1. Nautikin Adventures
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  3. Version 0.9.975 Update

Version 0.9.975 Update

[h2]Changes[/h2]
  • Added Nautikin first person look indicator
  • Added option to disable first person look indicator
  • Added toggle group support for lights
  • Added toggle group support for smoke emitters
  • Added highlight hovering to build mode part filter buttons
  • Added more support for VSync FPS
  • Added additional death messages
  • Added server setting to disable clients ability to bypass build warnings
  • Fixed a bug with build mode in campaign where cost color does not update when shells are added/removed
  • Fixed a bug with aircraft UI where brakes would appear on if one landing gear is destroyed
  • Fixed an error when attempting to disembark as observer with no controlling player
  • Fixed a bug with loading saved Nautikins that are dead
  • Fixed some shader gaps in buy shack golden shell
  • Fixed a bug with fixed missile inputs when loading airships
  • Fixed a bug with fixed missile inputs when capturing airships as client
  • Fixed a multiplayer bug with clients launching subvessels with toggle groups
  • Fixed a bug with smoke emitters saved on subvessels and loading
  • Fixed a bug where the game can save while an activity is initializing
  • Fixed a bug with the difficulty rating of saved rescues
  • Fixed a bug where reload sounds could play after the vessel had exploded
  • Fixed a bug where pirates would start shooting at each other when you attack subvessels
  • Fixed a bug with resetting resolutions settings
  • Fixed a bug where Nautikins can get stuck while moving at high FPS
  • Fixed a bug where objectives do not show in multiplayer until you reopen activities
  • Fixed a disconnect bug that could happen with server aborting activities in multiplayer
  • Fixed an issue where the server is not disconnected during a Steam connection timeout
  • Fixed a bug with observer recall button state when controlling player leaves
  • Fixed a bug with observer UI states on clients when activating bots
  • Fixed a bug observing vessels after they have been cleaned up
  • Fixed a bug with target lock input when a missile launcher is destroyed or damaged
  • Fixed a bug with map tide UI
  • Fixed a bug with landing gear and joining for uncontrolled aircraft in multiplayer
  • Fixed a multiplayer bug where touching Nautikins on fire does not sync with high latency
  • Fixed a bug with crew allocation when exiting a new vessel and recalling another
  • Fixed a multiplayer bug where Nautikins can fail to load while joining
  • Fixed memory leak when cleaning up vessels with build areas
  • Fixed g-force damage at high fps
  • Fixed a bug where Nautikin recall dialogs do not close with map
  • Improvements to observer UI states on clients
  • Improvements to ragdoll spaz in multiplayer when hanging from a helicopter
  • Improved accuracy of repair/extinguish items in first person
  • Changed the way projectile explosions work to add more splash damage to other vessels
  • Cannon, missile, torpedoes, and kamikaze explosions now do splash damage to vessels
  • Minor reduction to bomb damage
  • Minor increase to kamikaze attacks
  • Beach balls will now react to nearby explosions
  • Changes to columns for some UI menus
  • Lights can now be renamed
  • Fish can now be caught with "e" interaction (use first person)
  • Changed the way interactions work in first person mode
  • E interaction now matches interaction distance with interaction mode for Nautikins
  • Items can now be picked up with E interaction
  • Nautikins can now interact with the inventory of other Nautikins using E
  • Nautikins can now interact with toggleable parts with E
  • Observers can no longer interact with vessels that have no crew members
  • Code cleanup
  • Debug info will no longer display when using input fields
  • Anchor and Fish states will now display regardless of vessel mode
  • Crew list is now sorted by seat order whenever you get in / out
  • Beach ball can no longer be attached to harpoons
  • Whale will now ignore beach balls on back
  • Adjusted tooltips in server tab
[h2]Performance improvements[/h2]
  • Far away Nautikins detecting rain
  • Aircraft carrier engines
  • Aircraft carrier hull
  • Airship balloon buoyancy
  • Deck weapons
  • Build mode UI
  • Vessel launch times
  • E Interaction
  • Bullet trails
  • Bullets
  • Fishing nets
  • General improvements
[h2]Notes[/h2]
Because of explosive splash damage changes, most explosion will be much more dangerous and potentially do more damage to targets due to compound splash damage.

The probability of splash damage increases the closer the explosion is to an object.

The default behavior for lights will remain the same with the "L" key. This will also override the states of any toggle groups. So if you have light toggle groups and you override with "L" you may have to press the toggle group key twice to put it in the desired state the same way that manually interacting with other toggle groups would. This applies similarly for smoke emitters.

The new fps setting will attempt to set VSync to match the desired fps, however this must be a fraction of the native monitor refresh rate. So if you have your monitor set to 144hz for example, 60 will end up around 72fps so that everything is stable, this control is also used for exact fps if you choose to turn off VSync and/or use external GPU tools.

With 4k, I think the max performance you can get with appropriate hardware is around 144fps (depending on what is happing in the game). For 1080p you might be able to get 240fps. I still recommend playing the game at 60 fps because it will give the most consistent gameplay (if you find something that acts weird at higher fps, report a bug!). Multiplayer will likely also affect fps.

If the new server setting for build warnings is disabled, no players will be able to proceed with warnings related to too many parts or something to that end. The warning message will not change but you will not be able to bypass it.

This is likely the last build before the release build. Very exciting! 🤗