Version 0.9.738 Update
[h2]Video[/h2]
[previewyoutube][/previewyoutube]
[h2]Changes[/h2]
The are so many notes that it has to be in a separate thread (Click here to read).
[h2]New toys (Workshop)[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856
https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208
[previewyoutube][/previewyoutube]
[h2]Changes[/h2]
- Added new part AircraftCarrierDoor
- Added new part AircraftCarrierElevator
- Added new part AircraftCarrierEngine
- Added new part AircraftCarrierFloor
- Added new part AircraftCarrierFloorChain
- Added new part AircraftCarrierFloorRailing
- Added new part AircraftCarrierFloorWindow
- Added new part AircraftCarrierHelipad
- Added new part AircraftCarrierHull
- Added new part AircraftCarrierPlatformFront
- Added new part AircraftCarrierPlatformRear
- Added new part AircraftCarrierRearFin
- Added new part AircraftCarrierSensorBubble
- Added new part AircraftCarrierSideFin
- Added new part AircraftCarrierStairs
- Added new part AircraftCarrierStairsRailing
- Added new part AircraftCarrierWall
- Added new part AircraftCarrierWallAngledWindow
- Added new part AircraftCarrierWallCorner
- Added new part AircraftCarrierWallCornerAngledWindow
- Added new part AircraftCarrierWallDoorway
- Added new part AircraftCarrierWallPillar
- Added new part AircraftCarrierWallStrut
- Added new part AircraftCarrierWallWindow
- Added new part RunwayBuildAreaKit
- Added new part DrydockBuildAreaKit
- Added HUD toggle key
- Added Chat toggle key
- Added additional collisions to weather to prevent storm rain from passing through vessels
- Added toggle group support for doors
- Added padding to vessel interactions so that aircraft can interact with elevators
- Added error dialog for launching vessels that are too large for multiplayer
- Added part snapping feature to build mode
- Added grid snapping to stretch and scale build options
- Added support for multi-texture scaling for parts
- Added misc. setting for build mode child adjustments
- Added misc. for turning off part snapping
- Added snap points to various parts
- Added design arrows to existing door parts
- Added aircraft settings for rotor roll/yaw/pitch handling
- Added bounds visualization to build mode
- Added new misc. setting to always show build bounds
- Added a new mode to crew allocation for campaign build areas
- Added a new misc. setting to disable distance based vessel return for build areas
- Added a new misc. setting to disable crew teleportation for build areas in sandbox mode
- Added new feature to crew allocation to allow changing crew type
- Added new random damage that only occurs when taking damage
- Added toggle group support for subvessels (cranes, deck weapons, etc.)
- Added more nonsense messages
- Added some missing unlockable parts to campaign
- Added center of mass UI readout to build mode for reference purposes
- Added setting to turn on center of mass UI readout
- Added delete save button to save edit dialog
- Added new pirate enemy "Pirate Flagship"
- Added new pirate enemy "Pirate Spotter"
- Added new pirate enemy "Pirate Gunship"
- Added new key to select current adjusting part
- Added loading modal for complex vessels
- Added wind audio area to Portus towers
- Added ambient wind above a certain altitude
- Added vessel json migration to automatically migrate from version 1.0 to 1.1
- Added new island
- Fixed a bug with aircraft trim UI when engines are destroyed
- Fixed a bug where aiming does not work when pointing at beacons
- Fixed a physics bug with combat helicopter landing gear that could kill Nautikins on contact
- Fixed a slight visual overlap issue with center of mass in build mode
- Fixed a timing issue with mass and vessels without network parts
- Fixed a bug with resetting certain material groups in build mode
- Fixed a bug with the default state of interior materials and rain
- Fixed a bug with repeatable door interactions
- Fixed some bugs with renaming doors and joining multiplayer
- Fixed some shading on JetLandingGearFront
- Fixed a bug with network platforms for vessels related to velocity
- Fixed a bug that could put the camera in the wrong place when using center on vessel
- Fixed a bug where steel cable could drift slowly over time
- Fixed a bug that could stop movement of vessels during auth change
- Fixed a bug in multiplayer where Nautikins with steel cables could spawn at the wrong rotation when joining
- Fixed a config issue with some unlockables in campaign
- Fixed a bug where rudders do not work with aircraft and ship parts
- Fixed a bug where non-uniform parts would not stretch properly
- Fixed a bug with part bounds calculation for non-uniform parts
- Fixed a bug with grid snap and gap detection
- Fixed a bug with the last cloned part still being highlighted if it was a complex part
- Fixed an axis inversion issue with part placements when using pivot offsets
- Fixed a position bug with parts that use placement triggers when updating parent parts
- Fixed a bug where undo stack would not adjust arrows properly when undoing a stretch operation
- Fixed a bug with part size calculation
- Fixed a bug that could make the build warnings get stuck on the screen
- Fixed a bug with the size of some destroyed parts
- Fixed some scaling with certain parts.
