1. Nautikin Adventures
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  3. Version 0.8.168 Update

Version 0.8.168 Update

[h2]Changes[/h2]
  • Added ShippingHull part
  • Added ShippingEngine part
  • Added LargeAnchor part
  • Added StandardCleat part
  • Added CylindricalFuelTank part
  • Added StandardKeel part
  • Added MaterialGroups to Anchor part
  • Added server toggle option for Sandbox start inventories
  • Added anchor down indicator to ship UI
  • Added anchor SFX
  • Added anchor splashes
  • Fixed bug in build mode where snap rotation would not work when the parent part was not at a fixed rotation
  • Fixed a bug that prevented repairs when a part was damaged from impact but thought it was on fire
  • Fixed erroneous log statement related to firing projectiles
  • Fixed an animation issue with arms when Nautikins spawn / are hired
  • Fixed some problems with vessels colliding during initialization
  • Fixed a bug where structures were saved out of order relative to their original creation
  • Fixed a bug with weapon fuel usage for aircrafts
  • Fixed some bugs with launching boats as aircraft on runway
  • Fixed a config issue with FixedGun part related to mirroring
  • Fixed an animator issue related to Nautikins
  • Fixed a config issue that prevented deployed anchor chains from being hidden while in drydock area
  • Fixed a bug related to vessel modes
  • Fixed edge case with exit casting
  • Fixed a bug with uncontrolled Nautikins ragdoll behavior while on vessels in multiplayer
  • Tweaked aircraft fuel usage (slightly less efficient)
  • Weapons can no longer impact objects behind the muzzle when predicting movement
  • Repair status UI will now round down when 99.x repaired to prevent rounding up to 100
  • Reduced polygons for DinghyHull colliders
  • Reduced polygons for JetFuelTank colliders
  • Client vessels will now disable during destroy procedure to prevent poorly timed messages during cleanup
  • Vessels will no longer attempt to regard collisions with vessel destruction debris for multiplayer
  • Nautikins will no longer collide with spawning vessel during network delay
  • Nautikins can no longer take damage while spawning
  • Can no longer attached ropes to seated Nautikins using a 3rd party
  • Certain boundary enforcers will now react to being attacked
  • Performance improvements to projectiles
  • Nautikins inside airtight seats will no longer take frost or fire damage
  • Adjusted ship launching slightly so that ships are slightly in the water
  • Submarine propellers can now damage Nautikins
  • Changed anchor materials
  • Anchor chains are now more visible
  • Anchor chains now have a slack cap
  • Anchor chains slack is now enforced in a less elastic manner
  • Anchor chain will now scale with part
  • Changed various anchor physics behaviors
  • Updated ocean shader


[h2]Notes[/h2]
Attaching ropes to objects that were loaded in the wrong order may require removing/reattaching said rope and resaving the game because the save / load order of structures has changed.

Weapons on aircraft will now have better dimensioning returns with regard to the number of weapons and fuel usage. Adding many weapons will use lots of fuel and having a very small aircraft with lots of guns and little fuel will no longer be viable.

Going full throttle against an anchor will no longer produce an elastic pull back for smaller ships. Because large ships can be massive and heavy, the chains will now become physically tight (perhaps more realistically) to prevent overpowering physics from extremely large ships.

The StandardKeel part is a buoyant part, technically any buoyant part can be used as a keel in the correct shape.