1. Nautikin Adventures
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  3. Version 0.9.918 Update

Version 0.9.918 Update

[h2]Changes[/h2]
  • Added additional Steam Deck support
  • Added default control inputs for Steam Deck
  • Added default settings for Steam Deck
  • Added logging to start / stop activities for debugging purposes
  • Added controller keybinding for countermeasures
  • Added server moderation tools
  • Added reward multipliers to some of the more difficult delivery locations in campaign
  • Added optional confirmations for salvage and recall
  • Fixed a bug with update mod when you have no local mods to update
  • Fixed a UI bug where dropdowns close after scrolling
  • Fixed some dropdown overlap in performance tab
  • Fixed a bug where Nautikins could vibrate slightly when standing still on uneven ground
  • Fixed a bug with flat swim when looking straight down
  • Fixed an animation issue with underwater jumping and flat swim
  • Fixed an animation issue with buyshack Nautikins eyes
  • Fixed a bug with harpoons sticking to map cranes in a non-uniform manner
  • Fixed a bug with dropping items on map cranes
  • Fixed a multiplayer animation issue when dying while welding and then being revived later
  • Fixed a bug where client aircraft can get stuck on the skybox limit in some cases
  • Fixed a bug where server would wait when cleaning up a vessel with no crew members
  • Fixed a bug what allowed Nautikins to be highlighted when hired
  • Fixed a bug where fixed missiles would not cycle when one of many had damage
  • Fixed a double click with controllers and island view
  • Fixed UI overlap with aircraft
  • Fixed a bug where you can break the UI by opening the menu while interacting on controllers
  • Fixed a bug with resolution when running in Desktop Mode on the Steam Deck
  • Fixed an issue with ocean shadows on lower settings
  • Fixed some shadow issues when changing quality modes
  • Fixed a potential timing issue when switching monitors
  • Fixed a potential issue with securing containers while loading
  • Fixed a bug in campaign where aborting seek and destroy can trigger a vessel refund
  • Fixed a bug in campaign where aborting a rescue can trigger a vessel refund
  • Fixed a bug with loading saved deliveries when vessels are not found
  • Fixed a UI bug if you attempt to hire a Nautikin at the exact moment an activity is completed
  • Fixed a bug with saving stacks of containers from multiple deliveries
  • Fixed a bug where in progress deliveries do not show original delivery total
  • Fixed a bug with objective indicators for multiple deliveries overlapping
  • Fixed a bug with containers not grabbed by crane following containers that were grabbed in some cases
  • Fixed a gap in the back of racing boat collider that could cause crates to do weird things
  • Fixed a bug with refunding items in Nautikin inventories when recalled in campaign
  • Fixed a bug with loading complex vessels and part cost in campaign
  • Fixed a bug with recovering fuel cost in campaign
  • Fixed a bug with jet fuel tank config
  • Fixed a bug that prevents structures being refunded when you destroy the build area
  • Fixed a bug where you can move the map while confirming destruction of a build area
  • Fixed a bug where the crane arm get become misaligned when rotating and raising for an extended period
  • Fixed a multiplayer bug when clients spam eat fish
  • Fixed a bug that can make Nautikins indestructible after eating tons of fish
  • Fixed a bug where typing "m" in the chat while in island view will open the map
  • Fixed a UI bug with chat and escape after clicking several times
  • Fixed a bug where the pirate airship will not deploy flares when you target missile launchers
  • Fixed a background error related to interactions
  • Fixed a bug with crew allocation when recalling someone else's boat after hitting new
  • Fixed a bug with loading capturable pirate vessels with a dead crew
  • Fixed a multiplayer bug with stolen pirate vessels causing a disconnected when repaired
  • Fixed a bug with loading ragdoll Nautikins far away while on boats
  • Fixed a bug with resetting resolution
  • Fixed a multiplayer bug where Nautikins can be on fire still after being revived
  • Changed some aircraft controls on controllers to better integrate with Steam Deck
  • Changed some UI behavior when on Steam Deck
  • Store inventory will now play an error sound if you cannot afford or sell an item (and other conditions)
  • Updating mods and vessels for the workshop will now auto populate the current title and description
  • Improved stability of first person aiming with harpoon
  • Flares will now light Nautikins on fire
  • Toggle HUD hot key can now be used while looking at Portus
  • UI tooltips will no longer appear while dragging
  • UI tooltips will no longer appear when using input text
  • Camera will now return to previous position when you stop using inventory
  • Adjusted inventory camera perspective
  • Removed tab abbreviations for smaller resolutions
  • Decreased the value of fish
  • Recalling vessels in campaign will now refund any items in containers
  • Fuel tanks will now leak when damaged
  • Nautikin inventories will no longer be refunded if they are far away from base when recalled
  • Campaign will now trigger a confirmation when recalling Nautikins where they will lose their inventory
  • Nautikins can no longer use health items when their health is full
  • Changed the way that final fuel cable validation works to better match the color indicators (green/red)
  • Performance improvements to save speed
  • Landing gear can no longer be activated while using the UI with controllers
[h2]Notes[/h2]
Nautikins will light on fire from both hand flare launchers and flare countermeasures. This does not apply to indirect contact (bouncing off a wall or something)

There was a lot more Steam Deck support added in this build including default layouts for the deck, xbox controllers and ps4 controllers. Playing locally on the deck can leave some desire for better performance and there may be room to further optimize in the future. You can expect somewhere between 40-60fps for the default settings, and this will decrease the more vessels you deploy and what not. Some of the stuff in the game simply requires too much, so it is unclear how much more this can be optimized with the available fire power on the deck. You can turn off a bunch of stuff in the settings and probably get around 50-60 fps, however this will likely not make the quality of the game look very good. Seek and destroy will likely drain performance. Personally I think the most fun aspect about the Steam Deck (at least with this game) is to be able to dock the Steam Deck with a TV and stream the game from a PC with more firepower. It is not recommended you host multiplayer locally on the Steam Deck. Building can be tedious with the Steam Deck or Controllers (touch pad helps) and I prefer to do so with a keyboard and mouse. But if you want to go mobile you can!

There are still some Steam Deck bugs that may prevent you from playing the game (mostly related to the mouse). Your best bet is to use the Beta branch on the Steam Deck which has some fixes for some mouse bugs and possibly for other issues later. At this point I am not confident Steam will be fixing problems with the Steam Deck so I may drop support for this device for future games and it is unlikely I will be able to help get problems with the Steam Deck fixed because I have no way to communicate with Steam Deck developers or recieve status on fixes. The game is now fully supported on the Deck (when the device is working).

I have added a countermeasures binding to controller support so you can fire countermeasures with controller only. This is currently set to Right-Bumper + Dpad Left. In most cases this will perform no other action, but for airships this will decrease your gas slightly so you just need to adjust the case if needed when firing flares with controllers. I am cramming a lot of features onto controllers with a limited number of buttons, so there are a few overlaps.

Any saved delivery activities from previous versions of the game will no longer load because the entire save structure for deliveries has changed in order to fix bugs with saving containers from multiple activities. Once new ones are started and saved they will again work as normal.

Restoring default settings with erase moderation settings.

If a fuel tank is smoking or on fire it will be leaking fuel. Fuel will not accumulate nearby like an oil leak, it will simply no longer be in the tank as if it had burned up.

Due to changes in fuel cost math, the prices of your vessel may changes by somewhere between 10-1000 shells depending on the size. But it should be more accurate.

The next build will be focused on performance improvements and working towards the release!

Guides will be updated soon.