Performance optimization for loading multiple build areas
  • Runway buyshack is no longer available until after you unlock the runway in campaign
  • Weapons will no longer accidentally fire when clicking back into the game after tabbing out
  • Performance optimization for vessels sunk in the abyss
  • Refactored the way selection/tooltips work in build mode
  • You can now interact with the part you are currently adjusting in various ways (Apply, Sample, Clone, Rename, etc.)
  • Deleted vessels/part groups are now moved to the recycling bin on Windows
  • Updated various delete dialogs
  • Minor improvements to performance when someone is driving a vessel around in the drydock
  • Fuel transfers will now respect fuel groups
  • Ballast tanks can now be added to toggle groups
  • Ballast tanks can now be renamed
  • Oxygen tanks can now be added to toggle groups
  • Oxygen tanks can now be renamed
  • Removed some redundant code from build mode related to fuel tanks
  • Vessels are now hidden when loading
  • Nautikins are now hidden when loading vessels
  • Changed the way vessels load in multiplayer related to joining
  • Changed the way cameras initialize with vessels
  • Changed the way launch obstructions calculate
  • Changed the way aircraft factor into seek and destroy difficulty
  • Changed some shadow settings temporarily to fix some artifacts (need to make it configurable)
  • Changed some pirate AI configs
  • Refactoring to accommodate new spawning
  • Minor performance improvements to launching vessels
  • The notification system will now inform all players when a pirate vessel is destroyed
  • Pirate bases will now spawn helicopters occasionally
  • Map unlocked counter in campaign will now display unloackable/blueprint parts for buy shacks
  • Ship propellers can now damage sharks
  • Aircraft propellers (and rotors) can now damage sharks
  • Optimizations for tire part collider
[h2]Notes[/h2]
The are so many notes that it has to be in a separate thread (Click here to read).

[h2]New toys (Workshop)[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856
https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208