- Fixed a bug with texture scaling
- Fixed a bug with tire part UVs
- Fixed a bug with material groups
- Fixed a bug with textures when scaling parts very small
- Fixed a bug with material unwrap that could unwrap material groups (which is not supported still)
- Fixed a bug with button states if you cancel loading a vessel while making a new vessel
- Fixed a staircase on the pirate dreadnaught
- Fixed some shadow issues with light fixtures
- Fixed a bug with crew allocation and renamed seats
- Fixed a bug with deck gun shells direction
- Fixed color of various deck weapon muzzle flashes
- Fixed a shader issue when looking at certain parts from the inside
- Fixed an internal issue with cloning parts
- Fixed a bug where insane aircraft designs can bypass g-force limits
- Fixed a physics bug where aircraft can maintain peak velocity without thrust after hitting amplitude limit
- Fixed a bug with syncing trim in multiplayer with certain parts
- Fixed a clipping issue when dragging runway camera across the ground
- Fixed a bug where you could potentially interact with parts while using buttons in build mode
- Fixed a bug with rename dialog in build mode
- Fixed a bug that could prevent bots from locking on missiles at certain times
- Fixed a bug where Nautikins velocity could accumulate quickly when jumping on slopped surfaces on a structure
- Fixed a bug with loading rotated vessels in the abyss (not that you can see them)
- Fixed a bug where bow thrusters used more fuel than stern thrusters
- Fixed a bug where a jet crashing into a boat would "stick" instead of smashing across the deck
- Fixed a bug with default name loading for vessels
- Fixed a potential bug with fish AI and floating origin
- Fixed a bug with fish wander area when near sea level
- Fixed a bug with underwater lighting with day only
- Fixed appearance of various unlockable parts in campaign
- Fixed a bug with tooltips when switching part selection in build mode
- Fixed a bug where center of mass display does not update when selecting a part
- Fixed a bug with steel cable being hidden in build area and collisions
- Fixed a bug with cloning/cleaning up material groups
- Fixed a background error with fuel tanks and design mode center of mass
- Fixed a bug with fuel transfers related to removing fuel from aircraft
- Fixed a bug where some UI controls would respond to observers but do nothing
- Fixed some UVs on standard plane engine
- Fixed a timing issue with cameras when entering build areas
- Fixed a UI bug with tools panel in build mode
- Fixed a bug with undo and deleted mirror parts
- Fixed an issue where far away bots can have problems with parts spawning correctly
- Fixed a bug with toggle groups in multiplayer
- Fixed a bug with toggle groups when used by another player later
- Fixed various logic that was not supposed to run when paused in single player
- Fixed a bug with landing on vessels currently on magnets
- Fixed a bug with crate contact detection
- Fixed a bug with overlapping island interactions and tooltip
- Fixed a bug with missile follow camera where cameras would hang around until you switch back to them
- Fixed a bug with SFX audio adjustments not applying right away in single player when paused
- Fixed an airflow audio bug when sfx is zero before spawning vessel
- Fixed a bug that could potentially cause captured pirated vessels to explode when sinking prior to saving
- Fixed a bug with un-securing stacks of containers and vessel mass
- Fixed an issue where keys/buttons could be activated in build mode while loading a vessel
- Fixed a bug with part groups where names are replaced with the part group name
- Fixed a bug where you can put Nautikins in giant propellers and not die
- Fixed a background error when completing rescue missions in a certain way
- Fixed a timing issue with first person mode while on spinning boats
- Fixed a bug where disconnecting while launching a vessel could do weird stuff if you rejoin
- Fixed a minor config issue with HeavyLiftHelicopterTurbine
- Fixed a bug with rescue missions where if you rescued all workers while seated you would return to the map
- Fixed a bug with toggle groups for clients in multiplayer
- Fixed a erroneous error message when securing containers to mirrored parts
- Fixed a bug where any damage would register to the fire extinguisher as fire even though there was no smoke
- Fixed a bug where helicopter turbines do not respect SFX volume
- Fixed a bug where stealable pirate vessels can be salvaged with pirates on board
- Fixed a bug where server could accidentally cleanup rescue activities
- Removed some redundant landing gear code
- Changed the default size for stair part
- Changed center of mass for shipping hull
- Changed the way that door animators work
- Changed the way that delivery containers save on animated platforms
- Changed the way fast moving platforms sync in multiplayer
- Changed how vessels measure interaction distance
- Changed the way that snap settings are used in build mode
- Changed cost for shipping engine in campaign (was never configured)
- Changed the way materials tile with the size of parts
- Changed destroyed part appearance
- Fish will no longer spawn in whirlpools
- Beacons, waypoints, and objectives will no longer appear while in build mode
- Default keybinding for reset is now back to "F"
- Default keybinding for fuel is now "G"
- Adjusted stairs by 10 microns
- Adjusted combat helicopter landing gear wheels
- Adjusted plane landing gear wheels
- Adjusted sea plane landing gear wheels
- Adjusted jet landing gear wheels
- Adjusted heavy lift landing gear wheels
- Adjusted UVs for various parts (mainly large hulls that had scaling problems)
- Adjusted verts on various hulls to correct UVs
- Updated stair case part to be more centered
- Updated pirate vessels to reflect stair part changes
- Default staircase scale is now walkable in both orientations
- Increased max walkable angles for Nautikins
- Mod parts now support multiple buoyancy proxies for hulls
- Improvements to platform mechanics to make landing aircraft on boats more stable
- When you launch a vessel, it will now attempt to prevent heavy vessels from hitting the bottom of the dry dock and bouncing
- When Nautikins interact, they will now interact with something directly below them if you press "e" and nothing is in front (this is handy for elevators)
- Interaction mode can now bypass the distance check to interact with objects in interaction mode if they are directly inside the trigger for the object
- Vessel platforms will now update as you roll across the a boat for example
- Improvements to landing gear suspension on platforms (vessels)
- Anchors will now match the vessel velocity when dropped at unreasonable speeds
- Anchor orientation will now reset before dropping
- Landing gear suspension will now auto adjust for the configuration of your vessel
- Build mode will now return the camera to the previous location if you are editing the same vessel.
