Nautikin Adventures Version 0.7.268 Update
[h2]Highlights[/h2]
https://www.youtube.com/watch?v=PIlrsuHQD9k
[h2]Changes[/h2]
[h2]Notes[/h2]
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes
https://www.youtube.com/watch?v=PIlrsuHQD9k
[h2]Changes[/h2]
- Added harpoon launcher part
- Added boat engine thrust displacement and propeller fx
- Added sfx for vessels moving through water
- Added collider to helicopter blade in design mode so that parts can be placed on it
- Added more nonsense loading messages
- Added a new Nautikin
- Added aimer for hand held harpoon launcher
- Added crane SFX
- Added container SFX
- Added crate SFX
- Added fueling SFX
- Added dynamic wave audio for wave intensity
- Fixed bug that made repairs take longer in some cases
- Fixed bug that allowed interacting with inventory items when inventory was closed
- Fixed rendering issue with underwater welding
- Fixed bug where load order for network objects was not guaranteed which could affect loading saved ropes attached to cranes
- Fixed multiplayer bug where ropes would not attach to network parts on join
- Fixed rope de-sync issue with positions on moving objects
- Fixed bug where ladder movement is broken when climbing ladders at weird angles (ladders on boats)
- Fixed design issue related to crane ladders
- Fixed issue where loading a Nautikin saved on a ladder was not in the correct state in some cases
- Fixed issue where uncontrolled Nautikins on ladders would slowly rotate
- Fixed bug where camera could not be switched with controllers
- Fixed bug related to interactions and LODs
- Fixed shaky sunlight shadow update behavior
- Refactored some scripts
- Game mode now logs when loading save for dev purposes
- Ship propellers now have auto generated colliders
- Ship propellers will now damage Nautkins
- Character particles now react to underwater current
- Harpoon underwater bubbles now react to current
- Refactored vessel containers to allow for more / better handling of sub vessels (i.e. Cranes, Mounted Harpoon Launchers, etc. )
- Attempting to repair a subvessel that does not support damage will no longer cause a disconnect / crash
- Subvessels are no longer included in deform states for parent vessels
- Repairing will no longer attempt to fixed propellers
- Improved repair flames / shaders
- Subvessels now support exit casting
- Subvessels now consume fuel (i.e. boat crane)
- Subvessels now display the fuel of the parent vessel (i.e. crane -> boat)
- Fuel usage display will now be centered when hull-integrity is not available
- Ropes no longer flicker when initializing
- Ropes are now limited to 250 meters in length
- Updated part configs on moving parts to allow moving parts again
- Nautikins butt will no longer flap rapidly on clients when seated in subvessels
- Nautikins eyes will no longer dart around as if having a seizure when creepily following the camera
- Clear filter button in load for main menu now works
- Adjusted ocean wave looping sound
- Seat exit casting is now based on the local position of the seat instead of the vessel
[h2]Notes[/h2]
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes