Nautikin Adventures Version 0.7.355 Update
[h2]Highlights[/h2]
https://youtu.be/pHGj_cOlj2Q
[h2]Changes[/h2]
https://youtu.be/pHGj_cOlj2Q
[h2]Changes[/h2]
- Added two-sided mesh shadow optimization support for parts
- Added additional mesh deformation support for complex objects
- Added new StandardHelicopterBody part
- Added new StandardHelicopterTail part
- Added RoofVent part
- Added LadderShort part
- Added Pitch trim for helicopter rotors
- Added Roll trim for helicopter rotors
- Fixed null reference in UI display when recalling vessels
- Fixed bug with airfoils for wings of non-standard size
- Fixed timing issue with platform movement and seat exit casting
- Fixed bug with platform casting direction between frames
- Fixed null reference when attempting to repair harpoon launcher (which cannot take damage currently)
- Fixed waypoint offset when traveling across the floating origin
- Fixed bug that would not allow you to create a waypoint containing the letter "M" and instead closed the map
- Fixed sfx timing issues with footsteps on dock ladders
- Fixed janky aircraft interpolation when uncontrolled
- Decreased min RPMs on submarine engine to allow better "Dead slow" throttling
- Can no longer adjust the size of storage container
- Welder repair animation will now sync in multiplayer
- Seat default exit positions will now be used instead of spawn positions for problematic seat shapes
- Removed some debug log statements from Harpoon Launcher development
- Bow thruster now starts facing the correct direction
- Storage containers on vessels will now register item mass with vessel
- Riding on an aircraft as a Nautikin is now much more reliable and safe
- Nautikins will now stop climbing if a ladder disappears for any reason
- Vessels can no longer collider with build layers during launch
- Build cameras will no longer be occluded by deployed vessels or players