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  3. Nautikin Adventures Version 0.7.268 Update

Nautikin Adventures Version 0.7.268 Update

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=PIlrsuHQD9k

[h2]Changes[/h2]
  • Added harpoon launcher part
  • Added boat engine thrust displacement and propeller fx
  • Added sfx for vessels moving through water
  • Added collider to helicopter blade in design mode so that parts can be placed on it
  • Added more nonsense loading messages
  • Added a new Nautikin
  • Added aimer for hand held harpoon launcher
  • Added crane SFX
  • Added container SFX
  • Added crate SFX
  • Added fueling SFX
  • Added dynamic wave audio for wave intensity
  • Fixed bug that made repairs take longer in some cases
  • Fixed bug that allowed interacting with inventory items when inventory was closed
  • Fixed rendering issue with underwater welding
  • Fixed bug where load order for network objects was not guaranteed which could affect loading saved ropes attached to cranes
  • Fixed multiplayer bug where ropes would not attach to network parts on join
  • Fixed rope de-sync issue with positions on moving objects
  • Fixed bug where ladder movement is broken when climbing ladders at weird angles (ladders on boats)
  • Fixed design issue related to crane ladders
  • Fixed issue where loading a Nautikin saved on a ladder was not in the correct state in some cases
  • Fixed issue where uncontrolled Nautikins on ladders would slowly rotate
  • Fixed bug where camera could not be switched with controllers
  • Fixed bug related to interactions and LODs
  • Fixed shaky sunlight shadow update behavior
  • Refactored some scripts
  • Game mode now logs when loading save for dev purposes
  • Ship propellers now have auto generated colliders
  • Ship propellers will now damage Nautkins
  • Character particles now react to underwater current
  • Harpoon underwater bubbles now react to current
  • Refactored vessel containers to allow for more / better handling of sub vessels (i.e. Cranes, Mounted Harpoon Launchers, etc. )
  • Attempting to repair a subvessel that does not support damage will no longer cause a disconnect / crash
  • Subvessels are no longer included in deform states for parent vessels
  • Repairing will no longer attempt to fixed propellers
  • Improved repair flames / shaders
  • Subvessels now support exit casting
  • Subvessels now consume fuel (i.e. boat crane)
  • Subvessels now display the fuel of the parent vessel (i.e. crane -> boat)
  • Fuel usage display will now be centered when hull-integrity is not available
  • Ropes no longer flicker when initializing
  • Ropes are now limited to 250 meters in length
  • Updated part configs on moving parts to allow moving parts again
  • Nautikins butt will no longer flap rapidly on clients when seated in subvessels
  • Nautikins eyes will no longer dart around as if having a seizure when creepily following the camera
  • Clear filter button in load for main menu now works
  • Adjusted ocean wave looping sound
  • Seat exit casting is now based on the local position of the seat instead of the vessel

[h2]Notes[/h2]
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes