Nautikin Adventures Version 0.7.322 Update
[h2]Highlights[/h2]
https://youtu.be/hE7EUwfgVJs
[h2]Changes[/h2]
https://youtu.be/hE7EUwfgVJs
[h2]Changes[/h2]
- Added parachute pack item
- Added buyshack to airport which sells parachute packs
- Added more nonsense messages
- Added storage box part
- Added inventory open / close sounds
- Added map storage boxes to docks and airport
- Added repair status UI
- Added map waypoints
- Added "Jump to" dropdown to map
- Added throttle indicators for boats
- Added paint mode to build materials
- Added sample material action (R)
- Added tooltip with part info to parts when hovering over them for several seconds in build mode
- Added transform hot keys 1-5 in build mode for PC
- Added sail SFX
- Fixed bug with Harpoon Launcher where the seat was allowed to be the driver seat
- Fixed spastic behavior of repair animation in some cases
- Fixed problem with Nautikin mesh that allowed clipping seams to become visible for certain outfits when jumping
- Fixed bug that prevented uncontrolled Nautikin from being grounded
- Fixed audio bug related to planes sitting on the runway
- Fixed some flipped Normals on the control tower
- Fixed bug related to the initial underwater state for the environment suit
- Fixed tooltips in main section of build mode
- Speed boat steering wheel is no longer highlighted erroneously by default
- Disembarking a subvessel will no longer damage the player if the parent vessel is moving at high speeds
- Disembarking a vessel will no longer trigger a collision sound at high speeds
- Repair will no longer send events multiple times per frame
- Ignored objects will no longer be included in mesh deform for parent vessel
- Propellers will no longer damage player if engines are off
- Updated objective icon
- Can no longer access map interaction from menu
- Map icons will now update while the map is open, if a player controls them the color will change without re-opening
- Unconscious/Dead Nautikin will now appear red on the map
- Damaged vessels will now appear red on the map
- Tweaked delay on tooltips in build mode
- Return to drydock / build button will now display as non-interactable when action is not available
- Return to drydock / build button will now play an error sound when action is not available
- Color labels in build mode are now inputs
- Vessel json now stores "paint mode" flag
- Adjusted crate LODs
- Improved accuracy of crane hook grab action
- Crane physics will no longer disable immediately after exiting the crane
- Projectiles now arc towards velocity to avoid collision detection failures underwater
- Underwater harpoon projectile bubble trail is no longer destroyed immediately after impact
- Splashing sound will now play in the event a Nautikin falls into the water even if the Nautikin is dead
- Wind rushing sound will now play in the event a Nautikin is falling from the sky even if the Nautikin is dead
- Impact sounds will now play even if the Nautikin is dead
- Ground casting now always points down relative to the world, regardless of character rotation