- Various build mode refactoring to support part snapping
- Undo stack now tracks grid snap mode
- Undo stack will now track align to center mode
- Undo stack will now track global adjustments mode
- Part adjustments no longer cast shadows
- Build mode no longer updates when the game is not focused
- Grid snap will no longer allow you to place identical parts at the exact same position (this will also trigger the error sound)
- Stretch / scale grid snap is now supported by arrow keys
- Improvements to grid snap with move arrows
- Interactions will no longer update when the game is not focused
- Slight changes to steel material appearance in various locations
- Improvements to vessel destruction appearance
- Some material groups will now scale with part size
- Minor performance improvements to build mode
- Reduced size of vessel files
- Rearranged some of the parts in build mode
- Fixed harpoon launcher is now assignable in toggle groups
- Subvessel seats (deck weapons, crane, etc.) will now use the renamed part name
- Remote controls will now use renamed part name
- Vessel crew list will now display the seat name in the row
- Deck gun smoke is slightly less stagnant now
- Deck gun smoke is now visible from below
- Vessels will now remember their build mode positions if you recall a vessel different from the current build vessel
- Minor adjustments to various part models for snap support
- Nautikin force from explosions is now a little bit more random instead of always extreme.
- All root parts now generate aerodynamic drag (i.e. boat hulls)
- Boats will now be affected by wind
- Landing gear sounds are far less sensitive when not using brakes
- Chat toggle now works in build mode and island view
- Cleaned up some UVs inside plane body part
- UI changes to misc. tab
- UI changes to scrolling for various tabs
- Adjusted bounds for drydock slightly
- Adjusted ladder on pirate tanker
- Refactoring to build mode to support mobile build areas
- Returning a vessel to build area will now return you to the closest build area
- Vessels will now save where they were launched from
- Structures will now ignore thin hull restrictions
- Fuel pump part will now align to fuel port when using surface align
- Performance optimization for loading multiple build areas
- Runway buyshack is no longer available until after you unlock the runway in campaign
- Weapons will no longer accidentally fire when clicking back into the game after tabbing out
- Performance optimization for vessels sunk in the abyss
- Refactored the way selection/tooltips work in build mode
- You can now interact with the part you are currently adjusting in various ways (Apply, Sample, Clone, Rename, etc.)
- Deleted vessels/part groups are now moved to the recycling bin on Windows
- Updated various delete dialogs
- Minor improvements to performance when someone is driving a vessel around in the drydock
- Fuel transfers will now respect fuel groups
- Ballast tanks can now be added to toggle groups
- Ballast tanks can now be renamed
- Oxygen tanks can now be added to toggle groups
- Oxygen tanks can now be renamed
- Removed some redundant code from build mode related to fuel tanks
- Vessels are now hidden when loading
- Nautikins are now hidden when loading vessels
- Changed the way vessels load in multiplayer related to joining
- Changed the way cameras initialize with vessels
- Changed the way launch obstructions calculate
- Changed the way aircraft factor into seek and destroy difficulty
- Changed some shadow settings temporarily to fix some artifacts (need to make it configurable)
- Changed some pirate AI configs
- Refactoring to accommodate new spawning
- Minor performance improvements to launching vessels
- The notification system will now inform all players when a pirate vessel is destroyed
- Pirate bases will now spawn helicopters occasionally
- Map unlocked counter in campaign will now display unloackable/blueprint parts for buy shacks
- Ship propellers can now damage sharks
- Aircraft propellers (and rotors) can now damage sharks
- Optimizations for tire part collider
The are so many notes that it has to be in a separate thread (Click here to read).
[h2]New toys (Workshop)[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856
https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208