1. Nautikin Adventures
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  3. Version 0.7.780 Update

Version 0.7.780 Update

[h2]Changes[/h2]
  • Added new BoatCabin part
  • Added max active activities
  • Added Unlock counter display for Islands in campaign
  • Added Light on/off toggle for light parts
  • Added underwater light VFX
  • Added Lights toggle to controls
  • Fixed problems when detecting collisions for characters on map objects
  • Fixed some log spam related to collisions
  • Fixed an audio issue related to treasure
  • Fixed some problems with loading vessel damage
  • Fixed bug where pilot nautikins can spawn at the drydock
  • Fixed bug where buy shack shells can be negative
  • Fixed a bug where grid settings where not loaded initially
  • Fixed camera snapping when walking behind trees
  • Fixed bug where vessels in the abyss are moved when the map moves
  • Fixed flickering issue with many lights on vessels
  • Blind fix for unwanted log message related to shark movement
  • Removed runtime error log for inputing invalid values into material thickness in build mode
  • Reduced the number of triangles on colliders for fuel connectors
  • Death eyes will now be hidden in first person
  • Map collider loading refactoring
  • Reduced max collider distance
  • Improved performance for grid collider loading
  • Improved performance of idle Nautikins
  • Updated vessel UI
  • Updated UVs for racing engine
  • Updated mod tools
  • Lowered abyss height so that sinking vessels can visually disappear into depths
  • Lights will now scale with the size of the light part

[h2]Notes[/h2]
LightFixtures are now network parts

Using many lights will eventually cause performance problems and or light flickering, there are limitations to how many the engine can render, but there are currently no restrictions in build mode regarding lights. It is recommended that they be evenly spaced and not placed unless an area is not already lit.

Lights can be toggled with "L"