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  3. Version 0.7.754 Update

Version 0.7.754 Update

[h2]Changes[/h2]
  • Added treasure hunt activities
  • Added auto feather support to aircraft engines
  • Added auto feather indicator to aircraft UI
  • Added landing gear indicator to aircraft UI
  • Added steering to ship UI status
  • Added button to server tab to control whether or not to cleanup controlled objects
  • Added landing gear impact / skid SFX
  • Added airflow VFX
  • Added airflow SFX
  • Added heat blur to jet engines
  • Added desert heat to Desertum
  • Added buoyancy proxy to racing hull
  • Adjusted settings for sea plane engine to reduce extreme g-forces with multiple engines
  • Reduced power of sea plane engines
  • Island camera will re-enable mouse if forced to cleanup controlled player
  • Cleaned up some log statements from airfoil changes
  • Repair mechanics are now progress / time based instead of just time
  • Fixed harmless error in logs when exiting to menu in some cases
  • Fixed some problems with standing on helicopters while moving
  • Fixed issues with getting on ladders at high speeds
  • Fixed multiplayer error where a vessel takes damaged before the client has initialized
  • Fixed a typo in UI
  • JumpTo dropdown will now close when exiting the map
  • Updated dropdown behavior
  • Removed landing gear brakes when wheels are not grounded
  • Landing gear will now stop spinning when underwater
  • Propellers now create physical drag to better emulate diminishing returns when adding multiple propellers
  • Aircraft trim is now clamped to max angles
  • Tooltips in the main menu will now hide when loading starts
  • Build mode camera can now also be rotated with Middle mouse button
  • Updated controls UI
  • Helicopter rotors can no longer control axis while resting in the water
  • Changed the way that anchors initialize to prevent rotation problems with vessels that have multiple anchors
  • G-force damage can no longer be applied to clients during initialization
  • G-force damage can no longer be applied immediately after a physical impact
  • G-force damage can no longer be applied when crashing into the water
  • Anchors no longer create underwater drag when above water
  • Anchors now create aero drag when in the air
  • Increased ocean LOD
  • Activities refactoring
  • Changed how objectives render on the map
  • Head gear is now hidden in first person
  • Eyes are now hidden in first person
  • Saved activities will no longer activate all HUD indicators at once when loading a save


[h2]Notes[/h2]
Previous improvements to buoyancy (accuracy) may require reconfiguring larger vessels that have lots of surface area as they will be more buoyant.

Any vessels saved with old damage may appear undamaged until damaged again.

Auto feathering will trigger in any scenario where the engine detects it is no longer contributing to thrust and creating drag. This is most likely to happen in a couple of ways:

1) A jet engine is attached to a plane with propellers that are overpowered and now creating drag.
2) There are multiple propellers attached to a plane that is moving beyond the effective maximum power of the engine type
3) In a nose dive with multiple propeller engines

Normal configurations of single propeller aircrafts are unlikely to trigger auto feathering.

Nominal airflow will not trigger FX. G-force's + high speeds will.

Planning on updating the guides soon.