Version 1.0.095 Update
[h2]Changes[/h2]
Reset map cranes no longer affects boat cranes (cranes on vessels). The reset behavior was original added for potential issues with persistent map objects (cranes) which may have gotten stuck somehow (especially during Early Access). Resetting boat cranes can snap the crane inside of containers that are secured to the deck which can cause issues and create physics problems that should not be possible otherwise. If somehow you do mess up a boat crane you can reset it by simply recalling the vessel, so this is not equivalent to the persistent state of map cranes, which also save. As far as I know stuck cranes issues should be gone, if you experience something like this you should report the issue before attempting to correct it because that will eliminate any useful information. However, I have added a reset boat cranes option just in case. Ensure that doing so will not reset it into another object otherwise your gonna have a bad time!
The crane cables can now raise/lower the lift faster with fast move. Any faster would cause the crane to explode. The crane physics are really pushing the envelope.
Picking up a jet with the boat crane magnet will apply thrust to the magnet, but any buoyant forces (and CoM) will be applied to the vessel on which the crane resides. This gives the appearance of buoyancy attached to the crane without breaking reality and still allowing the magnet to move with the attached vessel forces (which is pretty cool).
You can in fact use magnets to launch aircraft without a runway (full throttle + release), do so with caution.
- Added dedicated button to reset boat cranes
- Added reward multiplier to Flumen due to the tide
- Fixed an issue where boat cranes reset when reset map cranes is pressed
- Fixed regression with steel cables caused by previous platform fixes
- Fixed platform multiplayer spam with idle containers in a different way that does not affect steel cables
- Fixed a bug with multiplayer magnet physics for jets
- Fixed a bug with engines sometimes not shutting off when underwater on magnets in multiplayer
- Fixed a disconnect when client attempts to join at the exact moment a vessel is grabbed or released with a magnet
- Fixed a bug where boat crane magnet lift can get stuck from landing gear
- Fixed some issues with mixed states for magnet lifts on boat cranes with forces
- Fixed a bug with combat helicopter parts getting stuck underwater if upside-down
- Fixed a bug where altitude does not display correctly after loading a saved game
- Fixed a bug where altitude does not display correctly with attached containers
- Fixed some highlighting for submarine engines in build mode
- Fixed a bug when a vessel is destroyed at the exact moment a rope is attached
- Resetting cranes will now remove any attached steel cables
- Patched a view frustrum issue with ocean planar reflections
- Performance improvements for platforms
- Crane fast move will now affect raise/lower speed
- Crane fast move will now affect lift rotation
- Improvements to crane physics when moving arm and lift fast
- Minor Improvements to multiplayer performance for buoyancy
- Improvements to error dialog accuracy
- Submarine engine can now be used in toggle groups
- Submarine engine is now renamable
- Map options will now close if tabbed out
Reset map cranes no longer affects boat cranes (cranes on vessels). The reset behavior was original added for potential issues with persistent map objects (cranes) which may have gotten stuck somehow (especially during Early Access). Resetting boat cranes can snap the crane inside of containers that are secured to the deck which can cause issues and create physics problems that should not be possible otherwise. If somehow you do mess up a boat crane you can reset it by simply recalling the vessel, so this is not equivalent to the persistent state of map cranes, which also save. As far as I know stuck cranes issues should be gone, if you experience something like this you should report the issue before attempting to correct it because that will eliminate any useful information. However, I have added a reset boat cranes option just in case. Ensure that doing so will not reset it into another object otherwise your gonna have a bad time!
The crane cables can now raise/lower the lift faster with fast move. Any faster would cause the crane to explode. The crane physics are really pushing the envelope.
Picking up a jet with the boat crane magnet will apply thrust to the magnet, but any buoyant forces (and CoM) will be applied to the vessel on which the crane resides. This gives the appearance of buoyancy attached to the crane without breaking reality and still allowing the magnet to move with the attached vessel forces (which is pretty cool).
You can in fact use magnets to launch aircraft without a runway (full throttle + release), do so with caution.